server/src/economy.test.c

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#include <platform.h>
#include <kernel/config.h>
#include "economy.h"
#include <util/message.h>
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#include <kernel/building.h>
#include <kernel/item.h>
#include <kernel/faction.h>
#include <kernel/messages.h>
#include <kernel/order.h>
#include <kernel/pool.h>
#include <kernel/race.h>
#include <kernel/region.h>
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#include <kernel/resources.h>
#include <kernel/ship.h>
#include <kernel/terrain.h>
#include <kernel/terrainid.h>
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#include <kernel/unit.h>
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#include <util/attrib.h>
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#include <util/language.h>
#include <CuTest.h>
#include <tests.h>
#include <assert.h>
static void test_give_control_building(CuTest * tc)
{
unit *u1, *u2;
building *b;
struct faction *f;
region *r;
test_setup();
f = test_create_faction(0);
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r = test_create_region(0, 0, 0);
b = test_create_building(r, 0);
u1 = test_create_unit(f, r);
u_set_building(u1, b);
u2 = test_create_unit(f, r);
u_set_building(u2, b);
CuAssertPtrEquals(tc, u1, building_owner(b));
give_control(u1, u2);
CuAssertPtrEquals(tc, u2, building_owner(b));
test_teardown();
}
static void test_give_control_ship(CuTest * tc)
{
unit *u1, *u2;
ship *sh;
struct faction *f;
region *r;
test_setup();
f = test_create_faction(0);
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r = test_create_region(0, 0, 0);
sh = test_create_ship(r, 0);
u1 = test_create_unit(f, r);
u_set_ship(u1, sh);
u2 = test_create_unit(f, r);
u_set_ship(u2, sh);
CuAssertPtrEquals(tc, u1, ship_owner(sh));
give_control(u1, u2);
CuAssertPtrEquals(tc, u2, ship_owner(sh));
test_teardown();
}
struct steal {
struct unit *u;
struct region *r;
struct faction *f;
};
static void setup_steal(struct steal *env, struct terrain_type *ter, struct race *rc) {
env->r = test_create_region(0, 0, ter);
env->f = test_create_faction(rc);
env->u = test_create_unit(env->f, env->r);
}
static void test_steal_okay(CuTest * tc) {
struct steal env;
race *rc;
struct terrain_type *ter;
test_setup();
ter = test_create_terrain("plain", LAND_REGION);
rc = test_create_race("human");
rc->flags = 0;
setup_steal(&env, ter, rc);
CuAssertPtrEquals(tc, 0, steal_message(env.u, 0));
test_teardown();
}
static void test_steal_nosteal(CuTest * tc) {
struct steal env;
race *rc;
terrain_type *ter;
message *msg;
test_setup();
ter = test_create_terrain("plain", LAND_REGION);
rc = test_create_race("human");
rc->flags = RCF_NOSTEAL;
setup_steal(&env, ter, rc);
CuAssertPtrNotNull(tc, msg = steal_message(env.u, 0));
msg_release(msg);
test_teardown();
}
static void test_steal_ocean(CuTest * tc) {
struct steal env;
race *rc;
terrain_type *ter;
message *msg;
test_setup();
ter = test_create_terrain("ocean", SEA_REGION);
rc = test_create_race("human");
setup_steal(&env, ter, rc);
CuAssertPtrNotNull(tc, msg = steal_message(env.u, 0));
msg_release(msg);
test_teardown();
}
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static struct unit *create_recruiter(void) {
region *r;
faction *f;
unit *u;
const resource_type* rtype;
r=test_create_region(0, 0, NULL);
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rsetpeasants(r, 999);
f = test_create_faction(NULL);
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u = test_create_unit(f, r);
rtype = get_resourcetype(R_SILVER);
change_resource(u, rtype, 1000);
return u;
}
static void test_heroes_dont_recruit(CuTest * tc) {
unit *u;
test_setup();
init_resources();
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u = create_recruiter();
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fset(u, UFL_HERO);
unit_addorder(u, create_order(K_RECRUIT, default_locale, "1"));
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economics(u->region);
CuAssertIntEquals(tc, 1, u->number);
CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "error_herorecruit"));
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test_teardown();
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}
static void test_normals_recruit(CuTest * tc) {
unit *u;
test_setup();
init_resources();
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u = create_recruiter();
unit_addorder(u, create_order(K_RECRUIT, default_locale, "1"));
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economics(u->region);
CuAssertIntEquals(tc, 2, u->number);
test_teardown();
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}
/**
* Create any terrain types that are used by the trade rules.
