2010-08-08 07:53:41 +02:00
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#include <platform.h>
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#include <kernel/types.h>
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#include "curses.h"
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#include <kernel/connection.h>
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#include <kernel/curse.h>
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#include <kernel/config.h>
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#include <kernel/faction.h>
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#include <kernel/message.h>
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#include <kernel/region.h>
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#include <kernel/save.h>
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#include <kernel/terrain.h>
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#include <kernel/unit.h>
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#include <kernel/version.h>
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#include "spells/regioncurse.h"
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#include "spells/unitcurse.h"
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#include "spells/shipcurse.h"
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#include "spells/buildingcurse.h"
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#include <util/attrib.h>
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#include <util/language.h>
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#include <util/rand.h>
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#include <util/rng.h>
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#include <util/resolve.h>
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#include <util/storage.h>
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#include <assert.h>
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typedef struct wallcurse {
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curse * buddy;
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connection * wall;
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} wallcurse;
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void
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cw_init(attrib * a) {
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curse * c;
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curse_init(a);
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c = (curse*)a->data.v;
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c->data.v = calloc(sizeof(wallcurse), 1);
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}
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void
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cw_write(const attrib * a, const void * target, storage * store) {
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connection * b = ((wallcurse*)((curse*)a->data.v)->data.v)->wall;
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curse_write(a, target, store);
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store->w_int(store, b->id);
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}
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typedef struct bresvole {
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unsigned int id;
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curse * self;
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} bresolve;
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static int resolve_buddy(variant data, void * addr);
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static int
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cw_read(attrib * a, void * target, storage * store)
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{
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bresolve * br = calloc(sizeof(bresolve), 1);
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curse * c = (curse*)a->data.v;
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wallcurse * wc = (wallcurse*)c->data.v;
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variant var;
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curse_read(a, store, target);
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br->self = c;
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br->id = store->r_int(store);
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var.i = br->id;
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ur_add(var, &wc->wall, resolve_borderid);
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var.v = br;
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ur_add(var, &wc->buddy, resolve_buddy);
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return AT_READ_OK;
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}
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attrib_type at_cursewall =
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{
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"cursewall",
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cw_init,
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curse_done,
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curse_age,
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cw_write,
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cw_read,
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ATF_CURSE
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};
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static int
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resolve_buddy(variant data, void * addr)
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{
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curse * result = NULL;
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bresolve * br = (bresolve*)data.v;
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if (br->id>=0) {
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connection * b = find_border(br->id);
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if (b && b->from && b->to) {
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attrib * a = a_find(b->from->attribs, &at_cursewall);
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while (a && a->data.v!=br->self) {
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curse * c = (curse*)a->data.v;
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wallcurse * wc = (wallcurse*)c->data.v;
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if (wc->wall->id==br->id) break;
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a = a->next;
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}
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if (!a || a->type!=&at_cursewall) {
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a = a_find(b->to->attribs, &at_cursewall);
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while (a && a->type==&at_cursewall && a->data.v!=br->self) {
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curse * c = (curse*)a->data.v;
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wallcurse * wc = (wallcurse*)c->data.v;
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if (wc->wall->id==br->id) break;
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a = a->next;
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}
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}
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if (a && a->type==&at_cursewall) {
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curse * c = (curse*)a->data.v;
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free(br);
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result = c;
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}
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} else {
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/* fail, object does not exist (but if you're still loading then
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* you may want to try again later) */
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*(curse**)addr = NULL;
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return -1;
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}
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}
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*(curse**)addr = result;
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return 0;
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}
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static void
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wall_init(connection * b)
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{
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wall_data * fd = (wall_data*)calloc(sizeof(wall_data), 1);
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fd->countdown = -1; /* infinite */
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b->data.v = fd;
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}
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static void
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wall_destroy(connection * b)
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{
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free(b->data.v);
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}
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static void
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wall_read(connection * b, storage * store)
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{
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wall_data * fd = (wall_data*)b->data.v;
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variant mno;
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assert(fd);
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if (store->version<STORAGE_VERSION) {
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mno.i = store->r_int(store);
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fd->mage = findunit(mno.i);
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if (!fd->mage) {
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ur_add(mno, &fd->mage, resolve_unit);
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}
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} else {
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read_reference(&fd->mage, store, read_unit_reference, resolve_unit);
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}
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fd->force = store->r_int(store);
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if (store->version>=NOBORDERATTRIBS_VERSION) {
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fd->countdown = store->r_int(store);
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}
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fd->active = true;
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}
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static void
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wall_write(const connection * b, storage * store)
