Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Enno Rehling 2019-05-26 20:12:06 +02:00
commit 373942d2c2
80 changed files with 956 additions and 648 deletions

View File

@ -41,7 +41,8 @@
"nmr.timeout": 5,
"nmr.removenewbie": false,
"GiveRestriction": 3,
"hunger.long": true,
"hunger.long": false,
"hunger.damage": "1d8+6",
"init_spells": 0,
"game.era": 2,
"game.start": 184,

View File

@ -1,9 +1,9 @@
{
"include": [
"config://res/races/goblin-3.xml",
"config://res/races/wyrm.xml",
"config://res/races/dragon.xml",
"config://res/races/youngdragon.xml",
"config://res/e3a/races.xml"
"config://res/e3a/races.xml",
"config://res/e3a/races/goblin.xml",
"config://res/e3a/races/wyrm.xml",
"config://res/e3a/races/dragon.xml",
"config://res/e3a/races/youngdragon.xml"
]
}

View File

@ -4,6 +4,13 @@ if [ -z $ERESSEA ] ; then
echo "The ERESSEA environment variable is not set. Assuming $ERESSEA."
fi
GAME=$1
upload() {
SRC="$1"
DST=$(basename "$SRC")
echo put "$SRC" "$DST" | cadaver "https://dav.box.com/dav/Eressea/game-$GAME/"
}
if [ ! -d $ERESSEA/game-$GAME ]; then
echo "No such game: game-$GAME."
exit 1
@ -26,7 +33,7 @@ fi
if [ -e reports/reports.txt ] ; then
echo "backup reports $TURN, game $GAME"
tar cjf backup/$TURN-reports.tar.bz2 reports
curl -s -n -T backup/$TURN-reports.tar.bz2 https://dav.box.com/dav/Eressea/game-$GAME/$TURN-reports.tar.bz2
upload backup/$TURN-reports.tar.bz2
fi
files="data/$TURN.dat parteien.full parteien"
if [ -e orders.$TURN ]; then
@ -34,5 +41,5 @@ files="$files orders.$TURN"
fi
echo "backup turn $TURN, game $GAME, files: $files"
tar cjf backup/$TURN.tar.bz2 $files
curl -s -n -T backup/$TURN.tar.bz2 https://dav.box.com/dav/Eressea/game-$GAME/$TURN.tar.bz2
#curl -s -n -T eressea.db https://dav.box.com/dav/Eressea/eressea.db
upload backup/$TURN.tar.bz2

View File

@ -45,9 +45,7 @@ class EPasswd:
def load_database(self, file):
conn = sqlite3.connect(file)
c = conn.cursor()
c.execute('SELECT MAX(turn) FROM factions')
args = c.fetchone()
for row in c.execute('SELECT no, email, password FROM factions WHERE turn=?', args):
for row in c.execute('SELECT `no`, `email`, `password` FROM `faction`'):
(no, email, passwd) = row
self.set_data(baseconvert(no, 36), email, passwd)
conn.close()

View File

@ -2937,13 +2937,6 @@
<arg name="command" type="order"/>
</type>
</message>
<message name="error282" section="errors">
<type>
<arg name="unit" type="unit"/>
<arg name="region" type="region"/>
<arg name="command" type="order"/>
</type>
</message>
<message name="error281" section="errors">
<type>
<arg name="unit" type="unit"/>
@ -3244,13 +3237,6 @@
<arg name="target" type="region"/>
</type>
</message>
<message name="error241" section="errors">
<type>
<arg name="unit" type="unit"/>
<arg name="region" type="region"/>
<arg name="command" type="order"/>
</type>
</message>
<message name="error240" section="errors">
<type>
<arg name="unit" type="unit"/>

View File

@ -25,7 +25,7 @@
<entry spell="cerddor_destroymagic" level="8" />
<entry spell="cerddorfumbleshield" level="5" />
<entry spell="chaosrow" level="8" />
<entry spell="clone" level="9" />
<!-- <entry spell="clone" level="9" /> -->
<entry spell="coldfront" level="8" />
<entry spell="combatrust" level="6" />
<entry spell="combat_speed" level="9" />

View File

@ -27,7 +27,7 @@
<entry spell="readmind" level="7" />
<entry spell="gooddreams" level="8" />
<entry spell="illaundestroymagic" level="8" />
<entry spell="clone" level="9" />
<!-- <entry spell="clone" level="9" /> -->
<entry spell="bad_dreams" level="10" />
<entry spell="mindblast" level="11" />
<entry spell="create_dreameye" level="14" />

View File

@ -79,13 +79,13 @@
<!-- Traumbilder entwirren -->
<resource name="aura" amount="6" cost="level"/>
</spell>
<!-- Seelenkopie, disabled version 3.20, Bug 1982
<spell name="clone" rank="5">
<!-- Seelenkopie -->
<resource name="aura" amount="100" cost="fixed"/>
<resource name="permaura" amount="20" cost="fixed"/>
<resource name="dragonblood" amount="5" cost="fixed"/>
<resource name="silk" amount="20" cost="fixed"/>
</spell>
</spell> -->
<spell name="bad_dreams" rank="5" far="true">
<!-- Schlechte Träume -->
<resource name="aura" amount="90" cost="fixed"/>

View File

@ -782,7 +782,7 @@
</race>
<race name="halfling" magres="5" maxaura="1" regaura="1" recruitcost="80" maintenance="10" weight="1000" capacity="540" speed="1" hp="18" damage="1d5" unarmedattack="-2" unarmeddefense="-2" playerrace="yes" walk="yes" giveperson="yes" giveunit="yes" getitem="yes" equipment="yes">
<ai splitsize="10000" moverandom="yes" learn="yes"/>
<param name="hunger_damage" value="1d14+14"/>
<param name="hunger_damage" value="1d10+7"/>
<skill name="crossbow" modifier="1"/>
<skill name="mining" modifier="1"/>
<skill name="bow" modifier="-1"/>

View File

@ -30,7 +30,7 @@
<entry spell="cerddorfumbleshield" level="5" />
<entry spell="chaosrow" level="8" />
<entry spell="chaossuction" level="14" />
<entry spell="clone" level="9" />
<!-- <entry spell="clone" level="9" /> -->
<entry spell="coldfront" level="8" />
<entry spell="cold_protection" level="3" />
<entry spell="combatrust" level="6" />

View File

@ -20,7 +20,7 @@
<entry spell="shadowknights" level="1" />
<entry spell="sparkledream" level="1" />
<entry spell="puttorest" level="2" />
<entry spell="clone" level="9" />
<!-- <entry spell="clone" level="9" /> -->
<entry spell="create_roi" level="6" />
<entry spell="earn_silver#illaun" level="1" />
<entry spell="create_aots" level="6" />

View File

@ -314,7 +314,7 @@
<resource name="aura" amount="10" cost="fixed"/>
</spell>
<spell name="analyse_object" rank="5" parameters="kc+" ship="true" variable="true" regiontarget="true" unittarget="false" buildingtarget="true" shiptarget="true">
<resource name="aura" amount="3" cost="level"/>
<resource name="aura" amount="3" cost="level"/>
</spell>
<spell name="destroy_magic" rank="2" parameters="kc+" los="true" ship="true" far="true" variable="true">
<resource name="aura" amount="4" cost="level"/>
@ -446,12 +446,13 @@
<resource name="permaura" amount="10" cost="fixed"/>
<resource name="toadslime" amount="1" cost="fixed"/>
</spell>
<spell name="clone" rank="5">
<!-- Seelenkopie, disabled version 3.20, Bug 1982
<spell name="clone" rank="5">
<resource name="aura" amount="100" cost="fixed"/>
<resource name="permaura" amount="20" cost="fixed"/>
<resource name="dragonblood" amount="5" cost="fixed"/>
<resource name="lifepotion" amount="5" cost="fixed"/>
</spell>
</spell> -->
<spell name="drain_skills" rank="5" combat="2">
<resource name="aura" amount="4" cost="fixed"/>
</spell>

View File

@ -1,19 +0,0 @@
<?xml version="1.0" ?>
<race name="aquarian" maxaura="1.000000" regaura="1.000000" recruitcost="80" maintenance="10" weight="1000" capacity="540" speed="1.000000" hp="20" damage="1d5" unarmedattack="-2" unarmeddefense="-2" shipspeed="yes" playerrace="yes" coastal="yes" walk="yes" giveperson="yes" giveunit="yes" getitem="yes" equipment="yes">
<ai splitsize="10000" moverandom="yes" learn="yes"/>
<skill name="mining" modifier="-2"/>
<skill name="building" modifier="-1"/>
<skill name="trade" modifier="2"/>
<skill name="armorer" modifier="-1"/>
<skill name="shipcraft" modifier="3"/>
<skill name="sailing" modifier="3"/>
<skill name="roadwork" modifier="-1"/>
<skill name="unarmed" modifier="-99"/>
<attack type="1" damage="1d5"/>
<familiar race="giantturtle"/>
<familiar race="dolphin"/>
<familiar race="giantturtle"/>
<familiar race="dolphin"/>
<familiar race="dolphin"/>
<familiar race="kraken"/>
</race>

View File

@ -1,26 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" ?>
<race name="cat" maxaura="1.000000" regaura="1.000000" recruitcost="90" maintenance="10" weight="1000" capacity="540" speed="1.000000" hp="20" damage="1d5" unarmedattack="-2" unarmeddefense="-2" defensemodifier="1" playerrace="yes" walk="yes" giveperson="yes" giveunit="yes" getitem="yes" equipment="yes">
<ai splitsize="10000" moverandom="yes" learn="yes"/>
<skill name="alchemy" modifier="-1"/>
<skill name="mining" modifier="-2"/>
<skill name="building" modifier="-1"/>
<skill name="catapult" modifier="-1"/>
<skill name="herbalism" modifier="1"/>
<skill name="armorer" modifier="-1"/>
<skill name="shipcraft" modifier="-1"/>
<skill name="sailing" modifier="-2"/>
<skill name="espionage" modifier="2"/>
<skill name="quarrying" modifier="-1"/>
<skill name="roadwork" modifier="-1"/>
<skill name="stealth" modifier="1"/>
<skill name="perception" modifier="2"/>
<skill name="taxation" modifier="1"/>
<skill name="unarmed" modifier="-99"/>
<attack type="1" damage="1d5"/>
<familiar race="lynx"/>
<familiar race="dreamcat"/>
<familiar race="lynx"/>
<familiar race="songdragon"/>
<familiar race="tiger"/>
<familiar race="hellcat"/>
</race>

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@ -1,36 +0,0 @@
<?xml version="1.0" ?>
<race name="demon" magres="15" maxaura="1.000000"
regaura="1.250000" recruitcost="150" maintenance="10" weight="1000"
capacity="540" speed="1.000000" hp="50" ac="2" damage="1d5"
unarmedattack="-2" unarmeddefense="-2" playerrace="yes" walk="yes"
shapeshift="yes" giveperson="yes" giveunit="yes" getitem="yes"
recruitethereal="yes" equipment="yes" healing="1.5">
<ai splitsize="10000" moverandom="yes" learn="yes"/>
<skill name="alchemy" modifier="2"/>
<skill name="trade" modifier="-3"/>
<skill name="forestry" modifier="1"/>
<skill name="herbalism" modifier="-3"/>
<skill name="magic" modifier="1"/>
<skill name="training" modifier="-3"/>
<skill name="riding" modifier="-1"/>
<skill name="shipcraft" modifier="-1"/>
<skill name="melee" modifier="1"/>
<skill name="sailing" modifier="-1"/>
<skill name="polearm" modifier="1"/>
<skill name="tactics" modifier="-1"/>
<skill name="stealth" modifier="1"/>
<skill name="entertainment" modifier="-3"/>
<skill name="weaponsmithing" modifier="1"/>
<skill name="cartmaking" modifier="-2"/>
<skill name="perception" modifier="1"/>
<skill name="taxation" modifier="1"/>
<skill name="unarmed" modifier="-99"/>
<attack type="1" damage="1d5"/>
<attack type="5"/>
<familiar race="imp"/>
<familiar race="imp"/>
<familiar race="ghost"/>
<familiar race="rat"/>
<familiar race="wolf"/>
<familiar race="imp"/>
</race>

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@ -1,32 +0,0 @@
<?xml version="1.0" ?>
<race name="dwarf" magres="5" maxaura="1.000000" regaura="0.500000" recruitcost="110" maintenance="10" weight="1000" capacity="540" speed="1.000000" hp="24" damage="1d5" unarmedattack="-2" unarmeddefense="-2" playerrace="yes" walk="yes" giveperson="yes" giveunit="yes" getitem="yes" equipment="yes">
<ai splitsize="10000" moverandom="yes" learn="yes"/>
<skill name="mining" modifier="2"/>
<skill name="bow" modifier="-1"/>
<skill name="building" modifier="2"/>
<skill name="trade" modifier="1"/>
<skill name="forestry" modifier="-1"/>
<skill name="catapult" modifier="2"/>
<skill name="herbalism" modifier="-2"/>
<skill name="magic" modifier="-2"/>
<skill name="training" modifier="-2"/>
<skill name="riding" modifier="-2"/>
<skill name="armorer" modifier="2"/>
<skill name="shipcraft" modifier="-1"/>
<skill name="melee" modifier="1"/>
<skill name="sailing" modifier="-2"/>
<skill name="quarrying" modifier="2"/>
<skill name="roadwork" modifier="2"/>
<skill name="stealth" modifier="-1"/>
<skill name="entertainment" modifier="-1"/>
<skill name="weaponsmithing" modifier="2"/>
<skill name="taxation" modifier="1"/>
<skill name="unarmed" modifier="-99"/>
<attack type="1" damage="1d5"/>
<familiar race="tunnelworm"/>
<familiar race="eagle"/>
<familiar race="owl"/>
<familiar race="lynx"/>
<familiar race="wolf"/>
<familiar race="rat"/>
</race>

