forked from github/server
fix bad ship names in save file.
This commit is contained in:
parent
599c422852
commit
110e87916d
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@ -750,7 +750,7 @@ unit *read_unit(struct gamedata *data)
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READ_STR(data->store, obuf, sizeof(obuf));
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READ_STR(data->store, obuf, sizeof(obuf));
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if (unicode_utf8_trim(obuf)!=0) {
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if (unicode_utf8_trim(obuf)!=0) {
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log_warning("trim unit %s name to '%s'", itoa36(u->no), obuf);
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log_warning("trim unit %s name to '%s'", itoa36(u->no), obuf);
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};
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}
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u->_name = obuf[0] ? _strdup(obuf) : 0;
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u->_name = obuf[0] ? _strdup(obuf) : 0;
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if (lomem) {
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if (lomem) {
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READ_STR(data->store, NULL, 0);
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READ_STR(data->store, NULL, 0);
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@ -759,7 +759,7 @@ unit *read_unit(struct gamedata *data)
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READ_STR(data->store, obuf, sizeof(obuf));
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READ_STR(data->store, obuf, sizeof(obuf));
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if (unicode_utf8_trim(obuf)!=0) {
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if (unicode_utf8_trim(obuf)!=0) {
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log_warning("trim unit %s info to '%s'", itoa36(u->no), obuf);
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log_warning("trim unit %s info to '%s'", itoa36(u->no), obuf);
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};
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}
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u->display = obuf[0] ? _strdup(obuf) : 0;
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u->display = obuf[0] ? _strdup(obuf) : 0;
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}
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}
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READ_INT(data->store, &number);
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READ_INT(data->store, &number);
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@ -1646,12 +1646,18 @@ struct building *read_building(gamedata *data) {
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READ_INT(store, &b->no);
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READ_INT(store, &b->no);
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bhash(b);
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bhash(b);
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READ_STR(store, name, sizeof(name));
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READ_STR(store, name, sizeof(name));
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if (unicode_utf8_trim(name)!=0) {
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log_warning("trim building %s name to '%s'", itoa36(b->no), name);
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}
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b->name = _strdup(name);
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b->name = _strdup(name);
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if (lomem) {
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if (lomem) {
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READ_STR(store, NULL, 0);
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READ_STR(store, NULL, 0);
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}
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}
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else {
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else {
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READ_STR(store, name, sizeof(name));
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READ_STR(store, name, sizeof(name));
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if (unicode_utf8_trim(name)!=0) {
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log_warning("trim building %s info to '%s'", itoa36(b->no), name);
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}
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b->display = _strdup(name);
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b->display = _strdup(name);
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}
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}
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READ_INT(store, &b->size);
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READ_INT(store, &b->size);
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@ -92,7 +92,7 @@ static void test_readwrite_building(CuTest * tc)
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r = test_create_region(0, 0, 0);
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r = test_create_region(0, 0, 0);
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b = test_create_building(r, 0);
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b = test_create_building(r, 0);
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free(b->name);
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free(b->name);
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b->name = strdup(" Hodor ");
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b->name = _strdup(" Hodor ");
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CuAssertStrEquals(tc, " Hodor ", b->name);
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CuAssertStrEquals(tc, " Hodor ", b->name);
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mstream_init(&data.strm);
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mstream_init(&data.strm);
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gamedata_init(&data, &store, RELEASE_VERSION);
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gamedata_init(&data, &store, RELEASE_VERSION);
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