2001-12-15 13:26:04 +01:00
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/* vi: set ts=2:
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+-------------------+ Christian Schlittchen <corwin@amber.kn-bremen.de>
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| | Enno Rehling <enno@eressea-pbem.de>
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| Eressea PBEM host | Katja Zedel <katze@felidae.kn-bremen.de>
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2003-07-29 11:48:03 +02:00
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| (c) 1998 - 2003 | Henning Peters <faroul@beyond.kn-bremen.de>
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2001-12-15 13:26:04 +01:00
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| | Ingo Wilken <Ingo.Wilken@informatik.uni-oldenburg.de>
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+-------------------+ Stefan Reich <reich@halbling.de>
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2002-11-25 16:30:51 +01:00
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This program may not be used, modified or distributed
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2001-12-15 13:26:04 +01:00
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without prior permission by the authors of Eressea.
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*/
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/*
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* Contains defines for the "free" game (Eressea) .
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* Include this file from settings.h to make eressea work.
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*/
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2002-09-02 22:36:12 +02:00
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#define ENTERTAINFRACTION 20
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#define IMMUN_GEGEN_ANGRIFF 8
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2003-07-29 11:48:03 +02:00
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#define RESOURCE_CONVERSION 1
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2002-09-02 22:36:12 +02:00
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#define NEW_RESOURCEGROWTH 1
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2003-07-29 11:48:03 +02:00
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#define LARGE_CASTLES 1
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#define GROWING_TREES 1
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2002-09-02 22:36:12 +02:00
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#define REDUCED_PEASANTGROWTH 1
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2003-07-29 11:48:03 +02:00
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#define RACE_ADJUSTMENTS 1
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2002-09-02 22:36:12 +02:00
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#define TEACHDIFFERENCE 2
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2003-07-29 11:48:03 +02:00
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#define PEASANT_ADJUSTMENT 1
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#define GUARD_DISABLES_RECRUIT 1
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#define GUARD_DISABLES_PRODUCTION 1
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#define RESOURCE_QUANTITY 0.5
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#define RECRUITFRACTION 40 /* 100/RECRUITFRACTION% */
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#define CATAPULT_AMMUNITION 1 /* Gebaut werden kann sie auch mit 0! */
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#define CHANGED_CROSSBOWS 1
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#define COMBAT_TURNS 5
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#define PEASANTS_DO_NOT_STARVE 0
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#define NEW_MIGRATION 1
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2003-12-17 01:47:24 +01:00
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#define ASTRAL_HUNGER
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2004-06-27 18:56:01 +02:00
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#define NEWATSROI 0
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2003-03-14 20:50:54 +01:00
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2004-09-25 12:26:30 +02:00
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#define HUNGER_REDUCES_SKILL /* Hunger reduziert den Talentwert
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auf die H<EFBFBD>lfte */
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2002-09-02 22:36:12 +02:00
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#define MUSEUM_MODULE
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#define ARENA_MODULE
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2004-02-21 23:25:00 +01:00
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#define WORMHOLE_MODULE
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2004-06-21 18:45:27 +02:00
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#define XECMD_MODULE
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2004-08-03 17:34:26 +02:00
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#define NEW_DAEMONHUNGER_RULE
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#define NEW_COMBATSKILLS_RULE
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#define ROW_FACTOR 3 /* factor for combat row advancement rule */
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#define HEROES
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