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@ -1,28 +0,0 @@
<?xml version="1.0" ?>
<race name="elf" magres="10" maxaura="1.000000" regaura="1.250000" recruitcost="130" maintenance="10" weight="1000" capacity="540" speed="1.000000" hp="18" damage="1d5" unarmedattack="-2" unarmeddefense="-2" playerrace="yes" walk="yes" giveperson="yes" giveunit="yes" getitem="yes" equipment="yes">
<ai splitsize="10000" moverandom="yes" learn="yes"/>
<skill name="alchemy" modifier="-1"/>
<skill name="mining" modifier="-2"/>
<skill name="bow" modifier="2"/>
<skill name="building" modifier="-1"/>
<skill name="catapult" modifier="-2"/>
<skill name="herbalism" modifier="2"/>
<skill name="magic" modifier="1"/>
<skill name="training" modifier="1"/>
<skill name="armorer" modifier="-1"/>
<skill name="shipcraft" modifier="-1"/>
<skill name="sailing" modifier="-1"/>
<skill name="quarrying" modifier="-1"/>
<skill name="roadwork" modifier="-1"/>
<skill name="stealth" modifier="1"/>
<skill name="perception" modifier="1"/>
<skill name="unarmed" modifier="-99"/>
<attack type="1" damage="1d5"/>
<familiar race="lynx"/>
<familiar race="fairy"/>
<familiar race="owl"/>
<familiar race="nymph"/>
<familiar race="unicorn"/>
<familiar race="imp"/>
</race>

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@ -1,30 +0,0 @@
<?xml version="1.0" ?>
<race name="goblin" magres="-5" maxaura="1.000000"
recruitcost="40" maintenance="10" weight="600"
capacity="440" speed="1.000000" hp="16" damage="1d5"
unarmedattack="-2" unarmeddefense="0" playerrace="yes" walk="yes"
giveperson="yes" giveunit="yes" getitem="yes" equipment="yes"
healing="2.0">
<ai splitsize="10000" moverandom="yes" learn="yes"/>
<skill name="alchemy" modifier="1"/>
<skill name="mining" modifier="1"/>
<skill name="building" modifier="1"/>
<skill name="trade" modifier="-1"/>
<skill name="catapult" modifier="1"/>
<skill name="magic" modifier="-1"/>
<skill name="shipcraft" modifier="-2"/>
<skill name="sailing" modifier="-2"/>
<skill name="roadwork" modifier="-2"/>
<skill name="tactics" modifier="-2"/>
<skill name="stealth" modifier="1"/>
<skill name="entertainment" modifier="-1"/>
<skill name="cartmaking" modifier="-1"/>
<skill name="unarmed" modifier="-99"/>
<attack type="1" damage="1d5"/>
<familiar race="rat"/>
<familiar race="songdragon"/>
<familiar race="imp"/>
<familiar race="rat"/>
<familiar race="rat"/>
<familiar race="imp"/>
</race>

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@ -1,33 +0,0 @@
<?xml version="1.0" ?>
<race name="halfling" magres="5" maxaura="1.000000" regaura="1.000000" recruitcost="80" maintenance="10" weight="1000" capacity="540" speed="1.000000" hp="18" damage="1d5" unarmedattack="-2" unarmeddefense="-2" playerrace="yes" walk="yes" giveperson="yes" giveunit="yes" getitem="yes" equipment="yes">
<ai splitsize="10000" moverandom="yes" learn="yes"/>
<param name="hunger_damage" value="1d14+14"/>
<skill name="crossbow" modifier="1"/>
<skill name="mining" modifier="1"/>
<skill name="bow" modifier="-1"/>
<skill name="building" modifier="1"/>
<skill name="trade" modifier="2"/>
<skill name="catapult" modifier="-1"/>
<skill name="herbalism" modifier="2"/>
<skill name="training" modifier="-1"/>
<skill name="riding" modifier="-1"/>
<skill name="shipcraft" modifier="-1"/>
<skill name="melee" modifier="-1"/>
<skill name="sailing" modifier="-2"/>
<skill name="polearm" modifier="-1"/>
<skill name="espionage" modifier="1"/>
<skill name="roadwork" modifier="1"/>
<skill name="stealth" modifier="1"/>
<skill name="entertainment" modifier="1"/>
<skill name="cartmaking" modifier="2"/>
<skill name="perception" modifier="1"/>
<skill name="taxation" modifier="-1"/>
<skill name="unarmed" modifier="-99"/>
<attack type="1" damage="1d5"/>
<familiar race="owl"/>
<familiar race="rat"/>
<familiar race="eagle"/>
<familiar race="songdragon"/>
<familiar race="eagle"/>
<familiar race="rat"/>
</race>

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@ -1,16 +0,0 @@
<?xml version="1.0" ?>
<race name="human" maxaura="1.000000" regaura="1.000000" recruitcost="75" maintenance="10" weight="1000" capacity="540" speed="1.000000" hp="20" damage="1d5" unarmedattack="-2" unarmeddefense="-2" playerrace="yes" walk="yes" giveperson="yes" giveunit="yes" getitem="yes" equipment="yes">
<ai splitsize="10000" moverandom="yes" learn="yes"/>
<skill name="trade" modifier="1"/>
<skill name="herbalism" modifier="-1"/>
<skill name="shipcraft" modifier="1"/>
<skill name="sailing" modifier="1"/>
<skill name="unarmed" modifier="-99"/>
<attack type="1" damage="1d5"/>
<familiar race="wolf"/>
<familiar race="dreamcat"/>
<familiar race="owl"/>
<familiar race="owl"/>
<familiar race="eagle"/>
<familiar race="imp"/>
</race>

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@ -1,29 +0,0 @@
<?xml version="1.0" ?>
<race name="insect" magres="5" maxaura="1.000000" regaura="1.000000" recruitcost="80" maintenance="10" weight="1000" capacity="540" speed="1.000000" hp="24" ac="2" damage="1d5" unarmedattack="-2" unarmeddefense="-2" playerrace="yes" walk="yes" giveperson="yes" giveunit="yes" getitem="yes" equipment="yes">
<ai splitsize="10000" moverandom="yes" learn="yes"/>
<skill name="crossbow" modifier="1"/>
<skill name="mining" modifier="1"/>
<skill name="bow" modifier="-2"/>
<skill name="building" modifier="2"/>
<skill name="trade" modifier="-1"/>
<skill name="forestry" modifier="1"/>
<skill name="herbalism" modifier="1"/>
<skill name="training" modifier="-3"/>
<skill name="riding" modifier="-3"/>
<skill name="armorer" modifier="2"/>
<skill name="melee" modifier="-1"/>
<skill name="polearm" modifier="1"/>
<skill name="roadwork" modifier="-1"/>
<skill name="tactics" modifier="-1"/>
<skill name="stealth" modifier="-1"/>
<skill name="entertainment" modifier="-2"/>
<skill name="perception" modifier="1"/>
<skill name="unarmed" modifier="-99"/>
<attack type="1" damage="1d5"/>
<familiar race="ghost"/>
<familiar race="rat"/>
<familiar race="owl"/>
<familiar race="rat"/>
<familiar race="tunnelworm"/>
<familiar race="imp"/>
</race>

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@ -1,31 +0,0 @@
<?xml version="1.0" ?>
<race name="orc" studyspeed="-5" magres="-5" maxaura="1.000000" regaura="1.000000" recruitcost="70" maintenance="10" weight="1000" capacity="540" speed="1.000000" hp="24" damage="1d5" unarmedattack="-2" unarmeddefense="-2" playerrace="yes" walk="yes" giveperson="yes" giveunit="yes" getitem="yes" equipment="yes">
<ai splitsize="10000" moverandom="yes" learn="yes"/>
<param name="recruit_multi" value="0.5"/>
<skill name="alchemy" modifier="1"/>
<skill name="mining" modifier="1"/>
<skill name="building" modifier="1"/>
<skill name="trade" modifier="-3"/>
<skill name="forestry" modifier="1"/>
<skill name="herbalism" modifier="-2"/>
<skill name="magic" modifier="-1"/>
<skill name="training" modifier="-1"/>
<skill name="armorer" modifier="1"/>
<skill name="shipcraft" modifier="-1"/>
<skill name="sailing" modifier="-1"/>
<skill name="espionage" modifier="-1"/>
<skill name="quarrying" modifier="1"/>
<skill name="tactics" modifier="1"/>
<skill name="entertainment" modifier="-2"/>
<skill name="weaponsmithing" modifier="2"/>
<skill name="cartmaking" modifier="-1"/>
<skill name="taxation" modifier="1"/>
<skill name="unarmed" modifier="-99"/>
<attack type="1" damage="1d5"/>
<familiar race="goblin"/>
<familiar race="ghost"/>
<familiar race="imp"/>
<familiar race="rat"/>
<familiar race="wolf"/>
<familiar race="demon"/>
</race>

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@ -1,36 +0,0 @@
<?xml version="1.0" ?>
<race name="troll" magres="10" maxaura="1.000000"
regaura="1.000000" recruitcost="90" maintenance="10" weight="2000"
capacity="1080" speed="1.000000" hp="30" ac="1" damage="1d5+3"
unarmedattack="-2" unarmeddefense="-2" playerrace="yes" walk="yes"
giveperson="yes" giveunit="yes" getitem="yes" equipment="yes"
healing="1.5">
<ai splitsize="10000" moverandom="yes" learn="yes"/>
<skill name="mining" modifier="2"/>
<skill name="bow" modifier="-2"/>
<skill name="building" modifier="2"/>
<skill name="catapult" modifier="2"/>
<skill name="herbalism" modifier="-1"/>
<skill name="training" modifier="-1"/>
<skill name="riding" modifier="-2"/>
<skill name="armorer" modifier="2"/>
<skill name="shipcraft" modifier="-1"/>
<skill name="melee" modifier="1"/>
<skill name="sailing" modifier="-1"/>
<skill name="espionage" modifier="-3"/>
<skill name="quarrying" modifier="2"/>
<skill name="roadwork" modifier="2"/>
<skill name="tactics" modifier="-1"/>
<skill name="stealth" modifier="-3"/>
<skill name="entertainment" modifier="-1"/>
<skill name="perception" modifier="-1"/>
<skill name="taxation" modifier="1"/>
<skill name="unarmed" modifier="-99"/>
<attack type="1" damage="1d5+3"/>
<familiar race="tunnelworm"/>
<familiar race="rat"/>
<familiar race="rat"/>
<familiar race="eagle"/>
<familiar race="tunnelworm"/>
<familiar race="wolf"/>
</race>

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@ -1,12 +0,0 @@
<?xml version="1.0" ?>
<race name="zombie" magres="20" maxaura="1.0" regaura="1.0"
recruitcost="-1" maintenance="0" weight="1000" capacity="440" speed="1.000000"
hp="20" damage="1d5" unarmedattack="-2" unarmeddefense="-2" playerrace="no"
walk="yes" shapeshift="no" giveperson="no" giveunit="no"
getitem="no" equipment="yes" scarepeasants="yes"
cansteal="no" unarmedguard="yes" noheal="yes"
undead="yes" resistpierce="yes">
<ai splitsize="1000" moverandom="yes" learn="yes" absorbpeasants="yes"/>
<attack type="1" damage="1d5" />
<attack type="5" />
</race>

View File

@ -105,7 +105,7 @@ msgid "massive_overload"
msgstr "\"Die $ship($ship) ist zu stark überladen und wird stark beschädigt.\""
msgid "curseinfo::shipspeedup"
msgstr "\"Die Winde scheinen dieses Schiff besonders zu beguenstigen. ($int36($id))\""
msgstr "\"Die Winde scheinen dieses Schiff besonders zu begünstigen. ($int36($id))\""
msgid "error152"
msgstr "\"$unit($unit) in $region($region): '$order($command)' - Die Einheit springt über Bord und ertrinkt.\""
@ -587,9 +587,6 @@ msgstr "\"$unit($unit) in $region($region): '$order($command)' - Unbekannte Opti
msgid "error131"
msgstr "\"$unit($unit) in $region($region): '$order($command)' - Um in Gletschern Straßen bauen zu können, muß zuerst ein Tunnel errichtet werden.\""
msgid "error241"
msgstr "\"$unit($unit) in $region($region): '$order($command)' - Die Partei muß mindestens 81 Wochen alt sein, um einen Neustart mit einer anderen Rasse zu versuchen.\""
msgid "feedback_unit_not_found"
msgstr "\"$unit($unit) in $region($region): '$order($command)' - Die Einheit wurde nicht gefunden.\""
@ -1002,7 +999,7 @@ msgid "battle_critical"
msgstr "\"$int36($unit.id($unit))/$int($index) erzielt einen kritischen Treffer.\""
msgid "error_spell_on_ship_already"
msgstr "\"$unit($unit) in $region($region): '$order($command)' - Auf $ship($ship) liegt beeits ein Zauber.\""
msgstr "\"$unit($unit) in $region($region): '$order($command)' - Auf $ship($ship) liegt bereits ein Zauber.\""
msgid "error228"
msgstr "\"$unit($unit) in $region($region): '$order($command)' - Nur normale Personen können Steuern eintreiben.\""
@ -1119,7 +1116,7 @@ msgid "dissolve_units_4"
msgstr "\"$unit($unit) in $region($region): $int($number) $race($race,$number) $if($eq($number,1),\"zerfiel\", \"zerfielen\") zu Staub.\""
msgid "error281"
msgstr "\"$unit($unit) in $region($region): '$order($command)' - Gegen welche Rasse soll der Jihad ausgerufen werden?\""
msgstr "\"$unit($unit) in $region($region): '$order($command)' - Die Zielpartei muss die selbe Rasse haben.\""
msgid "error171"
msgstr "\"$unit($unit) in $region($region): '$order($command)' - Diesen Kampfzauber gibt es nicht.\""
@ -1784,9 +1781,6 @@ msgstr "\"$unit($unit) in $region($region): '$order($command)' - Es konnte kein
msgid "error50"
msgstr "\"$unit($unit) in $region($region): '$order($command)' - Die Einheit ist nicht erfahren genug dafür.\""
msgid "error282"
msgstr "\"$unit($unit) in $region($region): '$order($command)' - Gegen diese Rasse kann kein Jihad ausgerufen werden.\""
msgid "nmr_warning_final"
msgstr "\"Bitte sende die Befehle nächste Runde ein, wenn du weiterspielen möchtest.\""

