forked from github/server
Haufenweise Reportänderungen für englische Kampfreporte
This commit is contained in:
parent
d81ce147ca
commit
075172140a
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@ -86,17 +86,15 @@
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#include <stdlib.h>
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extern int quiet;
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extern int *storms;
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extern int weeks_per_month;
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extern int months_per_year;
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boolean nocr = false;
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boolean nonr = false;
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boolean nomer = false;
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boolean noreports = false;
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/*
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* -------------------------------------------------------------
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*/
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extern int *storms;
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char **seasonnames;
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char **weeknames;
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char **weeknames2;
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@ -104,8 +102,6 @@ char **monthnames;
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int *month_season;
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char *agename;
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int seasons;
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extern int weeks_per_month;
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extern int months_per_year;
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int
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read_datenames(const char *filename)
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@ -278,7 +274,6 @@ gamedate_short(const struct locale * lang)
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return buf;
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}
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/* ------------------------------------------------------------- */
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static void
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rpsnr(FILE * F, const char * s, int offset)
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{
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@ -579,7 +574,6 @@ report_spell(FILE * F, spellid_t id, const struct locale * lang)
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rnl(F);
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}
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/* ------------------------------------------------------------- */
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void
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nmr_warnings(void)
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@ -601,8 +595,6 @@ nmr_warnings(void)
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}
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}
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/* ------------------------------------------------------------- */
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void
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sparagraph(strlist ** SP, const char *s, int indent, char mark)
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{
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@ -762,8 +754,6 @@ print_curses(FILE *F, const faction *viewer, const void * obj, typ_t typ, int in
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}
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}
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/* ------------------------------------------------------------- */
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char *
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replace_global_coords(const char *s, const faction * f)
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{
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@ -932,8 +922,24 @@ rp_messages(FILE * F, message_list * msgs, faction * viewer, int indent, boolean
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}
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}
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}
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/* ------------------------------------------------------------- */
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static void
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rp_battles(FILE * F, faction * f)
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{
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if (f->battles!=NULL) {
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struct bmsg * bm;
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rnl(F);
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centre(F, LOC(f->locale, "section_battle"), false);
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rnl(F);
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for (bm=f->battles;bm;bm=bm->next) {
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RENDER(f, buf, 80, ("battle::header", "region", bm->r));
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rnl(F);
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centre(F, buf, true);
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rnl(F);
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rp_messages(F, bm->msgs, f, 0, true, false);
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}
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}
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}
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char *
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f_regionid(const region * r, const faction * f)
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@ -2112,26 +2118,7 @@ report(FILE *F, faction * f, const faction_list * addresses,
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* (enno) was? wer hat das geschrieben?
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* Momentan ist das wegen der der Mailverschickmimik schwierig. */
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rp_messages(F, f->msgs, f, 0, true, true);
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if(f->battles) {
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struct bmsg * bm;
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rnl(F);
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centre(F, LOC(f->locale, "section_battle"), false);
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rnl(F);
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for (bm=f->battles;bm;bm=bm->next) {
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#ifdef HAVE_SNPRINTF
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snprintf(buf, 80, "In %s findet ein Kampf statt:",
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translate_regions(regionid(bm->r), f));
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#else
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sprintf(buf, "In %s findet ein Kampf statt:",
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translate_regions(regionid(bm->r), f));
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buf[80]=0;
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#endif
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rnl(F);
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centre(F, buf, true);
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rnl(F);
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rp_messages(F, bm->msgs, f, 0, true, false);
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}
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}
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rp_battles(F, f);
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a = a_find(f->attribs, &at_reportspell);
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if (a) {
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rnl(F);
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@ -2364,7 +2351,6 @@ report(FILE *F, faction * f, const faction_list * addresses,
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}
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}
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}
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/* ------------------------------------------------------------- */
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FILE *
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openbatch(void)
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@ -2418,7 +2404,7 @@ closebatch(FILE * BAT)
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fclose(BAT);
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}
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}
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/* ------------------------------------------------------------- */
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void
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base36conversion(void)
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@ -213,7 +213,7 @@ sidename(side * s, boolean truename)
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return sidename_buf;
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}
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static char *
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static const char *
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sideabkz(side *s, boolean truename)
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{
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static char sideabkz_buf[4];
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@ -659,8 +659,6 @@ select_weapon(const troop t, boolean attacking, boolean ismissile)
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return preferred_weapon(t, attacking);
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}
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/* ------------------------------------------------------------- */
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static int
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weapon_skill(const weapon_type * wtype, const unit * u, boolean attacking)
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/* the 'pure' skill when using this weapon to attack or defend.
