Merge pull request #655 from ennorehling/develop

BUG 2281: guardhouses are unlimited
This commit is contained in:
Enno Rehling 2017-02-14 21:16:58 +01:00 committed by GitHub
commit 635edf314d
19 changed files with 283 additions and 224 deletions

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@ -3,7 +3,7 @@
<xi:include href="config://default/buildings/castle-2.xml" />
<building name="watch" capacity="1" fort="yes">
<building name="watch" maxsize="10" capacity="1" fort="yes">
<function name="name" value="fort_name"/>
<function name="protection" value="building_protection"/>
<function name="taxes" value="lua_building_taxes"/>

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@ -5,6 +5,20 @@ if not config.embassy then return nil end
local embassy = {}
local home = nil
-- global exports (use item)
function use_seashell(u, amount)
-- Muschelplateau...
local visit = u.faction:get_key('mupL')
if visit and u.region~= home then
local turns = get_turn() - visit
local msg = message.create('msg_event')
msg:set_string("string", u.name .. "(" .. itoa36(u.id) .. ") erzählt den Bewohnern von " .. u.region.name .. " von Muschelplateau, das die Partei " .. u.faction.name .. " vor " .. turns .. " Wochen besucht hat." )
msg:send_region(u.region)
return 0
end
return -4
end
function embassy.init()
home = get_region(165,30)
if home==nil then
@ -20,7 +34,7 @@ function embassy.update()
eressea.log.debug("updating embassies in " .. tostring(home))
local u
for u in home.units do
if not u.faction:get_key('mupL') then
if u.faction:get_key('mupL')==0 then
if (u.faction:add_item('seashell', 1)>0) then
eressea.log.debug("new seashell for " .. tostring(u.faction))
u.faction:set_key('mupL', get_turn())

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@ -11,30 +11,62 @@ function teardown()
eressea.settings.set("rules.food.flags", "0")
end
function test_build_watch()
local r = region.create(0, 0, "plain")
local f = faction.create("e3build@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u.number = 20
u:add_item("log", 20)
u.id = 42
u:set_skill("building", 1)
u:add_order("MACHE Wache")
process_orders()
assert_not_nil(u.building)
assert_equal(5, u.building.size)
u:set_skill("building", 2)
u:add_order("MACHE Wache " .. itoa36(u.building.id))
process_orders()
assert_not_nil(u.building)
assert_equal(10, u.building.size)
end
function test_watch()
local r = region.create(0, 0, "plain")
local b = building.create(r, "watch")
assert_equal("scaffolding", b:get_typename(1))
assert_equal("scaffolding", b:get_typename(4))
assert_equal("guardhouse", b:get_typename(5))
assert_equal("guardhouse", b:get_typename(9))
assert_equal("guardtower", b:get_typename(10))
end
function test_small_castles()
local r = region.create(0, 0, "plain")
local f1 = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 1)
local f2 = faction.create("noreply@eressea.de", "halfling", "de")
local u2 = unit.create(f2, r, 1)
u1:add_item("money", 10000)
local r = region.create(0, 0, "plain")
local f1 = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 1)
local f2 = faction.create("noreply@eressea.de", "halfling", "de")
local u2 = unit.create(f2, r, 1)
local b = building.create(r, "castle")
u2.building = b
u1.building = b
local b = building.create(r, "castle")
u2.building = b
u1.building = b
b.owner = u2
assert_equal("site", b:get_typename(7))
assert_equal("fortification", b:get_typename(8))
b.owner = u1
assert_equal("site", b:get_typename(9))
assert_equal("fortification", b:get_typename(10))
b.owner = u2
assert_equal("site", b:get_typename(7))
assert_equal("fortification", b:get_typename(8))
b.owner = u1
assert_equal("site", b:get_typename(9))
assert_equal("fortification", b:get_typename(10))
end
function test_build_normal()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:clear_orders()
u:add_item("stone", 10)
u:set_skill("building", 10)
@ -45,9 +77,9 @@ function test_build_normal()
end
function test_build_packice()
local r = region.create(0, 0, "packice")
local f = faction.create("packice@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
local r = region.create(0, 0, "packice")
local f = faction.create("packice@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:clear_orders()
u:add_item("stone", 10)
u:set_skill("building", 10)

