Merge pull request #66 from badgerman/getunit-refactor

refactoring getunit
This commit is contained in:
Enno Rehling 2014-12-13 13:26:32 +01:00
commit 5751a9b3a9
12 changed files with 539 additions and 463 deletions

View File

@ -4004,7 +4004,7 @@ static bool start_battle(region * r, battle ** bp)
init_order(ord);
/* attackierte Einheit ermitteln */
u2 = getunit(r, u->faction);
getunit(r, u->faction, &u2);
/* Beginn Fehlerbehandlung */
/* Fehler: "Die Einheit wurde nicht gefunden" */

View File

@ -629,20 +629,18 @@ int give_control_cmd(unit * u, order * ord)
region *r = u->region;
unit *u2;
const char *s;
param_t p;
init_order(ord);
u2 = getunit(r, u->faction);
s = getstrtoken();
p = findparam(s, u->faction->locale);
getunit(r, u->faction, &u2);
/* first, do all the ones that do not require HELP_GIVE or CONTACT */
if (p == P_CONTROL) {
s = getstrtoken();
if (isparam(s, u->faction->locale, P_CONTROL)) {
message *msg = 0;
if (!u2 || u2->number == 0) {
msg = msg_feedback(u, ord, "feedback_unit_not_found", "");
ADDMSG(&u->faction->msgs, msg);
if (!can_give_to(u, u2)) {
ADDMSG(&u->faction->msgs,
msg_feedback(u, ord, "feedback_unit_not_found", ""));
return 0;
}
else if (!u->building && !u->ship) {
msg = cmistake(u, ord, 140, MSG_EVENT);

View File

@ -434,7 +434,7 @@ void give_unit(unit * u, unit * u2, order * ord)
cmistake(u, ord, 152, MSG_COMMERCE);
}
}
else if (getunitpeasants) {
else {
unit *u3;
for (u3 = r->units; u3; u3 = u3->next)
@ -461,10 +461,6 @@ void give_unit(unit * u, unit * u2, order * ord)
cmistake(u, ord, 153, MSG_COMMERCE);
}
}
else {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "feedback_unit_not_found",
""));
}
return;
}
@ -520,12 +516,25 @@ void give_unit(unit * u, unit * u2, order * ord)
u2->faction->newbies += n;
}
bool can_give_to(unit *u, unit *u2) {
/* Damit Tarner nicht durch die Fehlermeldung enttarnt werden können */
if (!u2 || u2->number == 0) {
return false;
}
if (u2 && !alliedunit(u2, u->faction, HELP_GIVE)
&& !cansee(u->faction, u->region, u2, 0) && !ucontact(u2, u)
&& !fval(u2, UFL_TAKEALL)) {
return false;
}
return true;
}
void give_cmd(unit * u, order * ord)
{
region *r = u->region;
unit *u2;
const char *s;
int n;
int err, n;
const item_type *itype;
param_t p;
plane *pl;
@ -534,7 +543,7 @@ void give_cmd(unit * u, order * ord)
kwd = init_order(ord);
assert(kwd == K_GIVE);
u2 = getunit(r, u->faction);
err = getunit(r, u->faction, &u2);
s = getstrtoken();
n = s ? atoip(s) : 0;
p = (n > 0) ? NOPARAM : findparam(s, u->faction->locale);
@ -545,9 +554,13 @@ void give_cmd(unit * u, order * ord)
return;
}
if (!u2 && !getunitpeasants) {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "feedback_unit_not_found",
""));
if (err == GET_NOTFOUND || (err != GET_PEASANTS && !can_give_to(u, u2))) {
ADDMSG(&u->faction->msgs,
msg_feedback(u, ord, "feedback_unit_not_found", ""));
return;
}
if (u == u2) {
cmistake(u, ord, 8, MSG_COMMERCE);
return;
}
@ -557,19 +570,6 @@ void give_cmd(unit * u, order * ord)
return;
}
/* Damit Tarner nicht durch die Fehlermeldung enttarnt werden können */
if (u2 && !alliedunit(u2, u->faction, HELP_GIVE)
&& !cansee(u->faction, r, u2, 0) && !ucontact(u2, u)
&& !fval(u2, UFL_TAKEALL)) {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "feedback_unit_not_found",
""));
return;
}
if (u == u2) {
cmistake(u, ord, 8, MSG_COMMERCE);
return;
}
/* UFL_TAKEALL ist ein grober Hack. Generalisierung tut not, ist aber nicht
* wirklich einfach. */
pl = rplane(r);
@ -605,11 +605,6 @@ void give_cmd(unit * u, order * ord)
msg_feedback(u, ord, "race_notake", "race", u_race(u2)));
return;
}
if (!u2 && !getunitpeasants) {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord,
"feedback_unit_not_found", ""));
return;
}
if (u->items) {
item **itmp = &u->items;
while (*itmp) {
@ -628,8 +623,9 @@ void give_cmd(unit * u, order * ord)
itmp = &itm->next;
}
}
if (!given)
if (!given) {
cmistake(u, ord, 38, MSG_COMMERCE);
}
return;
}

View File

@ -29,6 +29,7 @@ extern "C" {
void give_unit(struct unit *u, struct unit *u2, struct order *ord);
void give_cmd(struct unit * u, struct order * ord);
struct message * check_give(const struct unit * u, const struct unit * u2, struct order *ord);
bool can_give_to(struct unit *u, struct unit *u2);
#ifdef __cplusplus
}