*
* This should prevent newterrain from returning NULL.
*/
static void setup_terrains(CuTest *tc) {
test_create_terrain("plain", LAND_REGION | FOREST_REGION | WALK_INTO | CAVALRY_REGION | FLY_INTO);
test_create_terrain("ocean", SEA_REGION | SWIM_INTO | FLY_INTO);
test_create_terrain("swamp", LAND_REGION | WALK_INTO | FLY_INTO);
test_create_terrain("desert", LAND_REGION | WALK_INTO | FLY_INTO);
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test_create_terrain("mountain", LAND_REGION | WALK_INTO | FLY_INTO);
init_terrains();
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CuAssertPtrNotNull(tc, newterrain(T_MOUNTAIN));
CuAssertPtrNotNull(tc, newterrain(T_OCEAN));
CuAssertPtrNotNull(tc, newterrain(T_PLAIN));
CuAssertPtrNotNull(tc, newterrain(T_SWAMP));
CuAssertPtrNotNull(tc, newterrain(T_DESERT));
}
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static region *setup_trade_region(CuTest *tc, const struct terrain_type *terrain) {
region *r;
item_type *it_luxury;
struct locale * lang = default_locale;
new_luxurytype(it_luxury = test_create_itemtype("jewel"), 5);
locale_setstring(lang, it_luxury->rtype->_name, it_luxury->rtype->_name);
CuAssertStrEquals(tc, it_luxury->rtype->_name, LOC(lang, resourcename(it_luxury->rtype, 0)));
new_luxurytype(it_luxury = test_create_itemtype("balm"), 5);
locale_setstring(lang, it_luxury->rtype->_name, it_luxury->rtype->_name);
CuAssertStrEquals(tc, it_luxury->rtype->_name, LOC(lang, resourcename(it_luxury->rtype, 0)));
r = test_create_region(0, 0, terrain);
return r;
}
static unit *setup_trade_unit(CuTest *tc, region *r, const struct race *rc) {
unit *u;
UNUSED_ARG(tc);
u = test_create_unit(test_create_faction(rc), r);
set_level(u, SK_TRADE, 2);
return u;
}
static void test_trade_insect(CuTest *tc) {
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/* Insekten k<>nnen in W<>sten und S<>mpfen auch ohne Burgen handeln. */
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unit *u;
region *r;
const item_type *it_luxury;
const item_type *it_silver;
test_setup();
init_resources();
test_create_locale();
setup_terrains(tc);
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r = setup_trade_region(tc, get_terrain("swamp"));
init_terrains();
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it_luxury = r_luxury(r);
CuAssertPtrNotNull(tc, it_luxury);
it_silver = get_resourcetype(R_SILVER)->itype;
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u = setup_trade_unit(tc, r, test_create_race("insect"));
unit_addorder(u, create_order(K_BUY, u->faction->locale, "1 %s",
LOC(u->faction->locale, resourcename(it_luxury->rtype, 0))));
set_item(u, it_silver, 10);
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CuAssertPtrEquals(tc, r, u->region);
CuAssertPtrEquals(tc, (void *)it_luxury, (void *)r_luxury(u->region));
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produce(u->region);
CuAssertIntEquals(tc, 1, get_item(u, it_luxury));
CuAssertIntEquals(tc, 5, get_item(u, it_silver));
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terraform_region(r, get_terrain("swamp"));
test_teardown();
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}
static void test_buy_cmd(CuTest *tc) {
region * r;
unit *u;
building *b;
const resource_type *rt_silver;
const item_type *it_luxury;
test_setup();
init_resources();
test_create_locale();
setup_terrains(tc);
r = setup_trade_region(tc, test_create_terrain("swamp", LAND_REGION));
init_terrains();
it_luxury = r_luxury(r);
CuAssertPtrNotNull(tc, it_luxury);
rt_silver = get_resourcetype(R_SILVER);
CuAssertPtrNotNull(tc, rt_silver);
CuAssertPtrNotNull(tc, rt_silver->itype);
u = test_create_unit(test_create_faction(NULL), r);
