server/scripts/tests/e2/stealth.lua

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require "lunit"
module('tests.e2.stealth', package.seeall, lunit.testcase)
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local f
local u
local settings = {}
local function set_rule(key, value)
if value==nil then
eressea.settings.set(key, settings[key])
else
settings[key] = settings[key] or eressea.settings.get(key)
eressea.settings.set(key, value)
end
end
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function setup()
eressea.game.reset()
set_rule('rules.economy.food', '4')
set_rule('rules.magic.playerschools', '')
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local r = region.create(0,0, "plain")
f = faction.create("stealthy@eressea.de", "human", "de")
u = unit.create(f, r, 1)
f = faction.create("stealth@eressea.de", "human", "de")
end
function teardown()
set_rule('rules.economy.food')
set_rule('rules.magic.playerschools')
set_rule('rules.stealth.faction')
end
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function test_stealth_faction_on()
u:clear_orders()
u:add_order("TARNEN PARTEI")
set_rule("rules.stealth.faction", 1)
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process_orders()
assert_not_match("Partei", report.report_unit(u, f))
assert_match("anonym", report.report_unit(u, f))
end
function test_stealth_faction_off()
u:clear_orders()
u:add_order("TARNEN PARTEI")
set_rule("rules.stealth.faction", 0)
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process_orders()
assert_match("Partei", report.report_unit(u, f))
assert_not_match("anonym", report.report_unit(u, f))
end