View File

@ -43,7 +43,6 @@ static void test_give_unit_to_peasants(CuTest * tc) {
env.f2 = 0;
setup_give(&env);
rsetpeasants(env.r, 0);
getunitpeasants = true;
give_unit(env.src, NULL, NULL);
CuAssertIntEquals(tc, 0, env.src->number);
CuAssertIntEquals(tc, 1, env.r->land->peasants);
@ -57,7 +56,6 @@ static void test_give_unit_in_ocean(CuTest * tc) {
env.f2 = 0;
setup_give(&env);
env.r->terrain = test_create_terrain("ocean", SEA_REGION);
getunitpeasants = true;
give_unit(env.src, NULL, NULL);
CuAssertIntEquals(tc, 0, env.src->number);
test_cleanup();

View File

@ -1013,32 +1013,32 @@ int read_unitid(const faction * f, const region * r)
return atoi36((const char *)s);
}
/* exported symbol */
bool getunitpeasants;
unit *getunit(const region * r, const faction * f)
int getunit(const region * r, const faction * f, unit **uresult)
{
int n = read_unitid(f, r);
unit *u2;
int result = GET_NOTFOUND;
unit *u2 = NULL;
if (n == 0) {
getunitpeasants = 1;
return NULL;
result = GET_PEASANTS;
}
getunitpeasants = 0;
if (n < 0)
return 0;
u2 = findunit(n);
if (u2 != NULL && u2->region == r) {
/* there used to be a 'u2->flags & UFL_ISNEW || u2->number>0' condition
* here, but it got removed because of a bug that made units disappear:
* http://eressea.upb.de/mantis/bug_view_page.php?bug_id=0000172
*/
return u2;
else if (n>0) {
u2 = findunit(n);
if (u2 != NULL && u2->region == r) {
/* there used to be a 'u2->flags & UFL_ISNEW || u2->number>0' condition
* here, but it got removed because of a bug that made units disappear:
* http://eressea.upb.de/mantis/bug_view_page.php?bug_id=0000172
*/
result = GET_UNIT;
}
else {
u2 = NULL;
}
}
return NULL;
if (uresult) {
*uresult = u2;
}
return result;
}
/* - String Listen --------------------------------------------- */

View File

@ -60,6 +60,11 @@ extern "C" {
#define PLAGUE_HEALCHANCE 0.25F /* Wahrscheinlichkeit Heilung */
#define PLAGUE_HEALCOST 30 /* Heilkosten */
/* getunit results: */
#define GET_UNIT 0
#define GET_NOTFOUND 1
#define GET_PEASANTS 2
/* Bewegungsweiten: */
#define BP_WALKING 4
#define BP_RIDING 6
@ -163,7 +168,7 @@ extern "C" {
struct unit *createunit(struct region *r, struct faction *f,
int number, const struct race *rc);
void create_unitid(struct unit *u, int id);
struct unit *getunit(const struct region *r, const struct faction *f);
int getunit(const struct region * r, const struct faction * f, struct unit **uresult);
int read_unitid(const struct faction *f, const struct region *r);
@ -371,7 +376,6 @@ extern "C" {
extern int turn;
extern int verbosity;
extern bool getunitpeasants;
/** report options **/
extern const char *options[MAXOPTIONS];

View File

@ -2,10 +2,68 @@
#include <stdlib.h>
#include <kernel/config.h>
#include <kernel/terrain.h>
#include <kernel/unit.h>
#include <kernel/order.h>
#include <util/language.h>
#include <util/base36.h>
#include <util/attrib.h>
#include <CuTest.h>
#include <tests.h>
struct critbit_tree;
static void test_getunit(CuTest *tc) {
unit *u, *u2;
order *ord;
attrib *a;
struct region *r;
struct locale *lang;
struct terrain_type *t_plain;
struct critbit_tree ** cb;
test_cleanup();
lang = get_or_create_locale("de");
cb = (struct critbit_tree **)get_translations(lang, UT_PARAMS);
add_translation(cb, "TEMP", P_TEMP);
/* note that the english order is FIGHT, not COMBAT, so this is a poor example */
t_plain = test_create_terrain("plain", LAND_REGION);
u = test_create_unit(test_create_faction(0), test_create_region(0, 0, t_plain));
a = a_add(&u->attribs, a_new(&at_alias));
a->data.i = atoi36("42"); /* this unit is also TEMP 42 */
r = test_create_region(1, 0, t_plain);
ord = create_order(K_GIVE, lang, itoa36(u->no));
init_order(ord);
CuAssertIntEquals(tc, GET_UNIT, getunit(u->region, u->faction, &u2));
CuAssertPtrEquals(tc, u, u2);
init_order(ord);
CuAssertIntEquals(tc, GET_NOTFOUND, getunit(r, u->faction, &u2));
CuAssertPtrEquals(tc, NULL, u2);
free_order(ord);
ord = create_order(K_GIVE, lang, itoa36(u->no+1));
init_order(ord);
CuAssertIntEquals(tc, GET_NOTFOUND, getunit(u->region, u->faction, &u2));
CuAssertPtrEquals(tc, NULL, u2);
free_order(ord);
ord = create_order(K_GIVE, lang, "0");
init_order(ord);
CuAssertIntEquals(tc, GET_PEASANTS, getunit(u->region, u->faction, &u2));
CuAssertPtrEquals(tc, NULL, u2);
free_order(ord);
ord = create_order(K_GIVE, lang, "TEMP 42");
init_order(ord);
CuAssertIntEquals(tc, GET_UNIT, getunit(u->region, u->faction, &u2));
CuAssertPtrEquals(tc, u, u2);
free_order(ord);
test_cleanup();
}
static void test_get_set_param(CuTest * tc)
{
struct param *par = 0;
@ -42,6 +100,7 @@ static void test_param_flt(CuTest * tc)
CuSuite *get_config_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_getunit);
SUITE_ADD_TEST(suite, test_get_set_param);
SUITE_ADD_TEST(suite, test_param_int);
SUITE_ADD_TEST(suite, test_param_flt);

