forked from github/server
Merge pull request #796 from ennorehling/develop
cleaning up, fixing bugs
This commit is contained in:
commit
14cfccde0c
25 changed files with 276 additions and 331 deletions
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@ -868,21 +868,6 @@
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</type>
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</message>
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<message name="sink_lost_msg" section="events">
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<type>
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<arg name="dead" type="int"/>
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<arg name="region" type="region"/>
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<arg name="unit" type="unit"/>
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</type>
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</message>
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<message name="sink_saved_msg" section="events">
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<type>
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<arg name="region" type="region"/>
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<arg name="unit" type="unit"/>
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</type>
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</message>
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<message name="sink_msg" section="events">
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<type>
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<arg name="ship" type="ship"/>
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@ -1773,7 +1773,7 @@ msgid "storm"
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msgstr "\"Die $ship($ship) wird in $region($region) von Stürmen abgetrieben$if($sink,\" und sinkt\",\"\").\""
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msgid "nr_insectwinter"
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msgstr "Es ist Winter, und Insekten können nur in Wüsten oder mit Hilfe des Nestwärme-Tranks Personen rekrutieren."
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msgstr "Insekten können wegen des Winterwetters in der kommenden Woche nur in Wüsten oder mit Hilfe des Nestwärme-Tranks Personen rekrutieren."
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msgid "spellfail_nomonsters"
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msgstr "\"$unit($unit) in $region($region): '$order($command)' - Dieser Zauber kann nicht auf Monster gezaubert werden.\""
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@ -2303,9 +2303,6 @@ msgstr "\"$unit($mage) erleidet durch den Tod seines Vertrauten einen Schock.\""
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msgid "error269"
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msgstr "\"$unit($unit) in $region($region): '$order($command)' - Hier kann man nicht zaubern.\""
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msgid "sink_saved_msg"
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msgstr "\"$unit($unit) überlebt unbeschadet und rettet sich nach $region($region).\""
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msgid "race_noregroup"
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msgstr "\"$unit($unit) in $region($region): '$order($command)' - $race($race,0) können nicht neu gruppiert werden.\""
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@ -2654,9 +2651,6 @@ msgstr "\"$unit($unit) in $region($region): '$order($command)' - Die Einheit kan
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msgid "analyse_building_noage"
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msgstr "\"$unit($mage) fand heraus, dass auf $building($building) der Zauber '$curse($curse)' liegt, dessen Kraft ausreicht, um noch Jahrhunderte bestehen zu bleiben.\""
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msgid "sink_lost_msg"
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msgstr "\"$int($amount) Personen von $unit($unit) ertrinken.$if($isnull($region),\"\",\" Die Einheit rettet sich nach $region($region).\")\""
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msgid "error130"
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msgstr "\"$unit($unit) in $region($region): '$order($command)' - Syntax: MAGIEGEBIET [1-5].\""
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@ -2733,7 +2727,7 @@ msgid "volcanostartsmoke"
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msgstr "\"Aus dem Vulkankrater von $region($region) steigt plötzlich Rauch.\""
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msgid "nr_insectfall"
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msgstr "Es ist Spätherbst, und diese Woche ist die letzte vor dem Winter, in der Insekten rekrutieren können."
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msgstr "Es ist Spätherbst, und die kommende Woche ist die letzte vor dem Winter, in der Insekten rekrutieren können."
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msgid "error296"
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msgstr "\"$unit($unit) in $region($region): '$order($command)' - Hier werden niemals Bäume wachsen.\""
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@ -2303,9 +2303,6 @@ msgstr "\"$unit($mage) receives a shock when his familiar dies.\""
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msgid "error269"
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msgstr "\"$unit($unit) in $region($region): '$order($command)' - You cannot cast spells here.\""
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msgid "sink_saved_msg"
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msgstr "\"$unit($unit) survives unscathed and makes it to $region($region).\""
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msgid "race_noregroup"
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msgstr "\"$unit($unit) in $region($region): '$order($command)' - $race($race,0) cannot be regrouped.\""
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@ -2654,9 +2651,6 @@ msgstr "\"$unit($unit) in $region($region): '$order($command)' - The unit cannot
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msgid "analyse_building_noage"
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msgstr "\"$unit($mage) discovers that $building($building) is charmed with '$curse($curse)', which will last for centuries.\""
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msgid "sink_lost_msg"
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msgstr "\"$int($amount) people of $unit($unit) drown.$if($isnull($region),\"\",\" The unit makes it to $region($region).\")\""
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msgid "error130"
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msgstr "\"$unit($unit) in $region($region): '$order($command)' - Syntax: MAGIC SPHERE [1-5].\""
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@ -338,45 +338,6 @@ function test_message()
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return msg
