forked from github/server
Merge pull request #656 from ennorehling/develop
BUG 2279: Zuviel Eisen aus der Region abgezogen
This commit is contained in:
commit
01cdfcd2a6
224
src/economy.c
224
src/economy.c
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@ -534,7 +534,7 @@ static void recruit(unit * u, struct order *ord, request ** recruitorders)
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}
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}
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if (has_skill(u, SK_MAGIC)) {
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if (has_skill(u, SK_MAGIC)) {
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/* error158;de;{unit} in {region}: '{command}' - Magier arbeiten
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/* error158;de;{unit} in {region}: '{command}' - Magier arbeiten
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* grundsätzlich nur alleine! */
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* grunds<EFBFBD>tzlich nur alleine! */
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cmistake(u, ord, 158, MSG_EVENT);
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cmistake(u, ord, 158, MSG_EVENT);
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return;
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return;
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}
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}
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@ -883,6 +883,31 @@ enum {
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AFL_LOWSKILL = 1 << 1
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AFL_LOWSKILL = 1 << 1
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};
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};
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struct message * get_modifiers(unit *u, const resource_mod *mod, double *savep, int *skillp) {
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struct building *b = inside_building(u);
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const struct building_type *btype = building_is_active(b) ? b->type : NULL;
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double save = 1.0;
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int skill = 0;
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for (; mod->flags != 0; ++mod) {
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if (mod->btype == NULL || mod->btype == btype) {
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if (mod->race == NULL || mod->race == u_race(u)) {
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if (mod->flags & RMF_SAVEMATERIAL) {
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save *= mod->value.f;
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}
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if (mod->flags & RMF_SKILL) {
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skill += mod->value.i;
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}
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}
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} else if (mod->flags & RMF_REQUIREDBUILDING) {
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return msg_error(u, u->thisorder, 104);
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}
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}
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*skillp = skill;
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*savep = save;
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return NULL;
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}
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static void allocate_resource(unit * u, const resource_type * rtype, int want)
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static void allocate_resource(unit * u, const resource_type * rtype, int want)
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{
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{
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const item_type *itype = resource2item(rtype);
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const item_type *itype = resource2item(rtype);
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@ -893,9 +918,10 @@ static void allocate_resource(unit * u, const resource_type * rtype, int want)
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attrib *a = a_find(rtype->attribs, &at_resourcelimit);
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attrib *a = a_find(rtype->attribs, &at_resourcelimit);
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resource_limit *rdata = (resource_limit *)a->data.v;
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resource_limit *rdata = (resource_limit *)a->data.v;
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const resource_type *rring;
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const resource_type *rring;
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int amount, skill;
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int amount, skill, skill_mod = 0;
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double save_mod = 1.0;
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/* momentan kann man keine ressourcen abbauen, wenn man dafür
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/* momentan kann man keine ressourcen abbauen, wenn man daf<EFBFBD>r
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* Materialverbrauch hat: */
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* Materialverbrauch hat: */
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assert(itype != NULL && (itype->construction == NULL
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assert(itype != NULL && (itype->construction == NULL
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|| itype->construction->materials == NULL));
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|| itype->construction->materials == NULL));
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@ -915,21 +941,15 @@ static void allocate_resource(unit * u, const resource_type * rtype, int want)
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}
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}
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if (rdata->modifiers) {
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if (rdata->modifiers) {
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resource_mod *mod = rdata->modifiers;
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message *msg = get_modifiers(u, rdata->modifiers, &save_mod, &skill_mod);
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for (; mod->flags != 0; ++mod) {
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if (msg) {
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if (mod->flags & RMF_REQUIREDBUILDING) {
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ADDMSG(&u->faction->msgs, msg);
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struct building *b = inside_building(u);
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const struct building_type *btype = building_is_active(b) ? b->type : NULL;
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if (mod->btype && mod->btype != btype) {
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cmistake(u, u->thisorder, 104, MSG_PRODUCE);
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return;
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return;
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}
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}
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}
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}
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}
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}
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/* Bergwächter können Abbau von Eisen/Laen durch Bewachen verhindern.
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/* Bergw<67>chter k<>nnen Abbau von Eisen/Laen durch Bewachen verhindern.
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* Als magische Wesen 'sehen' Bergwächter alles und werden durch
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* Als magische Wesen 'sehen' Bergw<EFBFBD>chter alles und werden durch
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* Belagerung nicht aufgehalten. (Ansonsten wie oben bei Elfen anpassen).
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* Belagerung nicht aufgehalten. (Ansonsten wie oben bei Elfen anpassen).
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*/
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*/
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if (itype->rtype && (itype->rtype == get_resourcetype(R_IRON) || itype->rtype == rt_find("laen"))) {
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if (itype->rtype && (itype->rtype == get_resourcetype(R_IRON) || itype->rtype == rt_find("laen"))) {
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@ -962,23 +982,7 @@ static void allocate_resource(unit * u, const resource_type * rtype, int want)
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itype->rtype));
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itype->rtype));
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return;
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return;
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}
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}
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else {
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skill += skill_mod;
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struct building *b = inside_building(u);
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const struct building_type *btype = building_is_active(b) ? b->type : NULL;
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if (rdata->modifiers) {
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resource_mod *mod = rdata->modifiers;
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for (; mod->flags != 0; ++mod) {
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if (mod->flags & RMF_SKILL) {
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if (mod->btype == NULL || mod->btype == btype) {
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if (mod->race == NULL || mod->race == u_race(u)) {
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skill += mod->value.i;
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}
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}
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}
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}
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}
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}
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amount = skill * u->number;
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amount = skill * u->number;
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/* nun ist amount die Gesamtproduktion der Einheit (in punkten) */
