require "lunit" module("tests.e2.trees", package.seeall, lunit.testcase ) function setup() eressea.game.reset() eressea.settings.set("rules.food.flags", "4") -- food is free eressea.settings.set("NewbieImmunity", "0") end function test_no_growth() set_turn(204) assert_equal('spring', get_season()) local r = region.create(0, 0, 'plain') r:set_resource('seed', 0) r:set_resource('sapling', 0) r:set_resource('tree', 0) process_orders() assert_equal(0, r:get_resource('seed')) assert_equal(0, r:get_resource('sapling')) assert_equal(0, r:get_resource('tree')) end -- hebalism < T6 cannot plant function test_plant_fail() set_turn(184) assert_equal('summer', get_season()) local f = faction.create('goblin') local r = region.create(0, 0, 'plain') r:set_resource('seed', 0) r:set_resource('sapling', 0) r:set_resource('tree', 0) local u = unit.create(f, r) u:set_skill('herbalism', 5) u:add_item('seed', 40) u:add_order("PFLANZE 20 Samen") process_orders() assert_equal(0, r:get_resource('seed')) assert_equal(0, r:get_resource('sapling')) assert_equal(0, r:get_resource('tree')) assert_equal(40, u:get_item('seed')) end -- T6+ herbalism allows planting seeds at 1:1 rates function test_plant_summer() set_turn(184) assert_equal('summer', get_season()) local f = faction.create('goblin') local r = region.create(0, 0, 'plain') r:set_resource('seed', 0) r:set_resource('sapling', 0) r:set_resource('tree', 0) local u = unit.create(f, r) u:set_skill('herbalism', 20) u:add_item('seed', 40) u:add_order("PFLANZE 20 Samen") process_orders() assert_equal(20, r:get_resource('seed')) assert_equal(0, r:get_resource('sapling')) assert_equal(0, r:get_resource('tree')) assert_equal(20, u:get_item('seed')) end -- in spring, herbalism >= T12 plants saplings at 10:1 rate function test_plant_spring_saplings() set_turn(204) assert_equal('spring', get_season()) local f = faction.create('goblin') local r = region.create(0, 0, 'plain') r:set_resource('seed', 0) r:set_resource('sapling', 0) r:set_resource('tree', 0) local u = unit.create(f, r) u:set_skill('herbalism', 12) u:add_item('seed', 20) u:add_order("PFLANZE 20 Samen") -- limited by herbalism process_orders() assert_equal(1, r:get_resource('sapling')) assert_equal(2, r:get_resource('seed')) assert_equal(0, r:get_resource('tree')) assert_equal(8, u:get_item('seed')) end -- herbalism < T12 means we are still planting seeds at 1:1 function test_plant_spring_seeds() set_turn(204) assert_equal('spring', get_season()) local f = faction.create('goblin') local r = region.create(0, 0, 'plain') r:set_resource('seed', 0) r:set_resource('sapling', 0) r:set_resource('tree', 0) local u = unit.create(f, r) u:set_skill('herbalism', 10) u:add_item('seed', 40) u:add_order("PFLANZE 10 Samen") process_orders() assert_equal(0, r:get_resource('sapling')) assert_equal(10, r:get_resource('seed')) assert_equal(0, r:get_resource('tree')) assert_equal(30, u:get_item('seed')) end