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@ -42,6 +42,10 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <stdlib.h>
#include <assert.h>
typedef enum {
TNONE = 0, TINTEGER = 1
} dict_type;
typedef struct dict_data {
dict_type type;
char *name;
@ -62,94 +66,38 @@ static int dict_read(attrib * a, void *owner, gamedata *data)
storage *store = data->store;
char name[NAMESIZE];
dict_data *dd = (dict_data *)a->data.v;
int result, n;
float flt;
int n;
READ_STR(store, name, sizeof(name));
dd->name = strdup(name);
READ_INT(store, &n);
dd->type = (dict_type)n;
switch (dd->type) {
case TINTEGER:
READ_INT(store, &dd->data.i);
break;
case TREAL:
READ_FLT(store, &flt);
if ((int)flt == flt) {
dd->type = TINTEGER;
dd->data.i = (int)flt;
}
else {
dd->data.real = flt;
}
break;
case TSTRING:
READ_STR(store, name, sizeof(name));
dd->data.str = strdup(name);
break;
case TBUILDING:
result =
read_reference(&dd->data.b, data, read_building_reference,
resolve_building);
if (result == 0 && !dd->data.b) {
return AT_READ_FAIL;
}
break;
case TUNIT:
result =
read_reference(&dd->data.u, data, read_unit_reference, resolve_unit);
if (result == 0 && !dd->data.u) {
return AT_READ_FAIL;
}
break;
case TFACTION:
result =
read_reference(&dd->data.f, data, read_faction_reference,
resolve_faction);
if (result == 0 && !dd->data.f) {
return AT_READ_FAIL;
}
break;
case TREGION:
result =
read_reference(&dd->data.r, data, read_region_reference,
RESOLVE_REGION(data->version));
if (result == 0 && !dd->data.r) {
return AT_READ_FAIL;
}
break;
case TSHIP:
/* return read_ship_reference(&data->data.sh, store); */
assert(!"not implemented");
break;
case TNONE:
break;
default:
if (dd->type != TINTEGER) {
log_error("read dict, invalid type %d", n);
return AT_READ_FAIL;
}
READ_INT(store, &dd->data.i);
return AT_READ_DEPR;
}
static void dict_init(attrib * a)
{
dict_data *data;
dict_data *dd;
a->data.v = malloc(sizeof(dict_data));
data = (dict_data *)a->data.v;
data->type = TNONE;
dd = (dict_data *)a->data.v;
dd->type = TNONE;
}
static void dict_done(attrib * a)
{
dict_data *data = (dict_data *)a->data.v;
if (data->type == TSTRING)
free(data->data.str);
free(data->name);
dict_data *dd = (dict_data *)a->data.v;
free(dd->name);
free(a->data.v);
}
static void dict_upgrade(attrib **alist, attrib *abegin) {
int n = 0, *keys = 0;
int i = 0, val[4];
int i = 0, val[8];
attrib *a, *ak = a_find(*alist, &at_keys);
if (ak) {
keys = (int *)ak->data.v;
@ -162,7 +110,9 @@ static void dict_upgrade(attrib **alist, attrib *abegin) {
}
else {
if (strcmp(dd->name, "embassy_muschel")==0) {
val[i++] = atoi36("mupL");
val[i * 2] = atoi36("mupL");
val[i * 2 + 1] = dd->data.i;
++i;
}
else {
log_error("dict conversion, bad entry %s", dd->name);
@ -170,23 +120,35 @@ static void dict_upgrade(attrib **alist, attrib *abegin) {
}
if (i == 4) {
keys = realloc(keys, sizeof(int) * (n + i + 1));
memcpy(keys + n + 1, val, sizeof(int)*i);
memcpy(keys + n + 1, val, sizeof(val));
n += i;
i = 0;
}
}
if (i > 0) {
keys = realloc(keys, sizeof(int) * (n + i + 1));
memcpy(keys + n + 1, val, sizeof(int)*i);
keys = realloc(keys, sizeof(int) * (2 * (n + i) + 1));
memcpy(keys + n*2 + 1, val, sizeof(int)*i*2);
if (!ak) {
ak = a_add(alist, a_new(&at_keys));
}
}
ak->data.v = keys;
keys[0] = n + i;
if (ak) {
ak->data.v = keys;
if (keys) {
keys[0] = n + i;
}
}
}
attrib_type at_dict = {
"object", dict_init, dict_done, NULL,
NULL, dict_read, dict_upgrade
};
void dict_set(attrib * a, const char * name, int value)
{
dict_data *dd = (dict_data *)a->data.v;
dd->name = strdup(name);
dd->type = TINTEGER;
dd->data.i = value;
}