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/* nun ist amount die Gesamtproduktion der Einheit (in punkten) */
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@ -1013,33 +1017,15 @@ static void allocate_resource(unit * u, const resource_type * rtype, int want)
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}
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}
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al = new_allocation();
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al = new_allocation();
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al->want = amount;
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al->want = amount;
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al->save = 1.0;
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al->save = save_mod;
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al->next = alist->data;
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al->next = alist->data;
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al->unit = u;
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al->unit = u;
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alist->data = al;
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alist->data = al;
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if (rdata->modifiers) {
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struct building *b = inside_building(u);
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const struct building_type *btype = building_is_active(b) ? b->type : NULL;
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resource_mod *mod = rdata->modifiers;
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for (; mod->flags != 0; ++mod) {
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if (mod->flags & RMF_SAVEMATERIAL) {
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if (mod->btype == NULL || mod->btype == btype) {
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if (mod->race == NULL || mod->race == u_race(u)) {
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al->save *= mod->value.f;
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}
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}
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}
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}
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}
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}
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}
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static int required(int want, double save)
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static int required(int want, double save)
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{
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{
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int req = (int)(want * save);
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int req = (int)(want * save);
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if (req < want * save)
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++req;
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return req;
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return req;
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}
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}
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@ -1095,14 +1081,14 @@ leveled_allocation(const resource_type * rtype, region * r, allocation * alist)
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if (avail > 0) {
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if (avail > 0) {
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int want = required(al->want - al->get, al->save);
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int want = required(al->want - al->get, al->save);
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int x = avail * want / nreq;
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int x = avail * want / nreq;
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/* Wenn Rest, dann würfeln, ob ich was bekomme: */
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int r = (avail * want) % nreq;
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if (rng_int() % nreq < (avail * want) % nreq)
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/* Wenn Rest, dann wuerfeln, ob ich etwas bekomme: */
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++x;
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if (r > 0 && rng_int() % nreq < r) ++x;
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avail -= x;
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avail -= x;
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use += x;
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use += x;
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nreq -= want;
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nreq -= want;
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need -= x;
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need -= x;
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al->get = MIN(al->want, al->get + (int)(x / al->save));
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al->get = MIN(al->want, al->get + (int)(1 + x / al->save));
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}
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}
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}
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}
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if (use) {
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if (use) {
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@ -1140,7 +1126,7 @@ attrib_allocation(const resource_type * rtype, region * r, allocation * alist)
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if (avail > 0) {
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if (avail > 0) {
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int want = required(al->want, al->save);
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int want = required(al->want, al->save);
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int x = avail * want / nreq;
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int x = avail * want / nreq;
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/* Wenn Rest, dann würfeln, ob ich was bekomme: */
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/* Wenn Rest, dann w<EFBFBD>rfeln, ob ich was bekomme: */
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if (rng_int() % nreq < (avail * want) % nreq)
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if (rng_int() % nreq < (avail * want) % nreq)
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++x;
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++x;
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avail -= x;
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avail -= x;
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@ -1248,7 +1234,7 @@ static void create_potion(unit * u, const potion_type * ptype, int want)
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}
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}
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}
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}
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static void create_item(unit * u, const item_type * itype, int want)
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void make_item(unit * u, const item_type * itype, int want)
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{
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{
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if (itype->construction && fval(itype->rtype, RTF_LIMITED)) {
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if (itype->construction && fval(itype->rtype, RTF_LIMITED)) {
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#if GUARD_DISABLES_PRODUCTION == 1
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#if GUARD_DISABLES_PRODUCTION == 1
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@ -1402,7 +1388,7 @@ int make_cmd(unit * u, struct order *ord)
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}
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}
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}
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}
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else if (itype != NULL) {
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else if (itype != NULL) {
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create_item(u, itype, m);
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make_item(u, itype, m);
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}
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}
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else {
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else {
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ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_cannotmake", ""));
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ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_cannotmake", ""));
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@ -1453,15 +1439,15 @@ static void expandbuying(region * r, request * buyorders)
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return;
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return;
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/* Initialisation. multiplier ist der Multiplikator auf den
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/* Initialisation. multiplier ist der Multiplikator auf den
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* Verkaufspreis. Für max_products Produkte kauft man das Produkt zum
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* Verkaufspreis. F<EFBFBD>r max_products Produkte kauft man das Produkt zum
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* einfachen Verkaufspreis, danach erhöht sich der Multiplikator um 1.
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* einfachen Verkaufspreis, danach erh<EFBFBD>ht sich der Multiplikator um 1.
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* counter ist ein Zähler, der die gekauften Produkte zählt. money
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* counter ist ein Z<EFBFBD>hler, der die gekauften Produkte z<EFBFBD>hlt. money
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* wird für die debug message gebraucht. */
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* wird f<EFBFBD>r die debug message gebraucht. */
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max_products = rpeasants(r) / TRADE_FRACTION;
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max_products = rpeasants(r) / TRADE_FRACTION;
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/* Kauf - auch so programmiert, daß er leicht erweiterbar auf mehrere
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/* Kauf - auch so programmiert, da<EFBFBD> er leicht erweiterbar auf mehrere