View File

@ -587,9 +587,6 @@ msgstr "\"$unit($unit) in $region($region): '$order($command)' - Unknown option.
msgid "error131"
msgstr "\"$unit($unit) in $region($region): '$order($command)' - You must build a tunnel before building roads through glaciers.\""
msgid "error241"
msgstr "\"$unit($unit) in $region($region): '$order($command)' - The faction must be at least 81 weeks old to restart with a new race.\""
msgid "feedback_unit_not_found"
msgstr "\"$unit($unit) in $region($region): '$order($command)' - The unit could not be found.\""
@ -1119,7 +1116,7 @@ msgid "dissolve_units_4"
msgstr "\"$unit($unit) in $region($region): $int($number) $race($race,$number) turned to dust.\""
msgid "error281"
msgstr "\"$unit($unit) in $region($region): '$order($command)' - What race did you want the jihad to be against?\""
msgstr "\"$unit($unit) in $region($region): '$order($command)' - The target faction must have the same race as yours.\""
msgid "error171"
msgstr "\"$unit($unit) in $region($region): '$order($command)' - This combat spell does not exist.\""
@ -1784,9 +1781,6 @@ msgstr "\"$unit($unit) in $region($region): '$order($command)' - No peasant coul
msgid "error50"
msgstr "\"$unit($unit) in $region($region): '$order($command)' - The unit is not experienced enough to do this.\""
msgid "error282"
msgstr "\"$unit($unit) in $region($region): '$order($command)' - You cannot start a jihad against this race.\""
msgid "nmr_warning_final"
msgstr "\"Please send in orders for the next turn if you want to continue playing.\""

View File

@ -16,12 +16,17 @@ local function tunnel_travelers(b)
end
local function get_target(param)
local ntargets = table.maxn(targets)
if ntargets==0 then
local ntargets = #targets
if ntargets == 0 then
eressea.log.error("Zero tunnel targets for [" .. param .. "]")
return nil
end
local rn = math.fmod(rng_int(), ntargets)
return targets[rn]
local t = targets[rn + 1]
if not t then
eressea.log.error("NULL target for [" .. param .. "]" .. " at index " .. rn)
end
return t
end
local function tunnel_action(b, param)
@ -50,7 +55,7 @@ function tunnels.init()
local r, b
for r in regions() do
if r:get_key('tnnL') then
targets[table.maxn(targets)+1] = r
table.insert(targets, r)
if (r:get_flag(0)) then
-- target region is chaotic? nope.
r:set_flag(0, false)
@ -62,10 +67,11 @@ function tunnels.init()
end
for b in r.buildings do
if b.type == 'portal' then
buildings[table.maxn(buildings)+1] = b
table.insert(buildings, b)
end
end
end
eressea.log.info("Found " .. #targets .. " tunnel targets")
end
function tunnels.update()

View File

@ -15,7 +15,7 @@ local function wedding_travellers(b)
local units = {}
for u in b.units do
if u:get_flag('wdgt') then
if u:get_key('wdgt') then
units[u] = u
end
end

View File

@ -1,9 +1,3 @@
function dump_messages(f)
for k, v in ipairs(f.messages) do
print(v)
end
end
require 'tests.e2.movement'
require 'tests.e2.astral'
require 'tests.e2.spells'

View File

@ -216,21 +216,3 @@ function test_sawmill()
assert_equal(6, u:get_item("log"))
assert_equal(97, r:get_resource("tree"))
end
function test_ent_guards_trees()
local r = region.create(0, 0, "plain")
r:set_resource("tree", 100)
local u = unit.create(faction.create("human"), r)
u:set_skill("mining", 1)
local guard = unit.create(get_monsters(), r, 1, "ent")
u:set_skill("forestry", 1)
guard:clear_orders()
u:clear_orders()
guard:add_order("BEWACHEN")
u:add_order("MACHE HOLZ")
process_orders()
assert_equal(1, u:get_item("log"))
process_orders()
assert_equal(1, u:get_item("log"))
end

View File

@ -54,11 +54,12 @@ static int read_seenspells(variant *var, void *owner, struct gamedata *data)
READ_TOK(store, token, sizeof(token));
while (token[0]) {
spell *sp = find_spell(token);
if (!sp) {
log_info("read_seenspells: could not find spell '%s'\n", token);
return AT_READ_FAIL;
if (sp) {
selist_push(&ql, sp);
}
else {
log_info("read_seenspells: could not find spell '%s'\n", token);
}
selist_push(&ql, sp);
READ_TOK(store, token, sizeof(token));
}
var->v = ql;
@ -70,8 +71,8 @@ static bool cb_write_spell(void *data, void *more) {
storage *store = (storage *)more;
WRITE_TOK(store, sp->sname);
return true;
}
static void
write_seenspells(const variant *var, const void *owner, struct storage *store)
{

View File

@ -160,7 +160,7 @@ static int tolua_make_island(lua_State * L)
int y = (int)tolua_tonumber(L, 2, 0);
int s = (int)tolua_tonumber(L, 3, 0);
s = build_island_e3(x, y, s, NULL, 0);
s = build_island(x, y, s, NULL, 0);
lua_pushinteger(L, s);
return 1;
}

View File

@ -760,7 +760,7 @@ static int tolua_unit_has_attrib(lua_State *L) {
return 1;
}
static int tolua_unit_get_flag(lua_State * L)
static int tolua_unit_get_key(lua_State * L)
{
unit *self = (unit *)tolua_tousertype(L, 1, 0);
const char *name = tolua_tostring(L, 2, 0);
@ -769,7 +769,7 @@ static int tolua_unit_get_flag(lua_State * L)
return 1;
}
static int tolua_unit_set_flag(lua_State * L)
static int tolua_unit_set_key(lua_State * L)
{
unit *self = (unit *)tolua_tousertype(L, 1, 0);
const char *name = tolua_tostring(L, 2, 0);
@ -784,6 +784,28 @@ static int tolua_unit_set_flag(lua_State * L)
return 0;
}
static int tolua_unit_get_flag(lua_State * L)
{
unit *self = (unit *)tolua_tousertype(L, 1, NULL);
int bit = (int)tolua_tonumber(L, 2, 0);
lua_pushboolean(L, (self->flags & (1 << bit)));
return 1;
}
static int tolua_unit_set_flag(lua_State * L)
{
unit *self = (unit *)tolua_tousertype(L, 1, NULL);
int bit = (int)tolua_tonumber(L, 2, 0);
int set = tolua_toboolean(L, 3, 1);
if (set)
self->flags |= (1 << bit);
else
self->flags &= ~(1 << bit);
return 0;
}
static int tolua_unit_get_weight(lua_State * L)
{
unit *self = (unit *)tolua_tousertype(L, 1, 0);
@ -959,6 +981,8 @@ void tolua_unit_open(lua_State * L)
tolua_function(L, TOLUA_CAST "has_attrib", tolua_unit_has_attrib);
/* key-attributes for named flags: */
tolua_function(L, TOLUA_CAST "set_key", tolua_unit_set_key);
tolua_function(L, TOLUA_CAST "get_key", tolua_unit_get_key);
tolua_function(L, TOLUA_CAST "set_flag", tolua_unit_set_flag);
tolua_function(L, TOLUA_CAST "get_flag", tolua_unit_get_flag);
tolua_variable(L, TOLUA_CAST "guard", tolua_unit_get_guard,

View File

@ -100,7 +100,7 @@ struct locale *crtag_locale(void) {
static int config;
if (config_changed(&config)) {
const char *lname = config_get("creport.tags");
lang = get_locale(lname ? lname : "de");
lang = lname ? get_locale(lname) : default_locale;
}
return lang;
}
@ -108,8 +108,8 @@ struct locale *crtag_locale(void) {
static const char *crtag(const char *key)
{
const char *result;
result = LOC(crtag_locale(), key);
return result;
result = locale_string(crtag_locale(), key, false);
return result ? result : key;
}
/*
* translation table
@ -849,11 +849,17 @@ void cr_output_unit(stream *out, const faction * f,
pzTmp = get_racename(u->attribs);
if (pzTmp) {
const char *pzRace = locale_string(lang, mkname("race", pzTmp), false);
pzTmp = pzRace ? translate(pzRace, LOC(lang, pzRace)) : pzTmp;
stream_printf(out, "\"%s\";Typ\n", pzTmp);
if (pzRace) {
pzTmp = pzRace;
}
pzRace = translate(pzTmp, locale_string(lang, pzTmp, false));
if (!pzRace) {
pzRace = pzTmp;
}
stream_printf(out, "\"%s\";Typ\n", pzRace);
if (u->faction == f && fval(u_race(u), RCF_SHAPESHIFTANY)) {
pzRace = rc_name_s(u_race(u), NAME_PLURAL);
stream_printf(out, "\"%s\";wahrerTyp\n", pzTmp);
stream_printf(out, "\"%s\";wahrerTyp\n", pzRace);
}
}
else {

View File

@ -548,7 +548,7 @@ static void recruit(unit * u, struct order *ord, econ_request ** recruitorders)
return;
}
if (has_skill(u, SK_ALCHEMY)) {
if (count_skill(u->faction, SK_ALCHEMY) + n > skill_limit(u->faction, SK_ALCHEMY)) {
if (faction_count_skill(u->faction, SK_ALCHEMY) + n > faction_skill_limit(u->faction, SK_ALCHEMY)) {
cmistake(u, ord, 156, MSG_EVENT);
return;
}

View File

@ -9,9 +9,27 @@
#include "kernel/faction.h"
#include "kernel/db/driver.h"
#include "util/strings.h"
static int generate_factions(void *data, db_faction *results, int nresults)
{
int i;
faction **iter = (faction **)data;
for (i = 0; *iter && i != nresults; ++i) {
faction *f = *iter;
const char *pwhash;
results[i].p_uid = &f->uid;
results[i].no = f->no;
results[i].email = faction_getemail(f);
pwhash = faction_getpassword(f);
str_strlcpy(results[i].pwhash, pwhash ? pwhash : "", sizeof(results[i].pwhash));
*iter = f->next;
}
return i;
}
int gamedb_update(void)
{
faction *f;
int err;
const char *dbname;
@ -19,14 +37,9 @@ int gamedb_update(void)
err = db_driver_open(DB_GAME, dbname);
if (err == 0) {
for (f = factions; f; f = f->next) {
int uid = db_driver_faction_save(f->uid, f->no, turn,
faction_getemail(f),
faction_getpassword(f));
if (uid > 0) {
f->uid = uid;
}
}
faction *list = factions;
db_driver_update_factions(generate_factions, &list);
db_driver_compact(turn);
db_driver_close(DB_GAME);
}
return err;

View File

@ -299,7 +299,7 @@ static bool can_give_men(const unit *u, const unit *dst, order *ord, message **m
return false;
}
static bool rule_transfermen(void)
bool rule_transfermen(void)
{
int rule = config_get_int("rules.transfermen", 1);
return rule != 0;
@ -391,7 +391,7 @@ message * give_men(int n, unit * u, unit * u2, struct order *ord)
}
if (has_skill(u, SK_ALCHEMY) || has_skill(u2, SK_ALCHEMY)) {
int k = count_skill(u2->faction, SK_ALCHEMY);
int k = faction_count_skill(u2->faction, SK_ALCHEMY);
/* Falls die Zieleinheit keine Alchemisten sind, werden sie nun
* welche. */
@ -408,7 +408,7 @@ message * give_men(int n, unit * u, unit * u2, struct order *ord)
/* wird das Alchemistenmaximum ueberschritten ? */
if (k > skill_limit(u2->faction, SK_ALCHEMY)) {
if (k > faction_skill_limit(u2->faction, SK_ALCHEMY)) {
error = 156;
}
}
@ -472,9 +472,23 @@ message * disband_men(int n, unit * u, struct order *ord) {
return msg_message("give_person_peasants", "unit amount", u, n);
}
int give_unit_allowed(const unit * u)
{
if (unit_has_cursed_item(u)) {
return 78;
}
if (fval(u, UFL_HERO)) {
return 75;
}
if (fval(u, UFL_LOCKED) || fval(u, UFL_HUNGER)) {
return 74;
}
return 0;
}
void give_unit(unit * u, unit * u2, order * ord)
{
int maxt = max_transfers();
int err, maxt = max_transfers();
assert(u);
if (!rule_transfermen() && u2 && u->faction != u2->faction) {
@ -482,17 +496,9 @@ void give_unit(unit * u, unit * u2, order * ord)
return;
}
if (unit_has_cursed_item(u)) {
cmistake(u, ord, 78, MSG_COMMERCE);
return;
}
if (fval(u, UFL_HERO)) {
cmistake(u, ord, 75, MSG_COMMERCE);
return;
}
if (fval(u, UFL_LOCKED) || fval(u, UFL_HUNGER)) {
cmistake(u, ord, 74, MSG_COMMERCE);
err = give_unit_allowed(u);
if (err != 0) {
cmistake(u, ord, err, MSG_COMMERCE);
return;
}
@ -586,8 +592,8 @@ void give_unit(unit * u, unit * u2, order * ord)
}
}
if (has_skill(u, SK_MAGIC)) {
if (count_skill(u2->faction, SK_MAGIC) + u->number >
skill_limit(u2->faction, SK_MAGIC)) {
if (faction_count_skill(u2->faction, SK_MAGIC) + u->number >
faction_skill_limit(u2->faction, SK_MAGIC)) {
cmistake(u, ord, 155, MSG_COMMERCE);
return;
}
@ -597,8 +603,8 @@ void give_unit(unit * u, unit * u2, order * ord)
}
}
if (has_skill(u, SK_ALCHEMY)
&& count_skill(u2->faction, SK_ALCHEMY) + u->number >
skill_limit(u2->faction, SK_ALCHEMY)) {
&& faction_count_skill(u2->faction, SK_ALCHEMY) + u->number >
faction_skill_limit(u2->faction, SK_ALCHEMY)) {
cmistake(u, ord, 156, MSG_COMMERCE);
return;
}