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end
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function test_events()
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local fail = 1
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local function msg_handler(u, evt)
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str = evt:get(0)
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u2 = evt:get(1)
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assert(u2~=nil)
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assert(str=="Du Elf stinken")
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message_unit(u, u2, "thanks unit, i got your message: " .. str)
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message_faction(u, u2.faction, "thanks faction, i got your message: " .. str)
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message_region(u, "thanks region, i got your message: " .. str)
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fail = 0
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end
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plain = region.create(0, 0, "plain")
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skill = 8
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f = create_faction('elf')
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f.age = 20
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u = unit.create(f, plain)
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u.number = 1
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u:add_item("money", u.number*100)
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u:clear_orders()
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u:add_order("NUMMER PARTEI test")
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u:add_handler("message", msg_handler)
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msg = "BOTSCHAFT EINHEIT " .. itoa36(u.id) .. " Du~Elf~stinken"
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f = create_faction('elf')
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f.age = 20
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u = unit.create(f, plain)
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u.number = 1
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u:add_item("money", u.number*100)
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u:clear_orders()
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u:add_order("NUMMER PARTEI eviL")
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u:add_order(msg)
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process_orders()
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assert(fail==0)
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end
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function test_renumber_ship()
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local r = region.create(0, 0, "plain")
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local f = create_faction('human')
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@ -517,3 +517,16 @@ function test_buy_sell()
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assert_equal(4, u:get_item(item))
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assert_not_equal(0, u:get_item('money'))
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end
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function test_seaserpent_attack()
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local r = region.create(0, 0, 'ocean')
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local sh = ship.create(r, 'boat')
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local us = unit.create(get_monsters(), r, 1, 'seaserpent')
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local u = unit.create(faction.create('human', 'enno@example.com'), r, 20, 'human')
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u.ship = sh
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us:clear_orders()
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us:add_order('ATTACKIERE ' .. itoa36(u.id))
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us:set_skill('unarmed', 10)
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process_orders()
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write_reports()
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end
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@ -26,6 +26,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include "move.h"
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#include "skill.h"
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#include "study.h"
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#include "spy.h"
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#include <spells/buildingcurse.h>
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#include <spells/regioncurse.h>
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@ -2787,12 +2788,14 @@ static void aftermath(battle * b)
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ship *sh = *sp;
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freset(sh, SF_DAMAGED);
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if (sh->damage >= sh->size * DAMAGE_SCALE) {
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sink_ship(sh);
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remove_ship(sp, sh);
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}
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if (*sp == sh)
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else {
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sp = &sh->next;
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}
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}
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}
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reorder_fleeing(r);
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}
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@ -455,48 +455,6 @@ int fctr_handle(struct trigger *tp, void *data)
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return 0;
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}
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static void fctr_init(trigger * t)
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{
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t->data.v = calloc(sizeof(fctr_data), 1);
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}
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static void fctr_done(trigger * t)
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{
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fctr_data *fd = (fctr_data *)t->data.v;
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lua_State *L = (lua_State *)global.vm_state;
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luaL_unref(L, LUA_REGISTRYINDEX, fd->fhandle);
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free(fd);
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}
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static struct trigger_type tt_lua = {