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* Güter pro Monat ist. j sind die Befehle, i der Index des
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* G<EFBFBD>ter pro Monat ist. j sind die Befehle, i der Index des
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* gehandelten Produktes. */
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* gehandelten Produktes. */
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if (max_products > 0) {
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if (max_products > 0) {
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unsigned int j;
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unsigned int j;
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@ -1483,10 +1469,10 @@ static void expandbuying(region * r, request * buyorders)
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unit *u = g_requests[j].unit;
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unit *u = g_requests[j].unit;
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item *items;
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item *items;
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/* litems zählt die Güter, die verkauft wurden, u->n das Geld, das
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/* litems z<EFBFBD>hlt die G<>ter, die verkauft wurden, u->n das Geld, das
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* verdient wurde. Dies muß gemacht werden, weil der Preis ständig sinkt,
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* verdient wurde. Dies mu<EFBFBD> gemacht werden, weil der Preis st<EFBFBD>ndig sinkt,
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* man sich also das verdiente Geld und die verkauften Produkte separat
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* man sich also das verdiente Geld und die verkauften Produkte separat
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* merken muß. */
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* merken mu<EFBFBD>. */
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attrib *a = a_find(u->attribs, &at_luxuries);
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attrib *a = a_find(u->attribs, &at_luxuries);
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if (a == NULL)
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if (a == NULL)
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a = a_add(&u->attribs, a_new(&at_luxuries));
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a = a_add(&u->attribs, a_new(&at_luxuries));
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@ -1503,7 +1489,7 @@ static void expandbuying(region * r, request * buyorders)
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rsetmoney(r, rmoney(r) + price);
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rsetmoney(r, rmoney(r) + price);
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/* Falls mehr als max_products Bauern ein Produkt verkauft haben, steigt
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/* Falls mehr als max_products Bauern ein Produkt verkauft haben, steigt
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* der Preis Multiplikator für das Produkt um den Faktor 1. Der Zähler
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* der Preis Multiplikator f<EFBFBD>r das Produkt um den Faktor 1. Der Z<EFBFBD>hler
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* wird wieder auf 0 gesetzt. */
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* wird wieder auf 0 gesetzt. */
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if (++trade->number == max_products) {
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if (++trade->number == max_products) {
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trade->number = 0;
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trade->number = 0;
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@ -1563,7 +1549,7 @@ static void buy(unit * u, request ** buyorders, struct order *ord)
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return;
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return;
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}
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}
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/* Im Augenblick kann man nur 1 Produkt kaufen. expandbuying ist aber
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/* Im Augenblick kann man nur 1 Produkt kaufen. expandbuying ist aber
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* schon dafür ausgerüstet, mehrere Produkte zu kaufen. */
|
* schon daf<EFBFBD>r ausger<EFBFBD>stet, mehrere Produkte zu kaufen. */
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|
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kwd = init_order(ord);
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kwd = init_order(ord);
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assert(kwd == K_BUY);
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assert(kwd == K_BUY);
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@ -1573,7 +1559,7 @@ static void buy(unit * u, request ** buyorders, struct order *ord)
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return;
|
return;
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}
|
}
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if (besieged(u)) {
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if (besieged(u)) {
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/* Belagerte Einheiten können nichts kaufen. */
|
/* Belagerte Einheiten k<EFBFBD>nnen nichts kaufen. */
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cmistake(u, ord, 60, MSG_COMMERCE);
|
cmistake(u, ord, 60, MSG_COMMERCE);
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return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -1587,7 +1573,7 @@ static void buy(unit * u, request ** buyorders, struct order *ord)
|
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}
|
}
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}
|
}
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else {
|
else {
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/* ...oder in der Region muß es eine Burg geben. */
|
/* ...oder in der Region mu<EFBFBD> es eine Burg geben. */
|
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building *b = 0;
|
building *b = 0;
|
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if (r->buildings) {
|
if (r->buildings) {
|
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static int cache;
|
static int cache;
|
||||||
|
@ -1608,11 +1594,11 @@ static void buy(unit * u, request ** buyorders, struct order *ord)
|
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}
|
}
|
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}
|
}
|
||||||
|
|
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/* Ein Händler kann nur 10 Güter pro Talentpunkt handeln. */
|
/* Ein H<EFBFBD>ndler kann nur 10 G<>ter pro Talentpunkt handeln. */
|
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k = u->number * 10 * effskill(u, SK_TRADE, 0);
|
k = u->number * 10 * effskill(u, SK_TRADE, 0);
|
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|
|
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/* hat der Händler bereits gehandelt, muss die Menge der bereits
|
/* hat der H<EFBFBD>ndler bereits gehandelt, muss die Menge der bereits
|
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* verkauften/gekauften Güter abgezogen werden */
|
* verkauften/gekauften G<EFBFBD>ter abgezogen werden */
|
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a = a_find(u->attribs, &at_trades);
|
a = a_find(u->attribs, &at_trades);
|
||||||
if (!a) {
|
if (!a) {
|
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a = a_add(&u->attribs, a_new(&at_trades));
|
a = a_add(&u->attribs, a_new(&at_trades));
|
||||||
|
@ -1629,7 +1615,7 @@ static void buy(unit * u, request ** buyorders, struct order *ord)
|
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}
|
}
|
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|
|
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assert(n >= 0);
|
assert(n >= 0);
|
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/* die Menge der verkauften Güter merken */
|
/* die Menge der verkauften G<EFBFBD>ter merken */
|
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a->data.i += n;
|
a->data.i += n;
|
||||||
|
|
||||||
s = gettoken(token, sizeof(token));
|
s = gettoken(token, sizeof(token));
|
||||||
|
@ -1662,7 +1648,7 @@ static void add_income(unit * u, int type, int want, int qty)
|
||||||
"unit region mode wanted amount", u, u->region, type, want, qty));
|
"unit region mode wanted amount", u, u->region, type, want, qty));
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Steuersätze in % bei Burggröße */
|
/* Steuers<EFBFBD>tze in % bei Burggr<67><72>e */
|
||||||
static int tax_per_size[7] = { 0, 6, 12, 18, 24, 30, 36 };
|
static int tax_per_size[7] = { 0, 6, 12, 18, 24, 30, 36 };
|
||||||
|
|
||||||
static void expandselling(region * r, request * sellorders, int limit)
|
static void expandselling(region * r, request * sellorders, int limit)
|
||||||
|
@ -1697,11 +1683,11 @@ static void expandselling(region * r, request * sellorders, int limit)
|
||||||
}
|
}
|
||||||
memset(counter, 0, sizeof(int) * ncounter);
|
memset(counter, 0, sizeof(int) * ncounter);
|
||||||
|
|
||||||
if (!sellorders) { /* NEIN, denn Insekten können in || !r->buildings) */
|
if (!sellorders) { /* NEIN, denn Insekten k<EFBFBD>nnen in || !r->buildings) */
|
||||||
return; /* Sümpfen und Wüsten auch so handeln */
|
return; /* S<EFBFBD>mpfen und W<>sten auch so handeln */
|
||||||
}
|
}
|
||||||
/* Stelle Eigentümer der größten Burg fest. Bekommt Steuern aus jedem
|
/* Stelle Eigent<EFBFBD>mer der gr<67><72>ten Burg fest. Bekommt Steuern aus jedem
|
||||||
* Verkauf. Wenn zwei Burgen gleicher Größe bekommt gar keiner etwas. */
|
* Verkauf. Wenn zwei Burgen gleicher Gr<EFBFBD><EFBFBD>e bekommt gar keiner etwas. */
|
||||||
for (b = rbuildings(r); b; b = b->next) {
|
for (b = rbuildings(r); b; b = b->next) {
|
||||||
if (b->size > maxsize && building_owner(b) != NULL
|
if (b->size > maxsize && building_owner(b) != NULL
|
||||||
&& b->type == castle_bt) {
|
&& b->type == castle_bt) {
|
||||||
|
@ -1724,13 +1710,13 @@ static void expandselling(region * r, request * sellorders, int limit)
|
||||||
maxowner = (unit *)NULL;
|
maxowner = (unit *)NULL;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/* Die Region muss genug Geld haben, um die Produkte kaufen zu können. */
|
/* Die Region muss genug Geld haben, um die Produkte kaufen zu k<EFBFBD>nnen. */
|
||||||
|
|
||||||
money = rmoney(r);
|
money = rmoney(r);
|
||||||
|
|
||||||
/* max_products sind 1/100 der Bevölkerung, falls soviele Produkte
|
/* max_products sind 1/100 der Bev<EFBFBD>lkerung, falls soviele Produkte
|
||||||
* verkauft werden - counter[] - sinkt die Nachfrage um 1 Punkt.
|
* verkauft werden - counter[] - sinkt die Nachfrage um 1 Punkt.
