Haufenweise Reportänderungen für englische Kampfreporte

This commit is contained in:
Enno Rehling 2004-04-21 22:09:39 +00:00
parent d81ce147ca
commit 075172140a
5 changed files with 6170 additions and 6161 deletions

View File

@ -86,17 +86,15 @@
#include <stdlib.h>
extern int quiet;
extern int *storms;
extern int weeks_per_month;
extern int months_per_year;
boolean nocr = false;
boolean nonr = false;
boolean nomer = false;
boolean noreports = false;
/*
* -------------------------------------------------------------
*/
extern int *storms;
char **seasonnames;
char **weeknames;
char **weeknames2;
@ -104,8 +102,6 @@ char **monthnames;
int *month_season;
char *agename;
int seasons;
extern int weeks_per_month;
extern int months_per_year;
int
read_datenames(const char *filename)
@ -278,7 +274,6 @@ gamedate_short(const struct locale * lang)
return buf;
}
/* ------------------------------------------------------------- */
static void
rpsnr(FILE * F, const char * s, int offset)
{
@ -579,7 +574,6 @@ report_spell(FILE * F, spellid_t id, const struct locale * lang)
rnl(F);
}
/* ------------------------------------------------------------- */
void
nmr_warnings(void)
@ -601,8 +595,6 @@ nmr_warnings(void)
}
}
/* ------------------------------------------------------------- */
void
sparagraph(strlist ** SP, const char *s, int indent, char mark)
{
@ -762,8 +754,6 @@ print_curses(FILE *F, const faction *viewer, const void * obj, typ_t typ, int in
}
}
/* ------------------------------------------------------------- */
char *
replace_global_coords(const char *s, const faction * f)
{
@ -932,8 +922,24 @@ rp_messages(FILE * F, message_list * msgs, faction * viewer, int indent, boolean
}
}
}
/* ------------------------------------------------------------- */
static void
rp_battles(FILE * F, faction * f)
{
if (f->battles!=NULL) {
struct bmsg * bm;
rnl(F);
centre(F, LOC(f->locale, "section_battle"), false);
rnl(F);
for (bm=f->battles;bm;bm=bm->next) {
RENDER(f, buf, 80, ("battle::header", "region", bm->r));
rnl(F);
centre(F, buf, true);
rnl(F);
rp_messages(F, bm->msgs, f, 0, true, false);
}
}
}
char *
f_regionid(const region * r, const faction * f)
@ -2112,26 +2118,7 @@ report(FILE *F, faction * f, const faction_list * addresses,
* (enno) was? wer hat das geschrieben?
* Momentan ist das wegen der der Mailverschickmimik schwierig. */
rp_messages(F, f->msgs, f, 0, true, true);
if(f->battles) {
struct bmsg * bm;
rnl(F);
centre(F, LOC(f->locale, "section_battle"), false);
rnl(F);
for (bm=f->battles;bm;bm=bm->next) {
#ifdef HAVE_SNPRINTF
snprintf(buf, 80, "In %s findet ein Kampf statt:",
translate_regions(regionid(bm->r), f));
#else
sprintf(buf, "In %s findet ein Kampf statt:",
translate_regions(regionid(bm->r), f));
buf[80]=0;
#endif
rnl(F);
centre(F, buf, true);
rnl(F);
rp_messages(F, bm->msgs, f, 0, true, false);
}
}
rp_battles(F, f);
a = a_find(f->attribs, &at_reportspell);
if (a) {
rnl(F);
@ -2364,7 +2351,6 @@ report(FILE *F, faction * f, const faction_list * addresses,
}
}
}
/* ------------------------------------------------------------- */
FILE *
openbatch(void)
@ -2418,7 +2404,7 @@ closebatch(FILE * BAT)
fclose(BAT);
}
}
/* ------------------------------------------------------------- */
void
base36conversion(void)