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"lua_event",
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fctr_init,
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fctr_done,
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fctr_handle
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};
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static trigger *trigger_lua(struct unit *u, int handle)
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{
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trigger *t = t_new(&tt_lua);
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fctr_data *td = (fctr_data *)t->data.v;
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td->target = u;
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td->fhandle = handle;
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return t;
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}
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static int tolua_unit_addhandler(lua_State * L)
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{
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unit *self = (unit *)tolua_tousertype(L, 1, 0);
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const char *ename = tolua_tostring(L, 2, 0);
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int handle;
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lua_pushvalue(L, 3);
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handle = luaL_ref(L, LUA_REGISTRYINDEX);
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add_trigger(&self->attribs, ename, trigger_lua(self, handle));
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return 0;
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}
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static int tolua_unit_addnotice(lua_State * L)
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{
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unit *self = (unit *)tolua_tousertype(L, 1, 0);
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@ -909,8 +867,8 @@ static int tolua_unit_create(lua_State * L)
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faction *f = (faction *)tolua_tousertype(L, 1, 0);
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region *r = (region *)tolua_tousertype(L, 2, 0);
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unit *u;
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const char *rcname = tolua_tostring(L, 4, NULL);
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int num = (int)tolua_tonumber(L, 3, 1);
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const char *rcname = tolua_tostring(L, 4, NULL);
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const race *rc;
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assert(f && r);
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@ -1046,9 +1004,6 @@ void tolua_unit_open(lua_State * L)
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tolua_function(L, TOLUA_CAST "add_notice", tolua_unit_addnotice);
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/* npc logic: */
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tolua_function(L, TOLUA_CAST "add_handler", tolua_unit_addhandler);
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tolua_variable(L, TOLUA_CAST "race_name", tolua_unit_get_racename,
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tolua_unit_set_racename);
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tolua_function(L, TOLUA_CAST "add_spell", tolua_unit_addspell);
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20
src/chaos.c
20
src/chaos.c
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@ -21,6 +21,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include "chaos.h"
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#include "monsters.h"
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#include "move.h"
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#include "spy.h"
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#include <kernel/building.h>
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#include <kernel/faction.h>
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@ -144,19 +145,20 @@ static void chaos(region * r)
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break;
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}
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if (dir != MAXDIRECTIONS) {
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ship *sh = r->ships;
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ship **slist = &r->ships;
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unit **up;
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while (sh) {
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ship *nsh = sh->next;
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double dmg =
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config_get_flt("rules.ship.damage.atlantis",
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0.50);
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damage_ship(sh, dmg);
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while (*slist) {
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ship *sh = *slist;
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damage_ship(sh, 0.5);
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if (sh->damage >= sh->size * DAMAGE_SCALE) {
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remove_ship(&sh->region->ships, sh);
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sink_ship(sh);
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remove_ship(slist, sh);
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}
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else {
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slist = &sh->next;
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}
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sh = nsh;
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}
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for (up = &r->units; *up;) {
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|
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@ -22,8 +22,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
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extern "C" {
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#endif
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struct region;
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|
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void chaos_update(void);
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|
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#ifdef __cplusplus
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|
|
152
src/economy.c
152
src/economy.c
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@ -426,6 +426,59 @@ static int recruit_cost(const faction * f, const race * rc)
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return -1;
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}
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message *can_recruit(unit *u, const race *rc, order *ord, int now)