|
||||||
* multiplier speichert r->demand für die debug message ab. */
|
* multiplier speichert r->demand f<EFBFBD>r die debug message ab. */
|
||||||
|
|
||||||
max_products = rpeasants(r) / TRADE_FRACTION;
|
max_products = rpeasants(r) / TRADE_FRACTION;
|
||||||
if (max_products <= 0)
|
if (max_products <= 0)
|
||||||
|
@ -1798,11 +1784,11 @@ static void expandselling(region * r, request * sellorders, int limit)
|
||||||
change_money(u, price);
|
change_money(u, price);
|
||||||
fset(u, UFL_LONGACTION | UFL_NOTMOVING);
|
fset(u, UFL_LONGACTION | UFL_NOTMOVING);
|
||||||
|
|
||||||
/* r->money -= price; --- dies wird eben nicht ausgeführt, denn die
|
/* r->money -= price; --- dies wird eben nicht ausgef<EFBFBD>hrt, denn die
|
||||||
* Produkte können auch als Steuern eingetrieben werden. In der Region
|
* Produkte k<EFBFBD>nnen auch als Steuern eingetrieben werden. In der Region
|
||||||
* wurden Silberstücke gegen Luxusgüter des selben Wertes eingetauscht!
|
* wurden Silberst<EFBFBD>cke gegen Luxusg<EFBFBD>ter des selben Wertes eingetauscht!
|
||||||
* Falls mehr als max_products Kunden ein Produkt gekauft haben, sinkt
|
* Falls mehr als max_products Kunden ein Produkt gekauft haben, sinkt
|
||||||
* die Nachfrage für das Produkt um 1. Der Zähler wird wieder auf 0
|
* die Nachfrage f<EFBFBD>r das Produkt um 1. Der Z<EFBFBD>hler wird wieder auf 0
|
||||||
* gesetzt. */
|
* gesetzt. */
|
||||||
|
|
||||||
if (++counter[i] > max_products) {
|
if (++counter[i] > max_products) {
|
||||||
|
@ -1819,7 +1805,7 @@ static void expandselling(region * r, request * sellorders, int limit)
|
||||||
}
|
}
|
||||||
free(g_requests);
|
free(g_requests);
|
||||||
|
|
||||||
/* Steuern. Hier werden die Steuern dem Besitzer der größten Burg gegeben. */
|
/* Steuern. Hier werden die Steuern dem Besitzer der gr<EFBFBD><EFBFBD>ten Burg gegeben. */
|
||||||
if (maxowner) {
|
if (maxowner) {
|
||||||
if (taxcollected > 0) {
|
if (taxcollected > 0) {
|
||||||
change_money(maxowner, (int)taxcollected);
|
change_money(maxowner, (int)taxcollected);
|
||||||
|
@ -1876,7 +1862,7 @@ static bool sell(unit * u, request ** sellorders, struct order *ord)
|
||||||
cmistake(u, ord, 69, MSG_INCOME);
|
cmistake(u, ord, 69, MSG_INCOME);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
/* sellorders sind KEIN array, weil für alle items DIE SELBE resource
|
/* sellorders sind KEIN array, weil f<EFBFBD>r alle items DIE SELBE resource
|
||||||
* (das geld der region) aufgebraucht wird. */
|
* (das geld der region) aufgebraucht wird. */
|
||||||
|
|
||||||
kwd = init_order(ord);
|
kwd = init_order(ord);
|
||||||
|
@ -1901,13 +1887,13 @@ static bool sell(unit * u, request ** sellorders, struct order *ord)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/* Belagerte Einheiten können nichts verkaufen. */
|
/* Belagerte Einheiten k<EFBFBD>nnen nichts verkaufen. */
|
||||||
|
|
||||||
if (besieged(u)) {
|
if (besieged(u)) {
|
||||||
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error60", ""));
|
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error60", ""));
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
/* In der Region muß es eine Burg geben. */
|
/* In der Region mu<EFBFBD> es eine Burg geben. */
|
||||||
|
|
||||||
if (u_race(u) == get_race(RC_INSECT)) {
|
if (u_race(u) == get_race(RC_INSECT)) {
|
||||||
if (r->terrain != newterrain(T_SWAMP) && r->terrain != newterrain(T_DESERT)
|
if (r->terrain != newterrain(T_SWAMP) && r->terrain != newterrain(T_DESERT)
|
||||||
|
@ -1917,7 +1903,7 @@ static bool sell(unit * u, request ** sellorders, struct order *ord)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
/* ...oder in der Region muß es eine Burg geben. */
|
/* ...oder in der Region mu<EFBFBD> es eine Burg geben. */
|
||||||
building *b = 0;
|
building *b = 0;
|
||||||
if (r->buildings) {
|
if (r->buildings) {
|
||||||
for (b = r->buildings; b; b = b->next) {
|
for (b = r->buildings; b; b = b->next) {
|
||||||
|
@ -1930,7 +1916,7 @@ static bool sell(unit * u, request ** sellorders, struct order *ord)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Ein Händler kann nur 10 Güter pro Talentpunkt verkaufen. */
|
/* Ein H<EFBFBD>ndler kann nur 10 G<>ter pro Talentpunkt verkaufen. */
|
||||||
|
|
||||||
n = MIN(n, u->number * 10 * effskill(u, SK_TRADE, 0));
|
n = MIN(n, u->number * 10 * effskill(u, SK_TRADE, 0));
|
||||||
|
|
||||||
|
@ -1956,7 +1942,7 @@ static bool sell(unit * u, request ** sellorders, struct order *ord)
|
||||||
}
|
}
|
||||||
available = get_pooled(u, itype->rtype, GET_DEFAULT, INT_MAX);
|
available = get_pooled(u, itype->rtype, GET_DEFAULT, INT_MAX);
|
||||||
|
|
||||||
/* Wenn andere Einheiten das selbe verkaufen, muß ihr Zeug abgezogen
|
/* Wenn andere Einheiten das selbe verkaufen, mu<EFBFBD> ihr Zeug abgezogen
|
||||||
* werden damit es nicht zweimal verkauft wird: */
|
* werden damit es nicht zweimal verkauft wird: */
|
||||||
for (o = *sellorders; o; o = o->next) {
|
for (o = *sellorders; o; o = o->next) {
|
||||||
if (o->type.ltype == ltype && o->unit->faction == u->faction) {
|
if (o->type.ltype == ltype && o->unit->faction == u->faction) {
|
||||||
|
