server/src/kernel/move.test.c

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#include <platform.h>
#include <stdlib.h>
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#include <kernel/building.h>
#include <kernel/move.h>
#include <kernel/region.h>
#include <kernel/ship.h>
#include <kernel/terrain.h>
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#include <util/language.h>
#include <CuTest.h>
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#include <tests.h>
static void test_ship_not_allowed_in_coast(CuTest * tc)
{
region *r1, *r2;
ship * sh;
terrain_type *ttype, *otype;
ship_type *stype;
test_cleanup();
test_create_world();
ttype = test_create_terrain("glacier", LAND_REGION|ARCTIC_REGION|WALK_INTO|SAIL_INTO);
otype = test_create_terrain("ocean", SEA_REGION|SAIL_INTO);
stype = test_create_shiptype("derp");
stype->coasts = (const struct terrain_type **)calloc(2, sizeof(const struct terrain_type *));
r1 = test_create_region(0, 0, ttype);
r2 = test_create_region(1, 0, otype);
sh = test_create_ship(0, stype);
CuAssertIntEquals(tc, SA_COAST, check_ship_allowed(sh, r2));
CuAssertIntEquals(tc, SA_NO_COAST, check_ship_allowed(sh, r1));
stype->coasts[0] = ttype;
CuAssertIntEquals(tc, SA_COAST, check_ship_allowed(sh, r1));
}
static void test_ship_allowed_with_harbor(CuTest * tc)
{
region *r;
ship * sh;
terrain_type * ttype;
building_type * btype;
building * b;
test_cleanup();
test_create_world();
ttype = test_create_terrain("glacier", LAND_REGION|ARCTIC_REGION|WALK_INTO|SAIL_INTO);
btype = test_create_buildingtype("harbour");
r = test_create_region(0, 0, ttype);
sh = test_create_ship(0, 0);
b = test_create_building(r, btype);
b->flags |= BLD_WORKING;
CuAssertIntEquals(tc, SA_HARBOUR, check_ship_allowed(sh, r));
}
static void test_building_type_exists(CuTest * tc)
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{
region *r;
building *b;
building_type *btype, *btype2;
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test_cleanup();
test_create_world();
btype2 = bt_get_or_create("lighthouse");
btype = bt_get_or_create("castle");
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r = findregion(-1, 0);
b = new_building(btype, r, default_locale);
CuAssertPtrNotNull(tc, b);
CuAssertTrue(tc, !buildingtype_exists(r, NULL, false));
CuAssertTrue(tc, buildingtype_exists(r, btype, false));
CuAssertTrue(tc, !buildingtype_exists(r, btype2, false));
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}
CuSuite *get_move_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_building_type_exists);
SUITE_ADD_TEST(suite, test_ship_not_allowed_in_coast);
SUITE_ADD_TEST(suite, test_ship_allowed_with_harbor);
return suite;
}