View File

@ -1828,8 +1828,9 @@ int name_cmd(struct unit *u, struct order *ord)
case P_UNIT:
if (foreign) {
unit *u2 = getunit(r, u->faction);
unit *u2 = 0;
getunit(r, u->faction, &u2);
if (!u2 || !cansee(u->faction, r, u2, 0)) {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord,
"feedback_unit_not_found", ""));

View File

@ -1247,8 +1247,10 @@ static bool transport(unit * ut, unit * u)
for (ord = ut->orders; ord; ord = ord->next) {
if (getkeyword(ord) == K_TRANSPORT) {
unit *u2;
init_order(ord);
if (getunit(ut->region, ut->faction) == u) {
getunit(ut->region, ut->faction, &u2);
if (u2 == u) {
return true;
}
}
@ -1278,11 +1280,10 @@ static void init_transportation(void)
for (u = r->units; u; u = u->next) {
if (getkeyword(u->thisorder) == K_DRIVE && can_move(u)
&& !fval(u, UFL_NOTMOVING) && !LongHunger(u)) {
unit *ut;
unit *ut = 0;
init_order(u->thisorder);
ut = getunit(r, u->faction);
if (ut == NULL) {
if (getunit(r, u->faction, &ut) != GET_UNIT) {
ADDMSG(&u->faction->msgs, msg_feedback(u, u->thisorder,
"feedback_unit_not_found", ""));
continue;
@ -1312,14 +1313,18 @@ static void init_transportation(void)
if (getkeyword(ord) == K_TRANSPORT) {
init_order(ord);
for (;;) {
unit *ut = getunit(r, u->faction);
unit *ut = 0;
if (ut == NULL)
if (getunit(r, u->faction, &ut) != GET_UNIT) {
break;
if (getkeyword(ut->thisorder) == K_DRIVE && can_move(ut)
&& !fval(ut, UFL_NOTMOVING) && !LongHunger(ut)) {
}
if (getkeyword(ut->thisorder) == K_DRIVE &&
can_move(ut) && !fval(ut, UFL_NOTMOVING) &&
!LongHunger(ut)) {
unit *u2;
init_order(ut->thisorder);
if (getunit(r, ut->faction) == u) {
getunit(r, ut->faction, &u2);
if (u2 == u) {
w += weight(ut);
}
}
@ -2198,14 +2203,13 @@ static const region_list *travel_i(unit * u, const region_list * route_begin,
/* transportation */
for (ord = u->orders; ord; ord = ord->next) {
unit *ut;
unit *ut = 0;
if (getkeyword(ord) != K_TRANSPORT)
continue;
init_order(ord);
ut = getunit(r, u->faction);
if (ut != NULL) {
if (getunit(r, u->faction, &ut) == GET_UNIT) {
if (getkeyword(ut->thisorder) == K_DRIVE) {
if (ut->building && !can_leave(ut)) {
cmistake(ut, ut->thisorder, 150, MSG_MOVE);
@ -2218,8 +2222,10 @@ static const region_list *travel_i(unit * u, const region_list * route_begin,
bool found = false;
if (!fval(ut, UFL_NOTMOVING) && !LongHunger(ut)) {
unit *u2;
init_order(ut->thisorder);
if (getunit(u->region, ut->faction) == u) {
getunit(u->region, ut->faction, &u2);
if (u2 == u) {
const region_list *route_to =
travel_route(ut, route_begin, route_end, ord,
TRAVEL_TRANSPORTED);