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{
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region *r = u->region;
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|
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/* this is a very special case because the recruiting unit may be empty
|
||||
* at this point and we have to look at the creating unit instead. This
|
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* is done in cansee, which is called indirectly by is_guarded(). */
|
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if (is_guarded(r, u)) {
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return msg_error(u, ord, 70);
|
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}
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|
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if (rc == get_race(RC_INSECT)) {
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gamedate date;
|
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get_gamedate(now, &date);
|
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if (date.season == SEASON_WINTER && r->terrain != newterrain(T_DESERT)) {
|
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bool usepotion = false;
|
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unit *u2;
|
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|
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for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (fval(u2, UFL_WARMTH)) {
|
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usepotion = true;
|
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break;
|
||||
}
|
||||
}
|
||||
if (!usepotion) {
|
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return msg_error(u, ord, 98);
|
||||
}
|
||||
}
|
||||
/* in Gletschern, Eisbergen gar nicht rekrutieren */
|
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if (r_insectstalled(r)) {
|
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return msg_error(u, ord, 97);
|
||||
}
|
||||
}
|
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if (is_cursed(r->attribs, &ct_riotzone)) {
|
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/* Die Region befindet sich in Aufruhr */
|
||||
return msg_error(u, ord, 237);
|
||||
}
|
||||
|
||||
if (rc && !playerrace(rc)) {
|
||||
return msg_error(u, ord, 139);
|
||||
}
|
||||
|
||||
if (fval(u, UFL_HERO)) {
|
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return msg_feedback(u, ord, "error_herorecruit", "");
|
||||
}
|
||||
if (has_skill(u, SK_MAGIC)) {
|
||||
/* error158;de;{unit} in {region}: '{command}' - Magier arbeiten
|
||||
* grunds<EFBFBD>tzlich nur alleine! */
|
||||
return msg_error(u, ord, 158);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void recruit(unit * u, struct order *ord, econ_request ** recruitorders)
|
||||
{
|
||||
region *r = u->region;
|
||||
|
@ -434,6 +487,7 @@ static void recruit(unit * u, struct order *ord, econ_request ** recruitorders)
|
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const faction *f = u->faction;
|
||||
const struct race *rc = u_race(u);
|
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int n;
|
||||
message *msg;
|
||||
|
||||
init_order_depr(ord);
|
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n = getint();
|
||||
|
@ -456,6 +510,7 @@ static void recruit(unit * u, struct order *ord, econ_request ** recruitorders)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (recruitcost < 0) {
|
||||
rc = u_race(u);
|
||||
recruitcost = recruit_cost(f, rc);
|
||||
|
@ -463,95 +518,46 @@ static void recruit(unit * u, struct order *ord, econ_request ** recruitorders)
|
|||
recruitcost = INT_MAX;
|
||||
}
|
||||
}
|
||||
assert(rc);
|
||||
u_setrace(u, rc);
|
||||
|
||||
/* this is a very special case because the recruiting unit may be empty
|
||||
* at this point and we have to look at the creating unit instead. This
|
||||
* is done in cansee, which is called indirectly by is_guarded(). */
|
||||
if (is_guarded(r, u)) {
|
||||
cmistake(u, ord, 70, MSG_EVENT);
|
||||
return;
|
||||
}
|
||||
|
||||
if (rc == get_race(RC_INSECT)) {
|
||||
gamedate date;
|
||||
get_gamedate(turn, &date);
|
||||
if (date.season == 0 && r->terrain != newterrain(T_DESERT)) {
|
||||
bool usepotion = false;
|
||||
unit *u2;
|
||||
|
||||
for (u2 = r->units; u2; u2 = u2->next)
|
||||
if (fval(u2, UFL_WARMTH)) {
|
||||
usepotion = true;
|
||||
break;
|
||||
}
|
||||
if (!usepotion)
|
||||
{
|
||||
cmistake(u, ord, 98, MSG_EVENT);
|
||||
return;
|
||||
}
|
||||
}
|
||||
/* in Gletschern, Eisbergen gar nicht rekrutieren */
|
||||
if (r_insectstalled(r)) {
|
||||
cmistake(u, ord, 97, MSG_EVENT);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (is_cursed(r->attribs, &ct_riotzone)) {
|
||||
/* Die Region befindet sich in Aufruhr */
|
||||
cmistake(u, ord, 237, MSG_EVENT);
|
||||
return;
|
||||
}
|
||||
|
||||
if (recruitcost) {
|
||||
if (recruitcost > 0) {
|
||||
int pool;
|
||||
plane *pl = getplane(r);
|
||||
if (pl && fval(pl, PFL_NORECRUITS)) {
|
||||
|
||||
if (pl && (pl->flags & PFL_NORECRUITS)) {
|
||||
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_pflnorecruit", ""));
|
||||
return;
|
||||
}
|
||||
|
||||
if (get_pooled(u, get_resourcetype(R_SILVER), GET_DEFAULT,
|
||||
recruitcost) < recruitcost) {
|
||||
pool = get_pooled(u, get_resourcetype(R_SILVER), GET_DEFAULT, recruitcost * n);
|
||||
if (pool < recruitcost) {
|
||||
cmistake(u, ord, 142, MSG_EVENT);
|
||||
return;
|
||||
}
|
||||
pool /= recruitcost;
|
||||
if (n > pool) n = pool;
|
||||
}
|
||||
if (!playerrace(rc)) {
|
||||
cmistake(u, ord, 139, MSG_EVENT);
|
||||
return;
|
||||
}
|
||||
|
||||
if (fval(u, UFL_HERO)) {
|
||||
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_herorecruit", ""));
|
||||
return;
|
||||
}
|
||||
if (has_skill(u, SK_MAGIC)) {
|
||||
/* error158;de;{unit} in {region}: '{command}' - Magier arbeiten
|
||||
* grunds<EFBFBD>tzlich nur alleine! */
|
||||
cmistake(u, ord, 158, MSG_EVENT);
|
||||
return;
|
||||
}
|
||||
if (has_skill(u, SK_ALCHEMY)
|
||||
&& count_skill(u->faction, SK_ALCHEMY) + n >
|
||||
skill_limit(u->faction, SK_ALCHEMY)) {
|
||||
cmistake(u, ord, 156, MSG_EVENT);
|
||||
return;
|
||||
}
|
||||
if (recruitcost > 0) {
|
||||
int pooled =
|
||||
get_pooled(u, get_resourcetype(R_SILVER), GET_DEFAULT, recruitcost * n);
|
||||
int pr = pooled / recruitcost;
|
||||
if (n > pr) n = pr;
|
||||
}
|
||||
|
||||
u->wants = n;
|
||||
|
||||
if (!n) {
|
||||
cmistake(u, ord, 142, MSG_EVENT);
|
||||
return;
|
||||
}
|
||||
if (has_skill(u, SK_ALCHEMY)) {
|
||||
if (count_skill(u->faction, SK_ALCHEMY) + n > skill_limit(u->faction, SK_ALCHEMY)) {
|
||||
cmistake(u, ord, 156, MSG_EVENT);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
assert(rc);
|
||||
msg = can_recruit(u, rc, ord, turn);
|
||||
if (msg) {
|
||||
add_message(&u->faction->msgs, msg);
|
||||
msg_release(msg);
|
||||
return;
|
||||
}
|
||||
|
||||
u_setrace(u, rc);
|
||||
u->wants = n;
|
||||
o = (econ_request *)calloc(1, sizeof(econ_request));
|
||||
o->qty = n;
|
||||
o->unit = u;
|
||||
|
|
|
