server/src/game.pkg.c

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/*
** Lua binding: game
*/
#include "tolua.h"
#ifndef __cplusplus
#include <stdlib.h>
#endif
#ifdef __cplusplus
extern "C" int tolua_bnd_takeownership (lua_State* L); // from tolua_map.c
#else
int tolua_bnd_takeownership (lua_State* L); /* from tolua_map.c */
#endif
#include <string.h>
/* Exported function */
TOLUA_API int tolua_game_open (lua_State* tolua_S);
LUALIB_API int luaopen_game (lua_State* tolua_S);
#include "config.h"
#include "bind_eressea.h"
/* function to register type */
static void tolua_reg_types (lua_State* tolua_S)
{
}
/* function: eressea_free_game */
static int tolua_game_eressea_game_reset00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isnoobj(tolua_S,1,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
{
eressea_free_game();
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'reset'.",&tolua_err);
return 0;
#endif
}
/* function: eressea_read_game */
static int tolua_game_eressea_game_read00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isstring(tolua_S,1,0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
const char* filename = ((const char*) tolua_tostring(tolua_S,1,0));
{
int tolua_ret = (int) eressea_read_game(filename);
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'read'.",&tolua_err);
return 0;
#endif
}
/* function: eressea_write_game */
static int tolua_game_eressea_game_write00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isstring(tolua_S,1,0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
const char* filename = ((const char*) tolua_tostring(tolua_S,1,0));
{
int tolua_ret = (int) eressea_write_game(filename);
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'write'.",&tolua_err);
return 0;
#endif
}
/* function: eressea_export_json */
static int tolua_game_eressea_game_export00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isstring(tolua_S,1,0,&tolua_err) ||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
const char* filename = ((const char*) tolua_tostring(tolua_S,1,0));
int flags = ((int) tolua_tonumber(tolua_S,2,0));
{
int tolua_ret = (int) eressea_export_json(filename,flags);
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'export'.",&tolua_err);
return 0;
#endif
}
/* function: eressea_import_json */
static int tolua_game_eressea_game_import00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isstring(tolua_S,1,0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
const char* filename = ((const char*) tolua_tostring(tolua_S,1,0));
{
int tolua_ret = (int) eressea_import_json(filename);
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'import'.",&tolua_err);
return 0;
#endif
}
/* Open lib function */
LUALIB_API int luaopen_game (lua_State* tolua_S)
{
tolua_open(tolua_S);
tolua_reg_types(tolua_S);
tolua_module(tolua_S,NULL,0);
tolua_beginmodule(tolua_S,NULL);
tolua_module(tolua_S,"eressea",0);
tolua_beginmodule(tolua_S,"eressea");
tolua_module(tolua_S,"game",0);
tolua_beginmodule(tolua_S,"game");
tolua_function(tolua_S,"reset",tolua_game_eressea_game_reset00);
tolua_function(tolua_S,"read",tolua_game_eressea_game_read00);
tolua_function(tolua_S,"write",tolua_game_eressea_game_write00);
tolua_function(tolua_S,"export",tolua_game_eressea_game_export00);
tolua_function(tolua_S,"import",tolua_game_eressea_game_import00);
tolua_endmodule(tolua_S);
tolua_endmodule(tolua_S);
tolua_endmodule(tolua_S);
return 1;
}
/* Open tolua function */
TOLUA_API int tolua_game_open (lua_State* tolua_S)
{
lua_pushcfunction(tolua_S, luaopen_game);
lua_pushstring(tolua_S, "game");
lua_call(tolua_S, 1, 0);
return 1;
}