/* ** Lua binding: game */ #include "tolua.h" #ifndef __cplusplus #include #endif #ifdef __cplusplus extern "C" int tolua_bnd_takeownership (lua_State* L); // from tolua_map.c #else int tolua_bnd_takeownership (lua_State* L); /* from tolua_map.c */ #endif #include /* Exported function */ TOLUA_API int tolua_game_open (lua_State* tolua_S); LUALIB_API int luaopen_game (lua_State* tolua_S); #include "config.h" #include "bind_eressea.h" /* function to register type */ static void tolua_reg_types (lua_State* tolua_S) { } /* function: eressea_free_game */ static int tolua_game_eressea_game_reset00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isnoobj(tolua_S,1,&tolua_err) ) goto tolua_lerror; else #endif { { eressea_free_game(); } } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'reset'.",&tolua_err); return 0; #endif } /* function: eressea_read_game */ static int tolua_game_eressea_game_read00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isstring(tolua_S,1,0,&tolua_err) || !tolua_isnoobj(tolua_S,2,&tolua_err) ) goto tolua_lerror; else #endif { const char* filename = ((const char*) tolua_tostring(tolua_S,1,0)); { int tolua_ret = (int) eressea_read_game(filename); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'read'.",&tolua_err); return 0; #endif } /* function: eressea_write_game */ static int tolua_game_eressea_game_write00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isstring(tolua_S,1,0,&tolua_err) || !tolua_isnoobj(tolua_S,2,&tolua_err) ) goto tolua_lerror; else #endif { const char* filename = ((const char*) tolua_tostring(tolua_S,1,0)); { int tolua_ret = (int) eressea_write_game(filename); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'write'.",&tolua_err); return 0; #endif } /* function: eressea_export_json */ static int tolua_game_eressea_game_export00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isstring(tolua_S,1,0,&tolua_err) || !tolua_isnumber(tolua_S,2,0,&tolua_err) || !tolua_isnoobj(tolua_S,3,&tolua_err) ) goto tolua_lerror; else #endif { const char* filename = ((const char*) tolua_tostring(tolua_S,1,0)); int flags = ((int) tolua_tonumber(tolua_S,2,0)); { int tolua_ret = (int) eressea_export_json(filename,flags); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'export'.",&tolua_err); return 0; #endif } /* function: eressea_import_json */ static int tolua_game_eressea_game_import00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isstring(tolua_S,1,0,&tolua_err) || !tolua_isnoobj(tolua_S,2,&tolua_err) ) goto tolua_lerror; else #endif { const char* filename = ((const char*) tolua_tostring(tolua_S,1,0)); { int tolua_ret = (int) eressea_import_json(filename); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'import'.",&tolua_err); return 0; #endif } /* Open lib function */ LUALIB_API int luaopen_game (lua_State* tolua_S) { tolua_open(tolua_S); tolua_reg_types(tolua_S); tolua_module(tolua_S,NULL,0); tolua_beginmodule(tolua_S,NULL); tolua_module(tolua_S,"eressea",0); tolua_beginmodule(tolua_S,"eressea"); tolua_module(tolua_S,"game",0); tolua_beginmodule(tolua_S,"game"); tolua_function(tolua_S,"reset",tolua_game_eressea_game_reset00); tolua_function(tolua_S,"read",tolua_game_eressea_game_read00); tolua_function(tolua_S,"write",tolua_game_eressea_game_write00); tolua_function(tolua_S,"export",tolua_game_eressea_game_export00); tolua_function(tolua_S,"import",tolua_game_eressea_game_import00); tolua_endmodule(tolua_S); tolua_endmodule(tolua_S); tolua_endmodule(tolua_S); return 1; } /* Open tolua function */ TOLUA_API int tolua_game_open (lua_State* tolua_S) { lua_pushcfunction(tolua_S, luaopen_game); lua_pushstring(tolua_S, "game"); lua_call(tolua_S, 1, 0); return 1; }