unit_addorder(u, create_order(K_BUY, u->faction->locale, "1 %s", LOC(u->faction->locale, resourcename(it_luxury->rtype, 0))));
set_item(u, rt_silver->itype, 1000);
produce(r);
CuAssertPtrNotNullMsg(tc, "trading requires a castle", test_find_messagetype(u->faction->msgs, "error119"));
test_clear_messages(u->faction);
freset(u, UFL_LONGACTION);
b = test_create_building(r, test_create_buildingtype("castle"));
produce(r);
CuAssertPtrNotNullMsg(tc, "castle must have size >=2", test_find_messagetype(u->faction->msgs, "error119"));
test_clear_messages(u->faction);
freset(u, UFL_LONGACTION);
b->size = 2;
produce(r);
CuAssertPtrEquals(tc, NULL, test_find_messagetype(u->faction->msgs, "error119"));
CuAssertPtrNotNullMsg(tc, "traders need SK_TRADE skill", test_find_messagetype(u->faction->msgs, "error102"));
test_clear_messages(u->faction);
freset(u, UFL_LONGACTION);
/* at last, the happy case: */
set_level(u, SK_TRADE, 1);
produce(r);
CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "buy"));
CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "buyamount"));
CuAssertIntEquals(tc, 1, get_item(u, it_luxury));
CuAssertIntEquals(tc, 995, get_item(u, rt_silver->itype));
test_teardown();
}
static void test_tax_cmd(CuTest *tc) {
order *ord;
faction *f;
region *r;
unit *u;
item_type *sword, *silver;
econ_request *taxorders = 0;
test_setup();
init_resources();
config_set("taxing.perlevel", "20");
f = test_create_faction(NULL);
r = test_create_region(0, 0, NULL);
assert(r && f);
u = test_create_unit(f, r);
ord = create_order(K_TAX, f->locale, "");
assert(ord);
tax_cmd(u, ord, &taxorders);
CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "error48"));
test_clear_messages(u->faction);
silver = get_resourcetype(R_SILVER)->itype;
sword = test_create_itemtype("sword");
new_weapontype(sword, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE);
i_change(&u->items, sword, 1);
set_level(u, SK_MELEE, 1);
tax_cmd(u, ord, &taxorders);
CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "error_no_tax_skill"));
test_clear_messages(u->faction);
set_level(u, SK_TAXING, 1);
tax_cmd(u, ord, &taxorders);
CuAssertPtrEquals(tc, 0, test_find_messagetype(u->faction->msgs, "error_no_tax_skill"));
CuAssertPtrNotNull(tc, taxorders);
rsetmoney(r, 11);
expandtax(r, taxorders);
CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "income"));
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/* taxing is in multiples of 10 */
CuAssertIntEquals(tc, 10, i_get(u->items, silver));
test_clear_messages(u->faction);
i_change(&u->items, silver, -i_get(u->items, silver));
rsetmoney(r, 1000);
taxorders = 0;
tax_cmd(u, ord, &taxorders);
expandtax(r, taxorders);
CuAssertIntEquals(tc, 20, i_get(u->items, silver));
test_clear_messages(u->faction);
free_order(ord);
test_teardown();
}
/**
* see https://bugs.eressea.de/view.php?id=2234
*/
static void test_maintain_buildings(CuTest *tc) {
region *r;
building *b;
building_type *btype;
unit *u;
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faction *f;
maintenance *req;
item_type *itype;
test_setup();
btype = test_create_buildingtype("Hort");
btype->maxsize = 10;
r = test_create_region(0, 0, 0);
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f = test_create_faction(0);
u = test_create_unit(f, r);
b = test_create_building(r, btype);
itype = test_create_itemtype("money");
b->size = btype->maxsize;
u_set_building(u, b);
/* this building has no upkeep, it just works: */
b->flags = 0;
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maintain_buildings(r);
CuAssertIntEquals(tc, BLD_MAINTAINED, fval(b, BLD_MAINTAINED));
CuAssertPtrEquals(tc, 0, f->msgs);
