noch ein fix, und eine print_potions funktion

This commit is contained in:
Enno Rehling 2001-02-05 16:27:07 +00:00
parent 3f76f1c50e
commit 1e3858323a
1 changed files with 36 additions and 1 deletions

View File

@ -1,6 +1,6 @@
/* vi: set ts=2:
*
* $Id: main.c,v 1.10 2001/02/05 16:11:58 enno Exp $
* $Id: main.c,v 1.11 2001/02/05 16:27:07 enno Exp $
* Eressea PB(E)M host Copyright (C) 1998-2000
* Christian Schlittchen (corwin@amber.kn-bremen.de)
* Katja Zedel (katze@felidae.kn-bremen.de)
@ -99,7 +99,23 @@ struct settings global = {
"Eressea", /* gamename */
};
extern void render_init(void);
#if 0
static void
print_potions(FILE * F)
{
potion_type * p;
for (p=potiontypes;p;p=p->next) {
requirement * req = p->itype->construction->materials;
int i;
fprintf(F, "%s\n", locale_string(NULL, p->itype->rtype->_name[0]));
for (i=0;req[i].number;++i) {
fprintf(F, " %s\n", locale_string(NULL, resname(req[i].type, 0)));
}
}
}
#endif
static char * orders = NULL;
static int nowrite = 0;
@ -123,6 +139,23 @@ game_init(void)
init_museum();
init_arena();
init_xmas2000();
render_init();
/* print_potions(stdout);
exit(0); */
}
void
create_game(void)
{
assert(regions==NULL || !"game is initialized");
printf("Keine Spieldaten gefunden, erzeuge neues Spiel in %s...\n", datapath());
makedir(datapath(), 0700);
/* erste Insel generieren */
new_region(0, 0);
/* Monsterpartei anlegen */
createmonsters();
/* Teleportebene anlegen */
create_teleport_plane();
}
static void
@ -149,6 +182,8 @@ getgarbage(void)
#endif
}
int quickleave = 0;
static void
writepasswd(void)
{