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@ -859,8 +857,6 @@ select_magicarmor(troop t)
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return ma;
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}
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/* ------------------------------------------------------------- */
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/* Sind side ds und Magier des meffect verbündet, dann return 1*/
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boolean
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meffect_protection(battle * b, meffect * s, side * ds)
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@ -882,7 +878,6 @@ meffect_blocked(battle *b, meffect *s, side *as)
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return false;
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}
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/* ------------------------------------------------------------- */
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/* rmfighter wird schon im PRAECOMBAT gebraucht, da gibt es noch keine
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* troops */
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void
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@ -942,8 +937,6 @@ remove_troop(troop dt)
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}
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}
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/* ------------------------------------------------------------- */
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/** reduces the target's exp by an equivalent of n points learning
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* 30 points = 1 week
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*/
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@ -2498,20 +2491,24 @@ aftermath(battle * b)
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chaoscounts(r, dead_peasants / 2);
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rsetpeasants(r, rpeasants(r) - dead_peasants);
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cv_foreach(s, b->sides) {
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message * seen = msg_message("battle::army_report",
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"index abbrev dead flown survived",
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s->index, gc_add(strdup(sideabkz(s, false))), s->dead, s->flee, s->alive);
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message * unseen = msg_message("battle::army_report",
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"index abbrev dead flown survived",
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s->index, "-?-", s->dead, s->flee, s->alive);
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for (bf=b->factions;bf;bf=bf->next) {
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faction * f = bf->faction;
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fbattlerecord(b, f, " ");
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cv_foreach(s, b->sides) {
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if (seematrix(f, s)) {
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sprintf(buf, "Heer %2d(%s): %d Tote, %d Geflohene, %d Überlebende",
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s->index, sideabkz(s,false), s->dead, s->flee, s->alive);
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} else {
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sprintf(buf, "Heer %2d(Unb): %d Tote, %d Geflohene, %d Überlebende",
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s->index, s->dead, s->flee, s->alive);
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message * m = seematrix(f, s)?seen:unseen;
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message_faction(b, f, m);
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}
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fbattlerecord(b, f, buf);
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msg_release(seen);
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msg_release(unseen);
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} cv_next(s);
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}
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/* Wir benutzen drifted, um uns zu merken, ob ein Schiff
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* schonmal Schaden genommen hat. (moved und drifted
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* sollten in flags überführt werden */
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for (bf=b->factions;bf;bf=bf->next) {
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faction * f = bf->faction;
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const char * loc_army = LOC(f->locale, "battle_army");
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fbattlerecord(b, f, " ");
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sprintf(buf, "Heer %d: %s", side->index,
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sprintf(buf, "%s %d: %s", loc_army, side->index,
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seematrix(f, side)
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? sidename(side,false) : LOC(f->locale, "unknown_faction"));
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fbattlerecord(b, f, buf);
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strcpy(buf, LOC(f->locale, "battle_opponents"));
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komma = false;
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cv_foreach(s2, b->sides) {
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if (enemy(s2, side))
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{
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if (seematrix(f, s2) == true) {
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sprintf(buf, "%s%s Heer %d(%s)", buf, komma++ ? "," : "",
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s2->index, sideabkz(s2,false));
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} else {
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sprintf(buf, "%s%s Heer %d(Unb)", buf, komma++ ? "," : "",
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s2->index);
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}
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if (enemy(s2, side)) {
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const char * abbrev = seematrix(f, s2)?sideabkz(s2, false):"-?-";
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sprintf(buf, "%s%s %s %d(%s)", buf, komma++ ? "," : "", loc_army,
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s2->index, abbrev);
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}
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}
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cv_next(s2);
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fbattlerecord(b, f, buf);
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strcpy(buf, "Attacke gegen:");
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strcpy(buf, LOC(f->locale, "battle_attack"));
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komma = false;
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cv_foreach(s2, b->sides) {
