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@ -19,10 +19,10 @@ static void test_manacrystal(CuTest *tc) {
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static void test_skillpotion(CuTest *tc) {
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unit *u;
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const struct item_type *itype;
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skill* pSkill = NULL;
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int initialWeeks_Entertainment = 0;
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int initialWeeks_Stamina = 0;
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int initialWeeks_Magic = 0;
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skill* pSkill = NULL;
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int initialWeeks_Entertainment = 0;
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int initialWeeks_Stamina = 0;
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int initialWeeks_Magic = 0;
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test_cleanup();
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test_create_world();
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@ -30,31 +30,31 @@ static void test_skillpotion(CuTest *tc) {
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itype = test_create_itemtype("skillpotion");
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change_resource(u, itype->rtype, 2);
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learn_skill(u, SK_ENTERTAINMENT, 1.0);
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pSkill = unit_skill(u, SK_ENTERTAINMENT);
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sk_set(pSkill, 5);
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initialWeeks_Entertainment = pSkill->weeks;
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learn_skill(u, SK_ENTERTAINMENT, 1.0);
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pSkill = unit_skill(u, SK_ENTERTAINMENT);
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sk_set(pSkill, 5);
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initialWeeks_Entertainment = pSkill->weeks;
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learn_skill(u, SK_STAMINA, 1.0);
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pSkill = unit_skill(u, SK_STAMINA);
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sk_set(pSkill, 5);
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initialWeeks_Stamina = pSkill->weeks;
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learn_skill(u, SK_STAMINA, 1.0);
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pSkill = unit_skill(u, SK_STAMINA);
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sk_set(pSkill, 5);
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initialWeeks_Stamina = pSkill->weeks;
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learn_skill(u, SK_MAGIC, 1.0);
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pSkill = unit_skill(u, SK_MAGIC);
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sk_set(pSkill, 5);
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initialWeeks_Magic = pSkill->weeks;
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learn_skill(u, SK_MAGIC, 1.0);
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pSkill = unit_skill(u, SK_MAGIC);
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sk_set(pSkill, 5);
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initialWeeks_Magic = pSkill->weeks;
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CuAssertIntEquals(tc, 1, use_skillpotion(u, itype, 1, NULL));
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pSkill = unit_skill(u, SK_ENTERTAINMENT);
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CuAssertIntEquals(tc, initialWeeks_Entertainment - 3, pSkill->weeks);
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pSkill = unit_skill(u, SK_ENTERTAINMENT);
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CuAssertIntEquals(tc, initialWeeks_Entertainment - 3, pSkill->weeks);
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pSkill = unit_skill(u, SK_STAMINA);
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CuAssertIntEquals(tc, initialWeeks_Stamina - 3, pSkill->weeks);
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pSkill = unit_skill(u, SK_STAMINA);
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CuAssertIntEquals(tc, initialWeeks_Stamina - 3, pSkill->weeks);
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pSkill = unit_skill(u, SK_MAGIC);
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CuAssertIntEquals(tc, initialWeeks_Magic - 3, pSkill->weeks);
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pSkill = unit_skill(u, SK_MAGIC);
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CuAssertIntEquals(tc, initialWeeks_Magic - 3, pSkill->weeks);
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test_cleanup();
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}
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