@ -44,6 +44,7 @@ extern "C" {
|
|||
#define MAXNEWBIES 5
|
||||
|
||||
struct unit;
|
||||
struct race;
|
||||
struct region;
|
||||
struct faction;
|
||||
struct order;
|
||||
|
@ -94,6 +95,7 @@ extern "C" {
|
|||
void steal_cmd(struct unit * u, struct order *ord, struct econ_request ** stealorders);
|
||||
void expandstealing(struct region * r, struct econ_request * stealorders);
|
||||
|
||||
struct message *can_recruit(struct unit *u, const struct race *rc, struct order *ord, int now);
|
||||
void add_recruits(struct unit * u, int number, int wanted);
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -480,6 +480,35 @@ static void test_recruit(CuTest *tc) {
|
|||
test_teardown();
|
||||
}
|
||||
|
||||
static void test_recruit_insect(CuTest *tc) {
|
||||
unit *u;
|
||||
faction *f;
|
||||
message * msg;
|
||||
|
||||
test_setup();
|
||||
test_create_calendar();
|
||||
f = test_create_faction(test_create_race("insect"));
|
||||
u = test_create_unit(f, test_create_region(0, 0, NULL));
|
||||
u->thisorder = create_order(K_RECRUIT, f->locale, "%d", 1);
|
||||
|
||||
msg = can_recruit(u, f->race, u->thisorder, 1083); /* Autumn */
|
||||
CuAssertPtrEquals(tc, NULL, msg);
|
||||
|
||||
msg = can_recruit(u, f->race, u->thisorder, 1084); /* Insects, Winter */
|
||||
CuAssertPtrNotNull(tc, msg);
|
||||
msg_release(msg);
|
||||
|
||||
u->flags |= UFL_WARMTH;
|
||||
msg = can_recruit(u, f->race, u->thisorder, 1084); /* Insects, potion, Winter */
|
||||
CuAssertPtrEquals(tc, NULL, msg);
|
||||
|
||||
u->flags = 0;
|
||||
msg = can_recruit(u, NULL, u->thisorder, 1084); /* Other races, Winter */
|
||||
CuAssertPtrEquals(tc, NULL, msg);
|
||||
|
||||
test_teardown();
|
||||
}
|
||||
|
||||
static void test_income(CuTest *tc)
|
||||
{
|
||||
race *rc;
|
||||
|
@ -764,6 +793,7 @@ CuSuite *get_economy_suite(void)
|
|||
SUITE_ADD_TEST(suite, test_trade_insect);
|
||||
SUITE_ADD_TEST(suite, test_maintain_buildings);
|
||||
SUITE_ADD_TEST(suite, test_recruit);
|
||||
SUITE_ADD_TEST(suite, test_recruit_insect);
|
||||
SUITE_ADD_TEST(suite, test_loot);
|
||||
SUITE_ADD_TEST(suite, test_expand_production);
|
||||
return suite;
|
||||
|
|
|
@ -124,9 +124,9 @@ extern "C" {
|
|||
extern void write_ship_reference(const struct ship *sh,
|
||||
struct storage *store);
|
||||
|
||||
extern void remove_ship(struct ship **slist, struct ship *s);
|
||||
extern void free_ship(struct ship *s);
|
||||
extern void free_ships(void);
|
||||
void remove_ship(struct ship **slist, struct ship *s);
|
||||
void free_ship(struct ship *s);
|
||||
void free_ships(void);
|
||||
|
||||
const char *ship_getname(const struct ship *sh);
|
||||
void ship_setname(struct ship *self, const char *name);
|
||||
|
|
12
src/laws.c
12
src/laws.c
|
@ -2058,17 +2058,6 @@ int mail_cmd(unit * u, struct order *ord)
|
|||
break;
|
||||
}
|
||||
else {
|
||||
attrib *a = a_find(u2->attribs, &at_eventhandler);
|
||||
if (a != NULL) {
|
||||
event_arg args[3];
|
||||
args[0].data.v = (void *)s;
|
||||
args[0].type = "string";
|
||||
args[1].data.v = (void *)u;
|
||||
args[1].type = "unit";
|
||||
args[2].type = NULL;
|
||||
handle_event(a, "message", args);
|
||||
}
|
||||
|
||||
mailunit(r, u, n, ord, s);
|
||||
}
|
||||
return 0;
|
||||
|
@ -2590,6 +2579,7 @@ void sinkships(struct region * r)
|
|||
}
|
||||
}
|
||||
if (sh->damage >= sh->size * DAMAGE_SCALE) {
|
||||
sink_ship(sh);
|
||||
remove_ship(shp, sh);
|
||||
}
|
||||
if (*shp == sh)
|
||||
|
|
|
@ -47,6 +47,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
#include "laws.h"
|
||||
#include "reports.h"
|
||||
#include "study.h"
|
||||
#include "spy.h"
|
||||
#include "alchemy.h"
|
||||
#include "travelthru.h"
|
||||
#include "vortex.h"
|
||||
|
@ -541,6 +542,7 @@ static ship *do_maelstrom(region * r, unit * u)
|
|||
if (sh->damage >= sh->size * DAMAGE_SCALE) {
|
||||
ADDMSG(&u->faction->msgs, msg_message("entermaelstrom",
|
||||
"region ship damage sink", r, sh, damage, 1));
|
||||
sink_ship(sh);
|
||||
remove_ship(&sh->region->ships, sh);
|
||||
return NULL;
|
||||
}
|
||||
|
@ -882,14 +884,16 @@ static void drifting_ships(region * r)
|
|||
}
|
||||
if (sh->damage >= sh->size * DAMAGE_SCALE) {
|
||||
msg_to_ship_inmates(sh, &firstu, &lastu, msg_message("shipsink", "ship", sh));
|
||||
remove_ship(&sh->region->ships, sh);
|
||||
sink_ship(sh);
|
||||
remove_ship(shp, sh);
|
||||
}
|
||||
}
|
||||
|
||||
if (*shp == sh)
|
||||
if (*shp == sh) {
|
||||
shp = &sh->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool present(region * r, unit * u)
|
||||
|
@ -1926,6 +1930,7 @@ static void sail(unit * u, order * ord, region_list ** routep, bool drifting)
|
|||
if (sh->damage >= sh->size * DAMAGE_SCALE) {
|
||||
if (sh->region) {
|
||||
ADDMSG(&f->msgs, msg_message("shipsink", "ship", sh));
|
||||
sink_ship(sh);
|
||||
remove_ship(&sh->region->ships, sh);
|
||||
}
|
||||
sh = NULL;
|
||||
|
|
|
@ -287,6 +287,9 @@ void setup_drift (struct drift_fixture *fix) {
|
|||
u_set_ship(fix->u, fix->sh = test_create_ship(fix->u->region, fix->st_boat));
|
||||
assert(fix->sh);
|
||||
|
||||
mt_create_va(mt_new("sink_msg", NULL),
|
||||
"ship:ship", "region:region", MT_NEW_END);
|
||||
|
||||
mt_create_va(mt_new("ship_drift", NULL),
|
||||
"ship:ship", "dir:int", MT_NEW_END);
|
||||
mt_create_va(mt_new("shipsink", NULL),
|
||||
|
|
|
@ -26,6 +26,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
#include "economy.h"
|
||||
#include "monsters.h"
|
||||
#include "move.h"
|
||||
#include "spy.h"
|
||||
#include "study.h"
|
||||
#include "volcano.h"
|
||||
|
||||
|
@ -295,6 +296,7 @@ static void move_iceberg(region * r)
|
|||
ADDMSG(&u->faction->msgs, msg_message("overrun_by_iceberg_des",
|
||||
"ship", sh));
|
||||
}
|
||||
sink_ship(sh);
|
||||
remove_ship(&sh->region->ships, sh);
|
||||
}
|
||||
else if (u != NULL) {
|
||||
|
@ -421,6 +423,7 @@ static void godcurse(void)
|
|||
ADDMSG(&uo->faction->msgs,
|
||||
msg_message("godcurse_destroy_ship", "ship", sh));
|
||||
}
|
||||
sink_ship(sh);
|
||||
remove_ship(&sh->region->ships, sh);
|
||||
}
|
||||
sh = shn;
|
||||
|
|
|
@ -1517,27 +1517,26 @@ static void cb_add_seen(region *r, unit *u, void *cbdata) {
|
|||
}
|
||||
}
|
||||
|
||||
void report_warnings(faction *f, const gamedate *date)
|
||||
void report_warnings(faction *f, int now)
|
||||
{
|
||||
if (f->age < NewbieImmunity()) {
|
||||
ADDMSG(&f->msgs, msg_message("newbieimmunity", "turns",
|
||||
NewbieImmunity() - f->age));
|
||||
}
|
||||
|
||||
if (date) {
|
||||
if (f->race == get_race(RC_INSECT)) {
|
||||
if (date->season == 0) {
|
||||
gamedate date;
|
||||
get_gamedate(now + 1, &date);
|
||||
|
||||
if (date.season == SEASON_WINTER) {
|
||||
ADDMSG(&f->msgs, msg_message("nr_insectwinter", ""));
|
||||
}
|
||||
else {
|
||||
gamedate next;
|
||||
get_gamedate(date->turn + 1, &next);
|
||||
if (next.season == 0) {
|
||||
else if (date.season == SEASON_AUTUMN) {
|
||||
if (get_gamedate(now + 2 + 2, &date)->season == SEASON_WINTER) {
|
||||
ADDMSG(&f->msgs, msg_message("nr_insectfall", ""));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** set region.seen based on visibility by one faction.