View File

@ -29,10 +29,12 @@ extern "C" {
struct message * disband_men(int n, struct unit * u, struct order *ord);
struct message * give_men(int n, struct unit *u, struct unit *u2,
struct order *ord);
int give_unit_allowed(const struct unit * u);
void give_unit(struct unit *u, struct unit *u2, struct order *ord);
void give_cmd(struct unit * u, struct order * ord);
struct message * check_give(const struct unit * u, const struct unit * u2, struct order *ord);
bool can_give_to(struct unit *u, struct unit *u2);
bool rule_transfermen(void);
#ifdef __cplusplus
}

View File

@ -1143,7 +1143,7 @@ static void handlekey(state * st, int c)
else {
n = minpop;
}
build_island_e3(nx, ny, n, NULL, 0);
build_island(nx, ny, n, NULL, 0);
st->modified = 1;
st->wnd_info->update |= 1;
st->wnd_status->update |= 1;

View File

@ -572,7 +572,7 @@ static int build_limited(unit * u, const construction * con, int completed, int
}
/* Flinkfingerring wirkt nicht auf Mengenbegrenzte (magische)
* Talente */
if (skill_limit(u->faction, con->skill) == INT_MAX) {
if (faction_skill_limit(u->faction, con->skill) == INT_MAX) {
const resource_type *ring = get_resourcetype(R_RING_OF_NIMBLEFINGER);
item *itm = ring ? *i_find(&u->items, ring->itype) : 0;
int i = itm ? itm->number : 0;
@ -729,8 +729,9 @@ static int build_stages(unit *u, const building_type *btype, int built, int n, i
}
else {
/* err is the amount we built of this stage */
built += err;
made += err;
if (err != con->maxsize && con->maxsize > 0) {
if (con->maxsize > 0 && built < con->maxsize) {
/* we did not finish the stage, can quit here */
break;
}

View File

@ -96,6 +96,28 @@ static void test_build_building_stages(CuTest *tc) {
item_type *it_stone;
unit *u;
test_setup();
init_resources();
it_stone = test_create_itemtype("stone");
btype = setup_castle(it_stone);
u = test_create_unit(test_create_faction(NULL), test_create_plain(0, 0));
u->building = test_create_building(u->region, btype);
u->building->size = 1;
set_level(u, SK_BUILDING, 2);
i_change(&u->items, it_stone, 4);
build_building(u, btype, -1, INT_MAX, NULL);
CuAssertPtrNotNull(tc, u->building);
CuAssertIntEquals(tc, 3, u->building->size);
CuAssertIntEquals(tc, 2, i_get(u->items, it_stone));
test_teardown();
}
static void test_build_building_stage_continue(CuTest *tc) {
building_type *btype;
item_type *it_stone;
unit *u;
test_setup();
init_resources();
it_stone = test_create_itemtype("stone");
@ -450,6 +472,7 @@ CuSuite *get_build_suite(void)
SUITE_ADD_TEST(suite, test_build_with_potion);
SUITE_ADD_TEST(suite, test_build_building_success);
SUITE_ADD_TEST(suite, test_build_building_stages);
SUITE_ADD_TEST(suite, test_build_building_stage_continue);
SUITE_ADD_TEST(suite, test_build_building_with_golem);
SUITE_ADD_TEST(suite, test_build_building_no_materials);
SUITE_ADD_TEST(suite, test_build_destroy_cmd);

View File

@ -47,19 +47,28 @@ static void test_save_load_order(CuTest *tc) {
static void test_update_faction(CuTest *tc) {
faction *f;
int uid;
int err;
dbrow_id id;
test_setup();
db_driver_open(DB_GAME, NULL);
f = test_create_faction(NULL);
uid = db_driver_faction_save(f->uid, f->no, 0,
CuAssertIntEquals(tc, 0, f->uid);
id = 0;
err = db_driver_faction_save(&id, f->no,
faction_getemail(f),
faction_getpassword(f));
f->uid = uid;
uid = db_driver_faction_save(f->uid, f->no, 0,
CuAssertIntEquals(tc, 0, err);
CuAssertTrue(tc, 0 != id);
f->uid = (int)id;
db_driver_close(DB_GAME);
db_driver_open(DB_GAME, NULL);
err = db_driver_faction_save(&id, f->no,
faction_getemail(f),
faction_getpassword(f));
CuAssertIntEquals(tc, f->uid, uid);
CuAssertIntEquals(tc, 0, err);
CuAssertIntEquals(tc, f->uid, id);
db_driver_close(DB_GAME);
test_teardown();
}

View File

@ -1,6 +1,7 @@
#pragma once
#include <stddef.h>
#include <stdbool.h>
struct order_data;
@ -17,6 +18,17 @@ int db_driver_open(database_t db, const char *dbname);
void db_driver_close(database_t db);
dbrow_id db_driver_order_save(const char *str);
struct order_data *db_driver_order_load(dbrow_id id);
dbrow_id db_driver_faction_save(dbrow_id id, int no, int turn, const char *email, const char *password);
dbrow_id db_driver_string_save(const char *s);
const char *db_driver_string_load(dbrow_id id, size_t *size);
void db_driver_compact(int turn);
typedef struct db_faction {
int *p_uid;
int no;
const char *email;
char pwhash[128];
} db_faction;
typedef int (*db_faction_generator)(void *, db_faction *, int);
int db_driver_update_factions(db_faction_generator gen, void *data);
int db_driver_faction_save(dbrow_id * p_id, int no, const char *email, const char *password);

View File

@ -3,6 +3,7 @@
#include <kernel/config.h>
#include <util/log.h>
#include <util/base36.h>
#include "driver.h"
@ -95,68 +96,113 @@ dbrow_id db_driver_order_save(const char *str) {
return (dbrow_id)id;
}
dbrow_id db_driver_faction_save(dbrow_id id, int no, int turn, const char *email, const char *password)
int db_driver_faction_save(dbrow_id * p_id, int no, const char *email, const char *password)
{
sqlite3_int64 row_id;
dbrow_id id = *p_id;
int err;
char dbno[4];
size_t len;
const char *str;
sqlite3_stmt *stmt = (id > 0) ? g_stmt_update_faction : g_stmt_insert_faction;
assert(g_game_db);
if (id != 0) {
int rows;
err = sqlite3_reset(g_stmt_update_faction);
assert(err == SQLITE_OK);
err = sqlite3_bind_int(g_stmt_update_faction, 1, no);
assert(err == SQLITE_OK);
err = sqlite3_bind_int(g_stmt_update_faction, 2, turn);
assert(err == SQLITE_OK);
err = sqlite3_bind_text(g_stmt_update_faction, 3, email, -1, SQLITE_STATIC);
assert(err == SQLITE_OK);
err = sqlite3_bind_text(g_stmt_update_faction, 4, password, -1, SQLITE_STATIC);
assert(err == SQLITE_OK);
err = sqlite3_bind_int(g_stmt_update_faction, 5, id);
assert(err == SQLITE_OK);
err = sqlite3_step(g_stmt_update_faction);
assert(err == SQLITE_DONE);
rows = sqlite3_changes(g_game_db);
if (rows != 0) {
return id;
}
err = sqlite3_reset(stmt);
if (err != SQLITE_OK) return err;
str = itoa36(no);
len = strlen(str);
assert(len <= 4);
memcpy(dbno, str, len);
err = sqlite3_bind_text(stmt, 1, dbno, len, SQLITE_STATIC);
if (err != SQLITE_OK) return err;
err = sqlite3_bind_text(stmt, 2, email, -1, SQLITE_STATIC);
if (err != SQLITE_OK) return err;
err = sqlite3_bind_text(stmt, 3, password, -1, SQLITE_STATIC);
if (err != SQLITE_OK) return err;
if (id > 0) {
err = sqlite3_bind_int(stmt, 4, id);
if (err != SQLITE_OK) return err;
}
err = sqlite3_reset(g_stmt_insert_faction);
assert(err == SQLITE_OK);
err = sqlite3_bind_int(g_stmt_insert_faction, 1, no);
assert(err == SQLITE_OK);
err = sqlite3_bind_int(g_stmt_insert_faction, 2, turn);
assert(err == SQLITE_OK);
err = sqlite3_bind_text(g_stmt_insert_faction, 3, email, -1, SQLITE_STATIC);
assert(err == SQLITE_OK);
err = sqlite3_bind_text(g_stmt_insert_faction, 4, password, -1, SQLITE_STATIC);
assert(err == SQLITE_OK);
err = sqlite3_step(g_stmt_insert_faction);
assert(err == SQLITE_DONE);
err = sqlite3_step(stmt);
if (err != SQLITE_DONE) return err;
ERRNO_CHECK();
row_id = sqlite3_last_insert_rowid(g_game_db);
assert(row_id>0 && row_id <= UINT_MAX);
return (dbrow_id)row_id;
if (id <= 0) {
sqlite3_int64 row_id;
row_id = sqlite3_last_insert_rowid(g_game_db);
assert(row_id > 0 && row_id <= UINT_MAX);
*p_id = (dbrow_id)row_id;
}
return SQLITE_OK;
}
int db_driver_update_factions(db_faction_generator gen, void *data)
{
db_faction results[32];
int num, err;
err = sqlite3_exec(g_game_db, "BEGIN TRANSACTION", NULL, NULL, NULL);
assert(err == SQLITE_OK);
err = sqlite3_exec(g_game_db, "DELETE FROM `faction`", NULL, NULL, NULL);
if (err != SQLITE_OK) {
sqlite3_exec(g_game_db, "ROLLBACK", NULL, NULL, NULL);
return err;
}
num = gen(data, results, 32);
while (num > 0) {
int i;
for (i = 0; i != num; ++i) {
db_faction *dbf = results + i;
dbrow_id id = (dbrow_id)*dbf->p_uid;
err = db_driver_faction_save(&id, dbf->no, dbf->email, dbf->pwhash);
if (err != SQLITE_OK) {
sqlite3_exec(g_game_db, "ROLLBACK", NULL, NULL, NULL);
return err;
}
assert(id > 0 && id <= INT_MAX);
*dbf->p_uid = (int)id;
}
num = gen(data, results, 32);
}
err = sqlite3_exec(g_game_db, "COMMIT", NULL, NULL, NULL);
return err;
}
static int cb_int_col(void *data, int ncols, char **text, char **name) {
int *p_int = (int *)data;
*p_int = atoi(text[0]);
return SQLITE_OK;
}
static int db_open_game(const char *dbname) {
int err;
int err, version = 0;
err = sqlite3_open(dbname, &g_game_db);
assert(err == SQLITE_OK);
err = sqlite3_exec(g_game_db, "CREATE TABLE IF NOT EXISTS factions (id INTEGER PRIMARY KEY, no INTEGER NOT NULL, email VARCHAR(128), password VARCHAR(128), turn INTEGER NOT NULL)", NULL, NULL, NULL);
err = sqlite3_exec(g_game_db, "PRAGMA user_version", cb_int_col, &version, NULL);
assert(err == SQLITE_OK);
err = sqlite3_prepare_v2(g_game_db, "UPDATE factions SET no=?, turn=?, email=?, password=? WHERE id=?", -1, &g_stmt_update_faction, NULL);
if (version < 1) {
/* drop deprecated table */
err = sqlite3_exec(g_game_db, "DROP TABLE IF EXISTS `factions`", NULL, NULL, NULL);
assert(err == SQLITE_OK);
}
if (version < 2) {
/* install schema version 2: */
err = sqlite3_exec(g_game_db, "CREATE TABLE IF NOT EXISTS `faction` (`id` INTEGER PRIMARY KEY, `no` CHAR(4) NOT NULL UNIQUE, `email` VARCHAR(128), `password` VARCHAR(128))", NULL, NULL, NULL);
assert(err == SQLITE_OK);
err = sqlite3_exec(g_game_db, "PRAGMA user_version = 2", NULL, NULL, NULL);
assert(err == SQLITE_OK);
}
/* create prepared statments: */
err = sqlite3_prepare_v2(g_game_db, "INSERT INTO `faction` (`no`, `email`, `password`, `id`) VALUES (?,?,?,?)", -1, &g_stmt_update_faction, NULL);
assert(err == SQLITE_OK);
err = sqlite3_prepare_v2(g_game_db, "INSERT INTO factions (no, turn, email, password) VALUES (?,?,?,?)", -1, &g_stmt_insert_faction, NULL);
err = sqlite3_prepare_v2(g_game_db, "INSERT INTO `faction` (`no`, `email`, `password`) VALUES (?,?,?)", -1, &g_stmt_insert_faction, NULL);
assert(err == SQLITE_OK);
ERRNO_CHECK();
return 0;
return err;
}
static int db_open_swap(const char *dbname) {
@ -303,3 +349,13 @@ const char *db_driver_string_load(dbrow_id id, size_t *size) {
ERRNO_CHECK();
return NULL;
}
void db_driver_compact(int turn)
{
int err;
/* repack database: */
err = sqlite3_exec(g_game_db, "VACUUM", 0, 0, 0);
assert(err == SQLITE_OK);
}

View File

@ -24,10 +24,10 @@ static bool equip_callback(unit *u, const char *eqname, int mask) {
static void test_equipment(CuTest * tc)
{
callbacks.equip_unit = equip_callback;
unit * u;
test_setup();
callbacks.equip_unit = equip_callback;
u = test_create_unit(test_create_faction(NULL), test_create_region(0, 0, NULL));
CuAssertIntEquals(tc, true, equip_unit_mask(u, "hodor", EQUIP_ALL));