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{
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wall_data * fd = (wall_data*)b->data.v;
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write_unit_reference(fd->mage, store);
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store->w_int(store, fd->force);
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store->w_int(store, fd->countdown);
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}
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static int
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wall_age(connection * b)
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{
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wall_data * fd = (wall_data*)b->data.v;
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--fd->countdown;
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return (fd->countdown>0)?AT_AGE_KEEP:AT_AGE_REMOVE;
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}
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static region *
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wall_move(const connection * b, struct unit * u, struct region * from, struct region * to, boolean routing)
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{
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wall_data * fd = (wall_data*)b->data.v;
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if (!routing && fd->active) {
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int hp = dice(3, fd->force) * u->number;
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hp = MIN(u->hp, hp);
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u->hp -= hp;
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if (u->hp) {
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ADDMSG(&u->faction->msgs, msg_message("firewall_damage",
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"region unit", from, u));
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}
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else ADDMSG(&u->faction->msgs, msg_message("firewall_death", "region unit", from, u));
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if (u->number>u->hp) {
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scale_number(u, u->hp);
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u->hp = u->number;
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}
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}
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return to;
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}
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static const char *
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b_namefirewall(const connection * b, const region * r, const faction * f, int gflags)
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{
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const char * bname;
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unused(f);
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unused(r);
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unused(b);
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if (gflags & GF_ARTICLE) bname = "a_firewall";
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else bname = "firewall";
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if (gflags & GF_PURE) return bname;
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return LOC(f->locale, mkname("border", bname));
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}
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border_type bt_firewall = {
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"firewall", VAR_VOIDPTR,
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b_transparent, /* transparent */
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wall_init, /* init */
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wall_destroy, /* destroy */
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wall_read, /* read */
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wall_write, /* write */
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b_blocknone, /* block */
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b_namefirewall, /* name */
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b_rvisible, /* rvisible */
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b_finvisible, /* fvisible */
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b_uinvisible, /* uvisible */
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NULL,
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wall_move,
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wall_age
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};
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void convert_firewall_timeouts(connection * b, attrib * a)
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{
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while (a) {
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if (b->type==&bt_firewall && a->type==&at_countdown) {
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wall_data * fd = (wall_data *)b->data.v;
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fd->countdown = a->data.i;
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}
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}
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}
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static const char *
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wisps_name(const connection * b, const region * r, const faction * f, int gflags)
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{
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const char * bname;
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unused(f);
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unused(r);
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unused(b);
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if (gflags & GF_ARTICLE) {
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bname = "a_wisps";
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} else {
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bname = "wisps";
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}
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if (gflags & GF_PURE) return bname;
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return LOC(f->locale, mkname("border", bname));
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}
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typedef struct wisps_data {
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wall_data wall;
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int rnd;
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} wisps_data;
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static region *
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wisps_move(const connection * b, struct unit * u, struct region * from, struct region * next, boolean routing)
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{
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direction_t reldir = reldirection(from, next);
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wisps_data * wd = (wisps_data*)b->data.v;
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assert(reldir!=D_SPECIAL);
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if (routing && wd->wall.active) {
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region * rl = rconnect(from, (direction_t)((reldir+MAXDIRECTIONS-1)%MAXDIRECTIONS));
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region * rr = rconnect(from, (direction_t)((reldir+1)%MAXDIRECTIONS));
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/* pick left and right region: */
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if (wd->rnd<0) {
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wd->rnd = rng_int() % 3;
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}
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if (wd->rnd == 1 && rl && fval(rl->terrain, LAND_REGION)==fval(next, LAND_REGION)) return rl;
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if (wd->rnd == 2 && rr && fval(rr->terrain, LAND_REGION)==fval(next, LAND_REGION)) return rr;
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}
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return next;
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}
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static void
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wisps_init(connection * b)
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{
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wisps_data * wd = (wisps_data*)calloc(sizeof(wisps_data), 1);
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b->data.v = wd;
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wd->rnd = -1;
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}
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border_type bt_wisps = {
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"wisps", VAR_VOIDPTR,
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b_transparent, /* transparent */
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wisps_init, /* init */
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wall_destroy, /* destroy */
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wall_read, /* read */
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wall_write, /* write */
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b_blocknone, /* block */
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wisps_name, /* name */
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b_rvisible, /* rvisible */
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b_fvisible, /* fvisible */
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b_uvisible, /* uvisible */
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NULL, /* visible */
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wisps_move
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};
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void
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register_curses(void)
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{
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border_convert_cb = &convert_firewall_timeouts;
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at_register(&at_cursewall);
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register_bordertype(&bt_firewall);
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register_bordertype(&bt_wisps);
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register_bordertype(&bt_chaosgate);
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register_unitcurse();
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register_regioncurse();
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register_shipcurse();
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register_buildingcurse();
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}
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