View File

@ -213,7 +213,7 @@ sidename(side * s, boolean truename)
return sidename_buf;
}
static char *
static const char *
sideabkz(side *s, boolean truename)
{
static char sideabkz_buf[4];
@ -659,8 +659,6 @@ select_weapon(const troop t, boolean attacking, boolean ismissile)
return preferred_weapon(t, attacking);
}
/* ------------------------------------------------------------- */
static int
weapon_skill(const weapon_type * wtype, const unit * u, boolean attacking)
/* the 'pure' skill when using this weapon to attack or defend.
@ -859,8 +857,6 @@ select_magicarmor(troop t)
return ma;
}
/* ------------------------------------------------------------- */
/* Sind side ds und Magier des meffect verbündet, dann return 1*/
boolean
meffect_protection(battle * b, meffect * s, side * ds)
@ -882,7 +878,6 @@ meffect_blocked(battle *b, meffect *s, side *as)
return false;
}
/* ------------------------------------------------------------- */
/* rmfighter wird schon im PRAECOMBAT gebraucht, da gibt es noch keine
* troops */
void
@ -942,8 +937,6 @@ remove_troop(troop dt)
}
}
/* ------------------------------------------------------------- */
/** reduces the target's exp by an equivalent of n points learning
* 30 points = 1 week
*/
@ -2498,20 +2491,24 @@ aftermath(battle * b)
chaoscounts(r, dead_peasants / 2);
rsetpeasants(r, rpeasants(r) - dead_peasants);
cv_foreach(s, b->sides) {
message * seen = msg_message("battle::army_report",
"index abbrev dead flown survived",
s->index, gc_add(strdup(sideabkz(s, false))), s->dead, s->flee, s->alive);
message * unseen = msg_message("battle::army_report",
"index abbrev dead flown survived",
s->index, "-?-", s->dead, s->flee, s->alive);
for (bf=b->factions;bf;bf=bf->next) {
faction * f = bf->faction;
fbattlerecord(b, f, " ");
cv_foreach(s, b->sides) {
if (seematrix(f, s)) {
sprintf(buf, "Heer %2d(%s): %d Tote, %d Geflohene, %d Überlebende",
s->index, sideabkz(s,false), s->dead, s->flee, s->alive);
} else {
sprintf(buf, "Heer %2d(Unb): %d Tote, %d Geflohene, %d Überlebende",
s->index, s->dead, s->flee, s->alive);
message * m = seematrix(f, s)?seen:unseen;
message_faction(b, f, m);
}
fbattlerecord(b, f, buf);
msg_release(seen);
msg_release(unseen);
} cv_next(s);
}
/* Wir benutzen drifted, um uns zu merken, ob ein Schiff
* schonmal Schaden genommen hat. (moved und drifted
* sollten in flags überführt werden */
@ -2661,38 +2658,30 @@ print_stats(battle * b)
for (bf=b->factions;bf;bf=bf->next) {
faction * f = bf->faction;
const char * loc_army = LOC(f->locale, "battle_army");
fbattlerecord(b, f, " ");
sprintf(buf, "Heer %d: %s", side->index,
sprintf(buf, "%s %d: %s", loc_army, side->index,
seematrix(f, side)
? sidename(side,false) : LOC(f->locale, "unknown_faction"));
fbattlerecord(b, f, buf);
strcpy(buf, LOC(f->locale, "battle_opponents"));
komma = false;
cv_foreach(s2, b->sides) {
if (enemy(s2, side))
{
if (seematrix(f, s2) == true) {
sprintf(buf, "%s%s Heer %d(%s)", buf, komma++ ? "," : "",
s2->index, sideabkz(s2,false));
} else {
sprintf(buf, "%s%s Heer %d(Unb)", buf, komma++ ? "," : "",
s2->index);
}
if (enemy(s2, side)) {
const char * abbrev = seematrix(f, s2)?sideabkz(s2, false):"-?-";
sprintf(buf, "%s%s %s %d(%s)", buf, komma++ ? "," : "", loc_army,
s2->index, abbrev);
}
}
cv_next(s2);
fbattlerecord(b, f, buf);
strcpy(buf, "Attacke gegen:");
strcpy(buf, LOC(f->locale, "battle_attack"));
komma = false;
cv_foreach(s2, b->sides) {
if (side->enemy[s2->index] & E_ATTACKING) {
if (seematrix(f, s2) == true) {
sprintf(buf, "%s%s Heer %d(%s)", buf, komma++ ? "," : "",
s2->index, sideabkz(s2,false));
} else {
sprintf(buf, "%s%s Heer %d(Unb)", buf, komma++ ? "," : "",
s2->index);
}
const char * abbrev = seematrix(f, s2)?sideabkz(s2, false):"-?-";
sprintf(buf, "%s%s %s %d(%s)", buf, komma++ ? "," : "", loc_army,
s2->index, abbrev);
}
}
cv_next(s2);
@ -3236,27 +3225,24 @@ battle_report(battle * b)
for (bf=b->factions;bf;bf=bf->next) {
faction * fac = bf->faction;
message * m;
fbattlerecord(b, fac, " ");
if (cont == true)
sprintf(buf2, "Einheiten vor der %d. Runde:",
b->turn);
else
sprintf(buf2, "Einheiten nach dem Kampf:");
fbattlerecord(b, fac, buf2);
if (cont) m = msg_message("battle::lineup", "turn", b->turn);
else m = msg_message("battle::after", "");
message_faction(b, fac, m);
msg_release(m);
buf2[0] = 0;
komma = false;
cv_foreach(s, b->sides) {
if (s->alive) {
int r, k = 0, * alive = get_alive(b, s, fac, seematrix(fac, s));
if (!seematrix(fac, s)) {
sprintf(buf, "%sHeer %2d(Unb): ",
komma==true?", ":"", s->index);
} else {
sprintf(buf, "%sHeer %2d(%s): ",
komma==true?", ":"", s->index,sideabkz(s,false));
}
{
int l = FIGHT_ROW;
const char * abbrev = seematrix(fac, s)?sideabkz(s, false):"-?-";
const char * loc_army = LOC(fac->locale, "battle_army");
sprintf(buf, "%s%s %2d(%s): ", komma==true?", ":"", loc_army, abbrev);
for (r=FIGHT_ROW;r!=NUMROWS;++r) {
if (alive[r]) {
if (l!=FIGHT_ROW) scat("+");
@ -3266,7 +3252,6 @@ battle_report(battle * b)
l=r+1;
} else ++k;
}
}
strcat(buf2, buf);
if (komma == false) {
@ -3798,8 +3783,6 @@ do_battle(void)
}
}
/* ------------------------------------------------------------- */
/* Funktionen, die außerhalb von battle.c verwendet werden. */
static int
nb_armor(unit *u, int index)