779
src/spy.c
View File

@ -1,7 +1,7 @@
/*
Copyright (c) 1998-2010, Enno Rehling <enno@eressea.de>
Katja Zedel <katze@felidae.kn-bremen.de
Christian Schlittchen <corwin@amber.kn-bremen.de>
Katja Zedel <katze@felidae.kn-bremen.de
Christian Schlittchen <corwin@amber.kn-bremen.de>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
@ -58,453 +58,464 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
* Spionage des Spions */
void spy_message(int spy, const unit * u, const unit * target)
{
const char *str = report_kampfstatus(target, u->faction->locale);
const char *str = report_kampfstatus(target, u->faction->locale);
ADDMSG(&u->faction->msgs, msg_message("spyreport", "spy target status", u,
target, str));
if (spy > 20) {
sc_mage *mage = get_mage(target);
/* for mages, spells and magic school */
if (mage) {
ADDMSG(&u->faction->msgs, msg_message("spyreport_mage", "target type",
target, magic_school[mage->magietyp]));
}
}
if (spy > 6) {
faction *fv = visible_faction(u->faction, target);
if (fv && fv != target->faction) {
/* true faction */
ADDMSG(&u->faction->msgs, msg_message("spyreport_faction",
"target faction", target, target->faction));
add_seen_faction(u->faction, target->faction);
}
}
if (spy > 0) {
int first = 1;
int found = 0;
skill *sv;
char buf[4096];
buf[0] = 0;
for (sv = target->skills; sv != target->skills + target->skill_size; ++sv) {
if (sv->level > 0) {
found++;
if (first == 1) {
first = 0;
} else {
strncat(buf, ", ", sizeof(buf)-1);
ADDMSG(&u->faction->msgs, msg_message("spyreport", "spy target status", u,
target, str));
if (spy > 20) {
sc_mage *mage = get_mage(target);
/* for mages, spells and magic school */
if (mage) {
ADDMSG(&u->faction->msgs, msg_message("spyreport_mage", "target type",
target, magic_school[mage->magietyp]));
}
strncat(buf, (const char *)skillname((skill_t)sv->id, u->faction->locale),
sizeof(buf)-1);
strncat(buf, " ", sizeof(buf)-1);
strncat(buf, itoa10(eff_skill(target, (skill_t)sv->id, target->region)),
sizeof(buf)-1);
}
}
if (found) {
ADDMSG(&u->faction->msgs, msg_message("spyreport_skills", "target skills",
target, buf));
if (spy > 6) {
faction *fv = visible_faction(u->faction, target);
if (fv && fv != target->faction) {
/* true faction */
ADDMSG(&u->faction->msgs, msg_message("spyreport_faction",
"target faction", target, target->faction));
add_seen_faction(u->faction, target->faction);
}
}
if (spy > 0) {
int first = 1;
int found = 0;
skill *sv;
char buf[4096];
if (target->items) {
ADDMSG(&u->faction->msgs, msg_message("spyreport_items", "target items",
target, target->items));
buf[0] = 0;
for (sv = target->skills; sv != target->skills + target->skill_size; ++sv) {
if (sv->level > 0) {
found++;
if (first == 1) {
first = 0;
}
else {
strncat(buf, ", ", sizeof(buf) - 1);
}
strncat(buf, (const char *)skillname((skill_t)sv->id, u->faction->locale),
sizeof(buf) - 1);
strncat(buf, " ", sizeof(buf) - 1);
strncat(buf, itoa10(eff_skill(target, (skill_t)sv->id, target->region)),
sizeof(buf) - 1);
}
}
if (found) {
ADDMSG(&u->faction->msgs, msg_message("spyreport_skills", "target skills",
target, buf));
}
if (target->items) {
ADDMSG(&u->faction->msgs, msg_message("spyreport_items", "target items",
target, target->items));
}
}
}
}
int spy_cmd(unit * u, struct order *ord)
{
unit *target;
int spy, observe;
double spychance, observechance;
region *r = u->region;
unit *target;
int spy, observe;
double spychance, observechance;
region *r = u->region;
init_order(ord);
target = getunit(r, u->faction);
init_order(ord);
getunit(r, u->faction, &target);
if (!target) {
ADDMSG(&u->faction->msgs, msg_feedback(u, u->thisorder,
"feedback_unit_not_found", ""));
if (!target) {
ADDMSG(&u->faction->msgs,
msg_feedback(u, u->thisorder, "feedback_unit_not_found", ""));
return 0;
}
if (!can_contact(r, u, target)) {
cmistake(u, u->thisorder, 24, MSG_EVENT);
return 0;
}
if (eff_skill(u, SK_SPY, r) < 1) {
cmistake(u, u->thisorder, 39, MSG_EVENT);
return 0;
}
/* Die Grundchance fuer einen erfolgreichen Spionage-Versuch ist 10%.
* Fuer jeden Talentpunkt, den das Spionagetalent das Tarnungstalent
* des Opfers uebersteigt, erhoeht sich dieses um 5%*/
spy = eff_skill(u, SK_SPY, r) - eff_skill(target, SK_STEALTH, r);
spychance = 0.1 + _max(spy * 0.05, 0.0);
if (chance(spychance)) {
produceexp(u, SK_SPY, u->number);