CuAssertPtrEquals(tc, 0, r->msgs);
req = calloc(2, sizeof(maintenance));
req[0].number = 100;
req[0].rtype = itype->rtype;
btype->maintenance = req;
/* we cannot afford to pay: */
b->flags = 0;
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maintain_buildings(r);
CuAssertIntEquals(tc, 0, fval(b, BLD_MAINTAINED));
CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "maintenancefail"));
CuAssertPtrNotNull(tc, test_find_messagetype(r->msgs, "maintenance_nowork"));
test_clear_messagelist(&f->msgs);
test_clear_messagelist(&r->msgs);
/* we can afford to pay: */
i_change(&u->items, itype, 100);
b->flags = 0;
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maintain_buildings(r);
CuAssertIntEquals(tc, BLD_MAINTAINED, fval(b, BLD_MAINTAINED));
CuAssertIntEquals(tc, 0, i_get(u->items, itype));
CuAssertPtrEquals(tc, 0, r->msgs);
CuAssertPtrEquals(tc, 0, test_find_messagetype(f->msgs, "maintenance_nowork"));
CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "maintenance"));
test_clear_messagelist(&f->msgs);
/* this building has no owner, it doesn't work: */
u_set_building(u, NULL);
b->flags = 0;
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maintain_buildings(r);
CuAssertIntEquals(tc, 0, fval(b, BLD_MAINTAINED));
CuAssertPtrEquals(tc, 0, f->msgs);
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CuAssertPtrNotNull(tc, test_find_messagetype(r->msgs, "maintenance_noowner"));
test_clear_messagelist(&r->msgs);
test_teardown();
}
static void test_recruit(CuTest *tc) {
unit *u;
faction *f;
test_setup();
f = test_create_faction(0);
u = test_create_unit(f, test_create_region(0, 0, 0));
CuAssertIntEquals(tc, 1, u->number);
CuAssertIntEquals(tc, 1, f->num_people);
CuAssertIntEquals(tc, 1, f->num_units);
add_recruits(u, 1, 1);
CuAssertIntEquals(tc, 2, u->number);
CuAssertIntEquals(tc, 2, f->num_people);
CuAssertIntEquals(tc, 1, f->num_units);
CuAssertPtrEquals(tc, u, f->units);
CuAssertPtrEquals(tc, NULL, u->nextF);
CuAssertPtrEquals(tc, NULL, u->prevF);
CuAssertPtrEquals(tc, NULL, test_find_messagetype(f->msgs, "recruit"));
add_recruits(u, 1, 2);
CuAssertIntEquals(tc, 3, u->number);
CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "recruit"));
test_teardown();
}
static void test_income(CuTest *tc)
{
race *rc;
unit *u;
test_setup();
rc = test_create_race("nerd");
u = test_create_unit(test_create_faction(rc), test_create_region(0, 0, 0));
CuAssertIntEquals(tc, 20, income(u));
u->number = 5;
CuAssertIntEquals(tc, 100, income(u));
test_teardown();
}
static void test_modify_material(CuTest *tc) {
unit *u;
struct item_type *itype;
resource_type *rtype;
resource_mod *mod;
test_setup();
init_resources();
u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
set_level(u, SK_WEAPONSMITH, 1);
/* the unit's race gets 2x savings on iron used to produce goods */
itype = test_create_itemtype("iron");
rtype = itype->rtype;
mod = rtype->modifiers = calloc(2, sizeof(resource_mod));
mod[0].type = RMT_USE_SAVE;
mod[0].value = frac_make(2, 1);
mod[0].race = u_race(u);
itype = test_create_itemtype("sword");
make_item(u, itype, 1);
CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "error_cannotmake"));
CuAssertIntEquals(tc, 0, get_item(u, itype));
test_clear_messages(u->faction);
itype->construction = calloc(1, sizeof(construction));
itype->construction->skill = SK_WEAPONSMITH;
itype->construction->minskill = 1;
itype->construction->maxsize = 1;
itype->construction->reqsize = 1;
itype->construction->materials = calloc(2, sizeof(requirement));
itype->construction->materials[0].rtype = rtype;
itype->construction->materials[0].number = 2;
set_item(u, rtype->itype, 1); /* 1 iron should get us 1 sword */
