server/src/eressea/main.c

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/* vi: set ts=2:
*
*
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* Eressea PB(E)M host Copyright (C) 1998-2000
* Christian Schlittchen (corwin@amber.kn-bremen.de)
* Katja Zedel (katze@felidae.kn-bremen.de)
* Henning Peters (faroul@beyond.kn-bremen.de)
* Enno Rehling (enno@eressea-pbem.de)
* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
*
* based on:
*
* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
* Atlantis v1.7 Copyright 1996 by Alex Schr<EFBFBD>der
*
* This program may not be used, modified or distributed without
* prior permission by the authors of Eressea.
* This program may not be sold or used commercially without prior written
* permission from the authors.
*/
#define LOCALE_CHECK
#ifdef __LCC__
#undef LOCALE_CHECK
#endif
#include <config.h>
#include <eressea.h>
#include "korrektur.h"
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/* initialization - TODO: init in separate module */
#include <attributes/attributes.h>
#include <spells/spells.h>
#include <triggers/triggers.h>
#include <items/items.h>
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/* modules includes */
#include <modules/arena.h>
#include <modules/dungeon.h>
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#include <modules/museum.h>
#include <modules/score.h>
#include <modules/xmas2000.h>
#include <modules/gmcmd.h>
#include <modules/infocmd.h>
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/* gamecode includes */
#include <creation.h>
#include <economy.h>
#include <goodies.h>
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#include <laws.h>
/* kernel includes */
#include <building.h>
#include <creport.h>
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#include <faction.h>
#include <message.h>
#include <plane.h>
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#include <race.h>
#include <skill.h>
#include <teleport.h>
#include <unit.h>
#include <region.h>
#include <reports.h>
#include <resources.h>
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#include <save.h>
#include <ship.h>
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#include <border.h>
#include <region.h>
#include <item.h>
/* util includes */
#include <rand.h>
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#include <sql.h>
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#include <base36.h>
/* libc includes */
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include <time.h>
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#include <locale.h>
/**
** global variables we are importing from other modules
**/
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extern char * g_reportdir;
extern char * g_datadir;
extern char * g_basedir;
extern char * g_resourcedir;
extern item_type * i_silver;
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extern boolean nonr;
extern boolean nocr;
extern boolean noreports;
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extern boolean nomer;
extern boolean nomsg;
extern boolean nobattle;
extern boolean nobattledebug;
extern boolean dirtyload;
extern void debug_messagetypes(FILE * out);
extern void free_region(region * r);
extern void render_init(void);
extern void free_borders(void);
#ifdef FUZZY_BASE36
extern int fuzzy_hits;
#endif /* FUZZY_BASE36 */
/**
** global variables wthat we are exporting
**/
static char * orders = NULL;
static char * xmlfile = NULL;
static int nowrite = 0;
static boolean g_writemap = false;
static boolean g_killeiswald = false;
struct settings global = {
