Vinyambar 3 implementation

This commit is contained in:
Enno Rehling 2002-09-02 20:36:12 +00:00
parent b886afa00f
commit 4e54590d98
68 changed files with 1133 additions and 944 deletions

View File

@ -12,8 +12,6 @@
* prior permission by the authors of Eressea.
*/
/* this is an attribute used by the kernel (isallied) */
struct plane;
extern struct attrib_type at_gm;

View File

@ -22,6 +22,9 @@
/* modules include */
#include <modules/score.h>
#ifdef ALLIANCES
#include <modules/alliance.h>
#endif
/* attributes include */
#include <attributes/follow.h>
@ -83,7 +86,7 @@ extern int quiet;
static const char *
crtag(const char * key)
{
static const locale * lang = NULL;
static const struct locale * lang = NULL;
if (!lang) lang = find_locale(TAG_LOCALE);
return locale_string(lang, key);
}
@ -347,6 +350,19 @@ cr_race(const void * v, char * buffer, const void * userdata)
return 0;
}
#ifdef ALLIANCES
static int
cr_alliance(const void * v, char * buffer, const void * userdata)
{
const alliance * al = (const alliance *)v;
if (al!=NULL) {
sprintf(buffer, "%d", al->id);
}
unused(userdata);
return 0;
}
#endif
static int
cr_skill(const void * v, char * buffer, const void * userdata)
{
@ -373,6 +389,9 @@ creport_init(void)
tsf_register("resource", &cr_resource);
tsf_register("race", &cr_race);
tsf_register("direction", &cr_int);
#ifdef ALLIANCES
tsf_register("alliance", &cr_alliance);
#endif
}
void
@ -709,11 +728,13 @@ cr_output_unit(FILE * F, const region * r,
if (spt) {
spell *sp;
int i;
int t = effskill(u, SK_MAGIC);
fprintf(F, "SPRUECHE\n");
for (;spt; spt = spt->next) {
sp = find_spellbyid(spt->spellid);
if (sp) {
const char * name = sp->sname;
if (sp->level > t) continue;
if (sp->info==NULL) {
name = add_translation(mkname("spell", name), spell_name(sp, f->locale));
}
@ -789,12 +810,15 @@ cr_output_unit(FILE * F, const region * r,
/* prints allies */
static void
show_allies(FILE * F, ally * sf)
show_allies(FILE * F, const faction * f, const ally * sf)
{
for (; sf; sf = sf->next) if(sf->faction) {
fprintf(F, "ALLIANZ %d\n", sf->faction->no);
fprintf(F, "\"%s\";Parteiname\n", sf->faction->name);
fprintf(F, "%d;Status\n", sf->status);
for (; sf; sf = sf->next) if (sf->faction) {
int mode = alliedfaction(NULL, f, sf->faction, HELP_ALL);
if (mode!=0) {
fprintf(F, "ALLIANZ %d\n", sf->faction->no);
fprintf(F, "\"%s\";Parteiname\n", sf->faction->name);
fprintf(F, "%d;Status\n", mode);
}
}
}
/* = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = */
@ -827,6 +851,12 @@ cr_find_address(FILE * F, const faction * uf, const faction_list * addresses)
fprintf(F, "\"%s\";Parteiname\n", f->name);
fprintf(F, "\"%s\";email\n", f->email);
fprintf(F, "\"%s\";banner\n", f->banner);
#ifdef ALLIANCES
if (f->alliance!=NULL) {
fprintf(F, "%d;alliance\n", f->alliance->id);
fprintf(F, "\"%s\";alliancename\n", f->alliance->name);
}
#endif
}
flist = flist->next;
}
@ -889,7 +919,7 @@ encode_region(const faction * f, const region * r) {
}
static char *
report_resource(char * buf, const char * name, const locale * loc, int amount, int level)
report_resource(char * buf, const char * name, const struct locale * loc, int amount, int level)
{
buf += sprintf(buf, "RESOURCE %u\n", hashstring(name));
buf += sprintf(buf, "\"%s\";type\n", add_translation(name, LOC(loc, name)));
@ -970,7 +1000,7 @@ report_computer(FILE * F, faction * f, const seen_region * seen,
fprintf(F, "VERSION %d\n", C_REPORT_VERSION);
fprintf(F, "\"%s\";locale\n", locale_name(f->locale));
fprintf(F, "%d;noskillpoints\n", !SKILLPOINTS);
fprintf(F, "%d;noskillpoints\n", 1);
fprintf(F, "%ld;date\n", report_time);
fprintf(F, "\"%s\";Spiel\n", global.gamename);
fprintf(F, "\"%s\";Konfiguration\n", "Standard");
@ -1009,7 +1039,7 @@ report_computer(FILE * F, faction * f, const seen_region * seen,
for (i=0;i!=MAXOPTIONS;++i) {
fprintf(F, "%d;%s\n", (f->options&want(i))?1:0, options[i]);
}
show_allies(F, f->allies);
show_allies(F, f, f->allies);
{
group * g;
for (g=f->groups;g;g=g->next) {
@ -1021,7 +1051,7 @@ report_computer(FILE * F, faction * f, const seen_region * seen,
const char * name = (const char*)a->data.v;
fprintf(F, "\"%s\";typprefix\n", add_translation(name, LOC(f->locale, name)));
}
show_allies(F, g->allies);
show_allies(F, f, g->allies);
}
}

View File

@ -273,8 +273,8 @@ expandrecruit(region * r, request * recruitorders)
if (rc->ec_flags & ECF_REC_HORSES) {
/* recruit from horses if not all gone */
if (h <= 0) continue;
} else if ((rc->ec_flags & ECF_REC_ETHEREAL) == 0) {
/* recruit from peasants if any space left */
} else {
/* recruit, watch peasants if any space left */
if (n - (uruks+1)/2 >= rfrac) continue;
}
}
@ -287,7 +287,7 @@ expandrecruit(region * r, request * recruitorders)
else {
if ((rc->ec_flags & ECF_REC_ETHEREAL)==0) {
p--; /* use a peasant */
if(rc == new_race[RC_URUK]) uruks++;
if (rc == new_race[RC_URUK]) uruks++;
}
n++;
}
@ -467,7 +467,7 @@ recruit(region * r, unit * u, strlist * S,
}
/* ------------------------------------------------------------- */
int
int
count_max_migrants(faction * f)
{
int x = (int)(log10(count_all(f) / 50.0) * 20);
@ -476,7 +476,7 @@ count_max_migrants(faction * f)
extern const char* resname(resource_t res, int i);
void
void
add_give(unit * u, unit * u2, int n, const resource_type * rtype, const char * cmd, int error)
{
if (error)
@ -494,7 +494,7 @@ add_give(unit * u, unit * u2, int n, const resource_type * rtype, const char * c
}
}
void
void
addgive(unit * u, unit * u2, int n, resource_t res, const char * cmd, int error)
{
add_give(u, u2, n, oldresourcetype[res], cmd, error);
@ -549,7 +549,7 @@ give_item(int want, const item_type * itype, unit * src, unit * dest, const char
#endif
handle_event(&src->attribs, "give", dest);
handle_event(&dest->attribs, "receive", src);
#if defined(MUSEUM_PLANE) && defined(TODO)
#if defined(MUSEUM_MODULE) && defined(TODO)
TODO: Einen Trigger benutzen!
if (a_find(dest->attribs, &at_warden)) {
/* warden_add_give(src, dest, itype, n); */
@ -565,7 +565,7 @@ TODO: Einen Trigger benutzen!
return 0;
}
void
void
givemen(int n, unit * u, unit * u2, const char * cmd)
{
ship *sh;
@ -678,7 +678,7 @@ givemen(int n, unit * u, unit * u2, const char * cmd)
addgive(u, u2, n, R_PERSON, cmd, error);
}
void
void
giveunit(region * r, unit * u, unit * u2, strlist * S)
{
int n = u->number;
@ -1049,7 +1049,7 @@ dogive(region * r, unit * u, strlist * S, boolean liefere, int mode)
cmistake(u, S->s, 123, MSG_COMMERCE);
}
/* ------------------------------------------------------------- */
void
void
forgetskill(unit * u)
{
skill_t talent;
@ -1067,7 +1067,7 @@ forgetskill(unit * u)
/* ------------------------------------------------------------- */
void
void
report_donations(void)
{
spende * sp;
@ -1083,7 +1083,7 @@ report_donations(void)
}
}
void
void
add_spende(faction * f1, faction * f2, int betrag, region * r)
{
spende *sp;
@ -1107,7 +1107,7 @@ add_spende(faction * f1, faction * f2, int betrag, region * r)
spenden = sp;
}
static boolean
static boolean
maintain(building * b, boolean first)
/* first==false -> take money from wherever you can */
{
@ -1140,7 +1140,7 @@ maintain(building * b, boolean first)
for (ua=r->units;ua;ua=ua->next) freset(ua->faction, FL_DH);
fset(u->faction, FL_DH); /* hat schon */
for (ua=r->units;ua;ua=ua->next) {
if (!fval(ua->faction, FL_DH) && (ua->faction == u->faction || allied(ua, u->faction, HELP_MONEY))) {
if (!fval(ua->faction, FL_DH) && (ua->faction == u->faction || alliedunit(ua, u->faction, HELP_MONEY))) {
need -= new_get_pooled(ua, oldresourcetype[m->type], GET_SLACK|GET_RESERVE|GET_POOLED_SLACK|GET_POOLED_RESERVE|GET_POOLED_FORCE);
fset(ua->faction, FL_DH);
if (need<=0) break;
@ -1183,7 +1183,7 @@ maintain(building * b, boolean first)
for (ua=r->units;ua;ua=ua->next) freset(ua->faction, FL_DH);
fset(u->faction, FL_DH); /* hat schon */
for (ua=r->units;ua;ua=ua->next) {
if (!fval(ua->faction, FL_DH) && allied(ua, u->faction, HELP_MONEY)) {
if (!fval(ua->faction, FL_DH) && alliedunit(ua, u->faction, HELP_MONEY)) {
int give = use_all(ua, m->type, cost);
if (!give) continue;
cost -= give;
@ -1204,7 +1204,7 @@ maintain(building * b, boolean first)
return true;
}
static void
static void
gebaeude_stuerzt_ein(region * r, building * b)
{
unit *u;
@ -1258,7 +1258,7 @@ gebaeude_stuerzt_ein(region * r, building * b)
destroy_building(b);
}
void
void
maintain_buildings(boolean crash)
{
region * r;
@ -1433,7 +1433,7 @@ typedef struct allocation_list {
static allocation_list * allocations;
static void
static void
allocate_resource(unit * u, const resource_type * rtype, int want)
{
const item_type * itype = resource2item(rtype);
@ -1479,7 +1479,7 @@ allocate_resource(unit * u, const resource_type * rtype, int want)
&& cansee(u2->faction,r,u,0)
&& !ucontact(u2, u)
&& !besieged(u2)
&& !allied(u2, u->faction, HELP_GUARD)
&& !alliedunit(u2, u->faction, HELP_GUARD)
#ifdef WACH_WAFF
&& armedmen(u2)
#endif
@ -1502,7 +1502,7 @@ allocate_resource(unit * u, const resource_type * rtype, int want)
&& !fval(u2, UFL_ISNEW)
&& u2->number
&& !ucontact(u2, u)
&& !allied(u2, u->faction, HELP_GUARD))
&& !alliedunit(u2, u->faction, HELP_GUARD))
{
add_message(&u->faction->msgs,
msg_error(u, findorder(u, u->thisorder), "region_guarded", "guard", u2));
@ -1617,7 +1617,7 @@ typedef struct allocator {
static struct allocator * allocators;
static const allocator *
static const allocator *
get_allocator(const struct resource_type * type)
{
const struct allocator * alloc = allocators;
@ -1625,7 +1625,7 @@ get_allocator(const struct resource_type * type)
return alloc;
}
static allocator *
static allocator *
make_allocator(const struct resource_type * type, void (*allocate)(const struct allocator *, region *, allocation *))
{
allocator * alloc = (allocator *)malloc(sizeof(allocator));
@ -1634,7 +1634,7 @@ make_allocator(const struct resource_type * type, void (*allocate)(const struct
return alloc;
}
static void
static void
add_allocator(allocator * alloc)
{
alloc->next = allocators;
@ -1646,7 +1646,7 @@ enum {
AFL_LOWSKILL = 1<<1
};
static int
static int
required(int want, double save)
{
int norders = (int)(want * save);
@ -1655,7 +1655,7 @@ required(int want, double save)
}
#if NEW_RESOURCEGROWTH
static void
static void
leveled_allocation(const allocator * self, region * r, allocation * alist)
{
const resource_type * rtype = self->type;
@ -1715,7 +1715,7 @@ leveled_allocation(const allocator * self, region * r, allocation * alist)
}
#endif
static void
static void
attrib_allocation(const allocator * self, region * r, allocation * alist)
{
allocation * al;
@ -1755,7 +1755,7 @@ attrib_allocation(const allocator * self, region * r, allocation * alist)
assert(avail==0 || norders==0);
}
static void
static void
split_allocations(region * r)
{
allocation_list ** p_alist=&allocations;
@ -1799,7 +1799,7 @@ split_allocations(region * r)
allocations = NULL;
}
static void
static void
create_potion(unit * u, const potion_type * ptype, int want)
{
int built;
@ -1866,7 +1866,7 @@ create_item(unit * u, const item_type * itype, int want)
}
}
static void
static void
make(region * r, unit * u)
{
char *s;
@ -1953,7 +1953,7 @@ const attrib_type at_luxuries = {
"luxuries", NULL, NULL, NULL, NULL, NULL
};
static void
static void
expandbuying(region * r, request * buyorders)
{
int max_products;
@ -2061,7 +2061,7 @@ attrib_type at_trades = {
NO_READ
};
void
void
buy(region * r, unit * u, request ** buyorders, const char * cmd)
{
int n, k;
@ -2156,7 +2156,7 @@ buy(region * r, unit * u, request ** buyorders, const char * cmd)
static int tax_per_size[7] =
{0, 6, 12, 18, 24, 30, 36};
static void
static void
expandselling(region * r, request * sellorders)
{
int money, price, j, max_products;
@ -2329,7 +2329,7 @@ expandselling(region * r, request * sellorders)
}
}
void
void
sell(region * r, unit * u, request ** sellorders, const char * cmd)
{
const item_type * itype;
@ -2454,7 +2454,7 @@ sell(region * r, unit * u, request ** sellorders, const char * cmd)
}
/* ------------------------------------------------------------- */
static void
static void
expandstealing(region * r, request * stealorders)
{
int i;
@ -2499,7 +2499,7 @@ expandstealing(region * r, request * stealorders)
}
/* ------------------------------------------------------------- */
void
void
plant(region *r, unit *u, int raw)
{
int n, i, skill, planted = 0;
@ -2555,7 +2555,7 @@ plant(region *r, unit *u, int raw)
}
#if GROWING_TREES
static void
static void
planttrees(region *r, unit *u, int raw)
{
int n, i, skill, planted = 0;
@ -2615,7 +2615,7 @@ planttrees(region *r, unit *u, int raw)
}
/* züchte bäume */
void
void
breedtrees(region *r, unit *u, int raw)
{
int n, i, skill, planted = 0;
@ -2674,7 +2674,7 @@ breedtrees(region *r, unit *u, int raw)
#endif
void
void
pflanze(region *r, unit *u)
{
int m;
@ -2720,7 +2720,7 @@ pflanze(region *r, unit *u)
/* züchte pferde */
void
void
breedhorses(region *r, unit *u)
{
int n, c;
@ -2753,7 +2753,7 @@ breedhorses(region *r, unit *u)
"raised%u:unit%i:amount", u, gezuechtet));
}
void
void
zuechte(region *r, unit *u)
{
int m;
@ -2792,7 +2792,7 @@ zuechte(region *r, unit *u)
}
}
static const char *
static const char *
rough_amount(int a, int m)
{
@ -2810,7 +2810,7 @@ rough_amount(int a, int m)
return "sehr viele";
}
static void
static void
research(region *r, unit *u)
{
char *s;
@ -2844,7 +2844,7 @@ research(region *r, unit *u)
}
}
int
int
wahrnehmung(region * r, faction * f)
{
unit *u;
@ -2853,7 +2853,7 @@ wahrnehmung(region * r, faction * f)
for (u = r->units; u; u = u->next) {
if (u->faction == f
#ifdef HELFE_WAHRNEHMUNG
|| allied(u, f, HELP_OBSERVE)
|| alliedunit(u, f, HELP_OBSERVE)
#endif
) {
if (eff_skill(u, SK_OBSERVATION, r) > w) {
@ -2865,7 +2865,7 @@ wahrnehmung(region * r, faction * f)
return w;
}
void
void
steal(region * r, unit * u, request ** stealorders)
{
int n, i, id;
@ -2973,7 +2973,7 @@ steal(region * r, unit * u, request ** stealorders)
/* ------------------------------------------------------------- */
int
int
entertainmoney(const region *r)
{
int n;
@ -2991,7 +2991,7 @@ entertainmoney(const region *r)
return n;
}
static void
static void
expandentertainment(region * r)
{
unit *u;
@ -3016,7 +3016,7 @@ expandentertainment(region * r)
}
}
void
void
entertain(region * r, unit * u)
{
int max_e;
@ -3044,7 +3044,7 @@ entertain(region * r, unit * u)
return;
}
u->wants = u->number * effskill(u, SK_ENTERTAINMENT) * ENTERTAININCOME;
u->wants = u->number * (ENTERTAINBASE + effskill(u, SK_ENTERTAINMENT) * ENTERTAINPERLEVEL);
if ((max_e = geti()) != 0)
u->wants = min(u->wants,max_e);
@ -3057,7 +3057,7 @@ entertain(region * r, unit * u)
/* ------------------------------------------------------------- */
static void
static void
expandwork(region * r)
{
int n, earnings;
@ -3113,7 +3113,7 @@ expandwork(region * r)
rsetmoney(r, rmoney(r) + earnings);
}
void
void
work(region * r, unit * u)
{
request *o;
@ -3140,7 +3140,7 @@ work(region * r, unit * u)
}
/* ------------------------------------------------------------- */
static void
static void
expandtax(region * r, request * taxorders)
{
unit *u;
@ -3161,7 +3161,7 @@ expandtax(region * r, request * taxorders)
add_income(u, IC_TAX, u->wants, u->n);
}
void
void
tax(region * r, unit * u, request ** taxorders)
{
/* Steuern werden noch vor der Forschung eingetrieben */
@ -3217,7 +3217,7 @@ tax(region * r, unit * u, request ** taxorders)
}
/* ------------------------------------------------------------- */
void
void
produce(void)
{
region *r;
@ -3372,7 +3372,7 @@ produce(void)
}
}
void
void
init_economy(void)
{
add_allocator(make_allocator(item2resource(olditemtype[I_HORSE]), attrib_allocation));