View File

@ -281,6 +281,7 @@ unit *addplayer(region * r, faction * f)
assert(f->units == NULL);
faction_setorigin(f, 0, r->x, r->y);
u = create_unit(r, f, 1, f->race, 0, NULL, NULL);
u->status = ST_FLEE;
u->thisorder = default_order(f->locale);
unit_addorder(u, copy_order(u->thisorder));
name = config_get("rules.equip_first");
@ -609,7 +610,7 @@ static int allied_skillcount(const faction * f, skill_t sk)
for (qi = 0; members; selist_advance(&members, &qi, 1)) {
faction *m = (faction *)selist_get(members, qi);
num += count_skill(m, sk);
num += faction_count_skill(m, sk);
}
return num;
}
@ -623,7 +624,7 @@ static int allied_skilllimit(const faction * f, skill_t sk)
return value;
}
int count_skill(faction * f, skill_t sk)
int faction_count_skill(faction * f, skill_t sk)
{
int n = 0;
unit *u;
@ -638,7 +639,7 @@ int count_skill(faction * f, skill_t sk)
return n;
}
int skill_limit(faction * f, skill_t sk)
int faction_skill_limit(const faction * f, skill_t sk)
{
int m = INT_MAX;
int al = allied_skilllimit(f, sk);

View File

@ -161,8 +161,8 @@ extern "C" {
struct spellbook * faction_get_spellbook(struct faction *f);
/* skills */
int skill_limit(struct faction *f, skill_t sk);
int count_skill(struct faction *f, skill_t sk);
int faction_skill_limit(const struct faction *f, skill_t sk);
int faction_count_skill(struct faction *f, skill_t sk);
bool faction_id_is_unused(int);
#define COUNT_MONSTERS 0x01

View File

@ -25,6 +25,7 @@
#include <assert.h>
#include <stdio.h>
#include <limits.h>
static void test_destroyfaction_allies(CuTest *tc) {
faction *f1, *f2;
@ -211,6 +212,26 @@ static void test_max_migrants(CuTest *tc) {
test_teardown();
}
static void test_skill_limit(CuTest *tc) {
faction *f;
test_setup();
f = test_create_faction(NULL);
CuAssertIntEquals(tc, INT_MAX, faction_skill_limit(f, SK_ENTERTAINMENT));
CuAssertIntEquals(tc, 3, faction_skill_limit(f, SK_ALCHEMY));
config_set_int("rules.maxskills.alchemy", 4);
CuAssertIntEquals(tc, 4, faction_skill_limit(f, SK_ALCHEMY));
CuAssertIntEquals(tc, 3, faction_skill_limit(f, SK_MAGIC));
CuAssertIntEquals(tc, 3, max_magicians(f));
config_set_int("rules.maxskills.magic", 4);
CuAssertIntEquals(tc, 4, faction_skill_limit(f, SK_MAGIC));
CuAssertIntEquals(tc, 4, max_magicians(f));
f->race = test_create_race(racenames[RC_ELF]);
CuAssertIntEquals(tc, 5, faction_skill_limit(f, SK_MAGIC));
CuAssertIntEquals(tc, 5, max_magicians(f));
test_teardown();
}
static void test_valid_race(CuTest *tc) {
race * rc1, *rc2;
faction *f;
@ -334,6 +355,7 @@ CuSuite *get_faction_suite(void)
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_addplayer);
SUITE_ADD_TEST(suite, test_max_migrants);
SUITE_ADD_TEST(suite, test_skill_limit);
SUITE_ADD_TEST(suite, test_addfaction);
SUITE_ADD_TEST(suite, test_remove_empty_factions);
SUITE_ADD_TEST(suite, test_destroyfaction_allies);

View File

@ -43,8 +43,10 @@
#define FAMILIAR_FIXSPELLBOOK_VERSION 365 /* familiar spells are fixed */
#define FIX_STARTLEVEL_VERSION 366 /* fixing resource startlevels */
#define FIX_RES_BASE_VERSION 367 /* fixing resource base */
#define FIX_CLONES_VERSION 368 /* dissolve clones */
#define FIX_MIGRANT_AURA_VERSION 369 /* bug 2585, migrants with aura */
#define RELEASE_VERSION FIX_RES_BASE_VERSION /* current datafile */
#define RELEASE_VERSION FIX_MIGRANT_AURA_VERSION /* current datafile */
#define MIN_VERSION UIDHASH_VERSION /* minimal datafile we support */
#define MAX_VERSION RELEASE_VERSION /* change this if we can need to read the future datafile, and we can do so */
@ -65,6 +67,4 @@ void gamedata_close(gamedata *data);
gamedata *gamedata_open(const char *filename, const char *mode, int version);
int gamedata_openfile(gamedata *data, const char *filename, const char *mode, int version);
#define STREAM_VERSION 2 /* internal encoding of binary files */
#endif

View File

@ -1395,6 +1395,72 @@ static void fix_fam_triggers(unit *u) {
}
}
static void fix_clone(unit *uc) {
attrib * a;
assert(uc);
assert(uc->number > 0);
ADDMSG(&uc->faction->msgs, msg_message("dissolve_units_5",
"unit region number race", uc, uc->region, uc->number, u_race(uc)));
a_removeall(&uc->attribs, &at_clonemage);
a = a_new(&at_unitdissolve);
a->data.ca[0] = 0;
a->data.ca[1] = 100;
a_add(&uc->attribs, a);
}
static void fix_clone_mage(unit *um, const item_type *itype) {
i_change(&um->items, itype, 1);
change_maxspellpoints(um, 20);
a_removeall(&um->attribs, &at_clone);
}
static void fix_clones(void) {
const race *rc_clone = rc_find("clone");
const item_type *it_potion = it_find("lifepotion");
if (rc_clone && it_potion) {
region *r;
for (r = regions; r; r = r->next) {
unit * u;
for (u = r->units; u; u = u->next) {
if (!fval(u, UFL_MARK)) {
if (u_race(u) == rc_clone) {
attrib *a = a_find(u->attribs, &at_clonemage);
unit * um = NULL;
fset(u, UFL_MARK);
if (a) {
um = (unit *)a->data.v;
fset(um, UFL_MARK);
}
}
else {
attrib *a = a_find(u->attribs, &at_clone);
if (a) {
unit *uc = (unit *)a->data.v;
fset(u, UFL_MARK);
fset(uc, UFL_MARK);
}
}
}
}
}
for (r = regions; r; r = r->next) {
unit * u;
for (u = r->units; u; u = u->next) {
if (fval(u, UFL_MARK)) {
if (u_race(u) == rc_clone) {
fix_clone(u);
}
else {
fix_clone_mage(u, it_potion);
}
freset(u, UFL_MARK);
}
}
}
}
}
static void fix_familiars(void (*callback)(unit *)) {
region *r;
for (r = regions; r; r = r->next) {
@ -1586,12 +1652,17 @@ int read_game(gamedata *data)
}
}
}
if (data->version < FIX_CLONES_VERSION) {
fix_clones();
}
if (data->version < FAMILIAR_FIX_VERSION) {
fix_familiars(fix_fam_triggers);
}
if (data->version < FAMILIAR_FIXSPELLBOOK_VERSION) {
fix_familiars(fix_fam_mage);
fix_familiars(fix_fam_spells);
}
if (data->version < FIX_MIGRANT_AURA_VERSION) {
fix_familiars(fix_fam_migrant);
}
log_debug("Done loading turn %d.", turn);

View File

@ -470,7 +470,7 @@ static void test_shipspeed_stormwind(CuTest *tc) {
test_setup();
sh = setup_ship();
setup_crew(sh, 0, &cap, &crew);
setup_crew(sh, NULL, &cap, &crew);
register_shipcurse();
assert(sh && cap && crew);
@ -488,7 +488,7 @@ static void test_shipspeed_nodrift(CuTest *tc) {
test_setup();
sh = setup_ship();
setup_crew(sh, 0, &cap, &crew);
setup_crew(sh, NULL, &cap, &crew);
register_shipcurse();
assert(sh && cap && crew);
@ -503,7 +503,7 @@ static void test_shipspeed_shipspeedup(CuTest *tc) {
test_setup();
sh = setup_ship();
setup_crew(sh, 0, &cap, &crew);
setup_crew(sh, NULL, &cap, &crew);
register_shipcurse();
assert(sh && cap && crew);
@ -519,7 +519,7 @@ static void test_shipspeed_at_speedup(CuTest *tc) {
test_setup();
sh = setup_ship();
setup_crew(sh, 0, &cap, &crew);
setup_crew(sh, NULL, &cap, &crew);
assert(sh && cap && crew);
a = a_new(&at_speedup);
@ -536,7 +536,7 @@ static void test_shipspeed_race_bonus(CuTest *tc) {
test_setup();
sh = setup_ship();
setup_crew(sh, 0, &cap, &crew);
setup_crew(sh, NULL, &cap, &crew);
assert(sh && cap && crew);
rc = rc_get_or_create(cap->_race->_name);
@ -551,7 +551,7 @@ static void test_shipspeed_damage(CuTest *tc) {
test_setup();
sh = setup_ship();
setup_crew(sh, 0, &cap, &crew);
setup_crew(sh, NULL, &cap, &crew);
assert(sh && cap && crew);
sh->damage = 1;
@ -563,6 +563,32 @@ static void test_shipspeed_damage(CuTest *tc) {
test_teardown();
}
static void test_maximum_shipspeed(CuTest *tc) {
ship *sh;
unit *cap, *crew;
race *rc;
struct faction *f;
attrib *a;
test_setup();
sh = setup_ship();
rc = test_create_race("aquarian");
rc->flags |= RCF_SHIPSPEED;
f = test_create_faction(rc);
setup_crew(sh, f, &cap, &crew);
CuAssertIntEquals(tc, sh->type->range + 1, shipspeed(sh, cap));
create_curse(0, &sh->attribs, &ct_stormwind, 1, 1, 1, 0);
CuAssertIntEquals(tc, 2 * sh->type->range + 1, shipspeed(sh, cap));
create_curse(0, &sh->attribs, &ct_nodrift, 1, 1, 1, 0);
CuAssertIntEquals(tc, 2 * sh->type->range + 2, shipspeed(sh, cap));
a = a_new(&at_speedup);
a->data.i = 3;
a_add(&sh->attribs, a);
CuAssertIntEquals(tc, 2 * sh->type->range + 5, shipspeed(sh, cap));
create_curse(0, &sh->attribs, &ct_shipspeedup, 1, 1, 4, 0);
CuAssertIntEquals(tc, 2 * sh->type->range + 9, shipspeed(sh, cap));
}
static void test_shipspeed(CuTest *tc) {
ship *sh;
const ship_type *stype;
@ -574,7 +600,7 @@ static void test_shipspeed(CuTest *tc) {
CuAssertIntEquals_Msg(tc, "ship without a captain cannot move", 0, shipspeed(sh, NULL));
setup_crew(sh, 0, &cap, &crew);
setup_crew(sh, NULL, &cap, &crew);
CuAssertPtrEquals(tc, cap, ship_owner(sh));
CuAssertIntEquals_Msg(tc, "ship with fully skilled crew can sail at max speed", 2, shipspeed(sh, cap));
@ -603,7 +629,7 @@ static void test_shipspeed_max_range(CuTest *tc) {
test_setup();
sh = setup_ship();
setup_crew(sh, 0, &cap, &crew);
setup_crew(sh, NULL, &cap, &crew);
config_set("movement.shipspeed.skillbonus", "5");
r = sh->region;
f = test_create_faction(NULL);
@ -649,5 +675,6 @@ CuSuite *get_ship_suite(void)
SUITE_ADD_TEST(suite, test_shipspeed_race_bonus);
SUITE_ADD_TEST(suite, test_shipspeed_damage);
SUITE_ADD_TEST(suite, test_shipspeed_max_range);
SUITE_ADD_TEST(suite, test_maximum_shipspeed);
return suite;
}

View File

@ -1812,17 +1812,27 @@ int maintenance_cost(const struct unit *u)
return u_race(u)->maintenance * u->number;
}
static skill_t limited_skills[] = { SK_MAGIC, SK_ALCHEMY, SK_TACTICS, SK_SPY, SK_HERBALISM, NOSKILL };
static skill_t limited_skills[] = { SK_ALCHEMY, SK_HERBALISM, SK_MAGIC, SK_SPY, SK_TACTICS, NOSKILL };
bool is_limited_skill(skill_t sk)
{
int i;
for (i = 0; limited_skills[i] != NOSKILL; ++i) {
if (sk == limited_skills[i]) {
return true;
}
}
return false;
}
bool has_limited_skills(const struct unit * u)
{
int i, j;
int i;
for (i = 0; i != u->skill_size; ++i) {
skill *sv = u->skills + i;
for (j = 0; limited_skills[j] != NOSKILL; ++j) {
if (sv->id == limited_skills[j]) {
return true;
}
if (is_limited_skill(sv->id)) {
return true;
}
}
return false;

View File

@ -251,6 +251,7 @@ extern "C" {
bool has_horses(const struct unit *u);
int maintenance_cost(const struct unit *u);
bool has_limited_skills(const struct unit *u);
bool is_limited_skill(skill_t sk);
#ifdef __cplusplus
}

View File

@ -8,7 +8,7 @@
#ifndef ERESSEA_VERSION
/* the version number, if it was not passed to make with -D */
#define ERESSEA_VERSION "3.19.0"
#define ERESSEA_VERSION "3.20.0"
#endif
const char *eressea_version(void) {