make_item(u, itype, 1);
CuAssertIntEquals(tc, 1, get_item(u, itype));
CuAssertIntEquals(tc, 0, get_item(u, rtype->itype));
u_setrace(u, test_create_race("smurf"));
set_item(u, rtype->itype, 2); /* 2 iron should be required now */
make_item(u, itype, 1);
CuAssertIntEquals(tc, 2, get_item(u, itype));
CuAssertIntEquals(tc, 0, get_item(u, rtype->itype));
test_teardown();
}
static void test_modify_skill(CuTest *tc) {
unit *u;
struct item_type *itype;
/* building_type *btype; */
resource_type *rtype;
resource_mod *mod;
test_setup();
init_resources();
u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
set_level(u, SK_WEAPONSMITH, 1);
itype = test_create_itemtype("iron");
rtype = itype->rtype;
itype = test_create_itemtype("sword");
make_item(u, itype, 1);
CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "error_cannotmake"));
CuAssertIntEquals(tc, 0, get_item(u, itype));
test_clear_messages(u->faction);
itype->construction = calloc(1, sizeof(construction));
itype->construction->skill = SK_WEAPONSMITH;
itype->construction->minskill = 1;
itype->construction->maxsize = -1;
itype->construction->reqsize = 1;
itype->construction->materials = calloc(2, sizeof(requirement));
itype->construction->materials[0].rtype = rtype;
itype->construction->materials[0].number = 1;
/* our race gets a +1 bonus to the item's production skill */
mod = itype->rtype->modifiers = calloc(2, sizeof(resource_mod));
mod[0].type = RMT_PROD_SKILL;
mod[0].value.sa[0] = SK_WEAPONSMITH;
mod[0].value.sa[1] = 1;
mod[0].race = u_race(u);
set_item(u, rtype->itype, 2); /* 2 iron should get us 2 swords */
make_item(u, itype, 2);
CuAssertIntEquals(tc, 2, get_item(u, itype));
CuAssertIntEquals(tc, 0, get_item(u, rtype->itype));
mod[0].value.sa[0] = NOSKILL; /* match any skill */
set_item(u, rtype->itype, 2);
make_item(u, itype, 2);
CuAssertIntEquals(tc, 4, get_item(u, itype));
CuAssertIntEquals(tc, 0, get_item(u, rtype->itype));
u_setrace(u, test_create_race("smurf"));
set_item(u, rtype->itype, 2);
make_item(u, itype, 1); /* only enough skill to make 1 now */
CuAssertIntEquals(tc, 5, get_item(u, itype));
CuAssertIntEquals(tc, 1, get_item(u, rtype->itype));
test_teardown();
}
static void test_modify_production(CuTest *tc) {
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unit *u;
struct item_type *itype;
const struct resource_type *rt_silver;
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resource_type *rtype;
double d = 0.6;
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test_setup();
init_resources();
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/* make items from other items (turn silver to stone) */
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rt_silver = get_resourcetype(R_SILVER);
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itype = test_create_itemtype("stone");
rtype = itype->rtype;
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u = test_create_unit(test_create_faction(0), test_create_region(0,0,0));
make_item(u, itype, 1);
CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "error_cannotmake"));
CuAssertIntEquals(tc, 0, get_item(u, itype));
test_clear_messages(u->faction);
itype->construction = calloc(1, sizeof(construction));
itype->construction->skill = SK_ALCHEMY;
itype->construction->minskill = 1;
itype->construction->maxsize = 1;
itype->construction->reqsize = 1;
itype->construction->materials = calloc(2, sizeof(requirement));
itype->construction->materials[0].rtype = rt_silver;
itype->construction->materials[0].number = 1;
set_level(u, SK_ALCHEMY, 1);
set_item(u, rt_silver->itype, 1);
make_item(u, itype, 1);
CuAssertIntEquals(tc, 1, get_item(u, itype));