View File

@ -25,9 +25,6 @@
/* Welchen Teil des Silbers die Bauern fuer Unterhaltung ausgeben (1/20), und
* wiviel Silber ein Unterhalter pro Talentpunkt bekommt. */
#define ENTERTAININCOME 20
#define ENTERTAINFRACTION 20
/* Wieviele Silbermuenzen jeweils auf einmal "getaxed" werden. */
#define TAXFRACTION 10

View File

@ -42,7 +42,7 @@ RSC=rc.exe
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /Za /W4 /GX /Z7 /O2 /I "../util" /I "../kernel" /I "../.." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /Za /W4 /GX /Z7 /O2 /I "../kernel" /I "../util" /I "../.." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD BASE RSC /l 0x407
# ADD RSC /l 0x407
BSC32=bscmake.exe

View File

@ -74,6 +74,9 @@
#include <util/message.h>
#include <modules/xecmd.h>
#ifdef ALLIANCES
#include <modules/alliance.h>
#endif
#ifdef AT_OPTION
/* attributes includes */
@ -98,7 +101,7 @@ extern int * age;
boolean nobattle = false;
/* ------------------------------------------------------------- */
static void
void
destroyfaction(faction * f)
{
region *rc;
@ -118,7 +121,7 @@ destroyfaction(faction * f)
unit * unit;
} * friends = NULL;
for (au=r->units;au;au=au->next) if (au->faction!=f) {
if (allied(u, au->faction, HELP_ALL)) {
if (alliedunit(u, au->faction, HELP_ALL)) {
struct friend * nf, ** fr = &friends;
while (*fr && (*fr)->faction->no<au->faction->no) fr = &(*fr)->next;
@ -327,7 +330,7 @@ get_food(region *r)
unit *v;
for (v = r->units; need && v; v = v->next)
if (v->faction != u->faction && allied(v, u->faction, HELP_MONEY)
if (v->faction != u->faction && alliedunit(v, u->faction, HELP_MONEY)
&& !is_monstrous(v)) {
int give = lifestyle(v);
give = max(0, get_money(v) - give);
@ -1222,21 +1225,30 @@ quit(void)
continue;
}
}
#if REMOVENMRNEWBIE
puts(" - beseitige Spieler, die sich nach der Anmeldung nicht "
"gemeldet haben...");
age = calloc(turn+1, sizeof(int));
for (f = factions; f; f = f->next) if(!fval(f, FL_NOIDLEOUT)) {
if (f->age>=0 && f->age <= turn) ++age[f->age];
if (f->age == 2 || f->age == 3) {
if (f->lastorders == turn - 2) {
destroyfaction(f);
++dropouts[f->age-2];
for (f = factions; f; f = f->next) if (f->no != MONSTER_FACTION) {
#if REMOVENMRNEWBIE
if(!fval(f, FL_NOIDLEOUT) && f!=) {
if (f->age>=0 && f->age <= turn) ++age[f->age];
if (f->age == 2 || f->age == 3) {
if (f->lastorders == turn - 2) {
destroyfaction(f);
++dropouts[f->age-2];
continue;
}
}
}
}
#endif
#if defined(ALLIANCES) && !defined(ALLIANCEJOIN)
if (f->alliance==NULL) {
destroyfaction(f);
continue;
}
#endif
}
/* Clear away debris of destroyed factions */
puts(" - beseitige leere Einheiten und leere Parteien...");
@ -3506,7 +3518,9 @@ processorders (void)
puts(" - Defaults und Instant-Befehle...");
setdefaults();
instant_orders();
#ifdef ALLIANCES
alliancekick();
#endif
mail();
puts(" - Altern");
age_factions();
@ -3517,6 +3531,11 @@ processorders (void)
puts(" - Kontaktieren, Betreten von Schiffen und Gebäuden (1.Versuch)");
do_misc(0);
#ifdef ALLIANCES
puts(" - Testen der Allianzbedingungen");
alliancevictory();
#endif
puts(" - GM Kommandos");
infocommands();
gmcommands();
@ -3628,6 +3647,9 @@ processorders (void)
#if 0
puts(" - Einheiten aus Gebäuden/Schiffen weisen");
evict();
#endif
#ifdef ALLIANCEJOIN
alliancejoin();
#endif
puts(" - Neue Nummern");
renumber();

View File

@ -46,4 +46,6 @@ extern int count_migrants (const struct faction * f);
extern attrib_type at_germs;
#endif
extern void destroyfaction(struct faction * f);
#endif

View File

@ -1027,7 +1027,7 @@ godcurse(void)
}
}
if(rterrain(r) == T_OCEAN) {
if (rterrain(r) == T_OCEAN) {
for (sh = r->ships; sh;) {
shn = sh->next;
damage_ship(sh, 0.10);

View File

@ -20,6 +20,9 @@
/* modules includes */
#include <modules/score.h>
#ifdef ALLIANCES
#include <modules/alliance.h>
#endif
/* attributes includes */
#include <attributes/overrideroads.h>
@ -577,11 +580,11 @@ nmr_warnings(void)
{
faction *f,*fa;
#define FRIEND (HELP_GUARD|HELP_MONEY)
for(f=factions;f;f=f->next) {
if(f->no != MONSTER_FACTION && (turn-f->lastorders) >= 2) {
for(fa=factions;fa;fa=fa->next) {
if(isallied(NULL, f, fa, HELP_GUARD | HELP_MONEY) && isallied(NULL, fa,f,HELP_GUARD | HELP_MONEY)) {
if (alliedfaction(NULL, f, fa, FRIEND) && alliedfaction(NULL, fa, f, FRIEND)) {
sprintf(buf, "Achtung: %s hat einige Zeit keine "
"Züge eingeschickt und könnte dadurch in Kürze aus dem "
"Spiel ausscheiden.", factionname(f));
@ -1023,7 +1026,7 @@ see_border(const border * b, const faction * f, const region * r)
}
const char *
trailinto(const region * r, const locale * lang)
trailinto(const region * r, const struct locale * lang)
{
char ref[32];
const char * s;
@ -1049,8 +1052,8 @@ static void
eval_trail(struct opstack ** stack, const void * userdata) /* (int, int) -> int */
{
const struct faction * f = (const struct faction *)userdata;
locale * lang = opop(stack, locale*);
region * r = opop(stack, region*);
const struct locale * lang = opop(stack, const struct locale*);
const struct region * r = opop(stack, const struct region*);
const char * trail = trailinto(r, lang);
const char * rn = regionname(r, f);
char * x = balloc(strlen(trail)+strlen(rn));
@ -1630,20 +1633,20 @@ order_template(FILE * F, faction * f)
}
static void
alliances(ally * sf)
report_alliances(const faction * f, const ally * sf)
{
int allierte = 0;
int i=0, h, hh = 0;
int dh = 0;
ally * sff;
const ally * sff;
for (sff = sf; sff; sff = sff->next) {
if (sff->status > 0 && sff->status <= HELP_ALL) {
if (alliedfaction(NULL, f, sf->faction, HELP_ALL) && sff->status > 0 && sff->status <= HELP_ALL) {
allierte++;
}
}
while (sf) {
if (sf->status > 0) {
if (alliedfaction(NULL, f, sf->faction, HELP_ALL) && sf->status > 0) {
i++;
if (dh) {
if (i == allierte)
@ -1713,7 +1716,7 @@ allies(FILE * F, faction * f)
} else {
strcpy(buf, "Wir helfen den Parteien ");
}
alliances(f->allies);
report_alliances(f, f->allies);
scat(".");
rparagraph(F, buf, 0, 0);
rnl(F);
@ -1726,7 +1729,7 @@ allies(FILE * F, faction * f)
} else {
sprintf(buf, "%s hilft den Parteien ", g->name);
}
alliances(g->allies);
report_alliances(f, g->allies);
scat(".");
rparagraph(F, buf, 0, 0);
rnl(F);
@ -1822,7 +1825,7 @@ report_building(FILE *F, const region * r, const building * b, const faction * f
int i;
unit *u;
attrib * a = a_find(b->attribs, &at_icastle);
const locale * lang = NULL;
const struct locale * lang = NULL;
const building_type * type = b->type;
if (f) lang = f->locale;
@ -1920,6 +1923,11 @@ report(FILE *F, faction * f, const faction_list * addresses,
LOC(f->locale, rc_name(f->race, 1)), neue_gebiete[f->magiegebiet],
f->email);
centre(F, buf, true);
#ifdef ALLIANCES
if (f->alliance!=NULL) {
centre(F, alliancename(f->alliance), true);
}
#endif
buf[0] = 0;
dh = 0;
@ -3748,6 +3756,20 @@ eval_faction(struct opstack ** stack, const void * userdata) /* faction -> strin
opush(stack, strcpy(balloc(len+1), c));
}
#ifdef ALLIANCES
static void
eval_alliance(struct opstack ** stack, const void * userdata) /* faction -> string */
{
const struct alliance * al = opop(stack, const struct alliance *);
const char * c = alliancename(al);
if (c!=NULL) {
size_t len = strlen(c);
opush(stack, strcpy(balloc(len+1), c));
}
else opush(stack, NULL);
}
#endif
static void
eval_region(struct opstack ** stack, const void * userdata) /* region -> string */
{
@ -3829,6 +3851,9 @@ eval_int36(struct opstack ** stack, const void * userdata)
void
report_init(void)
{
#ifdef ALLIANCES
add_function("alliance", &eval_alliance);
#endif
add_function("region", &eval_region);
add_function("resource", &eval_resource);
add_function("race", &eval_race);

View File

@ -300,7 +300,7 @@ teach(region * r, unit * u)
}
#if TEACH_FRIENDS
while (teaching && student) {
if (student->faction != u->faction && !fval(student, FL_HUNGER) && allied(u, student->faction, HELP_GUARD)) {
if (student->faction != u->faction && !fval(student, FL_HUNGER) && alliedunit(u, student->faction, HELP_GUARD)) {
if (igetkeyword(student->thisorder, student->faction->locale) == K_STUDY) {
/* Input ist nun von student->thisorder !! */
sk = getskill(student->faction->locale);