@ -1973,16 +1959,16 @@ static bool sell(unit * u, request ** sellorders, struct order *ord)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
/* Hier wird request->type verwendet, weil die obere limit durch
|
/* Hier wird request->type verwendet, weil die obere limit durch
|
||||||
* das silber gegeben wird (region->money), welches für alle
|
* das silber gegeben wird (region->money), welches f<EFBFBD>r alle
|
||||||
* (!) produkte als summe gilt, als nicht wie bei der
|
* (!) produkte als summe gilt, als nicht wie bei der
|
||||||
* produktion, wo für jedes produkt einzeln eine obere limite
|
* produktion, wo f<EFBFBD>r jedes produkt einzeln eine obere limite
|
||||||
* existiert, so dass man arrays von orders machen kann. */
|
* existiert, so dass man arrays von orders machen kann. */
|
||||||
|
|
||||||
/* Ein Händler kann nur 10 Güter pro Talentpunkt handeln. */
|
/* Ein H<EFBFBD>ndler kann nur 10 G<>ter pro Talentpunkt handeln. */
|
||||||
k = u->number * 10 * effskill(u, SK_TRADE, 0);
|
k = u->number * 10 * effskill(u, SK_TRADE, 0);
|
||||||
|
|
||||||
/* hat der Händler bereits gehandelt, muss die Menge der bereits
|
/* hat der H<EFBFBD>ndler bereits gehandelt, muss die Menge der bereits
|
||||||
* verkauften/gekauften Güter abgezogen werden */
|
* verkauften/gekauften G<EFBFBD>ter abgezogen werden */
|
||||||
a = a_find(u->attribs, &at_trades);
|
a = a_find(u->attribs, &at_trades);
|
||||||
if (!a) {
|
if (!a) {
|
||||||
a = a_add(&u->attribs, a_new(&at_trades));
|
a = a_add(&u->attribs, a_new(&at_trades));
|
||||||
|
@ -1993,7 +1979,7 @@ static bool sell(unit * u, request ** sellorders, struct order *ord)
|
||||||
|
|
||||||
n = MIN(n, k);
|
n = MIN(n, k);
|
||||||
assert(n >= 0);
|
assert(n >= 0);
|
||||||
/* die Menge der verkauften Güter merken */
|
/* die Menge der verkauften G<EFBFBD>ter merken */
|
||||||
a->data.i += n;
|
a->data.i += n;
|
||||||
o = (request *)calloc(1, sizeof(request));
|
o = (request *)calloc(1, sizeof(request));
|
||||||
o->unit = u;
|
o->unit = u;
|
||||||
|
@ -2017,8 +2003,8 @@ static void expandstealing(region * r, request * stealorders)
|
||||||
expandorders(r, stealorders);
|
expandorders(r, stealorders);
|
||||||
if (!norders) return;
|
if (!norders) return;
|
||||||
|
|
||||||
/* Für jede unit in der Region wird Geld geklaut, wenn sie Opfer eines
|
/* F<EFBFBD>r jede unit in der Region wird Geld geklaut, wenn sie Opfer eines
|
||||||
* Beklauen-Orders ist. Jedes Opfer muß einzeln behandelt werden.
|
* Beklauen-Orders ist. Jedes Opfer mu<EFBFBD> einzeln behandelt werden.
|
||||||
*
|
*
|
||||||
* u ist die beklaute unit. oa.unit ist die klauende unit.
|
* u ist die beklaute unit. oa.unit ist die klauende unit.
|
||||||
*/
|
*/
|
||||||
|
@ -2079,7 +2065,7 @@ static void plant(unit * u, int raw)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Skill prüfen */
|
/* Skill pr<EFBFBD>fen */
|
||||||
skill = effskill(u, SK_HERBALISM, 0);
|
skill = effskill(u, SK_HERBALISM, 0);
|
||||||
if (skill < 6) {
|
if (skill < 6) {
|
||||||
ADDMSG(&u->faction->msgs,
|
ADDMSG(&u->faction->msgs,
|
||||||
|
@ -2087,14 +2073,14 @@ static void plant(unit * u, int raw)
|
||||||
"skill minskill product", SK_HERBALISM, 6, itype->rtype, 1));
|
"skill minskill product", SK_HERBALISM, 6, itype->rtype, 1));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
/* Wasser des Lebens prüfen */
|
/* Wasser des Lebens pr<EFBFBD>fen */
|
||||||
if (get_pooled(u, rt_water, GET_DEFAULT, 1) == 0) {
|
if (get_pooled(u, rt_water, GET_DEFAULT, 1) == 0) {
|
||||||
ADDMSG(&u->faction->msgs,
|
ADDMSG(&u->faction->msgs,
|
||||||
msg_feedback(u, u->thisorder, "resource_missing", "missing", rt_water));
|
msg_feedback(u, u->thisorder, "resource_missing", "missing", rt_water));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
n = get_pooled(u, itype->rtype, GET_DEFAULT, skill * u->number);
|
n = get_pooled(u, itype->rtype, GET_DEFAULT, skill * u->number);
|
||||||
/* Kräuter prüfen */
|
/* Kr<EFBFBD>uter pr<70>fen */
|
||||||
if (n == 0) {
|
if (n == 0) {
|
||||||
ADDMSG(&u->faction->msgs,
|
ADDMSG(&u->faction->msgs,
|
||||||
msg_feedback(u, u->thisorder, "resource_missing", "missing",
|
msg_feedback(u, u->thisorder, "resource_missing", "missing",
|
||||||
|
@ -2104,7 +2090,7 @@ static void plant(unit * u, int raw)
|
||||||
|
|
||||||
n = MIN(skill * u->number, n);
|
n = MIN(skill * u->number, n);
|
||||||
n = MIN(raw, n);
|
n = MIN(raw, n);
|
||||||
/* Für jedes Kraut Talent*10% Erfolgschance. */
|
/* F<EFBFBD>r jedes Kraut Talent*10% Erfolgschance. */
|
||||||
for (i = n; i > 0; i--) {
|
for (i = n; i > 0; i--) {
|
||||||
if (rng_int() % 10 < skill)
|
if (rng_int() % 10 < skill)
|
||||||
planted++;
|
planted++;
|
||||||
|
@ -2129,10 +2115,10 @@ static void planttrees(unit * u, int raw)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Mallornbäume kann man nur in Mallornregionen züchten */
|
/* Mallornb<EFBFBD>ume kann man nur in Mallornregionen z<>chten */
|
||||||
rtype = get_resourcetype(fval(r, RF_MALLORN) ? R_MALLORNSEED : R_SEED);
|
rtype = get_resourcetype(fval(r, RF_MALLORN) ? R_MALLORNSEED : R_SEED);
|
||||||
|
|
||||||
/* Skill prüfen */
|
/* Skill pr<EFBFBD>fen */
|
||||||
skill = effskill(u, SK_HERBALISM, 0);
|
skill = effskill(u, SK_HERBALISM, 0);
|
||||||
if (skill < 6) {
|
