server/src/kernel/attrib.c

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/*
2015-01-30 22:10:29 +01:00
Copyright (c) 1998-2015, Enno Rehling <enno@eressea.de>
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Katja Zedel <katze@felidae.kn-bremen.de
Christian Schlittchen <corwin@amber.kn-bremen.de>
2010-08-08 10:06:34 +02:00
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
**/
#include <platform.h>
#include "attrib.h"
#include <util/log.h>
#include <util/strings.h>
#include <util/variant.h>
#include <util/gamedata.h>
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#include <storage.h>
#include <critbit.h>
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#include <assert.h>
#include <string.h>
#include <stdlib.h>
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#include <errno.h>
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int read_attribs(gamedata *data, attrib **alist, void *owner) {
int result;
if (data->version < ATHASH_VERSION) {
result = a_read_orig(data, alist, owner);
}
else {
result = a_read(data, alist, owner);
}
if (result == AT_READ_DEPR) {
/* handle deprecated attributes */
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attrib **ap = alist;
while (*ap) {
attrib *a = *ap;
if (a->type->upgrade) {
a->type->upgrade(alist, a);
}
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ap = &a->nexttype;
}
}
return result;
}
void write_attribs(storage *store, attrib *alist, const void *owner)
{
a_write(store, alist, owner);
}
int a_readint(variant * var, void *owner, struct gamedata *data)
{
int n;
READ_INT(data->store, &n);
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var->i = n;
return AT_READ_OK;
}
void a_writeint(const variant * var, const void *owner, struct storage *store)
{
WRITE_INT(store, var->i);
}
int a_readshorts(variant * var, void *owner, struct gamedata *data)
{
int n;
READ_INT(data->store, &n);
var->sa[0] = (short)n;
READ_INT(data->store, &n);
var->sa[1] = (short)n;
return AT_READ_OK;
}
void a_writeshorts(const variant * var, const void *owner, struct storage *store)
{
WRITE_INT(store, var->sa[0]);
WRITE_INT(store, var->sa[1]);
}
int a_readchars(variant * var, void *owner, struct gamedata *data)
{
int i;
for (i = 0; i != 4; ++i) {
int n;
READ_INT(data->store, &n);
var->ca[i] = (char)n;
}
return AT_READ_OK;
}
void a_writechars(const variant * var, const void *owner, struct storage *store)
{
int i;
for (i = 0; i != 4; ++i) {
WRITE_INT(store, var->ca[i]);
}
}
#define DISPLAYSIZE 8192
int a_readstring(variant * var, void *owner, struct gamedata *data)
{
char buf[DISPLAYSIZE];
char * result = 0;
int e;
size_t len = 0;
do {
e = READ_STR(data->store, buf, sizeof(buf));
if (result) {
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char *tmp = realloc(result, len + DISPLAYSIZE - 1);
if (!tmp) {
free(result);
abort();
}
result = tmp;
strcpy(result + len, buf);
len += DISPLAYSIZE - 1;
}
else {
result = str_strdup(buf);
}
} while (e == ENOMEM);
var->v = result;
return AT_READ_OK;
}
void a_writestring(const variant * var, const void *owner, struct storage *store)
{
assert(var && var->v);
WRITE_STR(store, (const char *)var->v);
}
void a_finalizestring(variant * var)
{
free(var->v);
}
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#define MAXATHASH 61
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static attrib_type *at_hash[MAXATHASH];
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static unsigned int __at_hashkey(const char *s)
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{
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int key = 0;
size_t i = strlen(s);
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while (i > 0) {
key = (s[--i] + key * 37);
}
return key & 0x7fffffff;
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}
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void at_register(attrib_type * at)
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{
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attrib_type *find;
if (at->read == NULL) {
log_warning("registering non-persistent attribute %s.\n", at->name);
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}
at->hashkey = __at_hashkey(at->name);
find = at_hash[at->hashkey % MAXATHASH];
while (find && at->hashkey != find->hashkey) {
find = find->nexthash;
}
if (find && find == at) {
log_warning("attribute '%s' was registered more than once\n", at->name);
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return;
}
else {
assert(!find || !"hashkey is already in use");
}
at->nexthash = at_hash[at->hashkey % MAXATHASH];
at_hash[at->hashkey % MAXATHASH] = at;
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}
static attrib_type *at_find_key(unsigned int hk)
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{
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const char *translate[3][2] = {
{ "zielregion", "targetregion" }, /* remapping: from 'zielregion, heute targetregion */
{ "verzaubert", "curse" }, /* remapping: früher verzaubert, jetzt curse */
{ NULL, NULL }
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};
attrib_type *find = at_hash[hk % MAXATHASH];