View File

@ -16,13 +16,18 @@
#include "command.h"
/* kernel includes */
#include <building.h>
#include <faction.h>
#include <message.h>
#include <region.h>
#include <unit.h>
/* gamecode includes */
#include <gamecode/laws.h> /* for destroyfaction */
/* util includes */
#include <umlaut.h>
#include <base36.h>
/* libc includes */
#include <stdlib.h>
@ -79,11 +84,12 @@ add_kick(attrib * a, const faction * f)
}
static void
alliance_kick(const char * str, void * data, const char * cmd)
alliance_kick(const tnode * tnext, const char * str, void * data, const char * cmd)
{
unit * u = (unit*)data;
faction * f = findfaction(atoi36(igetstrtoken(str)));
attrib * a;
unused(tnext);
if (f==NULL || f->alliance!=u->faction->alliance) {
/* does not belong to our alliance */
@ -95,11 +101,12 @@ alliance_kick(const char * str, void * data, const char * cmd)
}
static void
alliance_join(const char * str, void * data, const char * cmd)
alliance_join(const tnode * tnext, const char * str, void * data, const char * cmd)
{
unit * u = (unit*)data;
alliance * al = findalliance(atoi36(igetstrtoken(str)));
unused(tnext);
if (u->faction->alliance!=NULL || al==NULL) {
/* not found */
return;
@ -108,15 +115,8 @@ alliance_join(const char * str, void * data, const char * cmd)
/* inform the rest? */
}
static tnode * g_keys;
static void
alliance_command(const char * str, void * data, const char * cmd)
{
do_command(g_keys, data, str);
}
static void
execute(tnode * root)
execute(const struct syntaxtree * syntax)
{
region ** rp = &regions;
while (*rp) {
@ -124,9 +124,11 @@ execute(tnode * root)
unit **up = &r->units;
while (*up) {
unit * u = *up;
const struct locale * lang = u->faction->locale;
tnode * root = stree_find(syntax, lang);
strlist * order;
for (order = u->orders; order; order = order->next) {
if (igetkeyword(order->s, u->faction->locale) == K_ALLIANCE) {
if (igetkeyword(order->s, lang) == K_ALLIANCE) {
do_command(root, u, order->s);
}
}
@ -137,24 +139,139 @@ execute(tnode * root)
}
void
alliancejoin(void)
alliancekick(void)
{
tnode root;
add_command(&root, "alliance", &alliance_command);
g_keys = calloc(1, sizeof(tnode));
add_command(g_keys, "join", &alliance_join);
execute(&root);
free(g_keys);
static syntaxtree * stree = NULL;
faction * f = factions;
if (stree==NULL) {
syntaxtree * slang = stree = stree_create();
while (slang) {
struct tnode * root = calloc(sizeof(tnode), 1);
struct tnode * leaf = calloc(sizeof(tnode), 1);
add_command(root, leaf, LOC(slang->lang, "alliance"), NULL);
add_command(leaf, NULL, LOC(slang->lang, "kick"), &alliance_kick);
slang = slang->next;
}
}
execute(stree);
while (f) {
attrib * a = a_find(f->attribs, &at_kick);
if (a!=NULL) {
faction_list * flist = (faction_list*)a->data.v;
if (flist!=NULL) {
unsigned int votes = listlen(flist);
unsigned int size = listlen(f->alliance->members);
if (size<=votes*2) {
f->alliance = NULL;
/* tell him he's been kicked */
for (flist=f->alliance->members;flist;flist=flist->next) {
ADDMSG(&flist->data->msgs, msg_message("alliance::kickedout",
"member alliance votes", f, f->alliance, votes));
}
} else {
/* warn that he's been attempted to kick */
for (flist=f->alliance->members;flist;flist=flist->next) {
ADDMSG(&flist->data->msgs, msg_message("alliance::kickattempt",
"member alliance votes", f, f->alliance, votes));
}
}
}
}
f = f->next;
}
/* some may have been kicked, must remove f->alliance==NULL */
}
void
alliancekick(void)
alliancejoin(void)
{
tnode root;
add_command(&root, "alliance", &alliance_command);
g_keys = calloc(1, sizeof(tnode));
add_command(g_keys, "kick", &alliance_kick);
execute(&root);
free(g_keys);
static syntaxtree * stree = NULL;
if (stree==NULL) {
syntaxtree * slang = stree = stree_create();
while (slang) {
struct tnode * root = calloc(sizeof(tnode), 1);
struct tnode * leaf = calloc(sizeof(tnode), 1);
add_command(root, leaf, LOC(slang->lang, "alliance"), NULL);
add_command(leaf, NULL, LOC(slang->lang, "join"), &alliance_join);
slang = slang->next;
}
}
execute(stree);
}
void
setalliance(struct faction * f, alliance * al)
{
if (f->alliance==al) return;
if (f->alliance!=NULL) {
faction_list ** flistp = &f->alliance->members;
while (*flistp) {
if ((*flistp)->data==f) {
*flistp = (*flistp)->next;
break;
}
flistp = &(*flistp)->next;
}
}
f->alliance = al;
if (al!=NULL) {
faction_list * flist = calloc(sizeof(faction_list), 1);
flist->next = al->members;
flist->data = f;
al->members = flist;
}
}
const char *
alliancename(const alliance * al)
{
typedef char name[OBJECTIDSIZE + 1];
static name idbuf[8];
static int nextbuf = 0;
char *buf = idbuf[(++nextbuf) % 8];
if (al && al->name) {
sprintf(buf, "%s (%s)", strcheck(al->name, NAMESIZE), itoa36(al->id));
} else {
return NULL;
}
return buf;
}
void
alliancevictory(void)
{
const struct building_type * btype = bt_find("stronghold");
region * r = regions;
alliance * al = alliances;
while (r!=NULL) {
building * b = r->buildings;
while (b!=NULL) {
if (b->type==btype) {
unit * u = buildingowner(r, b);
if (u) {
fset(u->faction->alliance, FL_MARK);
}
}
b = b->next;
}
r=r->next;
}
while (al!=NULL) {
if (!fval(al, FL_MARK)) {
faction_list * flist = al->members;
while (flist!=0) {
faction * f = flist->data;
if (f->alliance==al) {
ADDMSG(&f->msgs, msg_message("alliance::lost",
"alliance", al));
destroyfaction(f);
}
flist = flist->next;
}
} else {
freset(al, FL_MARK);
}
}
}

View File

@ -17,9 +17,12 @@ struct attrib;
struct unit;
struct faction;
struct region;
struct faction_list;
typedef struct alliance {
struct alliance * next;
struct faction_list * members;
unsigned int flags;
int id;
char * name;
} alliance;
@ -27,8 +30,11 @@ typedef struct alliance {
extern alliance * alliances;
extern alliance * findalliance(int id);
extern alliance * makealliance(int id, const char * name);
extern const char * alliancename(const struct alliance * al);
extern void setalliance(struct faction * f, alliance * al);
extern void alliancejoin(void);
extern void alliancekick(void);
extern void alliancevictory(void);
/* execute commands */

View File

@ -104,10 +104,6 @@ boolean nobattledebug = false;
#define MINSPELLRANGE 1
#define MAXSPELLRANGE 7
#ifndef COMBAT_TURNS
# define COMBAT_TURNS 10
#endif
static const double EFFECT_PANIC_SPELL = 0.25;
static const double TROLL_REGENERATION = 0.10;
@ -338,13 +334,15 @@ set_enemy(side * as, side * ds, boolean attacking)
#ifdef ALLIANCES
static int
allysfm(side * s, faction * f, int mode)
allysfm(const side * s, const faction * f, int mode)
{
return isallied(s->battle->plane, s->faction, f, mode);
if (s->bf->faction==f) return true;
return alliedfaction(s->battle->plane, s->bf->faction, f, mode);
}
#else
extern int alliance(const ally * sf, const faction * f, int mode);
static int
allysfm(side * s, faction * f, int mode)
allysfm(const side * s, const faction * f, int mode)
{
if (s->bf->faction==f) return true;
if (s->group) return alliance(s->group->allies, f, mode);
@ -353,12 +351,11 @@ allysfm(side * s, faction * f, int mode)
#endif
static int
allysf(side * s, faction * f)
allysf(const side * s, const faction * f)
{
return allysfm(s, f, HELP_FIGHT);
}
troop
select_corpse(battle * b, fighter * af)
/* Wählt eine Leiche aus, der af hilft. casualties ist die Anzahl der
@ -3234,15 +3231,15 @@ join_allies(battle * b)
for (si = 0; si != size; ++si) {
int se;
side *s = b->sides.begin[si];
/* Wenn alle attackierten noch FL_NOAIDF haben, dann kämpfe nicht mit. */
if (fval(s->bf->faction, FL_NOAIDF)) continue;
/* Wenn alle attackierten noch FL_NOAID haben, dann kämpfe nicht mit. */
if (fval(s->bf->faction, FL_NOAID)) continue;
if (s->bf->faction!=f) {
/* Wenn wir attackiert haben, kommt niemand mehr hinzu: */
if (s->bf->attacker) continue;
/* Wenn alliierte attackiert haben, helfen wir nicht mit: */
if (s->bf->faction!=f && s->bf->attacker) continue;
/* alliiert müssen wir schon sein, sonst ist's eh egal : */
if (!allied(u, s->bf->faction, HELP_FIGHT)) continue;
if (!alliedunit(u, s->bf->faction, HELP_FIGHT)) continue;
/* wenn die partei verborgen ist, oder gar eine andere
* vorgespiegelt wird, und er sich uns gegenüber nicht zu
* erkennen gibt, helfen wir ihm nicht */
@ -3258,7 +3255,7 @@ join_allies(battle * b)
for (se = 0; se != size; ++se) {
side * evil = b->sides.begin[se];
if (u->faction==evil->bf->faction) continue;
if (allied(u, evil->bf->faction, HELP_FIGHT) &&
if (alliedunit(u, evil->bf->faction, HELP_FIGHT) &&
!evil->bf->attacker) continue;
if (enemy(s, evil)) break;
}
@ -3463,38 +3460,9 @@ do_battle(void)
list_continue(sl);
}
/* Fehler: "Die Einheit ist mit uns alliert" */
/* alliances are dissolved */
if (allied(u, u2->faction, HELP_FIGHT)) {
ally *sf, **sfp;
attrib * a = a_find(u->attribs, &at_group);
if (a) {
sfp = &((group*)a->data.v)->allies;
} else {
sfp = &u->faction->allies;
}
for(sf=*sfp; sf; sf = sf->next) {
if(sf->faction == u2->faction) {
removelist(sfp, sf);
break;
}
}
a = a_find(u2->attribs, &at_group);
if(a) {
sfp = &((group*)a->data.v)->allies;
} else {
sfp = &u2->faction->allies;
}
for(sf=*sfp; sf; sf = sf->next) {
if(sf->faction == u->faction) {
removelist(sfp, sf);
break;
}
}
if (alliedunit(u, u2->faction, HELP_FIGHT)) {
cmistake(u, sl->s, 47, MSG_BATTLE);
list_continue(sl);
}
/* xmas */
if (u2->no==atoi36("xmas") && old_race(u2->irace)==RC_GNOME) {

View File

@ -103,12 +103,7 @@ read_borders(FILE * f)
fscanf(f, "%s", zText);
if (!strcmp(zText, "end")) break;
if (global.data_version<BORDERID_VERSION) {
fscanf(f, "%d %d %d %d ", &fx, &fy, &tx, &ty);
bid = ++nextborder;
} else {
fscanf(f, "%u %d %d %d %d", &bid, &fx, &fy, &tx, &ty);
}
fscanf(f, "%u %d %d %d %d", &bid, &fx, &fy, &tx, &ty);
type = find_bordertype(zText);
assert(type || !"border type not registered");
from = findregion(fx, fy);
@ -132,8 +127,7 @@ read_borders(FILE * f)
b->id = bid;
assert(bid<=nextborder);
if (type->read) type->read(b, f);
if (global.data_version>BORDER_VERSION)
a_read(f, &b->attribs);
a_read(f, &b->attribs);
}
}
@ -204,10 +198,7 @@ void
b_read(border * b, FILE *f)
{
assert(sizeof(int)==sizeof(b->data));
if (global.data_version<NEWROAD_VERSION)
fscanf(f, "%d ", (int*)&b->data);
else
fscanf(f, "%x ", (unsigned int*)&b->data);
fscanf(f, "%x ", (unsigned int*)&b->data);
}
void

View File

@ -119,7 +119,7 @@ can_contact(const region * r, const unit * u, const unit * u2)
&& slipthru(u->region, u2, u2->building))
return true;
if (allied(u, u2->faction, HELP_GIVE))
if (alliedunit(u, u2->faction, HELP_GIVE))
return true;
return false;
@ -285,7 +285,7 @@ destroy_road(unit *u, int n, const char *cmd)
for (u2=r->units;u2;u2=u2->next) {
if (u2->faction!=u->faction && getguard(u2)&GUARD_TAX &&
!allied(u, u2->faction, HELP_GUARD)) {
!alliedunit(u, u2->faction, HELP_GUARD)) {
cmistake(u, cmd, 70, MSG_EVENT);
return;
}
@ -1016,7 +1016,7 @@ mayenter(region * r, unit * u, building * b)
u2 = buildingowner(r, b);
if (u2==NULL || ucontact(u2, u)
|| allied(u2, u->faction, HELP_GUARD)) return true;
|| alliedunit(u2, u->faction, HELP_GUARD)) return true;
return false;
}
@ -1029,7 +1029,7 @@ mayboard(region * r, unit * u, ship * sh)
return (!u2
|| ucontact(u2, u)
|| allied(u2, u->faction, HELP_GUARD));
|| alliedunit(u2, u->faction, HELP_GUARD));
}

View File

@ -291,7 +291,7 @@ building_type bt_castle = {
static local_names * bnames;
const building_type *
findbuildingtype(const char * name, const locale * lang)
findbuildingtype(const char * name, const struct locale * lang)
{
local_names * bn = bnames;
void * i;