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if (side->enemy[s2->index] & E_ATTACKING) {
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if (seematrix(f, s2) == true) {
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sprintf(buf, "%s%s Heer %d(%s)", buf, komma++ ? "," : "",
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s2->index, sideabkz(s2,false));
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} else {
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sprintf(buf, "%s%s Heer %d(Unb)", buf, komma++ ? "," : "",
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s2->index);
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}
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const char * abbrev = seematrix(f, s2)?sideabkz(s2, false):"-?-";
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sprintf(buf, "%s%s %s %d(%s)", buf, komma++ ? "," : "", loc_army,
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s2->index, abbrev);
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}
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}
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cv_next(s2);
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for (bf=b->factions;bf;bf=bf->next) {
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faction * fac = bf->faction;
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message * m;
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fbattlerecord(b, fac, " ");
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if (cont == true)
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sprintf(buf2, "Einheiten vor der %d. Runde:",
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b->turn);
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else
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sprintf(buf2, "Einheiten nach dem Kampf:");
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fbattlerecord(b, fac, buf2);
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if (cont) m = msg_message("battle::lineup", "turn", b->turn);
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else m = msg_message("battle::after", "");
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message_faction(b, fac, m);
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msg_release(m);
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buf2[0] = 0;
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komma = false;
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cv_foreach(s, b->sides) {
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if (s->alive) {
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int r, k = 0, * alive = get_alive(b, s, fac, seematrix(fac, s));
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if (!seematrix(fac, s)) {
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sprintf(buf, "%sHeer %2d(Unb): ",
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komma==true?", ":"", s->index);
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} else {
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sprintf(buf, "%sHeer %2d(%s): ",
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komma==true?", ":"", s->index,sideabkz(s,false));
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}
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{
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int l = FIGHT_ROW;
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const char * abbrev = seematrix(fac, s)?sideabkz(s, false):"-?-";
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const char * loc_army = LOC(fac->locale, "battle_army");
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sprintf(buf, "%s%s %2d(%s): ", komma==true?", ":"", loc_army, abbrev);
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for (r=FIGHT_ROW;r!=NUMROWS;++r) {
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if (alive[r]) {
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if (l!=FIGHT_ROW) scat("+");
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@ -3266,7 +3252,6 @@ battle_report(battle * b)
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l=r+1;
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} else ++k;
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}
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}
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strcat(buf2, buf);
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if (komma == false) {
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@ -3798,8 +3783,6 @@ do_battle(void)
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}
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}
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/* ------------------------------------------------------------- */
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/* Funktionen, die außerhalb von battle.c verwendet werden. */
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static int
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nb_armor(unit *u, int index)
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@ -168,8 +168,6 @@ bufunit(const faction * f, const unit * u, int indent, int mode)
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int i, dh;
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skill_t sk;
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int getarnt = fval(u, UFL_PARTEITARNUNG);
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faction *fv;
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attrib *a_otherfaction;
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const char *pzTmp;
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spell *sp;
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building * b;
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@ -179,15 +177,16 @@ bufunit(const faction * f, const unit * u, int indent, int mode)
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attrib *a_fshidden = NULL;
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item * itm;
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item * show;
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faction *fv = visible_faction(f, u);
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if(fspecial(u->faction, FS_HIDDEN))
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if (fspecial(u->faction, FS_HIDDEN))
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a_fshidden = a_find(u->attribs, &at_fshidden);
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strcpy(buf, unitname(u));
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fv = visible_faction(f, u);
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a_otherfaction = a_find(u->attribs, &at_otherfaction);
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if (!isbattle) {
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attrib *a_otherfaction = a_find(u->attribs, &at_otherfaction);
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if (u->faction == f) {
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attrib *a = a_find(u->attribs, &at_group);
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if (a) {
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@ -220,9 +219,9 @@ bufunit(const faction * f, const unit * u, int indent, int mode)
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}