while (find && hk != find->hashkey)
find = find->nexthash;
if (!find) {
int i = 0;
while (translate[i][0]) {
if (__at_hashkey(translate[i][0]) == hk)
return at_find_key(__at_hashkey(translate[i][1]));
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++i;
}
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}
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return find;
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}
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struct attrib_type *at_find(const char *name) {
unsigned int hash = __at_hashkey(name);
return at_find_key(hash);
}
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attrib *a_select(attrib * a, const void *data,
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bool(*compare) (const attrib *, const void *))
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{
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while (a && !compare(a, data))
a = a->next;
return a;
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}
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attrib *a_find(attrib * a, const attrib_type * at)
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{
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assert(at);
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while (a && a->type != at)
a = a->nexttype;
return a;
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}
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static attrib *a_insert(attrib * head, attrib * a)
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{
attrib **pa;
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assert(!(a->type->flags & ATF_UNIQUE));
assert(head && head->type == a->type);
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pa = &head->next;
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while (*pa && (*pa)->type == a->type) {
pa = &(*pa)->next;
}
a->next = *pa;
return *pa = a;
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}
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attrib *a_add(attrib ** pa, attrib * a)
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{
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attrib *first = *pa;
assert(a->next == NULL && a->nexttype == NULL);
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if (first == NULL)
return *pa = a;
if (first->type == a->type) {
return a_insert(first, a);
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}
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for (;;) {
attrib *next = first->nexttype;
if (next == NULL) {
/* the type is not in the list, append it behind the last type */
attrib **insert = &first->next;
first->nexttype = a;
while (*insert)
insert = &(*insert)->next;
*insert = a;
break;
}
if (next->type == a->type) {
return a_insert(next, a);
}
first = next;
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}
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return a;
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}
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static int a_unlink(attrib ** pa, attrib * a)
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{
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attrib **pnexttype = pa;
attrib **pnext = NULL;
assert(a != NULL);
while (*pnexttype) {
attrib *next = *pnexttype;
if (next->type == a->type)
break;
pnexttype = &next->nexttype;
pnext = &next->next;
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}
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if (*pnexttype && (*pnexttype)->type == a->type) {
if (*pnexttype == a) {
*pnexttype = a->next;
if (a->next != a->nexttype) {
a->next->nexttype = a->nexttype;
}
if (pnext == NULL)
return 1;
while (*pnext && (*pnext)->type != a->type)
pnext = &(*pnext)->next;
}
else {
pnext = &(*pnexttype)->next;
}
while (*pnext && (*pnext)->type == a->type) {
if (*pnext == a) {
*pnext = a->next;
return 1;
}
pnext = &(*pnext)->next;
}
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}
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return 0;
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}
void a_free_voidptr(union variant *var)
{
free(var->v);
}
static void a_free(attrib * a)
{
const attrib_type *at = a->type;
if (at->finalize)
at->finalize(&a->data);
free(a);
}
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int a_remove(attrib ** pa, attrib * a)
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{
attrib *head = *pa;
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int ok;
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assert(a != NULL);
ok = a_unlink(pa, a);
if (ok) {
if (head == a) {
*pa = a->next;
}
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a_free(a);
}
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return ok;
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}
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void a_removeall(attrib ** pa, const attrib_type * at)
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{
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attrib **pnexttype = pa;
if (!at) {
while (*pnexttype) {
attrib *a = *pnexttype;