View File

@ -238,7 +238,8 @@ const char *keywords[MAXKEYWORDS] =
"SYNONYM",
"PFLANZEN",
"WERWESEN",
"XONTORMIA"
"XONTORMIA",
"ALLIANZ"
};
const char *report_options[MAX_MSG] =
@ -725,50 +726,6 @@ unit_has_cursed_item(unit *u)
return false;
}
#ifdef ALLIANCES
int
allied(const unit * u, const faction * f2, int mode)
{
if (u->faction->alliance==f2->alliance) return mode;
return 0;
}
int
isallied(const plane * pl, const faction * f, const faction * f2, int mode)
{
unused(pl);
if (f->alliance==f2->alliance) return mode;
return 0;
}
#else
/* f hat zu f2 HELFE mode gesetzt */
int
isallied(const plane * pl, const faction * f, const faction * f2, int mode)
{
ally *sf;
attrib * a;
if (f == f2) return mode;
if (f2==NULL) return 0;
a = a_find(f->attribs, &at_gm);
while (a) {
plane * p = (plane*)a->data.v;
if (p==pl) return mode;
a=a->next;
}
if (pl && pl->flags & PFL_FRIENDLY) return mode;
if (mode != HELP_GIVE && pl && (pl->flags & PFL_NOALLIANCES)) return 0;
for (sf = f->allies; sf; sf = sf->next)
if (sf->faction == f2)
return (sf->status & mode);
return 0;
}
static int
alliance(const ally * sf, const faction * f, int mode)
{
@ -780,37 +737,57 @@ alliance(const ally * sf, const faction * f, int mode)
return 0;
}
static int
autoalliance(const plane * pl, const faction * sf, const faction * f2)
{
int mode = 0;
attrib * a = a_find(f2->attribs, &at_gm);
/* if f2 is a gm in this plane, everyone has an auto-help to it */
if (pl && pl->flags & PFL_FRIENDLY) return mode;
while (a) {
const plane * p = (const plane*)a->data.v;
if (p==pl) return HELP_ALL;
a=a->next;
}
#ifdef AUTOALLIANCE
if (sf->alliance==f2->alliance) mode |= AUTOALLIANCE;
#endif
return mode;
}
int
alliedfaction(const struct plane * pl, const faction * sf, const faction * f2, int mode)
{
#ifdef ALLIANCES
if (sf->alliance!=f2->alliance) return 0;
#endif
return alliance(sf->allies, f2, mode) | (mode & autoalliance(pl, sf, f2));
}
/* Die Gruppe von Einheit u hat helfe zu f2 gesetzt. */
int
allied(const unit * u, const faction * f2, int mode)
alliedunit(const unit * u, const faction * f2, int mode)
{
ally * sf;
const attrib * a;
plane * pl;
const plane * pl = getplane(u->region);
int automode;
if (u->faction == f2) return mode;
if (u->faction == NULL || f2==NULL) return 0;
automode = mode & autoalliance(pl, u->faction, f2);
if (pl!=NULL && (pl->flags & PFL_NOALLIANCES))
mode = (mode & automode) | (mode & HELP_GIVE);
sf = u->faction->allies;
pl = getplane(u->region);
if (pl && pl->flags & PFL_FRIENDLY) return mode;
/* if f2 is a gm in this plane, everyone has an auto-help to it */
a = a_find(f2->attribs, &at_gm);
while (a) {
plane * p = (plane*)a->data.v;
if (p==pl) return mode;
a=a->next;
}
if (mode != HELP_GIVE && pl && (pl->flags & PFL_NOALLIANCES))
return 0;
a = a_find(u->attribs, &at_group);
if (a) sf = ((group*)a->data.v)->allies;
return alliance(sf, f2, mode);
if (a!=NULL) sf = ((group*)a->data.v)->allies;
return alliance(sf, f2, mode) | automode;
}
#endif
boolean
seefaction(const faction * f, const region * r, const unit * u, int modifier)
@ -2078,7 +2055,7 @@ read_strings(FILE * F)
char rbuf[8192];
while (fgets(rbuf, sizeof(rbuf), F)) {
char * b = rbuf;
locale * lang;
struct locale * lang;
char * key = b;
char * language;
const char * k;
@ -2111,7 +2088,7 @@ const char * strings[] = {
NULL
};
const char * locales[] = {
const char * localenames[] = {
"de", "en",
NULL
};
@ -2192,12 +2169,12 @@ init_data(const char * filename)
if (l) return l;
/* old stuff, for removal: */
for (l=0;locales[l];++l) {
for (l=0;localenames[l];++l) {
char zText[MAX_PATH];
int i;
for (i=0;strings[i];++i) {
FILE * F;
sprintf(zText, strings[i], resourcepath(), locales[l]);
sprintf(zText, strings[i], resourcepath(), localenames[l]);
F = fopen(zText, "r+");
if (F) {
read_strings(F);
@ -2216,8 +2193,8 @@ void
init_locales(void)
{
int l;
for (l=0;locales[l];++l) {
const struct locale * lang = find_locale(locales[l]);
for (l=0;localenames[l];++l) {
const struct locale * lang = find_locale(localenames[l]);
if (lang) init_tokens(lang);
}
}

View File

@ -107,30 +107,32 @@ struct xml_stack;
#define FUZZY_BASE36 /* Fuzzy- Behandlung von Gebäude- und Schiffsnummern */
#define FULL_BASE36
#define RACES_VERSION 91
#define MIN_VERSION RACES_VERSION
#define MAGIEGEBIET_VERSION 92
#define FATTRIBS_VERSION 94
#define ATNORD_VERSION 95
#define NEWMAGIC 100
#define MEMSAVE_VERSION 101
#define BORDER_VERSION 102
#define ATNAME_VERSION 103
#define ATTRIBFIX_VERSION 104
#define BORDERID_VERSION 105
#define NEWROAD_VERSION 106
#define GUARD_VERSION 107
#define TIMEOUT_VERSION 108
#define GUARDFIX_VERSION 109
#define NEW_FACTIONID_VERSION 110
#define ACTIONFIX1_VERSION 111
#define SHIPTYPE_VERSION 112
#define GROUPS_VERSION 113
#define MSGLEVEL_VERSION 114
#define DISABLE_ROADFIX 114
#define FACTIONFLAGS_VERSION 114 /* speichern von struct faction::flags */
#define KARMA_VERSION 114
#define FULL_BASE36_VERSION 115
/**
* heaps and heaps of unsupported versions:
#define RACES_VERSION 91
#define MAGIEGEBIET_VERSION 92
#define FATTRIBS_VERSION 94
#define ATNORD_VERSION 95
#define NEWMAGIC 100
#define MEMSAVE_VERSION 101
#define BORDER_VERSION 102
#define ATNAME_VERSION 103
#define ATTRIBFIX_VERSION 104
#define BORDERID_VERSION 105
#define NEWROAD_VERSION 106
#define GUARD_VERSION 107
#define TIMEOUT_VERSION 108
#define GUARDFIX_VERSION 109
#define NEW_FACTIONID_VERSION 110
#define ACTIONFIX1_VERSION 111
#define SHIPTYPE_VERSION 112
#define GROUPS_VERSION 113
#define MSGLEVEL_VERSION 114
#define DISABLE_ROADFIX 114
#define FACTIONFLAGS_VERSION 114
#define KARMA_VERSION 114
#define FULL_BASE36_VERSION 115
**/
#define TYPES_VERSION 117
#define ITEMTYPE_VERSION 190
#define NOFOREST_VERSION 191
@ -156,6 +158,7 @@ struct xml_stack;
#define CURSETYPE_VERSION 312
#define ALLIANCES_VERSION 313
#define MIN_VERSION TYPES_VERSION
#define UGROUPS_VERSION 400 /* nicht aktivieren, nicht fertig */
#define RELEASE_VERSION ALLIANCES_VERSION
@ -317,7 +320,6 @@ extern void plagues(struct region * r, boolean ismagic);
/* ist noch nicht fertig! */
#define ARENA_PLANE
#define MUSEUM_PLANE
#undef UNDERWORLD_PLANE
#define ORCIFICATION
@ -822,7 +824,7 @@ enum {
#define HELP_GIVE 8 /* Dinge annehmen ohne KONTAKTIERE */
#define HELP_GUARD 16 /* Laesst Steuern eintreiben etc. */
#define HELP_FSTEALTH 32 /* Laesst Steuern eintreiben etc. */
#define HELP_ALL 63-HELP_OBSERVE /* Alle "positiven" HELPs zusammen */
#define HELP_ALL (63-HELP_OBSERVE) /* Alle "positiven" HELPs zusammen */
/* HELP_OBSERVE deaktiviert */
/* ------------------------------------------------------------- */
/* Prototypen */
@ -1013,8 +1015,8 @@ struct unit *getunitg(const struct region * r, const struct faction * f);
struct unit *getunit(const struct region * r, const struct faction * f);
int read_unitid(const struct faction * f, const struct region * r);
int isallied(const struct plane * pl, const struct faction * f, const struct faction * f2, int mode);
int allied(const struct unit * u, const struct faction * f, int mode);
extern int alliedunit(const struct unit * u, const struct faction * f2, int mode);
extern int alliedfaction(const struct plane * pl, const struct faction * f, const struct faction * f2, int mode);
struct faction *findfaction(int n);
struct faction *findfaction_unique_id(int unique_id);
@ -1169,7 +1171,7 @@ extern void kernel_done(void);
extern void reorder_owners(struct region * r);
extern const char *locales[];
extern const char *localenames[];
#define FIRST_TURN 184

View File

@ -82,7 +82,7 @@ unused_faction_id(void)
}
unit *
addplayer(region *r, const char *email, const char * password, const struct race * frace, const locale *loc)
addplayer(region *r, const char *email, const char * password, const struct race * frace, const struct locale *loc)
{
int i;
unit *u;
@ -110,7 +110,7 @@ addplayer(region *r, const char *email, const char * password, const struct race
f->locale = loc;
set_ursprung(f, 0, r->x, r->y);
f->options = Pow(O_REPORT) | Pow(O_ZUGVORLAGE) | Pow(O_SILBERPOOL) | Pow(O_COMPUTER) | Pow(O_COMPRESS);
f->options = Pow(O_REPORT) | Pow(O_ZUGVORLAGE) | Pow(O_SILBERPOOL) | Pow(O_COMPUTER) | Pow(O_COMPRESS) | Pow(O_ADRESSEN) | Pow(O_STATISTICS);
f->no = unused_faction_id();
register_faction_id(f->no);

View File

@ -187,12 +187,8 @@ read_groups(FILE * F, faction * f)
for (;;) {
ally * a;
int aid;
if (global.data_version >= FULL_BASE36_VERSION) {
fscanf(F, "%s ", buf);
aid = atoi36(buf);
} else {
fscanf(F, "%d ", &aid);
}
fscanf(F, "%s ", buf);
aid = atoi36(buf);
if (aid==0) break;
a = calloc(sizeof(ally), 1);
*pa = a;

View File

@ -2323,7 +2323,7 @@ change_money(unit * u, int v)
static local_names * rnames;
const resource_type *
findresourcetype(const char * name, const locale * lang)
findresourcetype(const char * name, const struct locale * lang)
{
local_names * rn = rnames;
void * i;
@ -2365,7 +2365,7 @@ attrib_type at_seenitem = {
static local_names * inames;
const item_type *
finditemtype(const char * name, const locale * lang)
finditemtype(const char * name, const struct locale * lang)
{
local_names * in = inames;
void * i;

View File

@ -600,7 +600,7 @@ jihad_attacks(void)
if(sf->faction == u->faction) break;
}
if(sf) sf->status = sf->status & (HELP_ALL - HELP_FIGHT);
if (sf) sf->status = sf->status & (HELP_ALL - HELP_FIGHT);
sprintf(buf, "%s %s", locale_string(u->faction->locale, keywords[K_ATTACK]), unitid(u));
S = makestrlist(buf);

View File

@ -280,7 +280,7 @@ SOURCE=.\alchemy.c
# End Source File
# Begin Source File
SOURCE=.\battle.c
SOURCE=".\battle.c"
# End Source File
# Begin Source File

View File

@ -1236,13 +1236,13 @@ magic_resistance(unit *target)
if (mage!=NULL) {
if (c->type == ct_find("goodmagicresistancezone")) {
if (allied(mage, target->faction, HELP_GUARD)) {
if (alliedunit(mage, target->faction, HELP_GUARD)) {
chance += c->effect;
break;
}
}
else if (c->type == ct_find("badmagicresistancezone")) {
if (allied(mage, target->faction, HELP_GUARD)) {
if (alliedunit(mage, target->faction, HELP_GUARD)) {
a = a->nexttype;
continue;
}

View File

@ -643,7 +643,7 @@ caught_target(region * r, unit * u)
if (!present(r, target)) {
add_message(&u->faction->msgs, new_message(u->faction,
"followfail%u:unit%u:follower", target, u));
} else if (!allied(target, u->faction, HELP_ALL)
} else if (!alliedunit(target, u->faction, HELP_ALL)
&& cansee(target->faction, r, u, 0))
{
add_message(&target->faction->msgs, new_message(target->faction,
@ -670,7 +670,7 @@ bewegung_blockiert_von(unit * reisender, region * r)
!get_item(u, I_AMULET_OF_TRUE_SEEING)) continue;
if (u->faction==reisender->faction
|| ucontact(u, reisender)
|| allied(u, reisender->faction, HELP_GUARD))
|| alliedunit(u, reisender->faction, HELP_GUARD))
{
contact = true;
} else if (sk>=perception) {
@ -698,7 +698,7 @@ is_guardian(unit * u2, unit *u, unsigned int mask)
&& getguard(u2)&mask
&& u2->number
&& !ucontact(u2, u) && !besieged(u2)
&& allied(u2, u->faction, HELP_GUARD) != HELP_GUARD
&& alliedunit(u2, u->faction, HELP_GUARD) != HELP_GUARD
#ifdef WACH_WAFF
&& armedmen(u2)
#endif
@ -745,7 +745,7 @@ cycle_route(unit *u, int gereist)
strcpy(neworder, locale_string(u->faction->locale, keywords[K_ROUTE]));
for (cm=0;;++cm) {
const locale * lang = u->faction->locale;
const struct locale * lang = u->faction->locale;
pause = false;
token = getstrtoken();
d = finddirection(token, lang);
@ -1635,7 +1635,7 @@ sail(region * starting_point, unit * u, region * next_point, boolean move_on_lan
assert(trans==NULL);
for (u2 = current_point->units; u2; u2 = u2->next) {
if (u2->ship == u->ship &&
!allied(hafenmeister, u->faction, HELP_GUARD)) {
!alliedunit(hafenmeister, u->faction, HELP_GUARD)) {
if (effskill(hafenmeister, SK_OBSERVATION) > effskill(u2, SK_STEALTH)) {
@ -1805,7 +1805,7 @@ piracy(unit *u)
for(a = a_find(r->attribs, &at_piracy_direction); a; a=a->nexttype) {
faction *f = findfaction(a->data.sa[0]);
if(allied(u, f, HELP_FIGHT)
if (alliedunit(u, f, HELP_FIGHT)
&& intlist_find(il, a->data.sa[1])) {
target_dir = (direction_t)a->data.sa[1];
break;
@ -1827,7 +1827,7 @@ piracy(unit *u)
for(sh2 = rc->ships; sh2; sh2 = sh2->next) {
cap = shipowner(rc, sh2);
if(cap && !allied(u, cap->faction, HELP_FIGHT)
if (cap && !alliedunit(u, cap->faction, HELP_FIGHT)
&& (intlist_find(il, cap->faction->no) || all)) {
aff[dir]++;
}