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@ -13,18 +13,16 @@
#ifndef H_ATTRIBUTE_OBJECT
#define H_ATTRIBUTE_OBJECT
#include <util/variant.h>
struct attrib_type;
struct attrib;
#ifdef __cplusplus
extern "C" {
#endif
typedef enum {
TNONE = 0, TINTEGER = 1, TREAL = 2, TSTRING = 3,
TUNIT = 10, TFACTION = 11, TREGION = 12, TBUILDING = 13, TSHIP = 14
} dict_type;
extern struct attrib_type at_dict; // DEPRECATED: at_dict has been replaced with at_keys
extern struct attrib_type at_dict;
void dict_set(struct attrib * a, const char * name, int value);
#ifdef __cplusplus
}

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@ -30,8 +30,10 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
static void a_writekeys(const attrib *a, const void *o, storage *store) {
int i, *keys = (int *)a->data.v;
for (i = 0; i <= keys[0]; ++i) {
WRITE_INT(store, keys[i]);
WRITE_INT(store, keys[0]);
for (i = 0; i < keys[0]; ++i) {
WRITE_INT(store, keys[i * 2 + 1]);
WRITE_INT(store, keys[i * 2 + 2]);
}
}
@ -42,10 +44,16 @@ static int a_readkeys(attrib * a, void *owner, gamedata *data) {
if (i == 0) {
return AT_READ_FAIL;
}
a->data.v = p = malloc(sizeof(int)*(i + 1));
a->data.v = p = malloc(sizeof(int)*(i*2 + 1));
*p++ = i;
while (i--) {
READ_INT(data->store, p++);
if (data->version >= KEYVAL_VERSION) {
READ_INT(data->store, p++);
}
else {
*p++ = 1;
}
}
return AT_READ_OK;
}
@ -71,30 +79,35 @@ attrib_type at_keys = {
static void a_upgradekeys(attrib **alist, attrib *abegin) {
int n = 0, *keys = 0;
int i = 0, val[4];
int i = 0, val[8];
attrib *a, *ak = a_find(*alist, &at_keys);
if (ak) {
keys = (int *)ak->data.v;
if (keys) n = keys[0];
}
for (a = abegin; a && a->type == abegin->type; a = a->next) {
val[i++] = a->data.i;
if (i == 4) {
keys = realloc(keys, sizeof(int) * (n + i + 1));
memcpy(keys + n + 1, val, sizeof(int)*i);
val[i * 2] = a->data.i;
val[i * 2 + 1] = 1;
if (++i == 4) {
keys = realloc(keys, sizeof(int) * (2 * (n + i) + 1));
memcpy(keys + 2 * n + 1, val, sizeof(val));
n += i;
i = 0;
}
}
if (i > 0) {
keys = realloc(keys, sizeof(int) * (n + i + 1));
memcpy(keys + n + 1, val, sizeof(int)*i);
keys = realloc(keys, sizeof(int) * (2 * (n + i) + 1));
memcpy(keys + 2 * n + 1, val, sizeof(int)*i*2);
if (!ak) {
ak = a_add(alist, a_new(&at_keys));
}
}
ak->data.v = keys;
keys[0] = n + i;
if (ak) {
ak->data.v = keys;
if (keys) {
keys[0] = n + i;
}
}
}
attrib_type at_key = {
@ -107,9 +120,9 @@ attrib_type at_key = {
a_upgradekeys
};
void key_set(attrib ** alist, int key)
void key_set(attrib ** alist, int key, int val)
{
int *keys, n = 1;
int *keys, n = 0;
attrib *a;
assert(key != 0);
a = a_find(*alist, &at_keys);
@ -118,12 +131,13 @@ void key_set(attrib ** alist, int key)
}
keys = (int *)a->data.v;
if (keys) {
n = keys[0] + 1;
n = keys[0];
}
keys = realloc(keys, sizeof(int) *(n + 1));
// TODO: does insertion sort pay off here?
keys[0] = n;
keys[n] = key;
keys = realloc(keys, sizeof(int) *(2 * n + 3));
// TODO: does insertion sort pay off here? prob. not.
keys[0] = n + 1;
keys[2 * n + 1] = key;
keys[2 * n + 2] = val;
a->data.v = keys;
}
@ -135,29 +149,31 @@ void key_unset(attrib ** alist, int key)
if (a) {
int i, *keys = (int *)a->data.v;
if (keys) {
for (i = 1; i <= keys[0]; ++i) {
if (keys[i] == key) {
keys[i] = keys[keys[0]];
int n = keys[0];
for (i = 0; i != n; ++i) {
if (keys[2 * i + 1] == key) {
memmove(keys + 2 * i + 1, keys + 2 * n - 1, 2 * sizeof(int));
keys[0]--;
break;
}
}
}
}
}
bool key_get(attrib *alist, int key) {
int key_get(attrib *alist, int key) {
attrib *a;
assert(key != 0);
a = a_find(alist, &at_keys);
if (a) {
int i, *keys = (int *)a->data.v;
if (keys) {
for (i = 1; i <= keys[0]; ++i) {
if (keys[i] == key) {
return true;
for (i = 0; i != keys[0]; ++i) {
if (keys[i*2+1] == key) {
return keys[i * 2 + 2];
}
}
}
}
return false;
return 0;
}

