server/src/items/xerewards.test.c

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#include <platform.h>
#include "xerewards.h"
#include <kernel/unit.h>
#include <kernel/item.h>
#include <kernel/pool.h>
#include <kernel/region.h>
#include <tests.h>
#include <CuTest.h>
static void test_manacrystal(CuTest *tc) {
test_cleanup();
test_create_world();
test_cleanup();
}
static void test_skillpotion(CuTest *tc) {
unit *u;
const struct item_type *itype;
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skill* pSkill = NULL;
int initialWeeks_Entertainment = 0;
int initialWeeks_Stamina = 0;
int initialWeeks_Magic = 0;
test_cleanup();
test_create_world();
u = test_create_unit(test_create_faction(NULL), findregion(0, 0));
itype = test_create_itemtype("skillpotion");
change_resource(u, itype->rtype, 2);
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learn_skill(u, SK_ENTERTAINMENT, 1.0);
pSkill = unit_skill(u, SK_ENTERTAINMENT);
sk_set(pSkill, 5);
initialWeeks_Entertainment = pSkill->weeks;
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learn_skill(u, SK_STAMINA, 1.0);
pSkill = unit_skill(u, SK_STAMINA);
sk_set(pSkill, 5);
initialWeeks_Stamina = pSkill->weeks;
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learn_skill(u, SK_MAGIC, 1.0);
pSkill = unit_skill(u, SK_MAGIC);
sk_set(pSkill, 5);
initialWeeks_Magic = pSkill->weeks;
CuAssertIntEquals(tc, 1, use_skillpotion(u, itype, 1, NULL));
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pSkill = unit_skill(u, SK_ENTERTAINMENT);
CuAssertIntEquals(tc, initialWeeks_Entertainment - 3, pSkill->weeks);
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pSkill = unit_skill(u, SK_STAMINA);
CuAssertIntEquals(tc, initialWeeks_Stamina - 3, pSkill->weeks);
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pSkill = unit_skill(u, SK_MAGIC);
CuAssertIntEquals(tc, initialWeeks_Magic - 3, pSkill->weeks);
test_cleanup();
}
CuSuite *get_xerewards_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_manacrystal);
SUITE_ADD_TEST(suite, test_skillpotion);
return suite;
}