spy_message(spy, u, target);
}
else {
ADDMSG(&u->faction->msgs, msg_message("spyfail", "spy target", u, target));
}
/* der Spion kann identifiziert werden, wenn das Opfer bessere
* Wahrnehmung als das Ziel Tarnung + Spionage/2 hat */
observe = eff_skill(target, SK_PERCEPTION, r)
- (effskill(u, SK_STEALTH) + eff_skill(u, SK_SPY, r) / 2);
if (invisible(u, target) >= u->number) {
observe = _min(observe, 0);
}
/* Anschliessend wird - unabhaengig vom Erfolg - gewuerfelt, ob der
* Spionageversuch bemerkt wurde. Die Wahrscheinlich dafuer ist (100 -
* SpionageSpion*5 + WahrnehmungOpfer*2)%. */
observechance = 1.0 - (eff_skill(u, SK_SPY, r) * 0.05)
+ (eff_skill(target, SK_PERCEPTION, r) * 0.02);
if (chance(observechance)) {
ADDMSG(&target->faction->msgs, msg_message("spydetect",
"spy target", observe > 0 ? u : NULL, target));
}
return 0;
}
if (!can_contact(r, u, target)) {
cmistake(u, u->thisorder, 24, MSG_EVENT);
return 0;
}
if (eff_skill(u, SK_SPY, r) < 1) {
cmistake(u, u->thisorder, 39, MSG_EVENT);
return 0;
}
/* Die Grundchance fuer einen erfolgreichen Spionage-Versuch ist 10%.
* Fuer jeden Talentpunkt, den das Spionagetalent das Tarnungstalent
* des Opfers uebersteigt, erhoeht sich dieses um 5%*/
spy = eff_skill(u, SK_SPY, r) - eff_skill(target, SK_STEALTH, r);
spychance = 0.1 + _max(spy * 0.05, 0.0);
if (chance(spychance)) {
produceexp(u, SK_SPY, u->number);
spy_message(spy, u, target);
} else {
ADDMSG(&u->faction->msgs, msg_message("spyfail", "spy target", u, target));
}
/* der Spion kann identifiziert werden, wenn das Opfer bessere
* Wahrnehmung als das Ziel Tarnung + Spionage/2 hat */
observe = eff_skill(target, SK_PERCEPTION, r)
- (effskill(u, SK_STEALTH) + eff_skill(u, SK_SPY, r) / 2);
if (invisible(u, target) >= u->number) {
observe = _min(observe, 0);
}
/* Anschliessend wird - unabhaengig vom Erfolg - gewuerfelt, ob der
* Spionageversuch bemerkt wurde. Die Wahrscheinlich dafuer ist (100 -
* SpionageSpion*5 + WahrnehmungOpfer*2)%. */
observechance = 1.0 - (eff_skill(u, SK_SPY, r) * 0.05)
+ (eff_skill(target, SK_PERCEPTION, r) * 0.02);
if (chance(observechance)) {
ADDMSG(&target->faction->msgs, msg_message("spydetect",
"spy target", observe > 0 ? u : NULL, target));
}
return 0;
}
void set_factionstealth(unit * u, faction * f)
{
region *lastr = NULL;
/* for all units mu of our faction, check all the units in the region
* they are in, if their visible faction is f, it's ok. use lastr to
* avoid testing the same region twice in a row. */
unit *mu = u->faction->units;
while (mu != NULL) {
if (mu->number && mu->region != lastr) {
unit *ru = mu->region->units;
lastr = mu->region;
while (ru != NULL) {
if (ru->number) {
faction *fv = visible_faction(f, ru);
if (fv == f) {
if (cansee(f, lastr, ru, 0))
break;
}
region *lastr = NULL;
/* for all units mu of our faction, check all the units in the region
* they are in, if their visible faction is f, it's ok. use lastr to
* avoid testing the same region twice in a row. */
unit *mu = u->faction->units;
while (mu != NULL) {
if (mu->number && mu->region != lastr) {
unit *ru = mu->region->units;
lastr = mu->region;
while (ru != NULL) {
if (ru->number) {
faction *fv = visible_faction(f, ru);
if (fv == f) {
if (cansee(f, lastr, ru, 0))
break;
}
}
ru = ru->next;
}
if (ru != NULL)
break;
}
ru = ru->next;
}
if (ru != NULL)
break;
mu = mu->nextF;
}
if (mu != NULL) {
attrib *a = a_find(u->attribs, &at_otherfaction);
if (!a)
a = a_add(&u->attribs, make_otherfaction(f));
else
a->data.v = f;
}
mu = mu->nextF;
}
if (mu != NULL) {
attrib *a = a_find(u->attribs, &at_otherfaction);
if (!a)
a = a_add(&u->attribs, make_otherfaction(f));
else
a->data.v = f;
}
}
int setstealth_cmd(unit * u, struct order *ord)
{
const char *s;
int level, rule;
const race *trace;
const char *s;
int level, rule;
const race *trace;
init_order(ord);
s = getstrtoken();
init_order(ord);
s = getstrtoken();
/* Tarne ohne Parameter: Setzt maximale Tarnung */
/* Tarne ohne Parameter: Setzt maximale Tarnung */
if (s == NULL || *s == 0) {
u_seteffstealth(u, -1);
return 0;
}
if (isdigit(s[0])) {
/* Tarnungslevel setzen */
level = atoi((const char *)s);
if (level > effskill(u, SK_STEALTH)) {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_lowstealth", ""));
return 0;
}
u_seteffstealth(u, level);
return 0;
}