if (skill < 6) {
|
||||||
ADDMSG(&u->faction->msgs,
|
ADDMSG(&u->faction->msgs,
|
||||||
|
@ -2157,7 +2143,7 @@ static void planttrees(unit * u, int raw)
|
||||||
}
|
}
|
||||||
n = MIN(raw, n);
|
n = MIN(raw, n);
|
||||||
|
|
||||||
/* Für jeden Samen Talent*10% Erfolgschance. */
|
/* F<EFBFBD>r jeden Samen Talent*10% Erfolgschance. */
|
||||||
for (i = n; i > 0; i--) {
|
for (i = n; i > 0; i--) {
|
||||||
if (rng_int() % 10 < skill)
|
if (rng_int() % 10 < skill)
|
||||||
planted++;
|
planted++;
|
||||||
|
@ -2172,7 +2158,7 @@ static void planttrees(unit * u, int raw)
|
||||||
"unit region amount herb", u, r, planted, rtype));
|
"unit region amount herb", u, r, planted, rtype));
|
||||||
}
|
}
|
||||||
|
|
||||||
/* züchte bäume */
|
/* z<EFBFBD>chte b<>ume */
|
||||||
static void breedtrees(unit * u, int raw)
|
static void breedtrees(unit * u, int raw)
|
||||||
{
|
{
|
||||||
int n, i, skill, planted = 0;
|
int n, i, skill, planted = 0;
|
||||||
|
@ -2184,7 +2170,7 @@ static void breedtrees(unit * u, int raw)
|
||||||
get_gamedate(turn, &date);
|
get_gamedate(turn, &date);
|
||||||
current_season = date.season;
|
current_season = date.season;
|
||||||
|
|
||||||
/* Bäume züchten geht nur im Frühling */
|
/* B<EFBFBD>ume z<>chten geht nur im Fr<46>hling */
|
||||||
if (current_season != SEASON_SPRING) {
|
if (current_season != SEASON_SPRING) {
|
||||||
planttrees(u, raw);
|
planttrees(u, raw);
|
||||||
return;
|
return;
|
||||||
|
@ -2194,10 +2180,10 @@ static void breedtrees(unit * u, int raw)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Mallornbäume kann man nur in Mallornregionen züchten */
|
/* Mallornb<EFBFBD>ume kann man nur in Mallornregionen z<>chten */
|
||||||
rtype = get_resourcetype(fval(r, RF_MALLORN) ? R_MALLORNSEED : R_SEED);
|
rtype = get_resourcetype(fval(r, RF_MALLORN) ? R_MALLORNSEED : R_SEED);
|
||||||
|
|
||||||
/* Skill prüfen */
|
/* Skill pr<EFBFBD>fen */
|
||||||
skill = effskill(u, SK_HERBALISM, 0);
|
skill = effskill(u, SK_HERBALISM, 0);
|
||||||
if (skill < 12) {
|
if (skill < 12) {
|
||||||
planttrees(u, raw);
|
planttrees(u, raw);
|
||||||
|
@ -2207,7 +2193,7 @@ static void breedtrees(unit * u, int raw)
|
||||||
/* wenn eine Anzahl angegeben wurde, nur soviel verbrauchen */
|
/* wenn eine Anzahl angegeben wurde, nur soviel verbrauchen */
|
||||||
raw = MIN(skill * u->number, raw);
|
raw = MIN(skill * u->number, raw);
|
||||||
n = get_pooled(u, rtype, GET_DEFAULT, raw);
|
n = get_pooled(u, rtype, GET_DEFAULT, raw);
|
||||||
/* Samen prüfen */
|
/* Samen pr<EFBFBD>fen */
|
||||||
if (n == 0) {
|
if (n == 0) {
|
||||||
ADDMSG(&u->faction->msgs,
|
ADDMSG(&u->faction->msgs,
|
||||||
msg_feedback(u, u->thisorder, "resource_missing", "missing", rtype));
|
msg_feedback(u, u->thisorder, "resource_missing", "missing", rtype));
|
||||||
|
@ -2215,7 +2201,7 @@ static void breedtrees(unit * u, int raw)
|
||||||
}
|
}
|
||||||
n = MIN(raw, n);
|
n = MIN(raw, n);
|
||||||
|
|
||||||
/* Für jeden Samen Talent*5% Erfolgschance. */
|
/* F<EFBFBD>r jeden Samen Talent*5% Erfolgschance. */
|
||||||
for (i = n; i > 0; i--) {
|
for (i = n; i > 0; i--) {
|
||||||
if (rng_int() % 100 < skill * 5)
|
if (rng_int() % 100 < skill * 5)
|
||||||
planted++;
|
planted++;
|
||||||
|
@ -2230,7 +2216,7 @@ static void breedtrees(unit * u, int raw)
|
||||||
"unit region amount herb", u, r, planted, rtype));
|
"unit region amount herb", u, r, planted, rtype));
|
||||||
}
|
}
|
||||||
|
|
||||||
/* züchte pferde */
|
/* z<EFBFBD>chte pferde */
|
||||||
static void breedhorses(unit * u)
|
static void breedhorses(unit * u)
|
||||||
{
|
{
|
||||||
int n, c, breed = 0;
|
int n, c, breed = 0;
|
||||||
|
@ -2283,7 +2269,7 @@ static void breed_cmd(unit * u, struct order *ord)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* züchte [<anzahl>] <parameter> */
|
/* z<EFBFBD>chte [<anzahl>] <parameter> */
|
||||||
(void)init_order(ord);
|
(void)init_order(ord);
|
||||||
s = gettoken(token, sizeof(token));
|
s = gettoken(token, sizeof(token));
|
||||||
|
|
||||||
|
@ -2549,7 +2535,7 @@ static void expandentertainment(region * r)
|
||||||
m -= u->n;
|
m -= u->n;
|
||||||
entertaining -= o->qty;
|
entertaining -= o->qty;
|
||||||
|
|
||||||
/* Nur soviel PRODUCEEXP wie auch tatsächlich gemacht wurde */
|
/* Nur soviel PRODUCEEXP wie auch tats<EFBFBD>chlich gemacht wurde */
|
||||||
produceexp(u, SK_ENTERTAINMENT, MIN(u->n, u->number));
|
produceexp(u, SK_ENTERTAINMENT, MIN(u->n, u->number));
|
||||||
add_income(u, IC_ENTERTAIN, o->qty, u->n);
|
add_income(u, IC_ENTERTAIN, o->qty, u->n);
|
||||||
fset(u, UFL_LONGACTION | UFL_NOTMOVING);
|
fset(u, UFL_LONGACTION | UFL_NOTMOVING);
|
||||||
|
@ -3121,7 +3107,7 @@ void produce(struct region *r)
|
||||||
|
|
||||||
/* Entertainment (expandentertainment) und Besteuerung (expandtax) vor den
|
/* Entertainment (expandentertainment) und Besteuerung (expandtax) vor den
|
||||||
* Befehlen, die den Bauern mehr Geld geben, damit man aus den Zahlen der
|
* Befehlen, die den Bauern mehr Geld geben, damit man aus den Zahlen der
|
||||||
* letzten Runde berechnen kann, wieviel die Bauern für Unterhaltung
|
* letzten Runde berechnen kann, wieviel die Bauern f<EFBFBD>r Unterhaltung
|
||||||
* auszugeben bereit sind. */