View File

@ -38,8 +38,6 @@
#define PFL_NOMONSTERS 16384 /* no monster randenc */
#define PFL_SEESPECIAL 32768 /* far seeing */
#define PFL_MUSEUM PFL_NOMONSTERS | PFL_NOCOORDS | PFL_NORECRUITS | PFL_NOGIVE | PFL_NOATTACK | PFL_NOTERRAIN | PFL_NOMAGIC | PFL_NOSTEALTH | PFL_NOTEACH | PFL_NOBUILD | PFL_NOFEED
typedef struct watcher {
struct watcher * next;
struct faction * faction;

View File

@ -191,7 +191,7 @@ new_get_pooled(const unit * u, const resource_type * rtype, int mode)
}
mask = (mode >> 3) & (GET_SLACK|GET_RESERVE);
}
else if (allied(v, f, HELP_MONEY)) mask = (mode >> 6) & (GET_SLACK|GET_RESERVE);
else if (alliedunit(v, f, HELP_MONEY)) mask = (mode >> 6) & (GET_SLACK|GET_RESERVE);
else continue;
use += new_get_pooled(v, rtype, mask);
}
@ -238,7 +238,7 @@ new_use_pooled(unit * u, const resource_type * rtype, int mode, int count)
}
mask = (mode >> 3) & (GET_SLACK|GET_RESERVE);
}
else if (allied(v, f, HELP_MONEY)) mask = (mode >> 6) & (GET_SLACK|GET_RESERVE);
else if (alliedunit(v, f, HELP_MONEY)) mask = (mode >> 6) & (GET_SLACK|GET_RESERVE);
else continue;
use -= new_use_pooled(v, rtype, mask, use);
}

View File

@ -332,7 +332,7 @@ rc_name(const race * rc, int n)
}
const char *
racename(const locale *loc, const unit *u, const race * rc)
racename(const struct locale *loc, const unit *u, const race * rc)
{
static char lbuf[80];
attrib *a, *a2;

View File

@ -656,7 +656,7 @@ r_demand(const region * r, const luxury_type * ltype)
}
const char *
rname(const region * r, const locale * lang) {
rname(const region * r, const struct locale * lang) {
if (r->land)
return r->land->name;
return locale_string(lang, terrain[rterrain(r)].name);

View File

@ -210,7 +210,7 @@ bufunit(const faction * f, const unit * u, int indent, int mode)
} else {
scat(", ");
if(a_otherfaction
&& allied(u, f, HELP_FSTEALTH)) {
&& alliedunit(u, f, HELP_FSTEALTH)) {
scat(factionname(get_otherfaction(a_otherfaction)));
scat(" (");
scat(factionname(u->faction));
@ -365,13 +365,11 @@ bufunit(const faction * f, const unit * u, int indent, int mode)
for (spt = get_mage(u)->spellptr;spt; spt = spt->next){
sp = find_spellbyid(spt->spellid);
if(sp->level > t){
continue;
}
if (!dh){
if (sp->level > t) continue;
if (!dh) {
sprintf(buf+strlen(buf),", %s: ", LOC(f->locale, "nr_spells"));
dh = 1;
}else{
} else {
scat(", ");
}
scat(spell_name(sp, f->locale));
@ -433,13 +431,9 @@ bufunit(const faction * f, const unit * u, int indent, int mode)
}
dh=0;
if (!getarnt && f && f->allies) {
ally *sf;
for (sf = f->allies; sf && !dh; sf = sf->next) {
if (sf->status > 0 && sf->status <= HELP_ALL && sf->faction == fv) {
dh = 1;
}
if (!getarnt && f) {
if (alliedfaction(getplane(u->region), f, fv, HELP_ALL)) {
dh = 1;
}
}
return dh;
@ -848,7 +842,7 @@ ucansee(const struct faction *f, const struct unit *u, const struct unit *x)
faction *
visible_faction(const faction *f, const unit * u)
{
if(!allied(u, f, HELP_FSTEALTH)) {
if(!alliedunit(u, f, HELP_FSTEALTH)) {
attrib *a = a_find(u->attribs, &at_otherfaction);
if (a) {
faction *fv = get_otherfaction(a);

