server/scripts/tests/e2/trees.lua

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require "lunit"
module("tests.e2.trees", package.seeall, lunit.testcase )
function setup()
eressea.game.reset()
eressea.settings.set("rules.food.flags", "4") -- food is free
eressea.settings.set("NewbieImmunity", "0")
end
function test_no_growth()
set_turn(204)
assert_equal('spring', get_season())
local r = region.create(0, 0, 'plain')
r:set_resource('seed', 0)
r:set_resource('sapling', 0)
r:set_resource('tree', 0)
process_orders()
assert_equal(0, r:get_resource('seed'))
assert_equal(0, r:get_resource('sapling'))
assert_equal(0, r:get_resource('tree'))
end
-- hebalism < T6 cannot plant
function test_plant_fail()
set_turn(184)
assert_equal('summer', get_season())
local f = faction.create('goblin')
local r = region.create(0, 0, 'plain')
r:set_resource('seed', 0)
r:set_resource('sapling', 0)
r:set_resource('tree', 0)
local u = unit.create(f, r)
u:set_skill('herbalism', 5)
u:add_item('seed', 40)
u:add_order("PFLANZE 20 Samen")
process_orders()
assert_equal(0, r:get_resource('seed'))
assert_equal(0, r:get_resource('sapling'))
assert_equal(0, r:get_resource('tree'))
assert_equal(40, u:get_item('seed'))
end
-- T6+ herbalism allows planting seeds at 1:1 rates
function test_plant_summer()
set_turn(184)
assert_equal('summer', get_season())
local f = faction.create('goblin')
local r = region.create(0, 0, 'plain')
r:set_resource('seed', 0)
r:set_resource('sapling', 0)
r:set_resource('tree', 0)
local u = unit.create(f, r)
u:set_skill('herbalism', 20)
u:add_item('seed', 40)
u:add_order("PFLANZE 20 Samen")
process_orders()
assert_equal(20, r:get_resource('seed'))
assert_equal(0, r:get_resource('sapling'))
assert_equal(0, r:get_resource('tree'))
assert_equal(20, u:get_item('seed'))
end
-- in spring, herbalism >= T12 plants saplings at 10:1 rate
function test_plant_spring_saplings()
set_turn(204)
assert_equal('spring', get_season())
local f = faction.create('goblin')
local r = region.create(0, 0, 'plain')
r:set_resource('seed', 0)
r:set_resource('sapling', 0)
r:set_resource('tree', 0)
local u = unit.create(f, r)
u:set_skill('herbalism', 12)
u:add_item('seed', 20)
u:add_order("PFLANZE 20 Samen") -- limited by herbalism
process_orders()
assert_equal(1, r:get_resource('sapling'))
assert_equal(2, r:get_resource('seed'))
assert_equal(0, r:get_resource('tree'))
assert_equal(8, u:get_item('seed'))
end
-- herbalism < T12 means we are still planting seeds at 1:1
function test_plant_spring_seeds()
set_turn(204)
assert_equal('spring', get_season())
local f = faction.create('goblin')
local r = region.create(0, 0, 'plain')
r:set_resource('seed', 0)
r:set_resource('sapling', 0)
r:set_resource('tree', 0)
local u = unit.create(f, r)
u:set_skill('herbalism', 10)
u:add_item('seed', 40)
u:add_order("PFLANZE 10 Samen")
process_orders()
assert_equal(0, r:get_resource('sapling'))
assert_equal(10, r:get_resource('seed'))
assert_equal(0, r:get_resource('tree'))
assert_equal(30, u:get_item('seed'))
end