View File

@ -168,8 +168,6 @@ bufunit(const faction * f, const unit * u, int indent, int mode)
int i, dh;
skill_t sk;
int getarnt = fval(u, UFL_PARTEITARNUNG);
faction *fv;
attrib *a_otherfaction;
const char *pzTmp;
spell *sp;
building * b;
@ -179,15 +177,16 @@ bufunit(const faction * f, const unit * u, int indent, int mode)
attrib *a_fshidden = NULL;
item * itm;
item * show;
faction *fv = visible_faction(f, u);
if(fspecial(u->faction, FS_HIDDEN))
if (fspecial(u->faction, FS_HIDDEN))
a_fshidden = a_find(u->attribs, &at_fshidden);
strcpy(buf, unitname(u));
fv = visible_faction(f, u);
a_otherfaction = a_find(u->attribs, &at_otherfaction);
if (!isbattle) {
attrib *a_otherfaction = a_find(u->attribs, &at_otherfaction);
if (u->faction == f) {
attrib *a = a_find(u->attribs, &at_group);
if (a) {
@ -220,9 +219,9 @@ bufunit(const faction * f, const unit * u, int indent, int mode)
}
}
}
}
#ifdef USE_UGROUPS
if(u->faction == f) {
if (u->faction == f) {
attrib *a = a_find(u->attribs, &at_ugroup);
if(a) {
ugroup *ug = findugroupid(u->faction, a->data.i);
@ -237,8 +236,7 @@ bufunit(const faction * f, const unit * u, int indent, int mode)
scat(", ");
if(u->faction != f && a_fshidden
&& a_fshidden->data.ca[0] == 1 && effskill(u, SK_STEALTH) >= 6) {
if (u->faction != f && a_fshidden && a_fshidden->data.ca[0] == 1 && effskill(u, SK_STEALTH) >= 6) {
scat("? ");
} else {
icat(u->number);
@ -304,7 +302,8 @@ bufunit(const faction * f, const unit * u, int indent, int mode)
if (f == u->faction || telepath_see || omniscient(f)) {
show = u->items;
} else if (!itemcloak && mode >= see_unit && !(a_fshidden
&& a_fshidden->data.ca[1] == 1 && effskill(u, SK_STEALTH) >= 3)) {
&& a_fshidden->data.ca[1] == 1 && effskill(u, SK_STEALTH) >= 3))
{
show = NULL;
for (itm=u->items;itm;itm=itm->next) {
item * ishow;