View File

@ -785,17 +785,8 @@ readgame(boolean backup)
#endif
turn = ri(F);
/* read_dynamictypes(); */
if (global.data_version < NEWMAGIC) {
max_unique_id = 0;
} else {
max_unique_id = ri(F);
}
if (global.data_version < BORDERID_VERSION) {
nextborder = 0;
} else {
nextborder = ri(F);
}
max_unique_id = ri(F);
nextborder = ri(F);
/* Planes */
planes = NULL;
@ -846,15 +837,11 @@ readgame(boolean backup)
/* Benutzte Faction-Ids */
if (global.data_version < NEW_FACTIONID_VERSION) {
init_used_faction_ids();
} else {
no_used_faction_ids = ri(F);
/* used_faction_ids = gc_add(malloc(no_used_faction_ids*sizeof(int))); */
used_faction_ids = malloc(no_used_faction_ids*sizeof(int));
for(i=0; i < no_used_faction_ids; i++) {
used_faction_ids[i] = ri(F);
}
no_used_faction_ids = ri(F);
/* used_faction_ids = gc_add(malloc(no_used_faction_ids*sizeof(int))); */
used_faction_ids = malloc(no_used_faction_ids*sizeof(int));
for(i=0; i < no_used_faction_ids; i++) {
used_faction_ids[i] = ri(F);
}
/* Regionen */
@ -906,10 +893,7 @@ readgame(boolean backup)
while (--p >= 0) {
b = (building *) calloc(1, sizeof(building));
if (global.data_version>=FULL_BASE36_VERSION)
b->no = rid(F);
else
b->no = ri(F);
b->no = rid(F);
bhash(b);
rds(F, &b->name);
rds(F, &b->display);
@ -935,37 +919,16 @@ readgame(boolean backup)
sh = (ship *) calloc(1, sizeof(ship));
sh->region = r;
if (global.data_version>=FULL_BASE36_VERSION)
sh->no = rid(F);
else
sh->no = ri(F);
sh->no = rid(F);
shash(sh);
rds(F, &sh->name);
rds(F, &sh->display);
if (global.data_version < SHIPTYPE_VERSION) {
assert(!"cannot read old datafile with xml ship support");
}
else {
rs(F, buf);
sh->type = st_find(buf);
assert(sh->type || !"ship_type not registered!");
}
if (global.data_version >= TYPES_VERSION) {
sh->size = ri(F);
sh->damage = ri(F);
} else if (global.data_version > 76) {
assert(sh->type->construction->improvement==NULL); /* sonst ist construction::size nicht ship_type::maxsize */
sh->size = sh->type->construction->maxsize - ri(F);
sh->damage = DAMAGE_SCALE*sh->size*ri(F)/100;
} else {
int left = ri(F);
if (rterrain(r) == T_OCEAN) {
assert(sh->type->construction->improvement==NULL); /* sonst ist construction::size nicht ship_type::maxsize */
sh->size = sh->type->construction->maxsize-left;
}
sh->damage = 0;
}
rs(F, buf);
sh->type = st_find(buf);
assert(sh->type || !"ship_type not registered!");
sh->size = ri(F);
sh->damage = ri(F);
/* Attribute rekursiv einlesen */
@ -991,7 +954,7 @@ readgame(boolean backup)
}
printf("\n");
if (!dirtyload) {
if (global.data_version >= BORDER_VERSION) read_borders(F);
read_borders(F);
#ifdef USE_UGROUPS
if (global.data_version >= UGROUPS_VERSION) read_ugroups(F);
#endif
@ -1143,12 +1106,12 @@ write_alliances(FILE * F)
{
alliance * al = alliances;
while (al) {
ws(F, itoa36(al->id));
wi36(F, al->id);
ws(F, al->name);
al = al->next;
wnl(F);
}
ws(F, "end");
fprintf(F, "end");
wnl(F);
}
#endif
@ -1261,10 +1224,10 @@ writegame(char *path, char quiet)
wi(F, RELEASE_VERSION);
wnl(F);
#if RELEASE_VERSION >= GLOBAL_ATTRIB_VERSION
a_write(F, global.attribs);
wnl(F);
#endif
wi(F, turn);
wi(F, max_unique_id);
wi(F, nextborder);
@ -1275,9 +1238,7 @@ writegame(char *path, char quiet)
wnl(F);
for(pl = planes; pl; pl=pl->next) {
#if RELEASE_VERSION >= WATCHERS_VERSION
watcher * w;
#endif
wi(F, pl->id);
ws(F, pl->name);
wi(F, pl->minx);
@ -1285,7 +1246,6 @@ writegame(char *path, char quiet)
wi(F, pl->miny);
wi(F, pl->maxy);
wi(F, pl->flags);
#if RELEASE_VERSION >= WATCHERS_VERSION
w = pl->watchers;
while (w) {
if (w->faction) {
@ -1295,7 +1255,6 @@ writegame(char *path, char quiet)
w = w->next;
}
fputs("end ", F);
#endif
a_write(F, pl->attribs);
wnl(F);
}
@ -1362,11 +1321,7 @@ writegame(char *path, char quiet)
wi36(F, sh->no);
ws(F, sh->name);
ws(F, sh->display);
#if RELEASE_VERSION < SHIPTYPE_VERSION
wi(F, sh->type);
#else
ws(F, sh->type->name[0]);
#endif
wi(F, sh->size);
wi(F, sh->damage);
wi(F, sh->coast);
@ -1524,11 +1479,7 @@ read_faction_reference(faction ** f, FILE * F)
void
write_faction_reference(const faction * f, FILE * F)
{
#if RELEASE_VERSION >= BASE36IDS_VERSION
fprintf(F, "%s ", itoa36(f->no));
#else
fprintf(F, "%d ", f->no);
#endif
}
unit *
@ -1555,22 +1506,14 @@ readunit(FILE * F)
u->skill_size = 0;
u_setfaction(u, NULL);
}
if (global.data_version>=GUARD_VERSION) {
{
faction * f;
if (global.data_version>=FULL_BASE36_VERSION) {
n = rid(F);
} else {
n = ri(F);
}
int n = rid(F);
f = findfaction(n);
if (f!=u->faction) u_setfaction(u, f);
}
rds(F, &u->name);
rds(F, &u->display);
if (global.data_version < MEMSAVE_VERSION) {
rs(F, buf);
if (strlen(buf)) usetprivate(u, buf);
}
number = ri(F);
if (global.data_version<ITEMTYPE_VERSION)
set_money(u, ri(F));
@ -1587,8 +1530,6 @@ readunit(FILE * F)
if (strlen(buf)) u->irace = rc_find(buf);
else u->irace = u->race;
}
if (global.data_version<GUARD_VERSION)
u_setfaction(u, findfaction(n = ri(F)));
if (u->faction == NULL) {
log_error(("unit %s has faction == NULL\n", unitname(u)));
#if 0
@ -1602,13 +1543,8 @@ readunit(FILE * F)
u->faction->no_units++;
}
set_number(u, number);
if (global.data_version>=FULL_BASE36_VERSION) {
u->building = findbuilding(rid(F));
u->ship = findship(rid(F));
} else {
u->building = findbuilding(ri(F));
u->ship = findship(ri(F));
}
u->building = findbuilding(rid(F));
u->ship = findship(rid(F));
if (global.data_version <= 73) {
if (ri(F)) {
@ -1635,23 +1571,16 @@ readunit(FILE * F)
}
} else
u->flags = ri(F) & ~UFL_DEBUG;
if (global.data_version < GUARD_VERSION) {
#if RELEASE_VERSION < GUARDFIX_VERSION
if (fval(u, 1)) guard(u, GUARD_ALL);
#endif
}
/* Kurze persistente Befehle einlesen */
if (u->orders) {
freestrlist(u->orders);
u->orders = NULL;
}
if (global.data_version >= MEMSAVE_VERSION) {
rs(F, buf);
while(*buf != 0) {
strlist *S = makestrlist(buf);
addlist(&u->orders,S);
rs(F, buf);
while(*buf != 0) {
strlist *S = makestrlist(buf);
addlist(&u->orders,S);
rs(F, buf);
}
}
rds(F, &u->lastorder);
set_string(&u->thisorder, "");
@ -1702,35 +1631,26 @@ readunit(FILE * F)
u->hp = ri(F);
/* assert(u->hp >= u->number); */
if (global.data_version < MAGE_ATTRIB_VERSION) {
if (global.data_version < NEWMAGIC) {
if (has_skill(u, SK_MAGIC)) {
/* ist Magier und muss in neuen Magier konvertiert werden */
create_mage(u, u->faction->magiegebiet);
/* bekommt anfangs soviel Aura wie er Magie kann */
set_spellpoints(u, effskill(u, SK_MAGIC));
}
} else {
int i = ri(F);
if (i != -1){
attrib * a;
int csp = 0;
int i = ri(F);
if (i != -1){
attrib * a;
int csp = 0;
sc_mage * mage = calloc(1, sizeof(sc_mage));
mage->magietyp = (magic_t) i;
mage->spellpoints = ri(F);
mage->spchange = ri(F);
while ((i = ri(F)) != -1) {
mage->combatspell[csp] = (spellid_t) i;
mage->combatspelllevel[csp] = ri(F);
csp++;
}
while ((i = ri(F)) != -1) {
addspell(u, (spellid_t) i);
}
mage->spellcount = 0;
a = a_add(&u->attribs, a_new(&at_mage));
a->data.v = mage;
sc_mage * mage = calloc(1, sizeof(sc_mage));
mage->magietyp = (magic_t) i;
mage->spellpoints = ri(F);
mage->spchange = ri(F);
while ((i = ri(F)) != -1) {
mage->combatspell[csp] = (spellid_t) i;
mage->combatspelllevel[csp] = ri(F);
csp++;
}
while ((i = ri(F)) != -1) {
addspell(u, (spellid_t) i);
}
mage->spellcount = 0;
a = a_add(&u->attribs, a_new(&at_mage));
a->data.v = mage;
}
}
a_read(F, &u->attribs);
@ -1755,19 +1675,10 @@ writeunit(FILE * F, const unit * u)
wi36(F, u->building->no);
else
wi(F, 0);
if (u->ship)
#if RELEASE_VERSION>= FULL_BASE36_VERSION
wi36(F, u->ship->no);
#else
wi(F, u->ship->no);
#endif
else
wi(F, 0);
if (u->ship) wi36(F, u->ship->no);
else wi36(F, 0);
wi(F, u->status);
wi(F, u->flags & UFL_SAVEMASK);
#if RELEASE_VERSION < GUARDFIX_VERSION
wi(F, getguard(u));
#endif
for(S=u->orders; S; S=S->next) {
if (is_persistent(S->s, u->faction->locale)) {
ws(F, S->s);
@ -1775,9 +1686,6 @@ writeunit(FILE * F, const unit * u)
}
ws(F, ""); /* Abschluß der persistenten Befehle */
ws(F, u->lastorder);
#if RELEASE_VERSION < EFFSTEALTH_VERSION
wi(F, u_geteffstealth(u));
#endif
wnl(F);
assert(u->number >= 0);
@ -1807,26 +1715,6 @@ writeunit(FILE * F, const unit * u)
}
wi(F, u->hp);
wnl(F);
#if RELEASE_VERSION < MAGE_ATTRIB_VERSION
if (is_mage(u)) {
m = get_mage(u);
wi(F, m->magietyp);
wi(F, m->spellpoints);
wi(F, m->spchange);
for (i = 0; i != MAXCOMBATSPELLS; i++){
wi(F, m->combatspell[i]);
wi(F, m->combatspelllevel[i]);
}
wi(F, -1);
wnl(F);
/* BUG: Endlosschleife! */
for (sp = m->spellptr;sp;sp=sp->next){
wi(F, sp->spellid);
}
}
wi(F, -1);
wnl(F);
#endif
a_write(F, u->attribs);
wnl(F);
}
@ -1834,7 +1722,6 @@ writeunit(FILE * F, const unit * u)
region *
readregion(FILE * F, int x, int y)
{
char * name = NULL;
region * r = findregion(x, y);
int ter;
@ -1854,41 +1741,24 @@ readregion(FILE * F, int x, int y)
}
r->land = 0;
}
if (global.data_version < MEMSAVE_VERSION) {
rds(F, &name);
}
rds(F, &r->display);
ter = ri(F);
if (global.data_version < NOFOREST_VERSION) {
if (ter>T_PLAIN) --ter;
}
rsetterrain(r, (terrain_t)ter);
if (global.data_version >= MEMSAVE_VERSION) r->flags = (char) ri(F);
r->flags = (char) ri(F);
if (global.data_version >= REGIONAGE_VERSION)
r->age = (unsigned short) ri(F);
else
r->age = 0;
if (global.data_version < MEMSAVE_VERSION) {
ri(F);
}
if (global.data_version < MEMSAVE_VERSION) {
if (ri(F)) fset(r, RF_CHAOTIC);
else freset(r, RF_CHAOTIC);
}
if (global.data_version < MEMSAVE_VERSION) {
if (landregion(rterrain(r))) {
r->land = calloc(1, sizeof(land_region));
rsetname(r, name);
}
free(name);
} else if (landregion(rterrain(r))) {
if (landregion(rterrain(r))) {
r->land = calloc(1, sizeof(land_region));
rds(F, &r->land->name);
}
if (global.data_version < MEMSAVE_VERSION || r->land) {
if (r->land) {
int i;
#if GROWING_TREES
if(global.data_version < GROWTREE_VERSION) {
@ -1951,7 +1821,7 @@ readregion(FILE * F, int x, int y)
rsetherbtype(r, NULL);
}
rsetherbs(r, (short)ri(F));
} else if (global.data_version>=MEMSAVE_VERSION) {
} else {
int i = ri(F);
terrain_t ter = rterrain(r);
if (ter == T_ICEBERG || ter == T_ICEBERG_SLEEP) ter = T_GLACIER;
@ -1960,38 +1830,9 @@ readregion(FILE * F, int x, int y)
else
rsetherbtype(r, oldherbtype[(i-1)+3*(ter-1)]);
rsetherbs(r, (short)ri(F));
} else if (global.data_version<MEMSAVE_VERSION) {
int i = ri(F);
#if NEW_RESOURCEGROWTH
#if RESOURCE_CONVERSION
if (i!=0) read_laen(r, i);
#endif
#else
rsetlaen(r, i);
#endif
if (ri(F)) fset(r, RF_MALLORN);
if (ri(F)) fset(r, RF_ENCOUNTER);
}
rsetpeasants(r, ri(F));
rsetmoney(r, ri(F));
if (global.data_version<ATTRIBFIX_VERSION) ri(F);
}
if (global.data_version<MEMSAVE_VERSION) {
int chaoscount = ri(F);
int deathcount = ri(F);
attrib * a;
if (deathcount>0) {
a = a_find(r->attribs, &at_deathcount);
if (!a) a = a_add(&r->attribs, a_new(&at_deathcount));
a->data.i = deathcount;
}
if (chaoscount>0) {
a = a_find(r->attribs, &at_chaoscount);
if (!a) a = a_add(&r->attribs, a_new(&at_chaoscount));
a->data.i = chaoscount;
}
}
assert(rterrain(r) != NOTERRAIN);
@ -1999,7 +1840,7 @@ readregion(FILE * F, int x, int y)
assert(rpeasants(r) >= 0);
assert(rmoney(r) >= 0);
if (global.data_version < MEMSAVE_VERSION || r->land) {
if (r->land) {
if (global.data_version<ITEMTYPE_VERSION) {
int i, p = 0;
for (i = 0; oldluxurytype[i]!=NULL; i++) {
@ -2084,6 +1925,26 @@ writeregion(FILE * F, const region * r)
wnl(F);
}
static void
addally(const faction * f, ally ** sfp, int aid, int state)
{
struct faction * af = findfaction(aid);
ally * sf;
#ifndef HELFE_WAHRNEHMUNG
state &= ~HELP_OBSERVE;
#endif
#ifdef ALLIANCES
if (af!=NULL && af->alliance!=f->alliance) return;
#endif
sf = calloc(1, sizeof(ally));
sf->faction = af;
if (!sf->faction) ur_add((void*)aid, (void**)&sf->faction, resolve_faction);
sf->status = state;
sf->next = *sfp;
*sfp = sf;
}
/** Reads a faction from a file.
* This function requires no context, can be called in any state. The
* faction may not already exist, however.
@ -2091,33 +1952,31 @@ writeregion(FILE * F, const region * r)
faction *
readfaction(FILE * F)
{
ally *sf, **sfp;
int planes, i, p;
faction * f;
if (global.data_version<FULL_BASE36_VERSION) {
i = ri(F);
} else {
i = rid(F);
}
f = findfaction(i);
ally **sfp;
int planes;
int i = rid(F);
faction * f = findfaction(i);
if (f==NULL) {
f = (faction *) calloc(1, sizeof(faction));
f->no = i;
} else {
if (global.data_version < NEWMAGIC) {
f->unique_id = max_unique_id + 1;
max_unique_id++;
}
f->warnings = NULL; /* mem leak */
f->allies = NULL; /* mem leak */
while (f->attribs) a_remove(&f->attribs, f->attribs);
}
if (global.data_version >= NEWMAGIC) {
f->unique_id = ri(F);
f->unique_id = ri(F);
#ifdef ALLIANCES
if (global.data_version>=ALLIANCES_VERSION) {
int allianceid = rid(F);
if (allianceid!=0) f->alliance = findalliance(allianceid);
if (f->alliance) {
faction_list * flist = malloc(sizeof(faction_list));
flist->data = f;
flist->next = f->alliance->members;
f->alliance->members = flist;
}
}
#endif
rds(F, &f->name);
@ -2157,29 +2016,16 @@ readfaction(FILE * F)
f->race = rc_find(buf);
assert(f->race);
}
if (global.data_version >= MAGIEGEBIET_VERSION)
f->magiegebiet = (magic_t)ri(F);
else
f->magiegebiet = (magic_t)((rand() % 5)+1);
f->magiegebiet = (magic_t)ri(F);
if (!playerrace(f->race)) {
f->lastorders = turn+1;
}
if (global.data_version >= KARMA_VERSION)
f->karma = ri(F);
else
f->karma = 0;
if (global.data_version >= FACTIONFLAGS_VERSION)
f->flags = ri(F);
else
f->flags = 0;
f->karma = ri(F);
f->flags = ri(F);
freset(f, FFL_OVERRIDE);
if (global.data_version>=FATTRIBS_VERSION)
a_read(F, &f->attribs);
if (global.data_version>=MSGLEVEL_VERSION)
read_msglevels(&f->warnings, F);
a_read(F, &f->attribs);
read_msglevels(&f->warnings, F);
planes = ri(F);
while(--planes >= 0) {
@ -2197,55 +2043,35 @@ readfaction(FILE * F)
f->options = f->options | Pow(O_REPORT) | Pow(O_ZUGVORLAGE);
}
if (global.data_version<MSGLEVEL_VERSION) {
if (global.data_version >= (HEX_VERSION-1)) {
int maxopt = ri(F);
for (i=0;i!=maxopt;++i) ri(F);
} else if (global.data_version > 77) {
for (i = 0; i != MAX_MSG; i++) ri(F);
} else {
for (i = 0; i != MAX_MSG - 1; i++) ri(F);
}
}
if (global.data_version < 79) { /* showdata überspringen */
assert(!"not implemented");
} else {
if (global.data_version >= NEWMAGIC && global.data_version < TYPES_VERSION) {
int i, sk = ri(F); /* f->seenspell überspringen */
for (i = 0; spelldaten[i].id != SPL_NOSPELL; i++) {
if (spelldaten[i].magietyp == f->magiegebiet && spelldaten[i].level <= sk) {
a_add(&f->attribs, a_new(&at_seenspell))->data.i = spelldaten[i].id;
}
if (global.data_version < TYPES_VERSION) {
int i, sk = ri(F); /* f->seenspell überspringen */
for (i = 0; spelldaten[i].id != SPL_NOSPELL; i++) {
if (spelldaten[i].magietyp == f->magiegebiet && spelldaten[i].level <= sk) {
a_add(&f->attribs, a_new(&at_seenspell))->data.i = spelldaten[i].id;
}
}
}
p = ri(F);
sfp = &f->allies;
while (--p >= 0) {
int aid, state;
if (global.data_version>=FULL_BASE36_VERSION) {
aid = rid(F);
} else {
aid = ri(F);
if (global.data_version<ALLIANCES_VERSION) {
int p = ri(F);
while (--p >= 0) {
int aid = rid(F);
int state = ri(F);
addally(f, sfp, aid, state);
}
} else {
for (;;) {
rs(F, buf);
if (strcmp(buf, "end")==0) break;
else {
int aid = atoi36(buf);
int state = ri(F);
addally(f, sfp, aid, state);
}
}
state = ri(F);
if (aid==0 || state==0) continue;
sf = (ally *) calloc(1, sizeof(ally));
sf->faction = findfaction(aid);
if (!sf->faction) ur_add((void*)aid, (void**)&sf->faction, resolve_faction);
sf->status = state;
#ifndef HELFE_WAHRNEHMUNG
sf->status = sf->status & ~HELP_OBSERVE;
#endif
addlist2(sfp, sf);
}
*sfp = 0;
if (global.data_version>=GROUPS_VERSION) read_groups(F, f);
read_groups(F, f);
return f;
}
@ -2257,16 +2083,17 @@ writefaction(FILE * F, const faction * f)
wi36(F, f->no);
wi(F, f->unique_id);
#if defined(ALLIANCES) && RELEASE_VERSION>=ALLIANCES_VERSION
if (f->alliance) wi36(F, f->alliance->id);
else wi36(F, 0);
#endif
ws(F, f->name);
ws(F, f->banner);
ws(F, f->email);
ws(F, f->passw);
#if RELEASE_VERSION>=OVERRIDE_VERSION
ws(F, f->override);
#endif
#if RELEASE_VERSION>=LOCALE_VERSION
ws(F, locale_name(f->locale));
#endif
wi(F, f->lastorders);
wi(F, f->age);
ws(F, f->race->_name[0]);
@ -2287,20 +2114,16 @@ writefaction(FILE * F, const faction * f)
wnl(F);
wi(F, f->options & ~Pow(O_DEBUG));
wnl(F);
#if RELEASE_VERSION < TYPES_VERSION
/* bis zu dieser Stufe sind die Sprüche bekannt */
wi(F, 0);
wnl(F);
#endif
wi(F, listlen(f->allies));
for (sf = f->allies; sf; sf = sf->next) {
int no = (sf->faction!=NULL)?sf->faction->no:0;
wi36(F, no);
wi(F, sf->status);
int status = alliedfaction(NULL, f, sf->faction, HELP_ALL);
if (status!=0) {
wi36(F, no);
wi(F, sf->status);
}
}
fprintf(F, "end");
wnl(F);
#if RELEASE_VERSION>=GROUPS_VERSION
write_groups(F, f->groups);
#endif
}

View File

@ -38,7 +38,7 @@ ship_typelist *shiptypes = NULL;
static local_names * snames;
const ship_type *
findshiptype(const char * name, const locale * lang)
findshiptype(const char * name, const struct locale * lang)
{
local_names * sn = snames;
void * i;

View File

@ -126,11 +126,7 @@ report_failure(unit * mage, const char * sa) {
void
do_shock(unit *u, const char *reason)
{
#if SKILLPOINTS
skill_t sk;
#else
int i;
#endif
if(u->number == 0) return;
/* HP - Verlust */
@ -4802,15 +4798,8 @@ sp_calm_monster(castorder *co)
static int
sp_headache(castorder *co)
{
#if SKILLPOINTS
skill_t sk = 0;
skill_t i;
int sk_val = 0;
int days;
#else
skill * smax = NULL;
int i;
#endif
unit *target;
region *r = co->rt;
unit *mage = (unit *)co->magician;
@ -4825,19 +4814,6 @@ sp_headache(castorder *co)
target = pa->param[0]->data.u; /* Zieleinheit */
#if SKILLPOINTS
/* finde das größte Talent: */
for (i=0;i<MAXSKILLS;i++){
int l = get_level(target, i);
if (sk_val < l) {
sk = i;
sk_val = l;
}
}
/* wirkt auf maximal 10 Personen */
days = min(10, target->number) * lovar(60);
change_skill(target, sk, -days);
#else
/* finde das größte Talent: */
for (i=0;i!=target->skill_size;++i) {
skill * sv = target->skills+i;
@ -4850,7 +4826,6 @@ sp_headache(castorder *co)
int change = min(10, target->number) * (rand()%2+1) / target->number;
reduce_skill(target, smax, change);
}
#endif
set_string(&target->thisorder, "");
sprintf(buf, "%s verschafft %s einige feuchtfröhliche Stunden mit heftigen "
@ -6229,6 +6204,7 @@ sp_fetchastral(castorder *co)
int
sp_showastral(castorder *co)
{
#if 0
unit *u;
region *rt;
int n = 0;
@ -6239,8 +6215,6 @@ sp_showastral(castorder *co)
int cast_level = co->level;
int power = co->force;
return 0;
switch(getplaneid(r)) {
case 0:
rt = r_standard_to_astral(r);
@ -6314,6 +6288,10 @@ sp_showastral(castorder *co)
free_regionlist(rl);
return cast_level;
#else
unused(co);
return 0;
#endif
}
/* ------------------------------------------------------------- */

