2010-08-08 07:53:41 +02:00
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/* vi: set ts=2:
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+-------------------+ Christian Schlittchen <corwin@amber.kn-bremen.de>
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| | Enno Rehling <enno@eressea.de>
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| Eressea PBEM host | Katja Zedel <katze@felidae.kn-bremen.de>
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| (c) 1998 - 2003 | Henning Peters <faroul@beyond.kn-bremen.de>
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| | Ingo Wilken <Ingo.Wilken@informatik.uni-oldenburg.de>
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+-------------------+ Stefan Reich <reich@halbling.de>
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This program may not be used, modified or distributed
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without prior permission by the authors of Eressea.
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*/
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#ifndef H_GC_COMBATSPELLS
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#define H_GC_COMBATSPELLS
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct fighter;
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/* Kampfzauber */
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extern int sp_fumbleshield(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_shadowknights(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_combatrosthauch(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_kampfzauber(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_healing(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_keeploot(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_reanimate(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_chaosrow(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_flee(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_berserk(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_tiredsoldiers(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_reeling_arrows(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_denyattack(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_sleep(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_windshield(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_strong_wall(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_petrify(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_hero(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_frighten(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_mindblast(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_mindblast_temp(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_speed(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_wolfhowl(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_dragonodem(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_reduceshield(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_armorshield(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_stun(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_undeadhero(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_shadowcall(struct fighter * fi, int level, double power, struct spell * sp);
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extern int sp_immolation(struct fighter * fi, int level, double power, struct spell * sp);
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#ifdef __cplusplus
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}
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#endif
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#endif
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