"Eressea", /* gamename */
"eressea", /* resourcepath */
1000, /* maxunits */
};
static int
crwritemap(void)
{
FILE * F = fopen("world.cr", "w+");
region * r;
for (r=regions;r;r=r->next) {
plane * p = rplane(r);
fprintf(F, "REGION %d %d %d\n", r->x, r->y, p?p->id:0);
fprintf(F, "\"%s\";Name\n\"%s\";Terrain\n", rname(r, default_locale), LOC(default_locale, terrain[rterrain(r)].name));
}
fclose(F);
return 0;
}
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static void
game_init(void)
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{
init_triggers();
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report_init();
creport_init();
debug_language("locales.log");
register_races();
register_resources();
register_buildings();
register_ships();
register_items();
register_spells();
register_dungeon();
init_data(xmlfile?xmlfile:"eressea.xml");
init_locales();
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init_attributes();
init_resources();
init_items();
init_economy();
#if NEW_RESOURCEGROWTH
init_rawmaterials();
#endif
init_gmcmd();
init_info();
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init_conversion();
init_museum();
init_arena();
init_xmas2000();
#ifdef REMOVE_THIS
render_init();
{
FILE * F = fopen("messagetypes.txt", "w");
debug_messagetypes(F);
fclose(F);
abort();
}
#endif
}
static void
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getgarbage(void)
{
faction *f;
/* Get rid of stuff that was only relevant last turn */
for (f = factions; f; f = f->next) {
/* memset(f->showdata, 0, sizeof f->showdata); */
freestrlist(f->mistakes);
f->mistakes = 0;
/* TODO: free msgs */
}
#if 0
for (r = regions; r; r = r->next) {
freestrlist(r->comments);
r->comments = 0;
freestrlist(r->botschaften);
r->botschaften = 0;
}
#endif
}
#if 0
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static void
writefactiondata(void)
{
FILE *F;
char zText[128];
sprintf(zText, "%s/faction-data.xml", basepath());
F = cfopen(zText, "w");
if(F) {
faction *f;
for(f = factions; f; f=f->next) {
fprintf(F,"<faction>\n");
fprintf(F,"\t<id>%s</id>\n",itoa36(f->no));
fprintf(F,"\t<name>%s</name>\n",f->name);
fprintf(F,"\t<email>%s</email>\n",f->email);
fprintf(F,"\t<password>%s</password>\n",f->passw);
fprintf(F,"\t<race>%s</race>\n",rc_name(f->race,1));
fprintf(F,"\t<magic>%s</magic>\n",neue_gebiete[f->magiegebiet]);
fprintf(F,"\t<nmrs>%d</nmrs>\n",turn-f->lastorders);
fprintf(F,"\t<score>%d</score>\n",f->score);
fprintf(F,"</faction>\n");
}
}
fclose(F);
}
#endif
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static void
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writepasswd(void)
{
FILE * F;
char zText[128];
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sprintf(zText, "%s/passwd", basepath());
F = cfopen(zText, "w");
if (F) {
faction *f;
puts("Schreibe Passw<73>rter...");
for (f = factions; f; f = f->next) {
fprintf(F, "%s:%s:%s:%s\n",
factionid(f), f->email, f->passw, f->override);
}
fclose(F);
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}
}
static int
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processturn(char *filename)
{
struct summary * begin, * end;
int i;
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begin = make_summary(false);
printf(" - Korrekturen Runde %d\n", turn);
korrektur();
turn++;
puts(" - entferne Texte der letzten Runde");
getgarbage();
puts(" - Nehme Korrekturen am Datenbestand vor");
if ((i=readorders(filename))!=0) return i;
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#if BENCHMARK
exit(0);
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#endif
processorders();