|
||||
|
@ -1552,11 +1551,9 @@ void prepare_report(report_context *ctx, faction *f)
|
|||
static bool rule_region_owners;
|
||||
static bool rule_lighthouse_units;
|
||||
const struct building_type *bt_lighthouse = bt_find("lighthouse");
|
||||
gamedate now;
|
||||
|
||||
/* Insekten-Winter-Warnung */
|
||||
get_gamedate(turn, &now);
|
||||
report_warnings(f, &now);
|
||||
report_warnings(f, turn);
|
||||
|
||||
if (bt_lighthouse && config_changed(&config)) {
|
||||
rule_region_owners = config_token("rules.region_owner_pay_building", bt_lighthouse->_name);
|
||||
|
|
|
@ -115,7 +115,7 @@ extern "C" {
|
|||
int size, const struct faction *viewer, bool see_unit);
|
||||
int report_items(const struct unit *u, struct item *result, int size,
|
||||
const struct unit *owner, const struct faction *viewer);
|
||||
void report_warnings(struct faction *f, const struct gamedate *date);
|
||||
void report_warnings(struct faction *f, int now);
|
||||
void report_raceinfo(const struct race *rc, const struct locale *lang, char *buf, size_t length);
|
||||
void report_race_skills(const struct race *rc, char *zText, size_t length, const struct locale *lang);
|
||||
void report_item(const struct unit *owner, const struct item *i,
|
||||
|
|
|
@ -789,19 +789,29 @@ static void test_insect_warnings(CuTest *tc) {
|
|||
faction *f;
|
||||
gamedate gd;
|
||||
|
||||
/* OBS: in unit tests, get_gamedate always returns season = 0 */
|
||||
test_setup();
|
||||
test_create_calendar();
|
||||
test_inject_messagetypes();
|
||||
f = test_create_faction(test_create_race("insect"));
|
||||
|
||||
gd.turn = 0;
|
||||
gd.season = 3;
|
||||
report_warnings(f, &gd);
|
||||
CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "nr_insectfall"));
|
||||
|
||||
gd.season = 0;
|
||||
report_warnings(f, &gd);
|
||||
CuAssertIntEquals(tc, SEASON_AUTUMN, get_gamedate(1083, &gd)->season);
|
||||
report_warnings(f, gd.turn);
|
||||
CuAssertPtrEquals(tc, NULL, test_find_messagetype(f->msgs, "nr_insectfall"));
|
||||
CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "nr_insectwinter"));
|
||||
test_clear_messages(f);
|
||||
|
||||
CuAssertIntEquals(tc, SEASON_AUTUMN, get_gamedate(1082, &gd)->season);
|
||||
report_warnings(f, gd.turn);
|
||||
CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "nr_insectfall"));
|
||||
CuAssertPtrEquals(tc, NULL, test_find_messagetype(f->msgs, "nr_insectwinter"));
|
||||
test_clear_messages(f);
|
||||
|
||||
CuAssertIntEquals(tc, SEASON_WINTER, get_gamedate(1084, &gd)->season);
|
||||
report_warnings(f, gd.turn);
|
||||
CuAssertPtrEquals(tc, NULL, test_find_messagetype(f->msgs, "nr_insectfall"));
|
||||
CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "nr_insectwinter"));
|
||||
test_clear_messages(f);
|
||||
|
||||
test_teardown();
|
||||
}
|
||||
|
||||
|
@ -810,16 +820,16 @@ static void test_newbie_warning(CuTest *tc) {
|
|||
|
||||
test_setup();
|
||||
test_inject_messagetypes();
|
||||
f = test_create_faction(test_create_race("insect"));
|
||||
f = test_create_faction(NULL);
|
||||
config_set_int("NewbieImmunity", 3);
|
||||
|
||||
f->age = 2;
|
||||
report_warnings(f, NULL);
|
||||
report_warnings(f, 0);
|
||||
CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "newbieimmunity"));
|
||||
test_clear_messages(f);
|
||||
|
||||
f->age = 3;
|
||||
report_warnings(f, NULL);
|
||||
report_warnings(f, 0);
|
||||
CuAssertPtrEquals(tc, NULL, test_find_messagetype(f->msgs, "newbieimmunity"));
|
||||
test_clear_messages(f);
|
||||
|
||||
|
|
88
src/spy.c
88
src/spy.c
|
@ -392,19 +392,16 @@ static int try_destruction(unit * u, unit * u2, const ship * sh, int skilldiff)
|
|||
return 1; /* success */
|
||||
}
|
||||
|
||||
static void sink_ship(region * r, ship * sh, unit * saboteur)
|
||||
void sink_ship(ship * sh)
|
||||
{
|
||||
unit **ui, *u;
|
||||
region *safety = r;
|
||||
int i;
|
||||
direction_t d;
|
||||
double probability = 0.0;
|
||||
unit *u;
|
||||
region *r;
|
||||
message *sink_msg = NULL;
|
||||
faction *f;
|
||||
|
||||
assert(r);
|
||||
assert(sh);
|
||||
assert(saboteur);
|
||||
assert(sh && sh->region);
|
||||
r = sh->region;
|
||||
|
||||
for (f = NULL, u = r->units; u; u = u->next) {
|
||||
/* slight optimization to avoid dereferencing u->faction each time */
|
||||
if (f != u->faction) {
|
||||
|
@ -413,76 +410,27 @@ static void sink_ship(region * r, ship * sh, unit * saboteur)
|
|||
}
|
||||
}
|
||||
|
||||
/* figure out what a unit's chances of survival are: */
|
||||
if (!(r->terrain->flags & SEA_REGION)) {
|
||||
probability = CANAL_SWIMMER_CHANCE;
|
||||
}
|
||||
else {
|
||||
for (d = 0; d != MAXDIRECTIONS; ++d) {
|
||||
region *rn = rconnect(r, d);
|
||||
if (rn && !(rn->terrain->flags & SEA_REGION) && !move_blocked(NULL, r, rn)) {
|
||||
safety = rn;
|
||||
probability = OCEAN_SWIMMER_CHANCE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (ui = &r->units; *ui;) {
