forked from github/server
update to latest version of the eressea module
fixes for bool type fixes for lua 5.2 fixes for some intermittent tests
This commit is contained in:
parent
b532673f89
commit
f7edcf589a
2
cmake
2
cmake
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@ -1 +1 @@
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Subproject commit 8cbbeef52b5807bdec52369322cbc9f21d5ed621
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Subproject commit dcc663a7a08072b8a1ba0525b182b798c577ccf9
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2
eressea
2
eressea
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@ -1 +1 @@
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Subproject commit f11005c686f672db9cd7991a5d04e4072dace986
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Subproject commit f4761867cd8c301d28a6fa8611417f666a730938
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@ -44,7 +44,7 @@ function market_action(r)
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give = {}
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local numlux = p / trade
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for x = 1, numlux do
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local m = 1+math.mod(rng_int(), n)
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local m = 1+math.fmod(rng_int(), n)
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u = markets[m]
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if give[u] then
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give[u] = give[u] + 1
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@ -62,7 +62,7 @@ function market_action(r)
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give = {}
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local numherb = p / 500
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for x = 1, numherb do
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local m = 1+math.mod(rng_int(), n)
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local m = 1+math.fmod(rng_int(), n)
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u = markets[m]
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if give[u] then
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give[u] = give[u] + 1
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@ -4,7 +4,7 @@ module("tests.e3.e3features", package.seeall, lunit.testcase)
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function setup()
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eressea.free_game()
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eressea.settings.set("rules.economy.food", "0")
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eressea.settings.set("rules.economy.food", "4")
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end
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function test_no_stealth()
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@ -109,6 +109,7 @@ function test_xmastree()
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end
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function test_fishing()
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eressea.settings.set("rules.economy.food", "0")
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local r = region.create(0,0, "ocean")
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local r2 = region.create(1,0, "plain")
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local f = faction.create("noreply@eressea.de", "human", "de")
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@ -217,7 +218,6 @@ function test_taxes()
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r:set_resource("money", 5000)
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local f = faction.create("noreply@eressea.de", "human", "de")
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local u = unit.create(f, r, 1)
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u:add_item("money", u.number * 10)
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u:clear_orders()
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u:add_order("LERNE Holzfaellen") -- do not work
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local b = building.create(r, "watch")
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@ -408,14 +408,15 @@ function test_canoe_passes_through_land()
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u1:clear_orders()
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u1:add_order("NACH O O O")
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process_orders()
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assert_equal(u2.region.id, land.id, "canoe did not stop at coast")
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assert_equal(land, u2.region, "canoe did not stop at coast")
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u1:add_order("NACH O O O")
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process_orders()
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assert_equal(u2.region.id, dst.id, "canoe could not leave coast")
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assert_equal(dst, sh.region, "canoe could not leave coast")
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assert_equal(dst, u1.region, "canoe could not leave coast")
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assert_equal(dst, u2.region, "canoe could not leave coast")
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end
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function test_give_50_percent_of_money()
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eressea.settings.set("rules.economy.food", "4")
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local r = region.create(0, 0, "plain")
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local u1 = unit.create(faction.create("noreply@eressea.de", "human", "de"), r, 1)
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local u2 = unit.create(faction.create("noreply@eressea.de", "orc", "de"), r, 1)
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@ -3,11 +3,12 @@ project (server C)
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IF(CMAKE_COMPILER_IS_GNUCC)
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pedantic -Wall -Werror -Wno-unknown-pragmas -Wstrict-prototypes -Wpointer-arith -Wno-char-subscripts -Wno-long-long")
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -DHAVE__BOOL")
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ELSE(CMAKE_COMPILER_IS_GNUCC)
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MESSAGE(STATUS "Unknown compiler ${CMAKE_C_COMPILER_ID}")
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ENDIF(CMAKE_COMPILER_IS_GNUCC)
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find_package (Lua51 REQUIRED)
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find_package (Lua 5 REQUIRED)
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find_package (LibXml2 REQUIRED)
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find_package (SQLite3 REQUIRED)
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find_package (ToLua REQUIRED)
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@ -46,5 +47,6 @@ target_link_libraries(server
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${ERESSEA_LIBRARY}
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${BINDINGS_LIBRARY}
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${TOLUA_LIBRARIES}
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${LUA_LIBRARIES}
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${SQLITE3_LIBRARIES}
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)
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@ -212,7 +212,7 @@ static int wall_age(connection * b)
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}
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static region *wall_move(const connection * b, struct unit *u,
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struct region *from, struct region *to, boolean routing)
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struct region *from, struct region *to, bool routing)
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{
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wall_data *fd = (wall_data *) b->data.v;
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if (!routing && fd->active) {
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@ -16,7 +16,7 @@ extern "C" {
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typedef struct wall_data {
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struct unit *mage;
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int force;
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boolean active;
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bool active;
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int countdown;
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} wall_data;
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@ -245,7 +245,7 @@ static direction_t richest_neighbour(region * r, faction * f, int absolut)
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return d;
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}
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static boolean room_for_race_in_region(region * r, const race * rc)
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static bool room_for_race_in_region(region * r, const race * rc)
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{
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unit *u;
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int c = 0;
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@ -428,7 +428,7 @@ static attrib *set_new_dragon_target(unit * u, region * r, int range)
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}
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static order *make_movement_order(unit * u, const region * target, int moves,
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boolean(*allowed) (const region *, const region *))
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bool(*allowed) (const region *, const region *))
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{
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region *r = u->region;
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region **plan;
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@ -593,7 +593,7 @@ static order *monster_learn(unit * u)
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return NULL;
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}
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static boolean check_overpopulated(unit * u)
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static bool check_overpopulated(unit * u)
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{
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unit *u2;
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int c = 0;
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@ -643,7 +643,7 @@ static order *plan_dragon(unit * u)
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attrib *ta = a_find(u->attribs, &at_targetregion);
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region *r = u->region;
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region *tr = NULL;
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boolean move = false;
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bool move = false;
