server/src/curses.h

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#ifndef H_KRNL_CURSES
#define H_KRNL_CURSES
#ifdef __cplusplus
extern "C" {
#endif
extern void register_curses(void);
/* f<>r Feuerw<72>nde: in movement mu<6D> das noch explizit getestet werden.
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** besser w<EFBFBD>re eine blcok_type::move() routine, die den effekt
** der Bewegung auf eine struct unit anwendet.
**/
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extern struct border_type bt_chaosgate;
extern struct border_type bt_firewall;
typedef struct wall_data {
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struct unit *mage;
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int force;
bool active;
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int countdown;
} wall_data;
extern const struct curse_type ct_firewall;
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#ifdef __cplusplus
}
#endif
#endif