*pnexttype = a->next;
a_free(a);
}
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}
else {
attrib **pnext = NULL;
while (*pnexttype) {
attrib *a = *pnexttype;
if (a->type == at)
break;
pnexttype = &a->nexttype;
pnext = &a->next;
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}
if (*pnexttype && (*pnexttype)->type == at) {
attrib *a = *pnexttype;
*pnexttype = a->nexttype;
if (pnext) {
while (*pnext && (*pnext)->type != at)
pnext = &(*pnext)->next;
*pnext = a->nexttype;
}
while (a && a->type == at) {
attrib *ra = a;
a = a->next;
a_free(ra);
}
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}
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}
}
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attrib *a_new(const attrib_type * at)
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{
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attrib *a = (attrib *)calloc(1, sizeof(attrib));
assert(at != NULL);
a->type = at;
if (at->initialize)
at->initialize(&a->data);
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return a;
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}
int a_age(attrib ** p, void *owner)
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{
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attrib **ap = p;
/* Attribute altern, und die Entfernung (age()==0) eines Attributs
* hat Einfluß auf den Besitzer */
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while (*ap) {
attrib *a = *ap;
if (a->type->age) {
int result = a->type->age(a, owner);
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assert(result >= 0 || !"age() returned a negative value");
if (result == AT_AGE_REMOVE) {
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a_remove(p, a);
continue;
}
}
ap = &a->next;
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}
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return (*p != NULL);
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}
static critbit_tree cb_deprecated = { 0 };
typedef struct deprecated_s {
unsigned int hash;
int(*reader)(variant *, void *, struct gamedata *);
} deprecated_t;
void at_deprecate(const char * name, int(*reader)(variant *, void *, struct gamedata *))
{
deprecated_t value;
value.hash = __at_hashkey(name);
value.reader = reader;
cb_insert(&cb_deprecated, &value, sizeof(value));
}
static int a_read_i(gamedata *data, attrib ** attribs, void *owner, unsigned int key) {
int retval = AT_READ_OK;
int(*reader)(variant *, void *, struct gamedata *) = 0;
attrib_type *at = at_find_key(key);
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attrib * na = NULL;
variant var, *vp = &var;
if (at) {
reader = at->read;
na = a_new(at);
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vp = &na->data;
}
else {
void *match;
if (cb_find_prefix(&cb_deprecated, &key, sizeof(key), &match, 1, 0)>0) {
deprecated_t *value = (deprecated_t *)match;
reader = value->reader;
}
else {
log_error("unknown attribute hash: %u\n", key);
assert(at || !"attribute not registered");
}
}
if (reader) {
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int ret = reader(vp, owner, data);
if (na) {
switch (ret) {
case AT_READ_DEPR:
case AT_READ_OK:
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if (na) {
a_add(attribs, na);
}
retval = ret;
break;
case AT_READ_FAIL:
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if (na) {
a_free(na);
}
break;
default:
assert(!"invalid return value");
break;
}
}
}
else {
assert(!"error: no registered callback can read attribute");
}
return retval;
}
int a_read(gamedata *data, attrib ** attribs, void *owner) {
struct storage *store = data->store;
int key, retval = AT_READ_OK;
key = -1;
READ_INT(store, &key);
while (key > 0) {
int ret = a_read_i(data, attribs, owner, key);
if (ret == AT_READ_DEPR) {
retval = AT_READ_DEPR;
}
READ_INT(store, &key);
}
return retval;
}
int a_read_orig(gamedata *data, attrib ** attribs, void *owner)
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{
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int key, retval = AT_READ_OK;
char zText[128];
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zText[0] = 0;
key = -1;
READ_TOK(data->store, zText, sizeof(zText));
if (strcmp(zText, "end") == 0) {
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return retval;
}
else {
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key = __at_hashkey(zText);
}
while (key > 0) {
retval = a_read_i(data, attribs, owner, key);
READ_TOK(data->store, zText, sizeof(zText));
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if (!strcmp(zText, "end"))
break;
key = __at_hashkey(zText);
}
return retval;
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}
void a_write(struct storage *store, const attrib * attribs, const void *owner) {
const attrib *na = attribs;
while (na) {
if (na->type->write) {
assert(na->type->hashkey || !"attribute not registered");
WRITE_INT(store, na->type->hashkey);
na->type->write(&na->data, owner, store);
na = na->next;
}
else {
na = na->nexttype;
}
}
WRITE_INT(store, 0);
}
void attrib_done(void) {
cb_clear(&cb_deprecated);
memset(at_hash, 0, sizeof(at_hash[0]) * MAXATHASH);
}