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order *long_order = NULL;
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reduce_weight(u);
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@ -748,7 +748,7 @@ void plan_monsters(faction * f)
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for (r = regions; r; r = r->next) {
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unit *u;
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double attack_chance = MONSTERATTACK;
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boolean attacking = false;
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bool attacking = false;
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for (u = r->units; u; u = u->next) {
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attrib *ta;
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@ -324,7 +324,7 @@ int sp_combatrosthauch(struct castorder * co)
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int n = MIN(force, wp->used);
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if (n) {
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requirement *mat = wp->type->itype->construction->materials;
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boolean iron = false;
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bool iron = false;
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while (mat && mat->number > 0) {
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if (mat->rtype == oldresourcetype[R_IRON]) {
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iron = true;
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@ -454,7 +454,7 @@ int sp_speed(struct castorder * co)
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return 1;
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}
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static skill_t random_skill(unit * u, boolean weighted)
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static skill_t random_skill(unit * u, bool weighted)
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{
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int n = 0;
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skill *sv;
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@ -909,7 +909,7 @@ int sp_strong_wall(struct castorder * co)
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unit *mage = fi->unit;
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building *burg;
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double effect;
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static boolean init = false;
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static bool init = false;
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message *msg;
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static const curse_type *strongwall_ct;
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if (!init) {
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@ -1539,7 +1539,7 @@ int sp_reanimate(struct castorder * co)
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int healable, j = 0;
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double c = 0.50 + 0.02 * power;
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double k = EFFECT_HEALING_SPELL * power;
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boolean use_item = get_item(mage, I_AMULET_OF_HEALING) > 0;
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bool use_item = get_item(mage, I_AMULET_OF_HEALING) > 0;
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message *msg;
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if (use_item) {
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@ -1605,7 +1605,7 @@ int sp_keeploot(struct castorder * co)
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return level;
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}
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static int heal_fighters(quicklist * fgs, int *power, boolean heal_monsters)
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static int heal_fighters(quicklist * fgs, int *power, bool heal_monsters)
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{
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int healhp = *power, healed = 0, qi;
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quicklist *ql;
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@ -1658,7 +1658,7 @@ int sp_healing(struct castorder * co)
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int healhp = (int)power * 200;
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quicklist *fgs;
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message *msg;
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boolean use_item = get_item(mage, I_AMULET_OF_HEALING) > 0;
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bool use_item = get_item(mage, I_AMULET_OF_HEALING) > 0;
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/* bis zu 11 Personen pro Stufe (einen HP müssen sie ja noch
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* haben, sonst wären sie tot) können geheilt werden */
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@ -134,7 +134,7 @@ static double curse_chance(const struct curse *c, double force)
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static void magicanalyse_region(region * r, unit * mage, double force)
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{
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attrib *a;
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boolean found = false;
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bool found = false;
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for (a = r->attribs; a; a = a->next) {
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curse *c = (curse *) a->data.v;
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@ -173,7 +173,7 @@ static void magicanalyse_region(region * r, unit * mage, double force)
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static void magicanalyse_unit(unit * u, unit * mage, double force)
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{
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attrib *a;
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boolean found = false;
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bool found = false;
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for (a = u->attribs; a; a = a->next) {
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curse *c;
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@ -211,7 +211,7 @@ static void magicanalyse_unit(unit * u, unit * mage, double force)
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static void magicanalyse_building(building * b, unit * mage, double force)
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{
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attrib *a;
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boolean found = false;
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bool found = false;
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for (a = b->attribs; a; a = a->next) {
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curse *c;
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@ -251,7 +251,7 @@ static void magicanalyse_building(building * b, unit * mage, double force)
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static void magicanalyse_ship(ship * sh, unit * mage, double force)
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{
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attrib *a;
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boolean found = false;
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bool found = false;
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for (a = sh->attribs; a; a = a->next) {
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curse *c;
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@ -1581,7 +1581,7 @@ static void destroy_all_roads(region * r)
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static int sp_great_drought(castorder * co)
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{
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unit *u;
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boolean terraform = false;
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bool terraform = false;
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region *r = co_get_region(co);
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unit *mage = co->magician.u;
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int cast_level = co->level;
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@ -3017,7 +3017,7 @@ static int sp_summonshadowlords(castorder * co)
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return cast_level;
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}
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static boolean chaosgate_valid(const connection * b)
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static bool chaosgate_valid(const connection * b)
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{
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const attrib *a = a_findc(b->from->attribs, &at_direction);
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if (!a)
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@ -3028,7 +3028,7 @@ static boolean chaosgate_valid(const connection * b)
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}
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struct region *chaosgate_move(const connection * b, struct unit *u,
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struct region *from, struct region *to, boolean routing)
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struct region *from, struct region *to, bool routing)
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{
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if (!routing) {
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int maxhp = u->hp / 4;
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@ -3421,7 +3421,7 @@ static int sp_analysesong_unit(castorder * co)
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return cast_level;
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}
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static boolean can_charm(const unit * u, int maxlevel)
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static bool can_charm(const unit * u, int maxlevel)
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{
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const skill_t expskills[] =
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{ SK_ALCHEMY, SK_HERBALISM, SK_MAGIC, SK_SPY, SK_TACTICS, NOSKILL };
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@ -4025,7 +4025,7 @@ static int sp_pump(castorder * co)
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{
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unit *u, *target;
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region *rt;
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boolean see = false;
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bool see = false;
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unit *mage = co->magician.u;
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spellparameter *pa = co->par;
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int cast_level = co->level;
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