require "lunit" module('tests.e2.stealth', package.seeall, lunit.testcase) local f local u local settings = {} local function set_rule(key, value) if value==nil then eressea.settings.set(key, settings[key]) else settings[key] = settings[key] or eressea.settings.get(key) eressea.settings.set(key, value) end end function setup() eressea.game.reset() set_rule('rules.economy.food', '4') set_rule('rules.magic.playerschools', '') local r = region.create(0,0, "plain") f = faction.create("stealthy@eressea.de", "human", "de") u = unit.create(f, r, 1) f = faction.create("stealth@eressea.de", "human", "de") end function teardown() set_rule('rules.economy.food') set_rule('rules.magic.playerschools') set_rule('rules.stealth.faction') end function test_stealth_faction_on() u:clear_orders() u:add_order("TARNEN PARTEI") set_rule("rules.stealth.faction", 1) process_orders() assert_not_match("Partei", report.report_unit(u, f)) assert_match("anonym", report.report_unit(u, f)) end function test_stealth_faction_off() u:clear_orders() u:add_order("TARNEN PARTEI") set_rule("rules.stealth.faction", 0) process_orders() assert_match("Partei", report.report_unit(u, f)) assert_not_match("anonym", report.report_unit(u, f)) end