|
* auszugeben bereit sind. */
|
||||||
if (entertaining)
|
if (entertaining)
|
||||||
expandentertainment(r);
|
expandentertainment(r);
|
||||||
|
@ -3136,7 +3122,7 @@ void produce(struct region *r)
|
||||||
|
|
||||||
/* An erster Stelle Kaufen (expandbuying), die Bauern so Geld bekommen, um
|
/* An erster Stelle Kaufen (expandbuying), die Bauern so Geld bekommen, um
|
||||||
* nachher zu beim Verkaufen (expandselling) den Spielern abkaufen zu
|
* nachher zu beim Verkaufen (expandselling) den Spielern abkaufen zu
|
||||||
* können. */
|
* k<EFBFBD>nnen. */
|
||||||
|
|
||||||
if (buyorders)
|
if (buyorders)
|
||||||
expandbuying(r, buyorders);
|
expandbuying(r, buyorders);
|
||||||
|
|
|
@ -56,6 +56,7 @@ extern "C" {
|
||||||
|
|
||||||
enum { IC_WORK, IC_ENTERTAIN, IC_TAX, IC_TRADE, IC_TRADETAX, IC_STEAL, IC_MAGIC, IC_LOOT };
|
enum { IC_WORK, IC_ENTERTAIN, IC_TAX, IC_TRADE, IC_TRADETAX, IC_STEAL, IC_MAGIC, IC_LOOT };
|
||||||
void maintain_buildings(struct region *r);
|
void maintain_buildings(struct region *r);
|
||||||
|
void make_item(struct unit * u, const struct item_type * itype, int want);
|
||||||
int make_cmd(struct unit *u, struct order *ord);
|
int make_cmd(struct unit *u, struct order *ord);
|
||||||
void split_allocations(struct region *r);
|
void split_allocations(struct region *r);
|
||||||
int give_control_cmd(struct unit *u, struct order *ord);
|
int give_control_cmd(struct unit *u, struct order *ord);
|
||||||
|
|
|
@ -11,10 +11,12 @@
|
||||||
#include <kernel/pool.h>
|
#include <kernel/pool.h>
|
||||||
#include <kernel/race.h>
|
#include <kernel/race.h>
|
||||||
#include <kernel/region.h>
|
#include <kernel/region.h>
|
||||||
|
#include <kernel/resources.h>
|
||||||
#include <kernel/ship.h>
|
#include <kernel/ship.h>
|
||||||
#include <kernel/terrain.h>
|
#include <kernel/terrain.h>
|
||||||
#include <kernel/unit.h>
|
#include <kernel/unit.h>
|
||||||
|
|
||||||
|
#include <util/attrib.h>
|
||||||
#include <util/language.h>
|
#include <util/language.h>
|
||||||
|
|
||||||
#include <CuTest.h>
|
#include <CuTest.h>
|
||||||
|
@ -341,12 +343,82 @@ static void test_income(CuTest *tc)
|
||||||
test_cleanup();
|
test_cleanup();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void test_make_item(CuTest *tc) {
|
||||||
|
unit *u;
|
||||||
|
struct item_type *itype;
|
||||||
|
const struct resource_type *rt_silver;
|
||||||
|
resource_type *rtype;
|
||||||
|
attrib *a;
|
||||||
|
resource_limit *rdata;
|
||||||
|
|
||||||
|
test_setup();
|
||||||
|
init_resources();
|
||||||
|
|
||||||
|
/* make items from other items (turn silver to stone) */
|
||||||
|
rt_silver = get_resourcetype(R_SILVER);
|
||||||
|
itype = test_create_itemtype("stone");
|
||||||
|
rtype = itype->rtype;
|
||||||
|
u = test_create_unit(test_create_faction(0), test_create_region(0,0,0));
|
||||||
|
make_item(u, itype, 1);
|
||||||
|
CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "error_cannotmake"));
|
||||||
|
CuAssertIntEquals(tc, 0, get_item(u, itype));
|
||||||
|
test_clear_messages(u->faction);
|
||||||
|
itype->construction = calloc(1, sizeof(construction));
|
||||||
|
itype->construction->skill = SK_ALCHEMY;
|
||||||
|
itype->construction->minskill = 1;
|
||||||
|
itype->construction->maxsize = 1;
|
||||||
|
itype->construction->reqsize = 1;
|
||||||
|
itype->construction->materials = calloc(2, sizeof(requirement));
|
||||||
|
itype->construction->materials[0].rtype = rt_silver;
|
||||||
|
itype->construction->materials[0].number = 1;
|
||||||
|
set_level(u, SK_ALCHEMY, 1);
|
||||||
|
set_item(u, rt_silver->itype, 1);
|
||||||
|
make_item(u, itype, 1);
|
||||||
|
CuAssertIntEquals(tc, 1, get_item(u, itype));
|
||||||
|
CuAssertIntEquals(tc, 0, get_item(u, rt_silver->itype));
|
||||||
|
|
||||||
|
/* make level-based raw materials, no materials used in construction */
|
||||||
|
free(itype->construction->materials);
|
||||||
|
itype->construction->materials = 0;
|
||||||
|
rtype->flags |= RTF_LIMITED;
|
||||||
|
a = a_add(&rtype->attribs, a_new(&at_resourcelimit));
|
||||||
|
rdata = (resource_limit *)a->data.v;
|
||||||
|
rdata->value = 0;
|
||||||
|
rmt_create(rtype, "stone");
|
||||||
|
add_resource(u->region, 1, 300, 150, rtype);
|
||||||
|
u->region->resources->amount = 300; /* there are 300 stones at level 1 */
|
||||||
|
set_level(u, SK_ALCHEMY, 10);
|
||||||
|
|
||||||
|
make_item(u, itype, 10);
|
||||||
|
split_allocations(u->region);
|
||||||
|
CuAssertIntEquals(tc, 11, get_item(u, itype));
|
||||||
|
CuAssertIntEquals(tc, 290, u->region->resources->amount); /* used 10 stones to make 10 stones */
|
||||||
|
|
||||||
|
rdata->modifiers = calloc(2, sizeof(resource_mod));
|
||||||
|
rdata->modifiers[0].flags = RMF_SAVEMATERIAL;
|
||||||
|
rdata->modifiers[0].race = u->_race;
|
||||||
|
rdata->modifiers[0].value.f = (float)0.6;
|
||||||
|
make_item(u, itype, 10);
|
||||||
|
split_allocations(u->region);
|
||||||
|
CuAssertIntEquals(tc, 21, get_item(u, itype));
|
||||||
|
CuAssertIntEquals(tc, 284, u->region->resources->amount); /* 60% saving = 6 stones make 10 stones */
|
||||||
|
|
||||||
|
rdata->modifiers[0].flags = RMF_REQUIREDBUILDING;
|
||||||
|
rdata->modifiers[0].race = NULL;
|
||||||
|