View File

@ -30,6 +30,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "battle.h"
#include "contact.h"
#include "economy.h"
#include "give.h"
#include "market.h"
#include "morale.h"
#include "monsters.h"
@ -395,8 +396,7 @@ static void peasants(region * r, int rule)
dead += (int)(0.5 + n * PEASANT_STARVATION_CHANCE);
if (dead > 0) {
message *msg = add_message(&r->msgs, msg_message("phunger", "dead", dead));
msg_release(msg);
ADDMSG(&r->msgs, msg_message("phunger", "dead", dead));
peasants -= dead;
}
@ -941,6 +941,52 @@ int leave_cmd(unit * u, struct order *ord)
return 0;
}
void transfer_faction(faction *fsrc, faction *fdst) {
unit *u;
skill_t sk;
int skill_count[MAXSKILLS];
int skill_limit[MAXSKILLS];
for (sk = 0; sk != MAXSKILLS; ++sk) {
skill_limit[sk] = faction_skill_limit(fdst, sk);
}
memset(skill_count, 0, sizeof(skill_count));
for (u = fdst->units; u != NULL; u = u->nextF) {
if (u->skills) {
int i;
for (i = 0; i != u->skill_size; ++i) {
const skill *sv = u->skills + i;
skill_t sk = (skill_t)sv->id;
skill_count[sk] += u->number;
}
}
}
for (u = fsrc->units; u != NULL; u = u->nextF) {
if (u_race(u) == fdst->race) {
u->flags &= ~UFL_HERO;
if (give_unit_allowed(u) == 0) {
if (u->skills) {
int i;
for (i = 0; i != u->skill_size; ++i) {
const skill *sv = u->skills + i;
skill_t sk = (skill_t)sv->id;
if (skill_count[sk] + u->number > skill_limit[sk]) {
break;
}
}
if (i != u->skill_size) {
continue;
}
}
u_setfaction(u, fdst);
}
}
}
}
int quit_cmd(unit * u, struct order *ord)
{
char token[128];
@ -952,7 +998,37 @@ int quit_cmd(unit * u, struct order *ord)
assert(kwd == K_QUIT);
passwd = gettoken(token, sizeof(token));
if (checkpasswd(f, (const char *)passwd)) {
fset(f, FFL_QUIT);
int flags = FFL_QUIT;
if (rule_transfermen()) {
param_t p;
p = getparam(f->locale);
if (p == P_FACTION) {
faction *f2 = getfaction();
if (f2 == NULL) {
cmistake(u, ord, 66, MSG_EVENT);
flags = 0;
}
else if (f->race != f2->race) {
cmistake(u, ord, 281, MSG_EVENT);
flags = 0;
}
else {
unit *u2;
for (u2 = u->region->units; u2; u2 = u2->next) {
if (u2->faction == f2 && ucontact(u2, u)) {
transfer_faction(u->faction, u2->faction);
break;
}
}
if (u2 == NULL) {
/* no target unit found */
cmistake(u, ord, 0, MSG_EVENT);
flags = 0;
}
}
}
}
f->flags |= flags;
}
else {
char buffer[64];
@ -1488,7 +1564,7 @@ int display_cmd(unit * u, struct order *ord)
{
char token[128];
char **s = NULL;
const char *str;
char *str;
region *r = u->region;
init_order_depr(ord);
@ -1525,11 +1601,19 @@ int display_cmd(unit * u, struct order *ord)
break;
case P_UNIT:
unit_setinfo(u, getstrtoken());
str = getstrtoken();
if (str) {
unicode_utf8_trim(str);
}
unit_setinfo(u, str);
break;
case P_PRIVAT:
usetprivate(u, getstrtoken());
str = getstrtoken();
if (str) {
unicode_utf8_trim(str);
}
usetprivate(u, str);
break;
case P_REGION:
@ -1664,7 +1748,7 @@ int name_cmd(struct unit *u, struct order *ord)
bool foreign = false;
const char *str;
init_order_depr(ord);
init_order(ord, u->faction->locale);
str = gettoken(token, sizeof(token));
p = findparam_ex(str, u->faction->locale);
@ -2069,7 +2153,7 @@ int banner_cmd(unit * u, struct order *ord)
init_order_depr(ord);
s = getstrtoken();
faction_setbanner(u->faction, s);
add_message(&u->faction->msgs, msg_message("changebanner", "value", s));
ADDMSG(&u->faction->msgs, msg_message("changebanner", "value", s));
return 0;
}
@ -3205,7 +3289,7 @@ static int faction_getmages(faction * f, unit ** results, int numresults)
for (u = f->units; u; u = u->nextF) {
if (u->number > 0) {
struct sc_mage * mage = get_mage(u);
if (mage && mage_get_spellbook(mage)) {
if (mage) {
int level = effskill(u, SK_MAGIC, NULL);
if (level > maxlevel) {
maxlevel = level;

View File

@ -1,6 +1,7 @@
#include <platform.h>
#include "laws.h"
#include "battle.h"
#include "contact.h"
#include "guard.h"
#include "monsters.h"
@ -221,6 +222,21 @@ static void test_display_cmd(CuTest *tc) {
CuAssertStrEquals(tc, "Hodor", unit_getinfo(u));
free_order(ord);
ord = create_order(K_DISPLAY, f->locale, "%s ' Klabautermann '", LOC(f->locale, parameters[P_UNIT]));
CuAssertIntEquals(tc, 0, display_cmd(u, ord));
CuAssertStrEquals(tc, "Klabautermann", unit_getinfo(u));
free_order(ord);
ord = create_order(K_DISPLAY, f->locale, "%s Hodor", LOC(f->locale, parameters[P_PRIVAT]));
CuAssertIntEquals(tc, 0, display_cmd(u, ord));
CuAssertStrEquals(tc, "Hodor", uprivate(u));
free_order(ord);
ord = create_order(K_DISPLAY, f->locale, "%s ' Klabautermann '", LOC(f->locale, parameters[P_PRIVAT]));
CuAssertIntEquals(tc, 0, display_cmd(u, ord));
CuAssertStrEquals(tc, "Klabautermann", uprivate(u));
free_order(ord);
ord = create_order(K_DISPLAY, f->locale, LOC(f->locale, parameters[P_UNIT]));
CuAssertIntEquals(tc, 0, display_cmd(u, ord));
CuAssertPtrEquals(tc, NULL, (void *)unit_getinfo(u));
@ -940,6 +956,12 @@ static void test_name_unit(CuTest *tc) {
u = setup_name_cmd();
f = u->faction;
ord = create_order(K_NAME, f->locale, "%s ' Klabauterfrau '", LOC(f->locale, parameters[P_UNIT]));
name_cmd(u, ord);
CuAssertStrEquals(tc, "Klabauterfrau", u->_name);
free_order(ord);
ord = create_order(K_NAME, f->locale, "%s Hodor", LOC(f->locale, parameters[P_UNIT]));
name_cmd(u, ord);
CuAssertStrEquals(tc, "Hodor", u->_name);
@ -960,10 +982,15 @@ static void test_name_region(CuTest *tc) {
order *ord;
u = setup_name_cmd();
u_set_building(u, test_create_building(u->region, NULL));
f = u->faction;
ord = create_order(K_NAME, f->locale, "%s ' Hodor Hodor '", LOC(f->locale, parameters[P_REGION]));
name_cmd(u, ord);
CuAssertStrEquals(tc, "Hodor Hodor", u->region->land->name);
free_order(ord);
ord = create_order(K_NAME, f->locale, "%s Hodor", LOC(f->locale, parameters[P_REGION]));
u_set_building(u, test_create_building(u->region, NULL));
name_cmd(u, ord);
CuAssertStrEquals(tc, "Hodor", u->region->land->name);
free_order(ord);
@ -980,6 +1007,7 @@ static void test_name_region(CuTest *tc) {
static void test_name_building(CuTest *tc) {
unit *uo, *u, *ux;
faction *f;
order *ord;
u = setup_name_cmd();
u->building = test_create_building(u->region, NULL);
@ -989,29 +1017,33 @@ static void test_name_building(CuTest *tc) {
ux = test_create_unit(f, test_create_region(0, 0, NULL));
u_set_building(ux, u->building);
u->thisorder = create_order(K_NAME, f->locale, "%s Hodor", LOC(f->locale, parameters[P_BUILDING]));
ord = create_order(K_NAME, f->locale, "%s ' Hodor Hodor '", LOC(f->locale, parameters[P_BUILDING]));
building_set_owner(uo);
name_cmd(u, u->thisorder);
name_cmd(u, ord);
CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "error148"));
test_clear_messages(f);
building_set_owner(u);
name_cmd(u, u->thisorder);
name_cmd(u, ord);
CuAssertStrEquals(tc, "Hodor Hodor", u->building->name);
free_order(ord);
ord = create_order(K_NAME, f->locale, "%s Hodor", LOC(f->locale, parameters[P_BUILDING]));
name_cmd(u, ord);
CuAssertStrEquals(tc, "Hodor", u->building->name);
building_setname(u->building, "Home");
building_set_owner(ux);
name_cmd(u, u->thisorder);
name_cmd(u, ord);
CuAssertPtrEquals(tc, NULL, test_find_messagetype(f->msgs, "error148"));
CuAssertStrEquals(tc, "Hodor", u->building->name);
test_clear_messages(f);
free_order(u->thisorder);
u->thisorder = create_order(K_NAME, f->locale, LOC(f->locale, parameters[P_BUILDING]));
name_cmd(u, u->thisorder);
free_order(ord);
ord = create_order(K_NAME, f->locale, LOC(f->locale, parameters[P_BUILDING]));
name_cmd(u, ord);
CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "error84"));
CuAssertStrEquals(tc, "Hodor", u->building->name);
free_order(ord);
/* TODO: test BTF_NAMECHANGE:
btype->flags |= BTF_NAMECHANGE;
@ -1837,6 +1869,149 @@ static void test_long_order_on_ocean(CuTest *tc) {
test_teardown();
}
static void test_quit(CuTest *tc) {
faction *f;
unit *u;
region *r;
test_setup();
r = test_create_plain(0, 0);
f = test_create_faction(NULL);
u = test_create_unit(f, r);
u->thisorder = create_order(K_QUIT, f->locale, "password");
faction_setpassword(f, "passwort");
quit_cmd(u, u->thisorder);
CuAssertIntEquals(tc, 0, f->flags & FFL_QUIT);
faction_setpassword(f, "password");
quit_cmd(u, u->thisorder);
CuAssertIntEquals(tc, FFL_QUIT, f->flags & FFL_QUIT);
test_teardown();
}
/**
* Gifting units to another faction upon voluntary death (QUIT).
*/
static void test_quit_transfer(CuTest *tc) {
faction *f1, *f2;
unit *u1, *u2;
region *r;
test_setup();
r = test_create_plain(0, 0);
f1 = test_create_faction(NULL);
faction_setpassword(f1, "password");
u1 = test_create_unit(f1, r);
f2 = test_create_faction(NULL);
u2 = test_create_unit(f2, r);
contact_unit(u2, u1);
u1->thisorder = create_order(K_QUIT, f1->locale, "password %s %s",
LOC(f1->locale, parameters[P_FACTION]), itoa36(f2->no));
quit_cmd(u1, u1->thisorder);
CuAssertIntEquals(tc, FFL_QUIT, f1->flags & FFL_QUIT);
CuAssertPtrEquals(tc, f2, u1->faction);
test_teardown();
}
/**
* Gifting units with limited skills to another faction.
*
* This is allowed only up to the limit of the target faction.
* Units that would break the limit are not transferred.
*/
static void test_quit_transfer_limited(CuTest *tc) {
faction *f1, *f2;
unit *u1, *u2;
region *r;
test_setup();
r = test_create_plain(0, 0);
f1 = test_create_faction(NULL);
faction_setpassword(f1, "password");
u1 = test_create_unit(f1, r);
f2 = test_create_faction(NULL);
u2 = test_create_unit(f2, r);
contact_unit(u2, u1);
u1->thisorder = create_order(K_QUIT, f1->locale, "password %s %s",
LOC(f1->locale, parameters[P_FACTION]), itoa36(f2->no));
set_level(u1, SK_MAGIC, 1);
set_level(u2, SK_MAGIC, 1);
CuAssertIntEquals(tc, true, has_limited_skills(u1));
config_set_int("rules.maxskills.magic", 1);
quit_cmd(u1, u1->thisorder);
CuAssertIntEquals(tc, FFL_QUIT, f1->flags & FFL_QUIT);
CuAssertPtrEquals(tc, f1, u1->faction);
f1->flags -= FFL_QUIT;
config_set_int("rules.maxskills.magic", 2);
quit_cmd(u1, u1->thisorder);
CuAssertIntEquals(tc, FFL_QUIT, f1->flags & FFL_QUIT);
CuAssertPtrEquals(tc, f2, u1->faction);
test_teardown();
}
/**
* Only units of the same race can be gifted to another faction.
*/
static void test_quit_transfer_migrants(CuTest *tc) {
faction *f1, *f2;
unit *u1, *u2;
region *r;
test_setup();
r = test_create_plain(0, 0);
f1 = test_create_faction(NULL);
faction_setpassword(f1, "password");
u1 = test_create_unit(f1, r);
f2 = test_create_faction(NULL);
u2 = test_create_unit(f2, r);
contact_unit(u2, u1);
u1->thisorder = create_order(K_QUIT, f1->locale, "password %s %s",
LOC(f1->locale, parameters[P_FACTION]), itoa36(f2->no));
u_setrace(u1, test_create_race("smurf"));
quit_cmd(u1, u1->thisorder);
CuAssertIntEquals(tc, FFL_QUIT, f1->flags & FFL_QUIT);
CuAssertPtrEquals(tc, f1, u1->faction);
test_teardown();
}
/**
* A hero that is gifted to another faction loses their status.
*/
static void test_quit_transfer_hero(CuTest *tc) {
faction *f1, *f2;
unit *u1, *u2;
region *r;
test_setup();
r = test_create_plain(0, 0);
f1 = test_create_faction(NULL);
faction_setpassword(f1, "password");
u1 = test_create_unit(f1, r);
f2 = test_create_faction(NULL);
u2 = test_create_unit(f2, r);
contact_unit(u2, u1);
u1->thisorder = create_order(K_QUIT, f1->locale, "password %s %s",
LOC(f1->locale, parameters[P_FACTION]), itoa36(f2->no));
u1->flags |= UFL_HERO;
quit_cmd(u1, u1->thisorder);
CuAssertIntEquals(tc, FFL_QUIT, f1->flags & FFL_QUIT);
CuAssertPtrEquals(tc, f2, u1->faction);
CuAssertIntEquals(tc, 0, u1->flags & UFL_HERO);
test_teardown();
}
CuSuite *get_laws_suite(void)
{
CuSuite *suite = CuSuiteNew();
@ -1912,6 +2087,11 @@ CuSuite *get_laws_suite(void)
SUITE_ADD_TEST(suite, test_nmr_timeout);
SUITE_ADD_TEST(suite, test_long_orders);
SUITE_ADD_TEST(suite, test_long_order_on_ocean);
SUITE_ADD_TEST(suite, test_quit);
SUITE_ADD_TEST(suite, test_quit_transfer);
SUITE_ADD_TEST(suite, test_quit_transfer_limited);
SUITE_ADD_TEST(suite, test_quit_transfer_migrants);
SUITE_ADD_TEST(suite, test_quit_transfer_hero);
return suite;
}