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@ -26,12 +26,12 @@ extern "C" {
#endif
struct attrib;
struct attrib_type;
extern struct attrib_type at_key;
extern struct attrib_type at_key; // DEPRECATED: at_key has been replaced with at_keys
extern struct attrib_type at_keys;
void key_set(struct attrib **alist, int key);
void key_set(struct attrib **alist, int key, int value);
void key_unset(struct attrib **alist, int key);
bool key_get(struct attrib *alist, int key);
int key_get(struct attrib *alist, int key);
#ifdef __cplusplus
}

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@ -1,22 +1,24 @@
#include <platform.h>
#include "key.h"
#include "dict.h"
#include <util/attrib.h>
#include <util/base36.h>
#include <CuTest.h>
#include <stdlib.h>
static void test_get_set_keys(CuTest *tc) {
attrib *a = 0;
key_set(&a, 42);
key_set(&a, 43);
key_set(&a, 44);
CuAssertTrue(tc, key_get(a, 42));
CuAssertTrue(tc, key_get(a, 43));
CuAssertTrue(tc, key_get(a, 44));
key_set(&a, 42, 1);
key_set(&a, 43, 2);
key_set(&a, 44, 3);
CuAssertIntEquals(tc, 1, key_get(a, 42));
CuAssertIntEquals(tc, 2, key_get(a, 43));
CuAssertIntEquals(tc, 3, key_get(a, 44));
key_unset(&a, 42);
CuAssertTrue(tc, !key_get(a, 42));
CuAssertTrue(tc, key_get(a, 43));
CuAssertTrue(tc, key_get(a, 44));
CuAssertIntEquals(tc, 0, key_get(a, 42));
CuAssertIntEquals(tc, 2, key_get(a, 43));
CuAssertIntEquals(tc, 3, key_get(a, 44));
a_removeall(&a, NULL);
}
@ -26,7 +28,7 @@ static attrib *key_set_orig(attrib **alist, int key) {
return a;
}
static void test_upgrade(CuTest *tc) {
static void test_upgrade_key(CuTest *tc) {
attrib *alist = 0;
key_set_orig(&alist, 40);
key_set_orig(&alist, 41);
@ -35,18 +37,31 @@ static void test_upgrade(CuTest *tc) {
key_set_orig(&alist, 44);
CuAssertPtrNotNull(tc, alist->type->upgrade);
alist->type->upgrade(&alist, alist);
CuAssertTrue(tc, key_get(alist, 40));
CuAssertTrue(tc, key_get(alist, 41));
CuAssertTrue(tc, key_get(alist, 42));
CuAssertTrue(tc, key_get(alist, 43));
CuAssertTrue(tc, key_get(alist, 44));
CuAssertIntEquals(tc, 1, key_get(alist, 40));
CuAssertIntEquals(tc, 1, key_get(alist, 41));
CuAssertIntEquals(tc, 1, key_get(alist, 42));
CuAssertIntEquals(tc, 1, key_get(alist, 43));
CuAssertIntEquals(tc, 1, key_get(alist, 44));
a_removeall(&alist, NULL);
}
static void test_upgrade_dict(CuTest *tc) {
attrib *a;
a = a_new(&at_dict);
dict_set(a, "embassy_muschel", 42);
CuAssertPtrNotNull(tc, a->type->upgrade);
a->type->upgrade(&a, a);
CuAssertIntEquals(tc, 42, key_get(a, atoi36("mupL")));
a_removeall(&a, NULL);
}
CuSuite *get_key_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_get_set_keys);
SUITE_ADD_TEST(suite, test_upgrade);
SUITE_ADD_TEST(suite, test_upgrade_key);
SUITE_ADD_TEST(suite, test_upgrade_dict);
return suite;
}