rdata->modifiers[0].btype = bt_get_or_create("mine");
|
||||||
|
make_item(u, itype, 10);
|
||||||
|
CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "error104"));
|
||||||
|
|
||||||
|
test_cleanup();
|
||||||
|
}
|
||||||
|
|
||||||
CuSuite *get_economy_suite(void)
|
CuSuite *get_economy_suite(void)
|
||||||
{
|
{
|
||||||
CuSuite *suite = CuSuiteNew();
|
CuSuite *suite = CuSuiteNew();
|
||||||
SUITE_ADD_TEST(suite, test_give_control_building);
|
SUITE_ADD_TEST(suite, test_give_control_building);
|
||||||
SUITE_ADD_TEST(suite, test_give_control_ship);
|
SUITE_ADD_TEST(suite, test_give_control_ship);
|
||||||
SUITE_ADD_TEST(suite, test_income);
|
SUITE_ADD_TEST(suite, test_income);
|
||||||
|
SUITE_ADD_TEST(suite, test_make_item);
|
||||||
SUITE_ADD_TEST(suite, test_steal_okay);
|
SUITE_ADD_TEST(suite, test_steal_okay);
|
||||||
SUITE_ADD_TEST(suite, test_steal_ocean);
|
SUITE_ADD_TEST(suite, test_steal_ocean);
|
||||||
SUITE_ADD_TEST(suite, test_steal_nosteal);
|
SUITE_ADD_TEST(suite, test_steal_nosteal);
|
||||||
|
|
|
@ -397,7 +397,7 @@ static int required(int size, int msize, int maxneed)
|
||||||
* braucht man required von maxneed resourcen */
|
* braucht man required von maxneed resourcen */
|
||||||
{
|
{
|
||||||
int used;
|
int used;
|
||||||
|
assert(msize > 0);
|
||||||
used = size * maxneed / msize;
|
used = size * maxneed / msize;
|
||||||
if (size * maxneed % msize)
|
if (size * maxneed % msize)
|
||||||
++used;
|
++used;
|
||||||
|
|
|
@ -70,7 +70,7 @@ extern "C" {
|
||||||
typedef char *(*rtype_name) (const struct resource_type * rtype, int flags);
|
typedef char *(*rtype_name) (const struct resource_type * rtype, int flags);
|
||||||
typedef struct resource_type {
|
typedef struct resource_type {
|
||||||
/* --- constants --- */
|
/* --- constants --- */
|
||||||
char *_name; /* wie es heißt */
|
char *_name; /* wie es hei<EFBFBD>t */
|
||||||
unsigned int flags;
|
unsigned int flags;
|
||||||
/* --- functions --- */
|
/* --- functions --- */
|
||||||
rtype_uchange uchange;
|
rtype_uchange uchange;
|
||||||
|
@ -136,7 +136,7 @@ extern "C" {
|
||||||
int weight;
|
int weight;
|
||||||
int capacity;
|
int capacity;
|
||||||
struct construction *construction;
|
struct construction *construction;
|
||||||
char *_appearance[2]; /* wie es für andere aussieht */
|
char *_appearance[2]; /* wie es f<EFBFBD>r andere aussieht */
|
||||||
/* --- functions --- */
|
/* --- functions --- */
|
||||||
bool(*canuse) (const struct unit * user,
|
bool(*canuse) (const struct unit * user,
|
||||||
const struct item_type * itype);
|
const struct item_type * itype);
|
||||||
|
@ -311,6 +311,8 @@ extern "C" {
|
||||||
extern const struct potion_type *oldpotiontype[];
|
extern const struct potion_type *oldpotiontype[];
|
||||||
const struct resource_type *get_resourcetype(resource_t rt);
|
const struct resource_type *get_resourcetype(resource_t rt);
|
||||||
|
|
||||||
|
int get_item(const struct unit * u, const struct item_type *itype);
|
||||||
|
int set_item(struct unit * u, const struct item_type *itype, int value);
|
||||||
int get_money(const struct unit *);
|
int get_money(const struct unit *);
|
||||||
int set_money(struct unit *, int);
|
int set_money(struct unit *, int);
|
||||||
int change_money(struct unit *, int);
|
int change_money(struct unit *, int);
|
||||||
|
|
|
@ -270,8 +270,6 @@ void syntax_error(const struct unit *u, struct order *ord)
|
||||||
ADDMSG(&u->faction->msgs, result);
|
ADDMSG(&u->faction->msgs, result);
|
||||||
}
|
}
|
||||||
|
|
||||||
extern unsigned int new_hashstring(const char *s);
|
|
||||||
|
|
||||||
void free_messagelist(mlist *msgs)
|
void free_messagelist(mlist *msgs)
|
||||||
{
|
{
|
||||||
struct mlist **mlistptr;
|
struct mlist **mlistptr;
|
||||||
|
|
|
@ -55,18 +55,16 @@ extern "C" {
|
||||||
|
|
||||||
extern struct rawmaterial_type *rawmaterialtypes;
|
extern struct rawmaterial_type *rawmaterialtypes;
|
||||||
|
|
||||||
extern void update_resources(struct region *r);
|
void update_resources(struct region *r);
|
||||||
extern void terraform_resources(struct region *r);
|
void terraform_resources(struct region *r);
|
||||||
extern void read_resources(struct region *r);
|
struct rawmaterial *rm_get(struct region *,
|
||||||
extern void write_resources(struct region *r);
|
|
||||||
extern struct rawmaterial *rm_get(struct region *,
|
|
||||||
const struct resource_type *);
|
const struct resource_type *);
|
||||||
extern struct rawmaterial_type *rmt_find(const char *str);
|
struct rawmaterial_type *rmt_find(const char *str);
|
||||||
extern struct rawmaterial_type *rmt_get(const struct resource_type *);
|
struct rawmaterial_type *rmt_get(const struct resource_type *);
|
||||||
|
|
||||||
extern void add_resource(struct region *r, int level, int base, int divisor,
|
void add_resource(struct region *r, int level, int base, int divisor,
|
||||||
const struct resource_type *rtype);
|
const struct resource_type *rtype);
|
||||||
extern struct rawmaterial_type *rmt_create(const struct resource_type *rtype,
|
struct rawmaterial_type *rmt_create(const struct resource_type *rtype,
|
||||||
const char *name);
|
const char *name);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
Loading…
Reference in New Issue