View File

@ -651,12 +651,13 @@ int max_spellpoints(const struct unit *u, const region * r)
const sc_mage *m;
assert(u);
m = get_mage(u);
if (!m) return 0;
if (!r) r = u->region;
sk = effskill(u, SK_MAGIC, r);
msp = rc_maxaura(u_race(u)) * (pow(sk, potenz) / divisor + 1);
m = get_mage(u);
if (m) msp += m->spchange;
msp += m->spchange;
rtype = rt_find("aurafocus");
if (rtype && i_get(u->items, rtype->itype) > 0) {
@ -2250,12 +2251,29 @@ static int copy_spell_cb(spellbook_entry *sbe, void *udata) {
}
/**
* Entferne Magie-Attribut von Migranten, die keine Vertrauten sind.
*
* Einmalige Reparatur von Vertrauten (Bug 2585).
*/
void fix_fam_migrant(unit *u) {
if (!is_familiar(u)) {
a_removeall(&u->attribs, &at_mage);
}
}
/**
* Einheiten, die Vertraute sind, bekommen ihre fehlenden Zauber.
*
* Einmalige Reparatur von Vertrauten (Bugs 2451, 2517).
*/
void fix_fam_mage(unit *u) {
void fix_fam_spells(unit *u) {
sc_mage *dmage;
unit *du = unit_create(0);
if (!is_familiar(u)) {
return;
}
u_setrace(du, u_race(u));
dmage = create_mage(du, M_GRAY);
equip_familiar(du);
@ -2285,7 +2303,6 @@ void fix_fam_mage(unit *u) {
void create_newfamiliar(unit * mage, unit * fam)
{
create_mage(fam, M_GRAY);
set_familiar(mage, fam);
equip_familiar(fam);

View File

@ -330,7 +330,8 @@ extern "C" {
void create_newfamiliar(struct unit *mage, struct unit *familiar);
void create_newclone(struct unit *mage, struct unit *familiar);
void fix_fam_mage(struct unit *u);
void fix_fam_spells(struct unit *u);
void fix_fam_migrant(struct unit *u);
const char *spell_info(const struct spell *sp,
const struct locale *lang);

View File

@ -442,25 +442,30 @@ static void test_magic_resistance(CuTest *tc) {
static void test_max_spellpoints(CuTest *tc) {
unit *u;
race *rc;
item_type *it_aura;
test_setup();
rc = test_create_race("human");
u = test_create_unit(test_create_faction(rc), test_create_plain(0, 0));
CuAssertIntEquals(tc, 1, max_spellpoints_depr(u->region, u));
CuAssertIntEquals(tc, 1, max_spellpoints(u, u->region));
CuAssertIntEquals(tc, 1, max_spellpoints(u, NULL));
rc->maxaura = 100;
CuAssertIntEquals(tc, 1, max_spellpoints(u, u->region));
rc->maxaura = 200;
CuAssertIntEquals(tc, 2, max_spellpoints(u, u->region));
CuAssertIntEquals(tc, 0, max_spellpoints_depr(u->region, u));
CuAssertIntEquals(tc, 0, max_spellpoints(u, u->region));
CuAssertIntEquals(tc, 0, max_spellpoints(u, NULL));
create_mage(u, M_GWYRRD);
rc->maxaura = 100;
CuAssertIntEquals(tc, 1, max_spellpoints(u, NULL));
rc->maxaura = 200;
CuAssertIntEquals(tc, 2, max_spellpoints(u, NULL));
set_level(u, SK_MAGIC, 1);
CuAssertIntEquals(tc, 3, max_spellpoints(u, u->region));
CuAssertIntEquals(tc, 3, max_spellpoints(u, NULL));
set_level(u, SK_MAGIC, 2);
CuAssertIntEquals(tc, 9, max_spellpoints(u, u->region));
CuAssertIntEquals(tc, 9, max_spellpoints(u, NULL));
/* permanent aura loss: */
CuAssertIntEquals(tc, 7, change_maxspellpoints(u, -2));
CuAssertIntEquals(tc, 7, max_spellpoints(u, u->region));
CuAssertIntEquals(tc, 7, max_spellpoints(u, NULL));
/* aurafocus: */
it_aura = test_create_itemtype("aurafocus");
i_change(&u->items, it_aura, 1);
CuAssertIntEquals(tc, 9, max_spellpoints(u, NULL));
test_teardown();
}
@ -468,7 +473,6 @@ static void test_regenerate_aura(CuTest *tc) {
unit *u;
test_setup();
test_teardown();
u = test_create_unit(test_create_faction(NULL), test_create_plain(0, 0));
create_mage(u, M_GWYRRD);
CuAssertIntEquals(tc, 0, get_spellpoints(u));
@ -482,6 +486,110 @@ static void test_regenerate_aura(CuTest *tc) {
CuAssertIntEquals(tc, 1, max_spellpoints(u, NULL));
regenerate_aura();
CuAssertIntEquals(tc, 1, get_spellpoints(u));
test_teardown();
}
/**
* Test for Bug 2582.
*
* Migrant units that are not familiars, but whose race has a maxaura
* must not regenerate aura.
*/
static void test_regenerate_aura_migrants(CuTest *tc) {
unit *u;
race *rc;
test_setup();
rc = test_create_race("demon");
rc->maxaura = 100;
rc->flags |= RCF_FAMILIAR;
u = test_create_unit(test_create_faction(NULL), test_create_plain(0, 0));
u_setrace(u, rc);
CuAssertIntEquals(tc, 0, get_spellpoints(u));
regenerate_aura();
CuAssertIntEquals(tc, 0, get_spellpoints(u));
test_teardown();
}
static void test_fix_fam_migrants(CuTest *tc) {
unit *u, *mage;
race *rc;
test_setup();
rc = test_create_race("demon");
rc->maxaura = 100;
rc->flags |= RCF_FAMILIAR;
/* u is a migrant with at_mage attribute, but not a familiar */
u = test_create_unit(test_create_faction(NULL), test_create_plain(0, 0));
u_setrace(u, rc);
create_mage(u, M_GRAY);
CuAssertTrue(tc, !is_familiar(u));
CuAssertPtrNotNull(tc, get_mage(u));
fix_fam_migrant(u);
CuAssertTrue(tc, !is_familiar(u));
CuAssertPtrEquals(tc, NULL, get_mage(u));
/* u is a familiar, and stays unchanged: */
mage = test_create_unit(test_create_faction(NULL), test_create_plain(0, 0));
u = test_create_unit(test_create_faction(NULL), test_create_plain(0, 0));
u_setrace(u, rc);
/* reproduce the bug, create a broken familiar: */
create_newfamiliar(mage, u);
set_level(u, SK_MAGIC, 1);
CuAssertTrue(tc, is_familiar(u));
CuAssertPtrNotNull(tc, get_mage(u));
fix_fam_migrant(u);
CuAssertTrue(tc, is_familiar(u));
CuAssertPtrNotNull(tc, get_mage(u));
test_teardown();
}
static bool equip_spell(unit *u, const char *eqname, int mask) {
spell * sp = find_spell("test");
unit_add_spell(u, sp, 1);
return true;
}
static void test_fix_fam_spells(CuTest *tc) {
unit *u, *mage;
race *rc;
spell * sp;
test_setup();
sp = create_spell("test");
rc = test_create_race("demon");
rc->maxaura = 100;
rc->flags |= RCF_FAMILIAR;
/* u is a familiar, and gets equipped: */
mage = test_create_unit(test_create_faction(NULL), test_create_plain(0, 0));
u = test_create_unit(test_create_faction(NULL), test_create_plain(0, 0));
u_setrace(u, rc);
/* reproduce the bug, create a broken familiar: */
callbacks.equip_unit = NULL;
create_newfamiliar(mage, u);
set_level(u, SK_MAGIC, 1);
CuAssertPtrEquals(tc, NULL, unit_get_spellbook(u));
CuAssertTrue(tc, !u_hasspell(u, sp));
callbacks.equip_unit = equip_spell;
CuAssertTrue(tc, is_familiar(u));
fix_fam_spells(u);
CuAssertTrue(tc, is_familiar(u));
CuAssertPtrNotNull(tc, unit_get_spellbook(u));
CuAssertTrue(tc, u_hasspell(u, sp));
/* u is a migrant, and does not get equipped: */
u = test_create_unit(test_create_faction(NULL), test_create_plain(0, 0));
u_setrace(u, rc);
CuAssertTrue(tc, !is_familiar(u));
fix_fam_spells(u);
CuAssertTrue(tc, !is_familiar(u));
CuAssertPtrEquals(tc, NULL, unit_get_spellbook(u));
test_teardown();
}
static void test_illusioncastle(CuTest *tc)
@ -635,5 +743,8 @@ CuSuite *get_magic_suite(void)
SUITE_ADD_TEST(suite, test_max_spellpoints);
SUITE_ADD_TEST(suite, test_illusioncastle);
SUITE_ADD_TEST(suite, test_regenerate_aura);
SUITE_ADD_TEST(suite, test_regenerate_aura_migrants);
SUITE_ADD_TEST(suite, test_fix_fam_spells);
SUITE_ADD_TEST(suite, test_fix_fam_migrants);
return suite;
}

View File

@ -49,7 +49,7 @@
#include <stdlib.h>
#include <assert.h>
const terrain_type *random_terrain(const terrain_type * terrains[],
static const terrain_type *random_terrain_select(const terrain_type * terrains[],
int distribution[], int size)
{
int ndistribution = size;
@ -583,7 +583,7 @@ int autoseed(newfaction ** players, int nsize, int max_agediff)
break;
}
else {
terraform_region(r, random_terrain(terrainarr, distribution, nterrains));
terraform_region(r, random_terrain_select(terrainarr, distribution, nterrains));
--isize;
}
}
@ -619,7 +619,7 @@ int autoseed(newfaction ** players, int nsize, int max_agediff)
pnormalize(&x, &y, pl);
rn = new_region(x, y, pl, 0);
if (rng_int() % SPECIALCHANCE < special) {
terrain = random_terrain(terrainarr, distribution, nterrains);
terrain = random_terrain_select(terrainarr, distribution, nterrains);
special = SPECIALCHANCE / 3; /* 33% chance auf noch eines */
}
else {
@ -698,23 +698,21 @@ region *regionqueue_pop(region_list ** rlist)
return 0;
}
#define GEOMAX 8
#define GEOMAX 7
static struct geo {
int distribution;
terrain_t type;
} geography_e3[GEOMAX] = {
{
8, T_OCEAN }, {
3, T_SWAMP }, {
1, T_VOLCANO }, {
3, T_DESERT }, {
4, T_HIGHLAND }, {
3, T_MOUNTAIN }, {
2, T_GLACIER }, {
1, T_PLAIN }
{ 8, T_OCEAN },
{ 3, T_SWAMP },
{ 3, T_DESERT },
{ 4, T_HIGHLAND },
{ 3, T_MOUNTAIN },
{ 2, T_GLACIER },
{ 1, T_PLAIN }
};
const terrain_type *random_terrain_e3(direction_t dir)
const terrain_type *random_terrain(direction_t dir)
{
static const terrain_type **terrainarr = 0;
static int *distribution = 0;
@ -731,7 +729,7 @@ const terrain_type *random_terrain_e3(direction_t dir)
distribution[n] = geography_e3[n].distribution;
}
}
return random_terrain(terrainarr, distribution, GEOMAX);
return random_terrain_select(terrainarr, distribution, GEOMAX);
}
static int
@ -864,8 +862,8 @@ static void starting_region(newfaction ** players, region * r, region * rn[])
}
}
/* E3A island generation */
int build_island_e3(int x, int y, int minsize, newfaction ** players, int numfactions)
/* island generator */
int build_island(int x, int y, int minsize, newfaction ** players, int numfactions)
{
#define MIN_QUALITY 1000
int nfactions = 0;
@ -881,14 +879,14 @@ int build_island_e3(int x, int y, int minsize, newfaction ** players, int numfac
r = new_region(x, y, pl, 0);
}
do {
terraform_region(r, random_terrain_e3(NODIRECTION));
terraform_region(r, random_terrain(NODIRECTION));
} while (!r->land);
while (r) {
fset(r, RF_MARK);
if (r->land) {
if (nsize < minsize) {
nsize += random_neighbours(r, &rlist, &random_terrain_e3, minsize - nsize);
nsize += random_neighbours(r, &rlist, &random_terrain, minsize - nsize);
}
else {
nsize += random_neighbours(r, &rlist, &get_ocean, minsize - nsize);

View File

@ -33,10 +33,8 @@ extern "C" {
extern int autoseed(newfaction ** players, int nsize, int max_agediff);
extern newfaction *read_newfactions(const char *filename);
extern const struct terrain_type *random_terrain(const struct terrain_type
*terrains[], int distribution[], int size);
extern int build_island_e3(int x, int y, int minsize, newfaction **players, int numfactions);
extern int build_island(int x, int y, int minsize, newfaction **players, int numfactions);
#ifdef __cplusplus
}