score();
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#ifdef WACH_WAFF
remove_unequipped_guarded();
#endif
korrektur_end();
if (!noreports) reports();
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free_units();
puts(" - Beseitige leere Parteien");
remove_empty_factions();
end = make_summary(true);
report_summary(end, begin, false);
report_summary(end, begin, true);
free(end);
free(begin);
writepasswd();
#ifdef FUZZY_BASE36
fputs("==--------------------------==\n", stdout);
fprintf(stdout, "## fuzzy base10 hits: %5d ##\n", fuzzy_hits);
fputs("==--------------------------==\n", stdout);
#endif /* FUZZY_BASE36 */
if (!nowrite) {
char ztext[64];
sprintf(ztext, "%s/%d", datapath(), turn);
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writegame(ztext, 0);
}
return 0;
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}
#ifdef CLEANUP_CODE
static void
game_done(void)
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{
/* Diese Routine enfernt allen allokierten Speicher wieder. Das ist nur
* zum Debugging interessant, wenn man Leak Detection hat, und nach
* nicht freigegebenem Speicher sucht, der nicht bis zum Ende ben<EFBFBD>tigt
* wird (tempor<EFBFBD>re Hilsstrukturen) */
unit *u, *u2;
region *r, *r2;
building *b, *b2;
faction *f, *f2;
ship *s, *s2;
free(used_faction_ids);
for (r = regions; r; r = r2) {
#if 0
msg * m = r->msgs;
while (m) {
msg * x = m;
m = m->next;
if (x->type->finalize) x->type->finalize(x);
free(x);
}
rm = rm->next;
}
#endif
for (u = r->units; u; u = u2) {
u2 = u->next;
stripunit(u);
uunhash(u);
free(u);
}
for (b = r->buildings; b; b = b2) {
free(b->name);
free(b->display);
b2 = b->next;
free(b);
}
for (s = r->ships; s; s = s2) {
free(s->name);
free(s->display);
s2 = s->next;
free(s);
}
r2 = r->next;
free_region(r);
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}
for (f = factions; f; f = f2) {
stripfaction(f);
f2 = f->next;
free(f);
}
while (planes) {
plane * pl = planes;
planes = planes->next;
free(pl);
}
#ifdef LEAK_DETECT
leak_report(stderr);
#endif
creport_cleanup();
report_cleanup();
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}
#endif
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#include "magic.h"
#if MALLOCDBG
static void
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init_malloc_debug(void)
{
#if (defined(_MSC_VER))
# if MALLOCDBG == 2
# define CHECKON() _CrtSetDbgFlag(_CrtSetDbgFlag(_CRTDBG_REPORT_FLAG) | _CRTDBG_LEAK_CHECK_DF | _CRTDBG_DELAY_FREE_MEM_DF | _CRTDBG_CHECK_ALWAYS_DF)
# elif MALLOCDBG == 1
# define CHECKON() _CrtSetDbgFlag(_CrtSetDbgFlag(_CRTDBG_REPORT_FLAG) | _CRTDBG_ALLOC_MEM_DF | _CRTDBG_CHECK_CRT_DF | _CRTDBG_DELAY_FREE_MEM_DF)
# endif
#endif
}
#endif
#if 0
static void
write_stats(void)
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{
FILE * F;
char zText[MAX_PATH];
strcat(strcpy(zText, resourcepath()), "/spells");
F = fopen(zText, "wt");
if (F) {
int i, m = -1;
for (i=0;spelldaten[i].id;++i) {
if (spelldaten[i].magietyp!=m) {
m=spelldaten[i].magietyp;
fprintf(F, "\n%s\n", magietypen[m]);
}
fprintf(F, "%d\t%s\n", spelldaten[i].level, spelldaten[i].name);
}
fclose(F);
} else {
sprintf(buf, "fopen(%s): ", zText);
perror(buf);
}
strcat(strcpy(zText, resourcepath()), "/bonus");
F = fopen(buf, "wt");
if (F) {
race_t r;
for (r=0;r!=MAXRACES;++r) {
skill_t sk;
int i = 0;
fprintf(F, "const bonus %s_bonus = {\n\t", race[r].name[0]);
for (sk=0;sk!=MAXSKILLS;sk++) {
if (race[r].bonus[sk]) {
if (i==8) {
i = 0;
fputs("\n\t", F);
}
fprintf(F, "{ SK_%s, %d }, ", skillname(sk, NULL), race[r].bonus[sk]);
++i;
}
}
fputs("{ SK_NONE, 0 }\n};\n", F);