trace = findrace(s, u->faction->locale);
if (trace) {
/* demons can cloak as other player-races */
if (u_race(u) == get_race(RC_DAEMON)) {
race_t allowed[] = { RC_DWARF, RC_ELF, RC_ORC, RC_GOBLIN, RC_HUMAN,
RC_TROLL, RC_DAEMON, RC_INSECT, RC_HALFLING, RC_CAT, RC_AQUARIAN,
NORACE
};
int i;
for (i = 0; allowed[i] != NORACE; ++i)
if (get_race(allowed[i]) == trace)
break;
if (get_race(allowed[i]) == trace) {
u->irace = trace;
if (u_race(u)->flags & RCF_SHAPESHIFTANY && get_racename(u->attribs))
set_racename(&u->attribs, NULL);
}
return 0;
if (s == NULL || *s == 0) {
u_seteffstealth(u, -1);
return 0;
}
/* Singdrachen koennen sich nur als Drachen tarnen */
if (u_race(u) == get_race(RC_SONGDRAGON)
|| u_race(u) == get_race(RC_BIRTHDAYDRAGON)) {
if (trace == get_race(RC_SONGDRAGON) || trace == get_race(RC_FIREDRAGON)
|| trace == get_race(RC_DRAGON) || trace == get_race(RC_WYRM)) {
u->irace = trace;
if (u_race(u)->flags & RCF_SHAPESHIFTANY && get_racename(u->attribs))
set_racename(&u->attribs, NULL);
}
return 0;
}
/* Daemomen und Illusionsparteien koennen sich als andere race tarnen */
if (u_race(u)->flags & RCF_SHAPESHIFT) {
if (playerrace(trace)) {
u->irace = trace;
if ((u_race(u)->flags & RCF_SHAPESHIFTANY) && get_racename(u->attribs))
set_racename(&u->attribs, NULL);
}
}
return 0;
}
switch (findparam(s, u->faction->locale)) {
case P_FACTION:
/* TARNE PARTEI [NICHT|NUMMER abcd] */
rule = rule_stealth_faction();
if (!rule) {
/* TARNE PARTEI is disabled */
break;
}
s = getstrtoken();
if (rule&1) {
if (!s || *s == 0) {
fset(u, UFL_ANON_FACTION);
break;
} else if (findparam(s, u->faction->locale) == P_NOT) {
freset(u, UFL_ANON_FACTION);
break;
if (isdigit(s[0])) {
/* Tarnungslevel setzen */
level = atoi((const char *)s);
if (level > effskill(u, SK_STEALTH)) {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_lowstealth", ""));
return 0;
}
}
if (rule&2) {
if (get_keyword(s, u->faction->locale) == K_NUMBER) {
const char *s2 = getstrtoken();
int nr = -1;
u_seteffstealth(u, level);
return 0;
}
if (s2) {
nr = atoi36(s2);
}
if (!s2 || *s2 == 0 || nr == u->faction->no) {
a_removeall(&u->attribs, &at_otherfaction);
break;
} else {
struct faction *f = findfaction(nr);
if (f == NULL) {
cmistake(u, ord, 66, MSG_EVENT);
break;
} else {
set_factionstealth(u, f);
break;
trace = findrace(s, u->faction->locale);
if (trace) {
/* demons can cloak as other player-races */
if (u_race(u) == get_race(RC_DAEMON)) {
race_t allowed[] = { RC_DWARF, RC_ELF, RC_ORC, RC_GOBLIN, RC_HUMAN,
RC_TROLL, RC_DAEMON, RC_INSECT, RC_HALFLING, RC_CAT, RC_AQUARIAN,
NORACE
};
int i;
for (i = 0; allowed[i] != NORACE; ++i)
if (get_race(allowed[i]) == trace)
break;
if (get_race(allowed[i]) == trace) {
u->irace = trace;
if (u_race(u)->flags & RCF_SHAPESHIFTANY && get_racename(u->attribs))
set_racename(&u->attribs, NULL);
}
}
return 0;
}
}
cmistake(u, ord, 289, MSG_EVENT);
break;
/* Singdrachen koennen sich nur als Drachen tarnen */
if (u_race(u) == get_race(RC_SONGDRAGON)
|| u_race(u) == get_race(RC_BIRTHDAYDRAGON)) {
if (trace == get_race(RC_SONGDRAGON) || trace == get_race(RC_FIREDRAGON)
|| trace == get_race(RC_DRAGON) || trace == get_race(RC_WYRM)) {
u->irace = trace;
if (u_race(u)->flags & RCF_SHAPESHIFTANY && get_racename(u->attribs))
set_racename(&u->attribs, NULL);
}
return 0;
}
/* Daemomen und Illusionsparteien koennen sich als andere race tarnen */
if (u_race(u)->flags & RCF_SHAPESHIFT) {
if (playerrace(trace)) {
u->irace = trace;
if ((u_race(u)->flags & RCF_SHAPESHIFTANY) && get_racename(u->attribs))
set_racename(&u->attribs, NULL);
}
}
return 0;
}
switch (findparam(s, u->faction->locale)) {
case P_FACTION:
/* TARNE PARTEI [NICHT|NUMMER abcd] */
rule = rule_stealth_faction();
if (!rule) {
/* TARNE PARTEI is disabled */
break;
}
s = getstrtoken();
if (rule & 1) {
if (!s || *s == 0) {
fset(u, UFL_ANON_FACTION);
break;
}
else if (findparam(s, u->faction->locale) == P_NOT) {
freset(u, UFL_ANON_FACTION);
break;
}
}
if (rule & 2) {
if (get_keyword(s, u->faction->locale) == K_NUMBER) {
const char *s2 = getstrtoken();
int nr = -1;
if (s2) {
nr = atoi36(s2);
}
if (!s2 || *s2 == 0 || nr == u->faction->no) {
a_removeall(&u->attribs, &at_otherfaction);
break;
}
else {
struct faction *f = findfaction(nr);
if (f == NULL) {
cmistake(u, ord, 66, MSG_EVENT);
break;
}
else {