View File

@ -442,7 +442,7 @@ static order *monster_move(region * r, unit * u)
if (fval(u_race(u), RCF_DRAGON)) {
d = richest_neighbour(r, u->faction, 1);
}
else if (get_race(RC_TREEMAN)==u_race(u)) {
else if (get_race(RC_TREEMAN) == u_race(u)) {
d = treeman_neighbour(r);
}
else {

View File

@ -32,9 +32,9 @@ static int age_chance(int a, int b, int p) {
static void evolve_dragon(unit * u, const struct race *rc) {
scale_number(u, 1);
u->hp = unit_max_hp(u);
u_setrace(u, rc);
u->irace = NULL;
u->hp = unit_max_hp(u);
}
void age_firedragon(unit * u)

View File

@ -239,6 +239,7 @@ static void move_iceberg(region * r)
"region dir", r, dir));
}
stats_count("iceberg.drift", 1);
x = r->x;
y = r->y;
@ -379,6 +380,7 @@ static void create_icebergs(void)
continue;
r->terrain = t_iceberg;
stats_count("iceberg.terraform", 1);
fset(r, RF_SELECT);
move_iceberg(r);
@ -603,8 +605,7 @@ void plagues(region * r)
}
if (dead > 0) {
message *msg = add_message(&r->msgs, msg_message("pest", "dead", dead));
msg_release(msg);
ADDMSG(&r->msgs, msg_message("pest", "dead", dead));
deathcounts(r, dead);
rsetpeasants(r, peasants - dead);
}

View File

@ -1216,14 +1216,14 @@ static void statistics(struct stream *out, const region * r, const faction * f)
if (!markets_module()) {
if (buildingtype_exists(r, bt_find("caravan"), true)) {
m = msg_message("nr_stat_luxuries", "max", (p * 2) / TRADE_FRACTION);
p *= 2;
}
else {
if (p >= TRADE_FRACTION) {
m = msg_message("nr_stat_luxuries", "max", p / TRADE_FRACTION);
nr_render(m, f->locale, buf, sizeof(buf), f);
paragraph(out, buf, 2, 2, 0);
msg_release(m);
}
nr_render(m, f->locale, buf, sizeof(buf), f);
paragraph(out, buf, 2, 2, 0);
msg_release(m);
}
/* count */
@ -1545,7 +1545,7 @@ static int show_allies_cb(struct allies *all, faction *af, int status, void *uda
}
}
if (show->num_allies == show->num_listed) {
sbs_strcat(sbp, ").");
sbs_strcat(sbp, ").\n");
pump_paragraph(sbp, show->out, show->maxlen, true);
}
else {
@ -1577,11 +1577,24 @@ void report_allies(struct stream *out, size_t maxlen, const struct faction * f,
}
}
static void rpline(struct stream *out)
{
static char line[REPORTWIDTH + 1];
if (line[0] != '-') {
memset(line, '-', sizeof(line));
line[REPORTWIDTH] = '\n';
}
swrite(line, sizeof(line), 1, out);
}
static void allies(struct stream *out, const faction * f)
{
const group *g = f->groups;
char prefix[64];
centre(out, LOC(f->locale, "nr_alliances"), false);
newline(out);
if (f->allies) {
snprintf(prefix, sizeof(prefix), "%s ", LOC(f->locale, "faction_help"));
report_allies(out, REPORTWIDTH, f, f->allies, prefix);
@ -1660,16 +1673,6 @@ static void guards(struct stream *out, const region * r, const faction * see)
}
}
static void rpline(struct stream *out)
{
static char line[REPORTWIDTH + 1];
if (line[0] != '-') {
memset(line, '-', sizeof(line));
line[REPORTWIDTH] = '\n';
}
swrite(line, sizeof(line), 1, out);
}
static void list_address(struct stream *out, const faction * uf, selist * seenfactions)
{
int qi = 0;
@ -1699,8 +1702,6 @@ static void list_address(struct stream *out, const faction * uf, selist * seenfa
}
selist_advance(&flist, &qi, 1);
}
newline(out);
rpline(out);
}
static void
@ -2114,14 +2115,6 @@ report_plaintext(const char *filename, report_context * ctx,
}
}
newline(out);
ERRNO_CHECK();
centre(out, LOC(f->locale, "nr_alliances"), false);
newline(out);
allies(out, f);
rpline(out);
ERRNO_CHECK();
anyunits = 0;
@ -2134,9 +2127,10 @@ report_plaintext(const char *filename, report_context * ctx,
continue;
/* Beschreibung */
rpline(out);
newline(out);
if (r->seen.mode >= seen_unit) {
anyunits = 1;
newline(out);
report_region(out, r, f);
if (markets_module() && r->land) {
const item_type *lux = r_luxury(r);
@ -2173,20 +2167,21 @@ report_plaintext(const char *filename, report_context * ctx,
newline(out);
report_travelthru(out, r, f);
}
newline(out);
if (wants_stats && r->seen.mode >= seen_travel) {
if (r->land || r->seen.mode >= seen_unit) {
statistics(out, r, f);
newline(out);
statistics(out, r, f);
}
}
/* Nachrichten an REGION in der Region */
if (r->seen.mode >= seen_travel) {
message_list *mlist = r_getmessages(r, f);
newline(out);
if (mlist) {
struct mlist **split = merge_messages(mlist, r->msgs);
newline(out);
rp_messages(out, mlist, f, 0, false);
split_messages(mlist, split);
}
@ -2240,7 +2235,6 @@ report_plaintext(const char *filename, report_context * ctx,
assert(!u);
newline(out);
rpline(out);
ERRNO_CHECK();
}
if (!is_monsters(f)) {
@ -2249,6 +2243,7 @@ report_plaintext(const char *filename, report_context * ctx,
paragraph(out, LOC(f->locale, "nr_youaredead"), 0, 2, 0);
}
else {
allies(out, f);
list_address(out, f, ctx->addresses);
}
}

View File

@ -192,7 +192,7 @@ static void test_report_allies(CuTest *tc) {
f1 = test_create_faction(NULL);
f2 = test_create_faction(NULL);
f3 = test_create_faction(NULL);
snprintf(exp, sizeof(exp), "Wir helfen %s (%s).\n",
snprintf(exp, sizeof(exp), "Wir helfen %s (%s).\n\n",
factionname(f1),
LOC(lang, parameters[P_GUARD]));
ally_set(&f->allies, f1, HELP_GUARD);
@ -211,7 +211,7 @@ static void test_report_allies(CuTest *tc) {
factionname(f2),
LOC(lang, parameters[P_GIVE]));
linebreak = strlen(exp);
snprintf(exp, sizeof(exp), "Wir helfen %s (%s), %s (%s)\nund %s (%s).\n",
snprintf(exp, sizeof(exp), "Wir helfen %s (%s), %s (%s)\nund %s (%s).\n\n",
factionname(f1),
LOC(lang, parameters[P_GUARD]),
factionname(f2),

View File

@ -144,8 +144,6 @@ bool omniscient(const faction *f)
return (f->race == rc_template);
}
static char *groupid(const struct group *g, const struct faction *f)
{
typedef char name[OBJECTIDSIZE + 1];

View File

@ -2242,13 +2242,12 @@ static int sp_stormwinds(castorder * co)
sh = pa->param[n]->data.sh;
/* mit C_SHIP_NODRIFT haben wir kein Problem */
if (is_cursed(sh->attribs, &ct_flyingship)) {
ADDMSG(&caster->faction->msgs, msg_feedback(caster, co->order,
"error_spell_on_flying_ship", "ship", sh))
continue;
}
if (is_cursed(sh->attribs, &ct_shipspeedup)) {
if (is_cursed(sh->attribs, &ct_stormwind)) {
ADDMSG(&caster->faction->msgs, msg_feedback(caster, co->order,
"error_spell_on_ship_already", "ship", sh))
continue;
@ -3110,8 +3109,8 @@ static int sp_chaossuction(castorder * co)
create_special_direction(rt, r, 2, "vortex_desc", "vortex", false);
new_border(&bt_chaosgate, r, rt);
add_message(&r->msgs, msg_message("chaosgate_effect_1", "mage", caster));
add_message(&rt->msgs, msg_message("chaosgate_effect_2", ""));
ADDMSG(&r->msgs, msg_message("chaosgate_effect_1", "mage", caster));
ADDMSG(&rt->msgs, msg_message("chaosgate_effect_2", ""));
return cast_level;
}
@ -3451,7 +3450,7 @@ static bool can_charm(const unit * u, int maxlevel)
while (l < h) {
int m = (l + h) / 2;
if (sk == expskills[m]) {
if (skill_limit(u->faction, sk) != INT_MAX) {
if (faction_skill_limit(u->faction, sk) != INT_MAX) {
return false;
}
else if ((int)sv->level > maxlevel) {

View File

@ -62,7 +62,7 @@ static const char *spell_damage(int sp)
{
switch (sp) {
case 0:
/* meist toetlich 20-65 HP */
/* meist toedlich 20-65 HP */
return "5d10+15";
case 1:
/* sehr variabel 4-48 HP */
@ -71,7 +71,7 @@ static const char *spell_damage(int sp)
/* leicht verwundet 4-18 HP */
return "2d8+2";
case 3:
/* fast immer toetlich 30-50 HP */
/* fast immer toedlich 30-50 HP */
return "5d5+25";
case 4:
/* verwundet 11-26 HP */

View File

@ -635,9 +635,9 @@ int study_cmd(unit * u, order * ord)
mtype = M_GRAY;
}
else if (!has_skill(u, SK_MAGIC)) {
int mmax = skill_limit(u->faction, SK_MAGIC);
int mmax = faction_skill_limit(u->faction, SK_MAGIC);
/* Die Einheit ist noch kein Magier */
if (count_skill(u->faction, SK_MAGIC) + u->number > mmax) {
if (faction_count_skill(u->faction, SK_MAGIC) + u->number > mmax) {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_max_magicians",
"amount", mmax));
return -1;
@ -694,8 +694,8 @@ int study_cmd(unit * u, order * ord)
if (sk == SK_ALCHEMY) {
maxalchemy = effskill(u, SK_ALCHEMY, NULL);
if (!has_skill(u, SK_ALCHEMY)) {
int amax = skill_limit(u->faction, SK_ALCHEMY);
if (count_skill(u->faction, SK_ALCHEMY) + u->number > amax) {
int amax = faction_skill_limit(u->faction, SK_ALCHEMY);
if (faction_count_skill(u->faction, SK_ALCHEMY) + u->number > amax) {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_max_alchemists",
"amount", amax));
return -1;

View File

@ -7,8 +7,9 @@
#include "vortex.h"
#include "kernel/calendar.h"
#include <kernel/config.h>
#include <kernel/alliance.h>
#include "kernel/callbacks.h"
#include "kernel/config.h"
#include "kernel/alliance.h"
#include <kernel/equipment.h>
#include <kernel/messages.h>
#include <kernel/plane.h>
@ -228,7 +229,7 @@ static void test_reset(void) {
errno = 0;
log_error("errno: %d (%s)", error, strerror(error));
}
memset(&callbacks, 0, sizeof(callbacks));
free_gamedata();
free_terrains();
free_resources();

View File

@ -233,12 +233,12 @@ const char *parse_token_depr(const char **str)
return parse_token(str, pbuf, MAXTOKENSIZE);
}
const char *getstrtoken(void)
char *getstrtoken(void)
{
return parse_token((const char **)&states->current_token, pbuf, MAXTOKENSIZE);
}
const char *gettoken(char *lbuf, size_t bufsize)
char *gettoken(char *lbuf, size_t bufsize)
{
return parse_token((const char **)&states->current_token, lbuf, bufsize);
}

View File

@ -26,8 +26,8 @@ extern "C" {
void parser_pushstate(void);
void parser_popstate(void);
bool parser_end(void);
const char *getstrtoken(void);
const char *gettoken(char *lbuf, size_t bufsize);
char *getstrtoken(void);
char *gettoken(char *lbuf, size_t bufsize);
int getuint(void);
int getint(void);
int getid(void);

View File

@ -11,6 +11,7 @@
#include <platform.h>
#include "unicode.h"
#include <assert.h>
#include <errno.h>
#include <string.h>
#include <wctype.h>
@ -36,6 +37,7 @@ int unicode_utf8_trim(utf8_t *buf)
{
int result = 0, ts = 0;
utf8_t *op = buf, *ip = buf, *lc = buf;
assert(buf);
while (*ip) {
size_t size = 1;
wint_t wc = *ip;

View File

@ -7,9 +7,9 @@ IF EXIST ..\build-vs15 SET BUILD=..\build-vs15\eressea\Debug
SET SERVER=%BUILD%\eressea.exe
%BUILD%\test_eressea.exe
%SERVER% ..\scripts\run-tests.lua
%SERVER% -re2 ..\scripts\run-tests-e2.lua
%SERVER% -re3 ..\scripts\run-tests-e3.lua
%SERVER% -v1 ..\scripts\run-tests.lua
%SERVER% -v1 -re2 ..\scripts\run-tests-e2.lua
%SERVER% -v1 -re3 ..\scripts\run-tests-e3.lua
%SERVER% --version
PAUSE
RMDIR /s /q reports

View File

@ -12,5 +12,8 @@ IF exist build-vs%VSVERSION% goto HAVEDIR
mkdir build-vs%VSVERSION%
:HAVEDIR
cd build-vs%VSVERSION%
IF NOT EXIST CMakeCache.txt GOTO NOCACHE
DEL CMakeCache.txt
:NOCACHE
"%CMAKE_ROOT%\bin\cmake.exe" -G "Visual Studio %VSVERSION%" -DCMAKE_PREFIX_PATH="%LUA_DEV%;%WIN32_DEV%" -DCMAKE_MODULE_PATH="%SRCDIR%/cmake/Modules" -DCMAKE_SUPPRESS_REGENERATION=TRUE ..
PAUSE