View File

@ -420,7 +420,7 @@ ucontact(const unit * u, const unit * u2)
attrib *ru;
/* Alliierte kontaktieren immer */
if (allied(u, u2->faction, HELP_GIVE) == HELP_GIVE)
if (alliedunit(u, u2->faction, HELP_GIVE) == HELP_GIVE)
return true;
/* Explizites KONTAKTIERE */
@ -978,11 +978,11 @@ att_modification(const unit *u, skill_t sk)
int mod = c->effect;
unit * mage = c->magician;
/* wir suchen jeweils den größten Bonus und den größten Malus */
if (mod>0 && (mage==NULL || allied(mage, u->faction, HELP_GUARD)))
if (mod>0 && (mage==NULL || alliedunit(mage, u->faction, HELP_GUARD)))
{
if (mod > bonus ) bonus = mod;
} else if (mod < 0 &&
(mage == NULL || !allied(mage, u->faction, HELP_GUARD)))
(mage == NULL || !alliedunit(mage, u->faction, HELP_GUARD)))
{
if (mod < malus ) malus = mod;
}

View File

@ -150,9 +150,7 @@ extern void u_setfaction(struct unit * u, struct faction * f);
/* vorsicht Sprüche können u->number == 0 (RS_FARVISION) haben! */
extern void set_number(struct unit * u, int count);
#if !SKILLPOINTS
extern boolean learn_skill(struct unit * u, skill_t sk, double chance);
#endif
extern int invisible(const unit *u);

View File

@ -16,13 +16,18 @@
#include "command.h"
/* kernel includes */
#include <building.h>
#include <faction.h>
#include <message.h>
#include <region.h>
#include <unit.h>
/* gamecode includes */
#include <gamecode/laws.h> /* for destroyfaction */
/* util includes */
#include <umlaut.h>
#include <base36.h>
/* libc includes */
#include <stdlib.h>
@ -79,11 +84,12 @@ add_kick(attrib * a, const faction * f)
}
static void
alliance_kick(const char * str, void * data, const char * cmd)
alliance_kick(const tnode * tnext, const char * str, void * data, const char * cmd)
{
unit * u = (unit*)data;
faction * f = findfaction(atoi36(igetstrtoken(str)));
attrib * a;
unused(tnext);
if (f==NULL || f->alliance!=u->faction->alliance) {
/* does not belong to our alliance */
@ -95,11 +101,12 @@ alliance_kick(const char * str, void * data, const char * cmd)
}
static void
alliance_join(const char * str, void * data, const char * cmd)
alliance_join(const tnode * tnext, const char * str, void * data, const char * cmd)
{
unit * u = (unit*)data;
alliance * al = findalliance(atoi36(igetstrtoken(str)));
unused(tnext);
if (u->faction->alliance!=NULL || al==NULL) {
/* not found */
return;
@ -108,15 +115,8 @@ alliance_join(const char * str, void * data, const char * cmd)
/* inform the rest? */
}
static tnode * g_keys;
static void
alliance_command(const char * str, void * data, const char * cmd)
{
do_command(g_keys, data, str);
}
static void
execute(tnode * root)
execute(const struct syntaxtree * syntax)
{
region ** rp = &regions;
while (*rp) {
@ -124,9 +124,11 @@ execute(tnode * root)
unit **up = &r->units;
while (*up) {
unit * u = *up;
const struct locale * lang = u->faction->locale;
tnode * root = stree_find(syntax, lang);
strlist * order;
for (order = u->orders; order; order = order->next) {
if (igetkeyword(order->s, u->faction->locale) == K_ALLIANCE) {
if (igetkeyword(order->s, lang) == K_ALLIANCE) {
do_command(root, u, order->s);
}
}
@ -137,24 +139,139 @@ execute(tnode * root)
}
void
alliancejoin(void)
alliancekick(void)
{
tnode root;
add_command(&root, "alliance", &alliance_command);
g_keys = calloc(1, sizeof(tnode));
add_command(g_keys, "join", &alliance_join);
execute(&root);
free(g_keys);
static syntaxtree * stree = NULL;
faction * f = factions;
if (stree==NULL) {
syntaxtree * slang = stree = stree_create();
while (slang) {
struct tnode * root = calloc(sizeof(tnode), 1);
struct tnode * leaf = calloc(sizeof(tnode), 1);
add_command(root, leaf, LOC(slang->lang, "alliance"), NULL);
add_command(leaf, NULL, LOC(slang->lang, "kick"), &alliance_kick);
slang = slang->next;
}
}
execute(stree);
while (f) {
attrib * a = a_find(f->attribs, &at_kick);
if (a!=NULL) {
faction_list * flist = (faction_list*)a->data.v;
if (flist!=NULL) {
unsigned int votes = listlen(flist);
unsigned int size = listlen(f->alliance->members);
if (size<=votes*2) {
f->alliance = NULL;
/* tell him he's been kicked */
for (flist=f->alliance->members;flist;flist=flist->next) {
ADDMSG(&flist->data->msgs, msg_message("alliance::kickedout",
"member alliance votes", f, f->alliance, votes));
}
} else {
/* warn that he's been attempted to kick */
for (flist=f->alliance->members;flist;flist=flist->next) {
ADDMSG(&flist->data->msgs, msg_message("alliance::kickattempt",
"member alliance votes", f, f->alliance, votes));
}
}
}
}
f = f->next;
}
/* some may have been kicked, must remove f->alliance==NULL */
}
void
alliancekick(void)
alliancejoin(void)
{
tnode root;
add_command(&root, "alliance", &alliance_command);
g_keys = calloc(1, sizeof(tnode));
add_command(g_keys, "kick", &alliance_kick);
execute(&root);
free(g_keys);
static syntaxtree * stree = NULL;
if (stree==NULL) {
syntaxtree * slang = stree = stree_create();
while (slang) {
struct tnode * root = calloc(sizeof(tnode), 1);
struct tnode * leaf = calloc(sizeof(tnode), 1);
add_command(root, leaf, LOC(slang->lang, "alliance"), NULL);
add_command(leaf, NULL, LOC(slang->lang, "join"), &alliance_join);
slang = slang->next;
}
}
execute(stree);
}
void
setalliance(struct faction * f, alliance * al)
{
if (f->alliance==al) return;
if (f->alliance!=NULL) {
faction_list ** flistp = &f->alliance->members;
while (*flistp) {
if ((*flistp)->data==f) {
*flistp = (*flistp)->next;
break;
}
flistp = &(*flistp)->next;
}
}
f->alliance = al;
if (al!=NULL) {
faction_list * flist = calloc(sizeof(faction_list), 1);
flist->next = al->members;
flist->data = f;
al->members = flist;
}
}
const char *
alliancename(const alliance * al)
{
typedef char name[OBJECTIDSIZE + 1];
static name idbuf[8];
static int nextbuf = 0;
char *buf = idbuf[(++nextbuf) % 8];
if (al && al->name) {
sprintf(buf, "%s (%s)", strcheck(al->name, NAMESIZE), itoa36(al->id));
} else {
return NULL;
}
return buf;
}
void
alliancevictory(void)
{
const struct building_type * btype = bt_find("stronghold");
region * r = regions;
alliance * al = alliances;
while (r!=NULL) {
building * b = r->buildings;
while (b!=NULL) {
if (b->type==btype) {
unit * u = buildingowner(r, b);
if (u) {
fset(u->faction->alliance, FL_MARK);
}
}
b = b->next;
}
r=r->next;
}
while (al!=NULL) {
if (!fval(al, FL_MARK)) {
faction_list * flist = al->members;
while (flist!=0) {
faction * f = flist->data;
if (f->alliance==al) {
ADDMSG(&f->msgs, msg_message("alliance::lost",
"alliance", al));
destroyfaction(f);
}
flist = flist->next;
}
} else {
freset(al, FL_MARK);
}
}
}

View File

@ -17,9 +17,12 @@ struct attrib;
struct unit;
struct faction;
struct region;
struct faction_list;
typedef struct alliance {
struct alliance * next;
struct faction_list * members;
unsigned int flags;
int id;
char * name;
} alliance;
@ -27,8 +30,11 @@ typedef struct alliance {
extern alliance * alliances;
extern alliance * findalliance(int id);
extern alliance * makealliance(int id, const char * name);
extern const char * alliancename(const struct alliance * al);
extern void setalliance(struct faction * f, alliance * al);
extern void alliancejoin(void);
extern void alliancekick(void);
extern void alliancevictory(void);
/* execute commands */

View File

@ -129,7 +129,7 @@ make_atgmcreate(const struct item_type * itype)
}
static void
gm_create(const char * str, void * data, const char * cmd)
gm_create(const tnode * tnext, const char * str, void * data, const char * cmd)
{
unit * u = (unit*)data;
int i;
@ -165,7 +165,7 @@ has_permission(const attrib * permissions, unsigned int key)
** requires: permission-key "gmgate"
**/
static void
gm_gate(const char * str, void * data, const char * cmd)
gm_gate(const tnode * tnext, const char * str, void * data, const char * cmd)
{
unit * u = (unit*)data;
const struct plane * p = rplane(u->region);
@ -198,7 +198,7 @@ gm_gate(const char * str, void * data, const char * cmd)
** requires: permission-key "gmterf"
**/
static void
gm_terraform(const char * str, void * data, const char * cmd)
gm_terraform(const tnode * tnext, const char * str, void * data, const char * cmd)
{
unit * u = (unit*)data;
const struct plane * p = rplane(u->region);
@ -226,7 +226,7 @@ gm_terraform(const char * str, void * data, const char * cmd)
** requires: permission-key "gmtele"
**/
static void
gm_teleport(const char * str, void * data, const char * cmd)
gm_teleport(const tnode * tnext, const char * str, void * data, const char * cmd)
{
unit * u = (unit*)data;
const struct plane * p = rplane(u->region);
@ -256,7 +256,7 @@ gm_teleport(const char * str, void * data, const char * cmd)
** requires: permission-key "gmmsgr"
**/
static void
gm_messageplane(const char * str, void * data, const char * cmd)
gm_messageplane(const tnode * tnext, const char * str, void * data, const char * cmd)
{
unit * u = (unit*)data;
const struct plane * p = rplane(u->region);
@ -291,7 +291,7 @@ gm_messageplane(const char * str, void * data, const char * cmd)
}
static void
gm_messagefaction(const char * str, void * data, const char * cmd)
gm_messagefaction(const tnode * tnext, const char * str, void * data, const char * cmd)
{
unit * u = (unit*)data;
int n = atoi36(igetstrtoken(str));
@ -321,7 +321,7 @@ gm_messagefaction(const char * str, void * data, const char * cmd)
** requires: permission-key "gmmsgr"
**/
static void
gm_messageregion(const char * str, void * data, const char * cmd)
gm_messageregion(const tnode * tnext, const char * str, void * data, const char * cmd)
{
unit * u = (unit*)data;
const struct plane * p = rplane(u->region);
@ -349,7 +349,7 @@ gm_messageregion(const char * str, void * data, const char * cmd)
** requires: permission-key "gmkill"
**/
static void
gm_killunit(const char * str, void * data, const char * cmd)
gm_killunit(const tnode * tnext, const char * str, void * data, const char * cmd)
{
unit * u = (unit*)data;
const struct plane * p = rplane(u->region);
@ -380,7 +380,7 @@ gm_killunit(const char * str, void * data, const char * cmd)
** requires: permission-key "gmmsgr"
**/
static void
gm_killfaction(const char * str, void * data, const char * cmd)
gm_killfaction(const tnode * tnext, const char * str, void * data, const char * cmd)
{
unit * u = (unit*)data;
int n = atoi36(igetstrtoken(str));
@ -415,7 +415,7 @@ gm_killfaction(const char * str, void * data, const char * cmd)
** requires: permission-key "gmmsgr"
**/
static void
gm_messageunit(const char * str, void * data, const char * cmd)
gm_messageunit(const tnode * tnext, const char * str, void * data, const char * cmd)
{
unit * u = (unit*)data;
const struct plane * p = rplane(u->region);
@ -451,7 +451,7 @@ gm_messageunit(const char * str, void * data, const char * cmd)
** requires: permission-key "gmgive"
**/
static void
gm_give(const char * str, void * data, const char * cmd)
gm_give(const tnode * tnext, const char * str, void * data, const char * cmd)
{
unit * u = (unit*)data;
unit * to = findunit(atoi36(igetstrtoken(str)));
@ -486,7 +486,7 @@ gm_give(const char * str, void * data, const char * cmd)
** requires: permission-key "gmtake"
**/
static void
gm_take(const char * str, void * data, const char * cmd)
gm_take(const tnode * tnext, const char * str, void * data, const char * cmd)
{
unit * u = (unit*)data;
unit * to = findunit(atoi36(igetstrtoken(str)));
@ -521,7 +521,7 @@ gm_take(const char * str, void * data, const char * cmd)
** requires: permission-key "gmskil"
**/
static void
gm_skill(const char * str, void * data, const char * cmd)
gm_skill(const tnode * tnext, const char * str, void * data, const char * cmd)
{
unit * u = (unit*)data;
unit * to = findunit(atoi36(igetstrtoken(str)));
@ -534,7 +534,7 @@ gm_skill(const char * str, void * data, const char * cmd)
} else if (skill==NOSKILL || skill==SK_MAGIC || skill==SK_ALCHEMY) {
/* unknown or not enough */
mistake(u, cmd, "Dieses Talent ist unbekannt, oder kann nicht erhöht werden.\n", 0);
} else if (num<0 || num>30+SKILLPOINTS*4970) {
} else if (num<0 || num>30) {
/* sanity check failed */
mistake(u, cmd, "Der gewählte Wert ist nicht zugelassen.\n", 0);
} else {
@ -554,45 +554,27 @@ static tnode g_root;
static tnode g_tell;
static tnode g_kill;
static void
gm_command(const char * str, void * data, const char * cmd)
{
do_command(&g_keys, data, str);
}
static void
gm_tell(const char * str, void * data, const char * cmd)
{
do_command(&g_tell, data, str);
}
static void
gm_kill(const char * str, void * data, const char * cmd)
{
do_command(&g_kill, data, str);
}
void
init_gmcmd(void)
{
at_register(&at_gmcreate);
at_register(&at_permissions);
add_command(&g_root, "gm", &gm_command);
add_command(&g_keys, "terraform", &gm_terraform);
add_command(&g_keys, "create", &gm_create);
add_command(&g_keys, "gate", &gm_gate);
add_command(&g_keys, "give", &gm_give);
add_command(&g_keys, "take", &gm_take);
add_command(&g_keys, "teleport", &gm_teleport);
add_command(&g_keys, "skill", &gm_skill);
add_command(&g_keys, "tell", &gm_tell);
add_command(&g_tell, "region", &gm_messageregion);
add_command(&g_tell, "unit", &gm_messageunit);
add_command(&g_tell, "plane", &gm_messageplane);
add_command(&g_tell, "faction", &gm_messagefaction);
add_command(&g_keys, "kill", &gm_kill);
add_command(&g_kill, "unit", &gm_killunit);
add_command(&g_kill, "faction", &gm_killfaction);
add_command(&g_root, &g_keys, "gm", NULL);
add_command(&g_keys, NULL, "terraform", &gm_terraform);
add_command(&g_keys, NULL, "create", &gm_create);
add_command(&g_keys, NULL, "gate", &gm_gate);
add_command(&g_keys, NULL, "give", &gm_give);
add_command(&g_keys, NULL, "take", &gm_take);
add_command(&g_keys, NULL, "teleport", &gm_teleport);
add_command(&g_keys, NULL, "skill", &gm_skill);
add_command(&g_keys, &g_tell, "tell", NULL);
add_command(&g_tell, NULL, "region", &gm_messageregion);
add_command(&g_tell, NULL, "unit", &gm_messageunit);
add_command(&g_tell, NULL, "plane", &gm_messageplane);
add_command(&g_tell, NULL, "faction", &gm_messagefaction);
add_command(&g_keys, &g_kill, "kill", NULL);
add_command(&g_kill, NULL, "unit", &gm_killunit);
add_command(&g_kill, NULL, "faction", &gm_killfaction);
}
/*