set_factionstealth(u, f);
break;
}
}
}
}
cmistake(u, ord, 289, MSG_EVENT);
break;
case P_ANY:
case P_NOT:
/* TARNE ALLES (was nicht so alles geht?) */
u_seteffstealth(u, -1);
break;
/* TARNE ALLES (was nicht so alles geht?) */
u_seteffstealth(u, -1);
break;
default:
if (u_race(u)->flags & RCF_SHAPESHIFTANY) {
set_racename(&u->attribs, s);
} else {
cmistake(u, ord, 289, MSG_EVENT);
}
}
return 0;
if (u_race(u)->flags & RCF_SHAPESHIFTANY) {
set_racename(&u->attribs, s);
}
else {
cmistake(u, ord, 289, MSG_EVENT);
}
}
return 0;
}
static int crew_skill(region * r, faction * f, ship * sh, skill_t sk)
{
int value = 0;
unit *u;
int value = 0;
unit *u;
for (u = r->units; u; u = u->next) {
if (u->ship == sh && u->faction == f) {
int s = eff_skill(u, sk, r);
value = _max(s, value);
for (u = r->units; u; u = u->next) {
if (u->ship == sh && u->faction == f) {
int s = eff_skill(u, sk, r);
value = _max(s, value);
}
}
}
return value;
return value;
}
static int try_destruction(unit * u, unit * u2, const ship * sh, int skilldiff)
{
const char *destruction_success_msg = "destroy_ship_0";
const char *destruction_failed_msg = "destroy_ship_1";
const char *destruction_detected_msg = "destroy_ship_2";
const char *detect_failure_msg = "destroy_ship_3";
const char *object_destroyed_msg = "destroy_ship_4";
const char *destruction_success_msg = "destroy_ship_0";
const char *destruction_failed_msg = "destroy_ship_1";
const char *destruction_detected_msg = "destroy_ship_2";
const char *detect_failure_msg = "destroy_ship_3";
const char *object_destroyed_msg = "destroy_ship_4";
if (skilldiff == 0) {
/* tell the unit that the attempt failed: */
ADDMSG(&u->faction->msgs, msg_message(destruction_failed_msg, "ship unit",
sh, u));
/* tell the enemy about the attempt: */
if (u2) {
ADDMSG(&u2->faction->msgs, msg_message(detect_failure_msg, "ship", sh));
if (skilldiff == 0) {
/* tell the unit that the attempt failed: */
ADDMSG(&u->faction->msgs, msg_message(destruction_failed_msg, "ship unit",
sh, u));
/* tell the enemy about the attempt: */
if (u2) {
ADDMSG(&u2->faction->msgs, msg_message(detect_failure_msg, "ship", sh));
}
return 0;
}
return 0;
} else if (skilldiff < 0) {
/* tell the unit that the attempt was detected: */
ADDMSG(&u2->faction->msgs, msg_message(destruction_detected_msg,
"ship unit", sh, u));
/* tell the enemy whodunit: */
if (u2) {
ADDMSG(&u2->faction->msgs, msg_message(detect_failure_msg, "ship", sh));
else if (skilldiff < 0) {
/* tell the unit that the attempt was detected: */
ADDMSG(&u2->faction->msgs, msg_message(destruction_detected_msg,
"ship unit", sh, u));
/* tell the enemy whodunit: */
if (u2) {
ADDMSG(&u2->faction->msgs, msg_message(detect_failure_msg, "ship", sh));
}
return 0;
}
return 0;
} else {
/* tell the unit that the attempt succeeded */
ADDMSG(&u->faction->msgs, msg_message(destruction_success_msg, "ship unit",
sh, u));
if (u2) {
ADDMSG(&u2->faction->msgs, msg_message(object_destroyed_msg, "ship", sh));
else {
/* tell the unit that the attempt succeeded */
ADDMSG(&u->faction->msgs, msg_message(destruction_success_msg, "ship unit",
sh, u));
if (u2) {
ADDMSG(&u2->faction->msgs, msg_message(object_destroyed_msg, "ship", sh));
}
}
}
return 1; /* success */
return 1; /* success */
}
static void sink_ship(region * r, ship * sh, const char *name, unit * saboteur)
{
unit **ui, *u;
region *safety = r;
int i;
direction_t d;
double probability = 0.0;
message *sink_msg = NULL;
faction *f;
unit **ui, *u;
region *safety = r;
int i;
direction_t d;
double probability = 0.0;
message *sink_msg = NULL;
faction *f;
for (f = NULL, u = r->units; u; u = u->next) {
/* slight optimization to avoid dereferencing u->faction each time */
if (f != u->faction) {
f = u->faction;
freset(f, FFL_SELECT);
}
}
/* figure out what a unit's chances of survival are: */
if (!fval(r->terrain, SEA_REGION)) {
probability = CANAL_SWIMMER_CHANCE;
} else {
for (d = 0; d != MAXDIRECTIONS; ++d) {
region *rn = rconnect(r, d);
if (!fval(rn->terrain, SEA_REGION) && !move_blocked(NULL, r, rn)) {
safety = rn;
probability = OCEAN_SWIMMER_CHANCE;
break;
}
}
}
for (ui = &r->units; *ui; ui = &(*ui)->next) {
unit *u = *ui;
/* inform this faction about the sinking ship: */
if (!fval(u->faction, FFL_SELECT)) {
fset(u->faction, FFL_SELECT);
if (sink_msg == NULL) {