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}
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}
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}
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#ifdef USE_UGROUPS
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if(u->faction == f) {
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if (u->faction == f) {
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attrib *a = a_find(u->attribs, &at_ugroup);
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if(a) {
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ugroup *ug = findugroupid(u->faction, a->data.i);
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@ -237,8 +236,7 @@ bufunit(const faction * f, const unit * u, int indent, int mode)
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scat(", ");
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if(u->faction != f && a_fshidden
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&& a_fshidden->data.ca[0] == 1 && effskill(u, SK_STEALTH) >= 6) {
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if (u->faction != f && a_fshidden && a_fshidden->data.ca[0] == 1 && effskill(u, SK_STEALTH) >= 6) {
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scat("? ");
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} else {
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icat(u->number);
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@ -304,7 +302,8 @@ bufunit(const faction * f, const unit * u, int indent, int mode)
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if (f == u->faction || telepath_see || omniscient(f)) {
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show = u->items;
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} else if (!itemcloak && mode >= see_unit && !(a_fshidden
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&& a_fshidden->data.ca[1] == 1 && effskill(u, SK_STEALTH) >= 3)) {
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&& a_fshidden->data.ca[1] == 1 && effskill(u, SK_STEALTH) >= 3))
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{
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show = NULL;
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for (itm=u->items;itm;itm=itm->next) {
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item * ishow;
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@ -5788,11 +5788,21 @@
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<text locale="en">gets no aid</text>
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</string>
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<string name="battle_attack">
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<text locale="de">Attacke gegen:</text>
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<text locale="en">Attacked against</text>
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</string>
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<string name="battle_opponents">
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<text locale="de">Kämpft gegen:</text>
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<text locale="en">Fighting against</text>
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</string>
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<string name="battle_army">
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<text locale="de">Heer</text>
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<text locale="en">army</text>
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</string>
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<string name="unknown_faction">
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<text locale="de">Unbekannte Partei</text>
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<text locale="en">unknown faction</text>
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@ -698,7 +698,7 @@
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<arg name="runto" type="region"/>
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</type>
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<text locale="de">"$unit($unit) verlor $int($fallen) Personen$if($alive,", $int($alive) überlebten","")$if($run," und $int($run) flohen$if($isnull($runto),""," nach $region($runto)")","")."</text>
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<text locale="en">"$unit($unit) lost $int($fallen) people: $if($alive,", $int($alive) survived","")$if($run," and $int($run) fled$if($isnull($runto),""," to $region($runto)")","")."</text>
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<text locale="en">"$unit($unit) lost $int($fallen) people$if($alive,", $int($alive) survived","")$if($run," and $int($run) fled$if($isnull($runto),""," to $region($runto)")","")."</text>
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</message>
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<message name="killsandhits" section="battle">
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<type>
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@ -5742,5 +5742,36 @@
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<text locale="de">"$unit($mage) zaubert $spell($spell), aber niemand war in Reichweite."</text>
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<text locale="en">"$unit($mage) casts $spell($spell), but nobody was in range."</text>
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</message>
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<message name="battle::after" section="battle">
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<type>
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</type>
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<text locale="de">"Einheiten nach dem Kampf:"</text>
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<text locale="en">"Units after the battle:"</text>
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</message>
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<message name="battle::lineup" section="battle">
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<type>
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<arg name="turn" type="int"/>
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</type>
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<text locale="de">"Einheiten vor der $int($turn). Runde:"</text>
|
||||
<text locale="en">"Units before turn $int($turn):"</text>
|
||||
</message>
|
||||
<message name="battle::header" section="battle">
|
||||
<type>
|
||||
<arg name="region" type="region"/>
|
||||
</type>
|
||||
<text locale="de">"In $region($region) findet ein Kampf statt."</text>
|
||||
<text locale="en">"There is a battle in $region($region)."</text>
|
||||
</message>
|
||||
<message name="battle::army_report" section="battle">
|
||||
<type>
|
||||
<arg name="index" type="int"/>
|
||||
<arg name="abbrev" type="string"/>
|
||||
<arg name="dead" type="int"/>
|
||||
<arg name="flown" type="int"/>
|
||||
<arg name="survived" type="int"/>
|
||||
</type>
|
||||
<text locale="de">"Heer $int($index)($abbrev): $int($dead) Tote, $int($flown) Geflohene, $int($survived) Überlebende."</text>
|
||||
<text locale="en">"Army $int($index)($abbrev): $int($dead) dead, $int($flown) flown, $int($survived) survivors."</text>
|
||||
</message>
|
||||
</messages>
|
||||
|
||||
|
|
Loading…
Reference in New Issue