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@ -248,7 +248,7 @@ static int tolua_faction_getkey(lua_State * L)
const char *name = tolua_tostring(L, 2, 0);
int flag = atoi36(name);
lua_pushboolean(L, key_get(self->attribs, flag));
lua_pushinteger(L, key_get(self->attribs, flag));
return 1;
}
@ -256,11 +256,11 @@ static int tolua_faction_setkey(lua_State * L)
{
faction *self = (faction *)tolua_tousertype(L, 1, 0);
const char *name = tolua_tostring(L, 2, 0);
int value = tolua_toboolean(L, 3, 0);
int value = (int)tolua_tonumber(L, 3, 0);
int flag = atoi36(name);
if (value) {
key_set(&self->attribs, flag);
key_set(&self->attribs, flag, value);
}
else {
key_unset(&self->attribs, flag);

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@ -544,11 +544,11 @@ static int tolua_region_setkey(lua_State * L)
{
region *self = (region *)tolua_tousertype(L, 1, 0);
const char *name = tolua_tostring(L, 2, 0);
int value = tolua_toboolean(L, 3, 0);
int value = (int)tolua_tonumber(L, 3, 0);
int flag = atoi36(name);
if (value) {
key_set(&self->attribs, flag);
key_set(&self->attribs, flag, value);
}
else {
key_unset(&self->attribs, flag);

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@ -786,7 +786,7 @@ static int tolua_unit_set_flag(lua_State * L)
int value = (int)tolua_tonumber(L, 3, 0);
int flag = atoi36(name);
if (value) {
key_set(&self->attribs, flag);
key_set(&self->attribs, flag, value);
}
else {
key_unset(&self->attribs, flag);

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@ -206,10 +206,10 @@ static int tolua_translate(lua_State * L)
static int tolua_setkey(lua_State * L)
{
const char *name = tolua_tostring(L, 1, 0);
int value = tolua_toboolean(L, 2, 0);
int value = (int)tolua_tonumber(L, 3, 0);
int flag = atoi36(name);
if (value) {
key_set(&global.attribs, flag);
key_set(&global.attribs, flag, value);
}
else {
key_unset(&global.attribs, flag);

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@ -2707,7 +2707,7 @@ static void expandloot(region * r, request * lootorders)
{
unit *u;
unsigned int i;
int looted = 0;
int m, looted = 0;
int startmoney = rmoney(r);
expandorders(r, lootorders);
@ -2724,9 +2724,9 @@ static void expandloot(region * r, request * lootorders)
free(g_requests);
/* Lowering morale by 1 depending on the looted money (+20%) */
if (rng_int() % 100 < 20 + (looted * 80) / startmoney) {
int m = region_get_morale(r);
if (m) {
m = region_get_morale(r);
if (m && startmoney>0) {
if (rng_int() % 100 < 20 + (looted * 80) / startmoney) {
/*Nur Moral -1, turns is not changed, so the first time nothing happens if the morale is good*/
region_set_morale(r, m - 1, -1);
}