View File

@ -5788,11 +5788,21 @@
<text locale="en">gets no aid</text>
</string>
<string name="battle_attack">
<text locale="de">Attacke gegen:</text>
<text locale="en">Attacked against</text>
</string>
<string name="battle_opponents">
<text locale="de">Kämpft gegen:</text>
<text locale="en">Fighting against</text>
</string>
<string name="battle_army">
<text locale="de">Heer</text>
<text locale="en">army</text>
</string>
<string name="unknown_faction">
<text locale="de">Unbekannte Partei</text>
<text locale="en">unknown faction</text>

View File

@ -698,7 +698,7 @@
<arg name="runto" type="region"/>
</type>
<text locale="de">"$unit($unit) verlor $int($fallen) Personen$if($alive,", $int($alive) überlebten","")$if($run," und $int($run) flohen$if($isnull($runto),""," nach $region($runto)")","")."</text>
<text locale="en">"$unit($unit) lost $int($fallen) people: $if($alive,", $int($alive) survived","")$if($run," and $int($run) fled$if($isnull($runto),""," to $region($runto)")","")."</text>
<text locale="en">"$unit($unit) lost $int($fallen) people$if($alive,", $int($alive) survived","")$if($run," and $int($run) fled$if($isnull($runto),""," to $region($runto)")","")."</text>
</message>
<message name="killsandhits" section="battle">
<type>
@ -5742,5 +5742,36 @@
<text locale="de">"$unit($mage) zaubert $spell($spell), aber niemand war in Reichweite."</text>
<text locale="en">"$unit($mage) casts $spell($spell), but nobody was in range."</text>
</message>
<message name="battle::after" section="battle">
<type>
</type>
<text locale="de">"Einheiten nach dem Kampf:"</text>
<text locale="en">"Units after the battle:"</text>
</message>
<message name="battle::lineup" section="battle">
<type>
<arg name="turn" type="int"/>
</type>
<text locale="de">"Einheiten vor der $int($turn). Runde:"</text>
<text locale="en">"Units before turn $int($turn):"</text>
</message>
<message name="battle::header" section="battle">
<type>
<arg name="region" type="region"/>
</type>
<text locale="de">"In $region($region) findet ein Kampf statt."</text>
<text locale="en">"There is a battle in $region($region)."</text>
</message>
<message name="battle::army_report" section="battle">
<type>
<arg name="index" type="int"/>
<arg name="abbrev" type="string"/>
<arg name="dead" type="int"/>
<arg name="flown" type="int"/>
<arg name="survived" type="int"/>
</type>
<text locale="de">"Heer $int($index)($abbrev): $int($dead) Tote, $int($flown) Geflohene, $int($survived) Überlebende."</text>
<text locale="en">"Army $int($index)($abbrev): $int($dead) dead, $int($flown) flown, $int($survived) survivors."</text>
</message>
</messages>