CuAssertIntEquals(tc, 0, get_item(u, rt_silver->itype));
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/* make level-based raw materials, no materials used in construction */
free(itype->construction->materials);
itype->construction->materials = 0;
rtype->flags |= RTF_LIMITED;
rmt_create(rtype);
add_resource(u->region, 1, 300, 150, rtype); /* there are 300 stones at level 1 */
CuAssertIntEquals(tc, 300, region_getresource(u->region, rtype));
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set_level(u, SK_ALCHEMY, 10);
make_item(u, itype, 10);
split_allocations(u->region);
CuAssertIntEquals(tc, 11, get_item(u, itype));
CuAssertIntEquals(tc, 290, region_getresource(u->region, rtype)); /* used 10 stones to make 10 stones */
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rtype->modifiers = calloc(3, sizeof(resource_mod));
rtype->modifiers[0].type = RMT_PROD_SAVE;
rtype->modifiers[0].race = u->_race;
rtype->modifiers[0].value.sa[0] = (short)(0.5+100*d);
rtype->modifiers[0].value.sa[1] = 100;
rtype->modifiers[1].type = RMT_END;
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make_item(u, itype, 10);
split_allocations(u->region);
CuAssertIntEquals(tc, 21, get_item(u, itype));
CuAssertIntEquals(tc, 284, region_getresource(u->region, rtype)); /* 60% saving = 6 stones make 10 stones */
make_item(u, itype, 1);
split_allocations(u->region);
CuAssertIntEquals(tc, 22, get_item(u, itype));
CuAssertIntEquals(tc, 283, region_getresource(u->region, rtype)); /* no free lunches */
rtype->modifiers[0].value = frac_make(1, 2);
make_item(u, itype, 6);
split_allocations(u->region);
CuAssertIntEquals(tc, 28, get_item(u, itype));
CuAssertIntEquals(tc, 280, region_getresource(u->region, rtype)); /* 50% saving = 3 stones make 6 stones */
rtype->modifiers[0].type = RMT_PROD_REQUIRE;
rtype->modifiers[0].race = NULL;
rtype->modifiers[0].btype = bt_get_or_create("mine");
test_clear_messages(u->faction);
make_item(u, itype, 10);
CuAssertIntEquals(tc, 28, get_item(u, itype));
CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "building_needed"));
rtype->modifiers[0].type = RMT_PROD_REQUIRE;
rtype->modifiers[0].race = test_create_race("smurf");
rtype->modifiers[0].btype = NULL;
test_clear_messages(u->faction);
make_item(u, itype, 10);
CuAssertIntEquals(tc, 28, get_item(u, itype));
CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "error117"));
rtype->modifiers[1].type = RMT_PROD_REQUIRE;
rtype->modifiers[1].race = u_race(u);
rtype->modifiers[1].btype = NULL;
rtype->modifiers[2].type = RMT_END;
test_clear_messages(u->faction);
make_item(u, itype, 10);
CuAssertPtrEquals(tc, NULL, u->faction->msgs);
split_allocations(u->region);
CuAssertIntEquals(tc, 38, get_item(u, itype));
test_teardown();
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}
CuSuite *get_economy_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_give_control_building);
SUITE_ADD_TEST(suite, test_give_control_ship);
SUITE_ADD_TEST(suite, test_income);
SUITE_ADD_TEST(suite, test_modify_production);
SUITE_ADD_TEST(suite, test_modify_skill);
SUITE_ADD_TEST(suite, test_modify_material);
SUITE_ADD_TEST(suite, test_steal_okay);
SUITE_ADD_TEST(suite, test_steal_ocean);
SUITE_ADD_TEST(suite, test_steal_nosteal);
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SUITE_ADD_TEST(suite, test_normals_recruit);
SUITE_ADD_TEST(suite, test_heroes_dont_recruit);
SUITE_ADD_TEST(suite, test_tax_cmd);
SUITE_ADD_TEST(suite, test_buy_cmd);
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SUITE_ADD_TEST(suite, test_trade_insect);
SUITE_ADD_TEST(suite, test_maintain_buildings);
SUITE_ADD_TEST(suite, test_recruit);
return suite;
}