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@ -428,6 +428,76 @@ int roqf_factor(void)
return value;
}
static int use_materials(unit *u, const construction *type, int n, int completed) {
if (type->materials) {
int c;
for (c = 0; type->materials[c].number; c++) {
const struct resource_type *rtype = type->materials[c].rtype;
int prebuilt =
required(completed, type->reqsize, type->materials[c].number);
int need =
required(completed + n, type->reqsize, type->materials[c].number);
int multi = 1;
int canuse = 100; /* normalization */
if (building_is_active(u->building) && inside_building(u)) {
canuse = matmod(u->building->type->attribs, u, rtype, canuse);
}
if (canuse < 0) {
return canuse; /* pass errors to caller */
}
canuse = matmod(type->attribs, u, rtype, canuse);
assert(canuse % 100 == 0
|| !"only constant multipliers are implemented in build()");
multi = canuse / 100;
if (canuse < 0) {
return canuse; /* pass errors to caller */
}
use_pooled(u, rtype, GET_DEFAULT,
(need - prebuilt + multi - 1) / multi);
}
}
return 0;
}
static int count_materials(unit *u, const construction *type, int n, int completed)
{
if (type->materials) {
int c;
for (c = 0; n > 0 && type->materials[c].number; c++) {
const struct resource_type *rtype = type->materials[c].rtype;
int need, prebuilt;
int canuse = get_pooled(u, rtype, GET_DEFAULT, INT_MAX);
if (building_is_active(u->building) && inside_building(u)) {
canuse = matmod(u->building->type->attribs, u, rtype, canuse);
}
if (canuse < 0)
return canuse; /* pass errors to caller */
canuse = matmod(type->attribs, u, rtype, canuse);
if (type->reqsize > 1) {
prebuilt =
required(completed, type->reqsize, type->materials[c].number);
for (; n;) {
need =
required(completed + n, type->reqsize, type->materials[c].number);
if (need - prebuilt <= canuse)
break;
--n; /* TODO: optimieren? */
}
}
else {
int maxn = canuse / type->materials[c].number;
if (maxn < n) {
n = maxn;
}
}
}
}
return n;
}
/** Use up resources for building an object.
* Build up to 'size' points of 'type', where 'completed'
* of the first object have already been finished. return the
@ -492,7 +562,7 @@ int build(unit * u, const construction * ctype, int completed, int want)
}
}
for (; want > 0 && skills > 0;) {
int c, n;
int err, n;
/* skip over everything that's already been done:
* type->improvement==NULL means no more improvements, but no size limits
@ -559,67 +629,17 @@ int build(unit * u, const construction * ctype, int completed, int want)
}
}
if (type->materials)
for (c = 0; n > 0 && type->materials[c].number; c++) {
const struct resource_type *rtype = type->materials[c].rtype;
int need, prebuilt;
int canuse = get_pooled(u, rtype, GET_DEFAULT, INT_MAX);
if (building_is_active(u->building) && inside_building(u)) {
canuse = matmod(u->building->type->attribs, u, rtype, canuse);
}
if (canuse < 0)
return canuse; /* pass errors to caller */
canuse = matmod(type->attribs, u, rtype, canuse);
if (type->reqsize > 1) {
prebuilt =
required(completed, type->reqsize, type->materials[c].number);
for (; n;) {
need =
required(completed + n, type->reqsize, type->materials[c].number);
if (need - prebuilt <= canuse)
break;
--n; /* TODO: optimieren? */
}
}
else {
int maxn = canuse / type->materials[c].number;
if (maxn < n)
n = maxn;
}
}
n = count_materials(u, type, n, completed);
if (n <= 0) {
if (made == 0)
return ENOMATERIALS;
else
break;
}
if (type->materials)
for (c = 0; type->materials[c].number; c++) {
const struct resource_type *rtype = type->materials[c].rtype;
int prebuilt =
required(completed, type->reqsize, type->materials[c].number);
int need =
required(completed + n, type->reqsize, type->materials[c].number);
int multi = 1;
int canuse = 100; /* normalization */
if (building_is_active(u->building) && inside_building(u)) {
canuse = matmod(u->building->type->attribs, u, rtype, canuse);
}
if (canuse < 0)
return canuse; /* pass errors to caller */
canuse = matmod(type->attribs, u, rtype, canuse);
assert(canuse % 100 == 0
|| !"only constant multipliers are implemented in build()");
multi = canuse / 100;
if (canuse < 0)
return canuse; /* pass errors to caller */
use_pooled(u, rtype, GET_DEFAULT,
(need - prebuilt + multi - 1) / multi);
}
err = use_materials(u, type, n, completed);
if (err < 0) {
return err;
}
made += n;
skills -= n * type->minskill;
want -= n;