}
fclose(F);
} else {
sprintf(buf, "fopen(%s): ", zText);
perror(zText);
}
}
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#endif
static int
usage(const char * prog, const char * arg)
{
if (arg) {
fprintf(stderr, "unknown argument: %s\n\n", arg);
}
fprintf(stderr, "Usage: %s [options]\n"
"-x n : L<>dt nur die ersten n regionen\n"
"-f x y : L<>dt nur die regionen ab (x,y)\n"
"-v befehlsdatei : verarbeitet automatisch die angegebene Befehlsdatei\n"
"-d datadir : gibt das datenverzeichnis an\n"
"-b basedir : gibt das basisverzeichnis an\n"
"-r resdir : gibt das resourceverzeichnis an\n"
"-t turn : read this datafile, not the most current one\n"
"-o reportdir : gibt das reportverzeichnis an\n"
"-l logfile : specify an alternative logfile\n"
"--noeiswald : beruhigt ungemein\n"
"--nomsg : keine Messages (RAM sparen)\n"
"--nobattle : keine K<>mpfe\n"
"--nodebug : keine Logfiles f<>r K<>mpfe\n"
"--debug : schreibt Debug-Ausgaben in die Datei debug\n"
"--nocr : keine CRs\n"
"--nonr : keine Reports\n"
#ifdef USE_MERIAN
"--nomer : keine Meriankarten\n"
#endif
"--help : help\n", prog);
return -1;
}
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extern int demonfix;
static int
read_args(int argc, char **argv)
{
int i;
for (i=1;i!=argc;++i) {
if (argv[i][0]!='-') {
return usage(argv[0], argv[i]);
} else if (argv[i][1]=='-') { /* long format */
if (strcmp(argv[i]+2, "nocr")==0) nocr = true;
else if (strcmp(argv[i]+2, "nosave")==0) nowrite = true;
else if (strcmp(argv[i]+2, "noreports")==0) {
noreports = true;
nocr = true;
nocr = true;
}
else if (strcmp(argv[i]+2, "xml")==0) xmlfile = argv[++i];
else if (strcmp(argv[i]+2, "dirtyload")==0) dirtyload = true;
else if (strcmp(argv[i]+2, "nonr")==0) nonr = true;
else if (strcmp(argv[i]+2, "nomsg")==0) nomsg = true;
else if (strcmp(argv[i]+2, "noeiswald")==0) g_killeiswald = true;
else if (strcmp(argv[i]+2, "nobattle")==0) nobattle = true;
else if (strcmp(argv[i]+2, "nodebug")==0) nobattledebug = true;
#ifdef USE_MERIAN
else if (strcmp(argv[i]+2, "nomer")==0) nomer = true;
#endif
else if (strcmp(argv[i]+2, "help")==0)
return usage(argv[0], NULL);
else
return usage(argv[0], argv[i]);
} else switch(argv[i][1]) {
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case 'o':
g_reportdir = argv[++i];
break;
case 'D': /* DEBUG */
demonfix = atoi(argv[++i]);
break;
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case 'd':
g_datadir = argv[++i];
break;
case 'r':
g_resourcedir = argv[++i];
break;
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case 'b':
g_basedir = argv[++i];
break;
case 't':
turn = atoi(argv[++i]);
break;
case 'f':
firstx = atoi(argv[++i]);
firsty = atoi(argv[++i]);
break;
case 'q':
quiet = 1;
break;
case 'v':
if (i<argc) orders = argv[++i];
else return usage(argv[0], argv[i]);
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break;
case 'x':
maxregions = atoi(argv[++i]);
maxregions = (maxregions*81+80) / 81;
break;
case 'X':
dirtyload = true;
break;
case 'l':
log_open(argv[++i]);
break;
case 'w':
g_writemap = true;
break;
default:
usage(argv[0], argv[i]);
}
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}
return 0;
}
#ifdef BETA_CODE
extern int xml_writeitems(const char * filename);
extern int xml_writeships(void);
extern int xml_writebuildings(void);
#endif
typedef struct lostdata {
int x, y;
int prevunit;
int building;
int ship;
} lostdata;
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void
confirm_newbies(void)
{
const faction * f = factions;
while (f) {
if (f->age==0) {