|
||||
for (f = NULL, u = r->units; u; u = u->next) {
|
||||
/* inform this faction about the sinking ship: */
|
||||
u = *ui;
|
||||
if (!(u->faction->flags & FFL_SELECT)) {
|
||||
fset(u->faction, FFL_SELECT);
|
||||
if (u->ship == sh) {
|
||||
if (f != u->faction) {
|
||||
f = u->faction;
|
||||
if (!(f->flags & FFL_SELECT)) {
|
||||
f->flags |= FFL_SELECT;
|
||||
if (sink_msg == NULL) {
|
||||
sink_msg = msg_message("sink_msg", "ship region", sh, r);
|
||||
}
|
||||
add_message(&f->msgs, sink_msg);
|
||||
}
|
||||
|
||||
if (u->ship == sh) {
|
||||
int dead = 0;
|
||||
message *msg;
|
||||
|
||||
/* if this fails, I misunderstood something: */
|
||||
for (i = 0; i != u->number; ++i)
|
||||
if (chance(probability))
|
||||
++dead;
|
||||
|
||||
if (dead != u->number) {
|
||||
/* she will live. but her items get stripped */
|
||||
if (dead > 0) {
|
||||
msg =
|
||||
msg_message("sink_lost_msg", "dead region unit", dead, safety, u);
|
||||
}
|
||||
else {
|
||||
msg = msg_message("sink_saved_msg", "region unit", safety, u);
|
||||
}
|
||||
leave_ship(u);
|
||||
if (r != safety) {
|
||||
setguard(u, false);
|
||||
}
|
||||
while (u->items) {
|
||||
i_remove(&u->items, u->items);
|
||||
}
|
||||
move_unit(u, safety, NULL);
|
||||
}
|
||||
else {
|
||||
msg = msg_message("sink_lost_msg", "dead region unit", dead, (region *)NULL, u);
|
||||
}
|
||||
add_message(&u->faction->msgs, msg);
|
||||
msg_release(msg);
|
||||
if (dead == u->number) {
|
||||
if (remove_unit(ui, u) == 0) {
|
||||
/* ui is already pointing at u->next */
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if (f != NULL) {
|
||||
break;
|
||||
}
|
||||
ui = &u->next;
|
||||
}
|
||||
if (sink_msg)
|
||||
if (sink_msg) {
|
||||
msg_release(sink_msg);
|
||||
/* finally, get rid of the ship */
|
||||
remove_ship(&sh->region->ships, sh);
|
||||
}
|
||||
}
|
||||
|
||||
int sabotage_cmd(unit * u, struct order *ord)
|
||||
|
@ -514,7 +462,9 @@ int sabotage_cmd(unit * u, struct order *ord)
|
|||
effskill(u, SK_SPY, 0) - top_skill(u->region, u2->faction, sh, SK_PERCEPTION);
|
||||
}
|
||||
if (try_destruction(u, u2, sh, skdiff)) {
|
||||
sink_ship(u->region, sh, u);
|
||||
sink_ship(sh);
|
||||
/* finally, get rid of the ship */
|
||||
remove_ship(&sh->region->ships, sh);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
|
|
@ -27,6 +27,7 @@ extern "C" {
|
|||
struct strlist;
|
||||
struct order;
|
||||
struct faction;
|
||||
struct ship;
|
||||
|
||||
int setstealth_cmd(struct unit *u, struct order *ord);
|
||||
int spy_cmd(struct unit *u, struct order *ord);
|
||||
|
@ -34,10 +35,7 @@ extern "C" {
|
|||
void spy_message(int spy, const struct unit *u,
|
||||
const struct unit *target);
|
||||
void set_factionstealth(struct unit * u, struct faction * f);
|
||||
|
||||
|
||||
#define OCEAN_SWIMMER_CHANCE 0.1
|
||||
#define CANAL_SWIMMER_CHANCE 0.9
|
||||
void sink_ship(struct ship * sh);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -55,10 +55,6 @@ static void setup_spy(spy_fixture *fix) {
|
|||
"ship:ship", MT_NEW_END);
|
||||
mt_create_va(mt_new("sink_msg", NULL),
|
||||
"ship:ship", "region:region", MT_NEW_END);
|
||||
mt_create_va(mt_new("sink_lost_msg", NULL),
|
||||
"unit:unit", "region:region", "dead:int", MT_NEW_END);
|
||||
mt_create_va(mt_new("sink_saved_msg", NULL),
|
||||
"unit:unit", "region:region", MT_NEW_END);
|
||||
|
||||
if (fix) {
|
||||
fix->r = test_create_region(0, 0, NULL);
|
||||
|
@ -112,6 +108,7 @@ static void test_sabotage_self(CuTest *tc) {
|
|||
unit *u;
|
||||
region *r;
|
||||
order *ord;
|
||||
message *msg;
|
||||
|
||||
test_setup();
|
||||
setup_spy(NULL);
|
||||
|
@ -119,17 +116,49 @@ static void test_sabotage_self(CuTest *tc) {
|
|||
assert(r);
|
||||
u = test_create_unit(test_create_faction(NULL), r);
|
||||
assert(u && u->faction && u->region == r);
|
||||
u->ship = test_create_ship(r, test_create_shiptype("boat"));
|
||||
u->ship = test_create_ship(r, NULL);
|
||||
assert(u->ship);
|
||||
ord = create_order(K_SABOTAGE, u->faction->locale, "SCHIFF");
|
||||
assert(ord);
|
||||
CuAssertIntEquals(tc, 0, sabotage_cmd(u, ord));
|
||||
CuAssertPtrEquals(tc, 0, r->ships);
|
||||
CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "sink_msg"));
|
||||
CuAssertPtrEquals(tc, NULL, r->ships);
|
||||
CuAssertPtrNotNull(tc, msg = test_find_messagetype(u->faction->msgs, "sink_msg"));
|
||||
CuAssertPtrEquals(tc, NULL, test_find_messagetype_ex(u->faction->msgs, "sink_msg", msg));
|
||||
free_order(ord);
|
||||
test_teardown();
|
||||
}
|
||||
|
||||
static void test_sink_ship(CuTest *tc) {
|
||||
ship *sh;
|
||||
unit *u1, *u2, *u3;
|
||||
region *r;
|
||||
message *msg;
|
||||
|
||||
test_setup();
|
||||
setup_spy(NULL);
|
||||
r = test_create_ocean(0, 0);
|
||||
u1 = test_create_unit(test_create_faction(NULL), r);
|
||||
u2 = test_create_unit(u1->faction, r);