View File

@ -84,7 +84,7 @@ static void test_group_readwrite(CuTest * tc)
f = test_create_faction(0);
new_group(f, "NW", 42);
g = new_group(f, "Egoisten", 43);
key_set(&g->attribs, 44);
key_set(&g->attribs, 44, 44);
al = ally_add(&g->allies, f);
al->status = HELP_GIVE;
write_groups(&store, f);
@ -108,7 +108,7 @@ static void test_group_readwrite(CuTest * tc)
CuAssertStrEquals(tc, "Egoisten", f->groups->next->name);
CuAssertPtrEquals(tc, 0, f->groups->allies);
g = f->groups->next;
CuAssertTrue(tc, key_get(g->attribs, 44));
CuAssertIntEquals(tc, 44, key_get(g->attribs, 44));
CuAssertPtrNotNull(tc, g->allies);
CuAssertPtrEquals(tc, 0, g->allies->next);
CuAssertPtrEquals(tc, f, g->allies->faction);

View File

@ -939,7 +939,7 @@ struct order *ord)
use_pooled(user, itype->rtype, GET_SLACK | GET_RESERVE | GET_POOLED_SLACK,
user->number);
key_set(&f->attribs, atoi36("mbst"));
key_set(&f->attribs, atoi36("mbst"), turn);
set_level(user, SK_MAGIC, 3);
ADDMSG(&user->faction->msgs, msg_message("use_item",

View File

@ -211,8 +211,8 @@ static void test_readwrite_attrib(CuTest *tc) {
attrib *a = NULL;
test_setup();
key_set(&a, 41);
key_set(&a, 42);
key_set(&a, 41, 42);
key_set(&a, 42, 43);
mstream_init(&data.strm);
gamedata_init(&data, &store, RELEASE_VERSION);
write_attribs(data.store, a, NULL);
@ -223,8 +223,8 @@ static void test_readwrite_attrib(CuTest *tc) {
read_attribs(&data, &a, NULL);
mstream_done(&data.strm);
gamedata_done(&data);
CuAssertTrue(tc, key_get(a, 41));
CuAssertTrue(tc, key_get(a, 42));
CuAssertIntEquals(tc, 42, key_get(a, 41));
CuAssertIntEquals(tc, 43, key_get(a, 42));
a_removeall(&a, NULL);
test_cleanup();

View File

@ -11,8 +11,9 @@
const char *eressea_version(void) {
#ifdef ERESSEA_BUILDNO
return ERESSEA_VERSION "-" ERESSEA_BUILDNO;
#endif
#else
return ERESSEA_VERSION;
#endif
}
int version_no(const char *str) {

View File

@ -32,10 +32,11 @@
#define NOCRYPT_VERSION 352 /* passwords are plaintext again */
#define ATHASH_VERSION 353 /* attribute-type hash, not name */
#define NOWATCH_VERSION 354 /* plane->watchers is gone */
#define KEYVAL_VERSION 355 /* at_keys has values */
/* unfinished: */
#define CRYPT_VERSION 400 /* passwords are encrypted */
#define RELEASE_VERSION NOWATCH_VERSION /* current datafile */
#define RELEASE_VERSION KEYVAL_VERSION /* current datafile */
#define MIN_VERSION INTPAK_VERSION /* minimal datafile we support */
#define MAX_VERSION RELEASE_VERSION /* change this if we can need to read the future datafile, and we can do so */