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fprintf(sqlstream, "UPDATE subscriptions SET status='ACTIVE', faction='%s' WHERE game=%d AND password='%s';\n", itoa36(f->no), GAME_ID, f->passw);
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}
f = f->next;
}
}
int
main(int argc, char *argv[])
{
int i;
char zText[MAX_PATH];
updatelog = fopen("update.log", "w");
log_open("eressea.log");
printf("\n%s PBEM host\n"
"Copyright (C) 1996-2001 C.Schlittchen, K.Zedel, E.Rehling, H.Peters.\n\n"
"Compilation: " __DATE__ " at " __TIME__ "\nVersion: %f\n\n", global.gamename, version());
setlocale(LC_ALL, "");
setlocale(LC_NUMERIC, "C");
#ifdef LOCALE_CHECK
if (!locale_check()) {
log_error(("The current locale is not suitable for international Eressea.\n"));
return -1;
}
#endif
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#if MALLOCDBG
init_malloc_debug();
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#endif
if ((i=read_args(argc, argv))!=0) return i;
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printf(
"version %d.%d\n"
"turn %d.\n"
"orders %s.\n",
global.data_version / 10, global.data_version % 10, turn, orders);
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strcat(strcpy(zText, resourcepath()), "/timestrings");
if ((i=read_datenames(zText))!=0) return i;
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kernel_init();
game_init();
#if defined(BETA_CODE)
/* xml_writeships(); */
xml_writebuildings();
/* xml_writeitems("items.xml"); */
return 0;
#endif
if ((i=readgame(false))!=0) return i;
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confirm_newbies();
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#ifdef BETA_CODE
if (dungeonstyles) {
struct dungeon * d = dungeonstyles;
struct region * r = make_dungeon(d);
make_dungeongate(findregion(0, 0), r, d);
}
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#endif
writepasswd();
if (g_killeiswald) {
region * r = findregion(0, 25);
if (r) {
/* mach sie alle zur schnecke... */
unit * u;
terraform(r, T_OCEAN);
for (u=r->units;u;u=u->next) scale_number(u, 1);
}
}
if (g_writemap) return crwritemap();
if (demonfix==2) {
FILE * F = fopen("demons.fix", "r");
for (;;) {
int x, y, id, fno, size, age, number;
unit * u;
if (fscanf(F, "%d %d %d %d %d %d %d", &id, &age, &fno, &x, &y, &size, &number)<=0) break;
u = findunit(id);
if (u==NULL || u->faction->no!=fno) {
region * r = findregion(x, y);
if (r) for (u=r->units;u;u=u->next) if (u->number==number && u->age==age && u->faction->no==fno) break;
}
if (!u) {
log_error(("could not find unit %s and fix it!\n", itoa36(id)));
}
else u->skill_size = 0;
while (size--) {
int sk, value, weeks;
if (fscanf(F, "%d %d %d", &sk, &value, &weeks)<=0) break;
if (u) {
skill * sv = add_skill(u, (skill_t)sk);
sv->level = (unsigned char)value;
sv->weeks = (unsigned char)weeks;
}
else {
log_error((" %s[%u] : %u/%u\n", skillname((skill_t)sk, default_locale), sk, value, weeks));
}
}
}
fclose(F);
}
if ((i=processturn(orders))!=0) return i;
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if (demonfix==1) {
region * r;
FILE * F = fopen("demons.fix", "w");
for (r=regions;r;r=r->next) {
unit * u;
for (u=r->units;u;u=u->next) {
if (u->number && fval(u, UFL_DEBUG)) {
skill * sv;
fprintf(F, "%d %d %d %d %d %d %d\n", u->no, u->age, u->faction->no, r->x, r->y, u->skill_size, u->number);
for (sv=u->skills;sv!=u->skills+u->skill_size;++sv) {
fprintf(F, "%d %d %d\n", sv->id, sv->level, sv->weeks);
}
fputc('\n', F);
}
}
}
fclose(F);
exit(0);
}
#ifdef CLEANUP_CODE
game_done();
#endif
kernel_done();
log_close();
fclose(updatelog);
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return 0;
}