sink_msg = msg_message("sink_msg", "ship region", sh, r);
}
add_message(&f->msgs, sink_msg);
for (f = NULL, u = r->units; u; u = u->next) {
/* slight optimization to avoid dereferencing u->faction each time */
if (f != u->faction) {
f = u->faction;
freset(f, FFL_SELECT);
}
}
if (u->ship == sh) {
int dead = 0;
message *msg;
/* if this fails, I misunderstood something: */
for (i = 0; i != u->number; ++i)
if (chance(probability))
++dead;
if (dead != u->number) {
/* she will live. but her items get stripped */
if (dead > 0) {
msg =
msg_message("sink_lost_msg", "dead region unit", dead, safety, u);
} else {
msg = msg_message("sink_saved_msg", "region unit", safety, u);
}
leave_ship(u);
if (r != safety) {
setguard(u, GUARD_NONE);
}
while (u->items) {
i_remove(&u->items, u->items);
}
move_unit(u, safety, NULL);
} else {
msg = msg_message("sink_lost_msg", "dead region unit", dead, NULL, u);
}
add_message(&u->faction->msgs, msg);
msg_release(msg);
if (dead == u->number) {
/* the poor creature, she dies */
if (remove_unit(ui, u) != 0) {
ui = &u->next;
}
}
/* figure out what a unit's chances of survival are: */
if (!fval(r->terrain, SEA_REGION)) {
probability = CANAL_SWIMMER_CHANCE;
}
}
if (sink_msg)
msg_release(sink_msg);
/* finally, get rid of the ship */
remove_ship(&sh->region->ships, sh);
else {
for (d = 0; d != MAXDIRECTIONS; ++d) {
region *rn = rconnect(r, d);
if (!fval(rn->terrain, SEA_REGION) && !move_blocked(NULL, r, rn)) {
safety = rn;
probability = OCEAN_SWIMMER_CHANCE;
break;
}
}
}
for (ui = &r->units; *ui; ui = &(*ui)->next) {
unit *u = *ui;
/* inform this faction about the sinking ship: */
if (!fval(u->faction, FFL_SELECT)) {
fset(u->faction, FFL_SELECT);
if (sink_msg == NULL) {
sink_msg = msg_message("sink_msg", "ship region", sh, r);
}
add_message(&f->msgs, sink_msg);
}
if (u->ship == sh) {
int dead = 0;
message *msg;
/* if this fails, I misunderstood something: */
for (i = 0; i != u->number; ++i)
if (chance(probability))
++dead;
if (dead != u->number) {
/* she will live. but her items get stripped */
if (dead > 0) {
msg =
msg_message("sink_lost_msg", "dead region unit", dead, safety, u);
}
else {
msg = msg_message("sink_saved_msg", "region unit", safety, u);
}
leave_ship(u);
if (r != safety) {
setguard(u, GUARD_NONE);
}
while (u->items) {
i_remove(&u->items, u->items);
}
move_unit(u, safety, NULL);
}
else {
msg = msg_message("sink_lost_msg", "dead region unit", dead, NULL, u);
}
add_message(&u->faction->msgs, msg);
msg_release(msg);
if (dead == u->number) {
/* the poor creature, she dies */
if (remove_unit(ui, u) != 0) {
ui = &u->next;
}
}
}
}
if (sink_msg)
msg_release(sink_msg);
/* finally, get rid of the ship */
remove_ship(&sh->region->ships, sh);
}
int sabotage_cmd(unit * u, struct order *ord)
{
const char *s;
int i;
ship *sh;
unit *u2;
char buffer[DISPLAYSIZE];
region *r = u->region;
int skdiff;
const char *s;
int i;
ship *sh;
unit *u2;
char buffer[DISPLAYSIZE];
region *r = u->region;
int skdiff;
init_order(ord);
s = getstrtoken();
init_order(ord);
s = getstrtoken();
i = findparam(s, u->faction->locale);
i = findparam(s, u->faction->locale);
switch (i) {
switch (i) {
case P_SHIP:
sh = u->ship;
if (!sh) {
cmistake(u, u->thisorder, 144, MSG_EVENT);
return 0;
}
u2 = ship_owner(sh);
skdiff =
eff_skill(u, SK_SPY, r) - crew_skill(r, u2->faction, sh, SK_PERCEPTION);
if (try_destruction(u, u2, sh, skdiff)) {
sink_ship(r, sh, buffer, u);
}
break;
sh = u->ship;
if (!sh) {
cmistake(u, u->thisorder, 144, MSG_EVENT);
return 0;
}
u2 = ship_owner(sh);
skdiff =
eff_skill(u, SK_SPY, r) - crew_skill(r, u2->faction, sh, SK_PERCEPTION);
if (try_destruction(u, u2, sh, skdiff)) {
sink_ship(r, sh, buffer, u);
}
break;
default:
cmistake(u, u->thisorder, 9, MSG_EVENT);
return 0;
}
cmistake(u, u->thisorder, 9, MSG_EVENT);
return 0;
}
return 0;
return 0;
}

View File

@ -380,8 +380,10 @@ int teach_cmd(unit * u, struct order *ord)
init_order(ord);
while (!parser_end()) {
unit *u2 = getunit(r, u->faction);
unit *u2;
bool feedback;
getunit(r, u->faction, &u2);
++count;
/* Falls die Unit nicht gefunden wird, Fehler melden */
@ -396,7 +398,7 @@ int teach_cmd(unit * u, struct order *ord)
for (j = 0; j != count - 1; ++j) {
/* skip over the first 'count' units */
getunit(r, u->faction);
getunit(r, u->faction, NULL);
}
token = getstrtoken();