|
||||
u3 = test_create_unit(test_create_faction(NULL), r);
|
||||
u1->ship = u2->ship = u3->ship = sh = test_create_ship(r, NULL);
|
||||
|
||||
sink_ship(sh);
|
||||
CuAssertPtrEquals(tc, r, sh->region);
|
||||
CuAssertPtrEquals(tc, sh, r->ships);
|
||||
CuAssertPtrNotNull(tc, msg = test_find_messagetype(u1->faction->msgs, "sink_msg"));
|
||||
CuAssertPtrEquals(tc, NULL, test_find_messagetype_ex(u1->faction->msgs, "sink_msg", msg));
|
||||
CuAssertPtrNotNull(tc, msg = test_find_messagetype(u3->faction->msgs, "sink_msg"));
|
||||
CuAssertPtrEquals(tc, NULL, test_find_messagetype_ex(u3->faction->msgs, "sink_msg", msg));
|
||||
|
||||
remove_ship(&r->ships, sh);
|
||||
CuAssertPtrEquals(tc, NULL, sh->region);
|
||||
CuAssertPtrEquals(tc, NULL, r->ships);
|
||||
CuAssertPtrEquals(tc, NULL, u1->ship);
|
||||
CuAssertPtrEquals(tc, NULL, u2->ship);
|
||||
CuAssertPtrEquals(tc, NULL, u3->ship);
|
||||
|
||||
test_teardown();
|
||||
}
|
||||
|
||||
static void test_sabotage_other_fail(CuTest *tc) {
|
||||
unit *u, *u2;
|
||||
|
@ -145,7 +174,7 @@ static void test_sabotage_other_fail(CuTest *tc) {
|
|||
u = test_create_unit(test_create_faction(NULL), r);
|
||||
u2 = test_create_unit(test_create_faction(NULL), r);
|
||||
assert(u && u2);
|
||||
u2->ship = test_create_ship(r, test_create_shiptype("boat"));
|
||||
u2->ship = test_create_ship(r, NULL);
|
||||
assert(u2->ship);
|
||||
u->ship = u2->ship;
|
||||
ship_update_owner(u->ship);
|
||||
|
@ -167,7 +196,7 @@ static void test_setstealth_cmd(CuTest *tc) {
|
|||
const struct locale *lang;
|
||||
|
||||
test_setup();
|
||||
u = test_create_unit(test_create_faction(NULL), test_create_region(0, 0, NULL));
|
||||
u = test_create_unit(test_create_faction(NULL), test_create_plain(0, 0));
|
||||
lang = u->faction->locale;
|
||||
u->flags = UFL_ANON_FACTION | UFL_SIEGE;
|
||||
u->thisorder = create_order(K_SETSTEALTH, lang, "%s %s",
|
||||
|
@ -191,7 +220,7 @@ static void test_setstealth_demon(CuTest *tc) {
|
|||
test_setup();
|
||||
lang = test_create_locale();
|
||||
rc = test_create_race("demon");
|
||||
u = test_create_unit(test_create_faction(rc), test_create_region(0, 0, NULL));
|
||||
u = test_create_unit(test_create_faction(rc), test_create_plain(0, 0));
|
||||
rc = test_create_race("dwarf");
|
||||
init_races(lang);
|
||||
u->thisorder = create_order(K_SETSTEALTH, lang, racename(lang, u, rc));
|
||||
|
@ -208,7 +237,7 @@ static void test_setstealth_demon_bad(CuTest *tc) {
|
|||
test_setup();
|
||||
lang = test_create_locale();
|
||||
rc = test_create_race("demon");
|
||||
u = test_create_unit(test_create_faction(rc), test_create_region(0, 0, NULL));
|
||||
u = test_create_unit(test_create_faction(rc), test_create_plain(0, 0));
|
||||
|
||||
rc = test_create_race("smurf");
|
||||
rc->flags &= ~RCF_PLAYABLE;
|
||||
|
@ -232,7 +261,7 @@ static void test_sabotage_other_success(CuTest *tc) {
|
|||
u = test_create_unit(test_create_faction(NULL), r);
|
||||
u2 = test_create_unit(test_create_faction(NULL), r);
|
||||
assert(u && u2);
|
||||
u2->ship = test_create_ship(r, test_create_shiptype("boat"));
|
||||
u2->ship = test_create_ship(r, NULL);
|
||||
assert(u2->ship);
|
||||
u->ship = u2->ship;
|
||||
ship_update_owner(u->ship);
|
||||
|
@ -251,6 +280,7 @@ CuSuite *get_spy_suite(void)
|
|||
CuSuite *suite = CuSuiteNew();
|
||||
SUITE_ADD_TEST(suite, test_simple_spy_message);
|
||||
SUITE_ADD_TEST(suite, test_all_spy_message);
|
||||
SUITE_ADD_TEST(suite, test_sink_ship);
|
||||
SUITE_ADD_TEST(suite, test_sabotage_self);
|
||||
SUITE_ADD_TEST(suite, test_setstealth_cmd);
|
||||
SUITE_ADD_TEST(suite, test_setstealth_demon);
|
||||
|
|
15
src/tests.c
15
src/tests.c
|
@ -260,6 +260,21 @@ static void test_reset(void) {
|
|||
}
|
||||
}
|
||||
|
||||
void test_create_calendar(void) {
|
||||
config_set_int("game.start", 184);
|
||||
months_per_year = 9;
|
||||
month_season = malloc(sizeof(int) * months_per_year);
|
||||
month_season[0] = SEASON_SUMMER;
|
||||
month_season[1] = SEASON_AUTUMN;
|
||||
month_season[2] = SEASON_AUTUMN;
|
||||
month_season[3] = SEASON_WINTER;
|
||||
month_season[4] = SEASON_WINTER;
|
||||
month_season[5] = SEASON_WINTER;
|
||||
month_season[6] = SEASON_SPRING;
|
||||
month_season[7] = SEASON_SPRING;
|
||||
month_season[8] = SEASON_SUMMER;
|
||||
}
|
||||
|
||||
void test_inject_messagetypes(void)
|
||||
{
|
||||
message_handle_missing(MESSAGE_MISSING_REPLACE);
|
||||
|
|
|
@ -40,6 +40,7 @@ extern "C" {
|
|||
struct log_t * test_log_start(int flags, struct strlist **slist);
|
||||
void test_log_stop(struct log_t *log, struct strlist *slist);
|
||||
|
||||
void test_create_calendar(void);
|
||||
struct locale * test_create_locale(void);
|
||||
struct terrain_type * test_create_terrain(const char * name, int flags);
|
||||
struct race *test_create_race(const char *name);
|
||||
|
|
Loading…
Reference in a new issue