View File

@ -33,7 +33,7 @@
#include <stdlib.h>
static void
info_email(const char * str, void * data, const char * cmd)
info_email(const tnode * tnext, const char * str, void * data, const char * cmd)
{
unused(str);
unused(data);
@ -41,14 +41,17 @@ info_email(const char * str, void * data, const char * cmd)
}
static void
info_name(const char * str, void * data, const char * cmd)
info_name(const tnode * tnext, const char * str, void * data, const char * cmd)
{
unit * u = (unit*)data;
faction * f = u->faction;
const char * name = sqlquote(igetstrtoken(str));
unused(tnext);
unused(str);
unused(data);
unused(cmd);
if (sqlstream!=NULL) {
#ifdef SQLOUTPUT
unit * u = (unit*)data;
const char * name = sqlquote(igetstrtoken(str));
faction * f = u->faction;
fprintf(sqlstream, "UPDATE users SET firstname = '%s' WHERE id = %u;\n",
name, f->unique_id);
#endif
@ -56,14 +59,13 @@ info_name(const char * str, void * data, const char * cmd)
}
static void
info_address(const char * str, void * data, const char * cmd)
info_address(const tnode * tnext, const char * str, void * data, const char * cmd)
{
unit * u = (unit*)data;
faction * f = u->faction;
const char * address = sqlquote(igetstrtoken(str));
if (sqlstream!=NULL) {
#ifdef SQLOUTPUT
unit * u = (unit*)data;
faction * f = u->faction;
const char * address = sqlquote(igetstrtoken(str));
fprintf(sqlstream, "UPDATE users SET address = '%s' WHERE id = %u;\n",
address, f->unique_id);
#endif
@ -71,14 +73,13 @@ info_address(const char * str, void * data, const char * cmd)
}
static void
info_phone(const char * str, void * data, const char * cmd)
info_phone(const tnode * tnext, const char * str, void * data, const char * cmd)
{
unit * u = (unit*)data;
faction * f = u->faction;
const char * phone = sqlquote(igetstrtoken(str));
if (sqlstream!=NULL) {
#ifdef SQLOUTPUT
unit * u = (unit*)data;
faction * f = u->faction;
const char * phone = sqlquote(igetstrtoken(str));
fprintf(sqlstream, "UPDATE users SET phone = '%s' WHERE id = %u;\n",
phone, f->unique_id);
#endif
@ -86,19 +87,19 @@ info_phone(const char * str, void * data, const char * cmd)
}
static void
info_vacation(const char * str, void * data, const char * cmd)
info_vacation(const tnode * tnext, const char * str, void * data, const char * cmd)
{
unit * u = (unit*)data;
faction * f = u->faction;
const char * email = sqlquote(igetstrtoken(str));
int duration = atoi(getstrtoken());
time_t start_time = time(NULL);
time_t end_time = start_time + 60*60*24*duration;
struct tm start = *localtime(&start_time);
struct tm end = *localtime(&end_time);
if (sqlstream!=NULL) {
#ifdef SQLOUTPUT
unit * u = (unit*)data;
faction * f = u->faction;
const char * email = sqlquote(igetstrtoken(str));
int duration = atoi(getstrtoken());
time_t start_time = time(NULL);
time_t end_time = start_time + 60*60*24*duration;
struct tm start = *localtime(&start_time);
struct tm end = *localtime(&end_time);
fprintf(sqlstream, "UPDATE factions SET vacation = '%s' WHERE id = '%s';\n", email, itoa36(f->no));
fprintf(sqlstream, "UPDATE factions SET vacation_start = '%04d-%02d-%02d' WHERE id = '%s';\n",
start.tm_year, start.tm_mon, start.tm_mday, itoa36(f->no));
@ -109,6 +110,7 @@ info_vacation(const char * str, void * data, const char * cmd)
}
static tnode g_keys;
static tnode g_info;
void
infocommands(void)
@ -131,20 +133,14 @@ infocommands(void)
fflush(sqlstream);
}
static void
info_command(const char * str, void * data, const char * cmd)
{
do_command(&g_keys, data, str);
}
void
init_info(void)
{
add_command(&g_keys, "info", &info_command);
add_command(&g_keys, &g_info, "info", NULL);
add_command(&g_keys, "email", &info_email);
add_command(&g_keys, "name", &info_name);
add_command(&g_keys, "adresse", &info_address);
add_command(&g_keys, "telefon", &info_phone);
add_command(&g_keys, "urlaub", &info_vacation);
add_command(&g_info, NULL, "email", &info_email);
add_command(&g_info, NULL, "name", &info_name);
add_command(&g_info, NULL, "adresse", &info_address);
add_command(&g_info, NULL, "telefon", &info_phone);
add_command(&g_info, NULL, "urlaub", &info_vacation);
}

View File

@ -42,6 +42,11 @@
#include <limits.h>
#include <stdlib.h>
#define PFL_MUSEUM PFL_NOMONSTERS | PFL_NOCOORDS | PFL_NORECRUITS | PFL_NOGIVE | PFL_NOATTACK | PFL_NOTERRAIN | PFL_NOMAGIC | PFL_NOSTEALTH | PFL_NOTEACH | PFL_NOBUILD | PFL_NOFEED
static int use_museumticket(unit *, const struct item_type *, int, const char *);
static int use_museumexitticket(unit *, const struct item_type *, int, const char *);
resource_type rt_museumticket = {
{ "museumticket", "museumticket_p"},
{ "museumticket", "museumticket_p"},
@ -316,7 +321,7 @@ create_museum(void)
}
}
int
static int
use_museumticket(unit *u, const struct item_type *itype, int amount, const char * cmd)
{
attrib *a;
@ -357,7 +362,7 @@ use_museumticket(unit *u, const struct item_type *itype, int amount, const char
return 1;
}
int
static int
use_museumexitticket(unit *u, const struct item_type *itype, int amount, const char * cmd)
{
attrib *a;
@ -408,4 +413,3 @@ use_museumexitticket(unit *u, const struct item_type *itype, int amount, const c
return 1;
}

View File

@ -27,9 +27,7 @@ typedef struct {
struct item *items;
} museumgiveback;
void warden_add_give(struct unit *src, struct unit *u, const struct item_type *itype, int n);
void init_museum(void);
void create_museum(void);
int use_museumticket(struct unit *u, const struct item_type *itype, int amount, const char *cmd);
int use_museumexitticket(struct unit *u, const struct item_type *itype, int amount, const char * cmd);
extern void warden_add_give(struct unit *src, struct unit *u, const struct item_type *itype, int n);
extern void init_museum(void);
extern void create_museum(void);

View File

@ -2,7 +2,7 @@
+-------------------+ Christian Schlittchen <corwin@amber.kn-bremen.de>
| | Enno Rehling <enno@eressea-pbem.de>
| Eressea PBEM host | Katja Zedel <katze@felidae.kn-bremen.de>
| (c) 1998 - 2001 | Henning Peters <faroul@beyond.kn-bremen.de>
| (c) 1998 - 2002 | Henning Peters <faroul@beyond.kn-bremen.de>
| | Ingo Wilken <Ingo.Wilken@informatik.uni-oldenburg.de>
+-------------------+ Stefan Reich <reich@halbling.de>
@ -14,28 +14,33 @@
* Contains defines for the "free" game (Eressea) .
* Include this file from settings.h to make eressea work.
*/
#define GAME_ID 0
#define IMMUN_GEGEN_ANGRIFF 8
#define RESOURCE_CONVERSION 1
#define NEW_RESOURCEGROWTH 1
#define LARGE_CASTLES 1
#define GROWING_TREES 1
#define REMOVENMRNEWBIE 1
#define NMRTIMEOUT 4
#define HUNGER_DISABLES_LONGORDERS 1
#define REDUCED_PEASANTGROWTH 1
#define RACE_ADJUSTMENTS 1
#define TEACHDIFFERENCE 2
#define PEASANT_ADJUSTMENT 1
#define SKILLPOINTS 0
#define NEW_MIGRATION 1
#define PEASANTS_DO_NOT_STARVE 0
#define GUARD_DISABLES_RECRUIT 1
#define GUARD_DISABLES_PRODUCTION 1
#define RESOURCE_QUANTITY 0.5
#define RECRUITFRACTION 40 /* 100/RECRUITFRACTION% */
#define CATAPULT_AMMUNITION 1 /* Gebaut werden kann sie auch mit 0! */
#define CHANGED_CROSSBOWS 1
#define COMBAT_TURNS 5
#define ENTERTAINBASE 0
#define ENTERTAINPERLEVEL 20
#define ENTERTAINFRACTION 20
#define GAME_ID 0
#define GROWING_TREES 1
#define GUARD_DISABLES_PRODUCTION 1
#define GUARD_DISABLES_RECRUIT 1
#define HUNGER_DISABLES_LONGORDERS 1
#define IMMUN_GEGEN_ANGRIFF 8
#define LARGE_CASTLES 1
#define NEW_MIGRATION 1
#define NEW_RESOURCEGROWTH 1
#define NMRTIMEOUT 4
#define PEASANTS_DO_NOT_STARVE 0
#define PEASANT_ADJUSTMENT 1
#define RACE_ADJUSTMENTS 1
#define RECRUITFRACTION 40 /* 100/RECRUITFRACTION% */
#define REDUCED_PEASANTGROWTH 1
#define REMOVENMRNEWBIE 1
#define RESOURCE_CONVERSION 1
#define RESOURCE_QUANTITY 0.5
#define TEACHDIFFERENCE 2
#define MUSEUM_MODULE
#define ARENA_MODULE
#define MAILITPATH "/usr/sbin:$HOME/eressea/bin:/bin:/usr/bin:/usr/local/bin"

View File

@ -27,7 +27,6 @@
#define RACE_ADJUSTMENTS 1
#define TEACHDIFFERENCE 2
#define PEASANT_ADJUSTMENT 1
#define SKILLPOINTS 0
#define NEW_MIGRATION 1
#define PEASANTS_DO_NOT_STARVE 0
#define GUARD_DISABLES_RECRUIT 0

View File

@ -0,0 +1,47 @@
/* vi: set ts=2:
+-------------------+ Christian Schlittchen <corwin@amber.kn-bremen.de>
| | Enno Rehling <enno@eressea-pbem.de>
| Eressea PBEM host | Katja Zedel <katze@felidae.kn-bremen.de>
| (c) 1998 - 2002 | Henning Peters <faroul@beyond.kn-bremen.de>
| | Ingo Wilken <Ingo.Wilken@informatik.uni-oldenburg.de>
+-------------------+ Stefan Reich <reich@halbling.de>
This program may not be used, modified or distributed
without prior permission by the authors of Eressea.
*/
/*
* Contains defines for the "alliance" vinyambar game (V3).
* Include this file from settings.h to make eressea work.
*/
#define CATAPULT_AMMUNITION 1 /* Gebaut werden kann sie auch mit 0! */
#define CHANGED_CROSSBOWS 1
#define COMBAT_TURNS 5
#define ENTERTAINBASE 15
#define ENTERTAINPERLEVEL 5
#define ENTERTAINFRACTION 20
#define GAME_ID 3
#define GROWING_TREES 1
#define GUARD_DISABLES_PRODUCTION 1
#define GUARD_DISABLES_RECRUIT 1
#define HUNGER_DISABLES_LONGORDERS 1
#define IMMUN_GEGEN_ANGRIFF 8
#define LARGE_CASTLES 1
#define NEW_MIGRATION 1
#define NEW_RESOURCEGROWTH 1
#define NMRTIMEOUT 5
#define PEASANTS_DO_NOT_STARVE 0
#define PEASANT_ADJUSTMENT 1
#define RACE_ADJUSTMENTS 1
#define RECRUITFRACTION 40 /* 100/RECRUITFRACTION% */
#define REDUCED_PEASANTGROWTH 1
#define REMOVENMRNEWBIE 0
#define RESOURCE_CONVERSION 1
#define RESOURCE_QUANTITY 0.5
#define TEACHDIFFERENCE 2
#define ALLIANCES
#undef ALLIANCEJOIN
#define AUTOALLIANCE (HELP_FIGHT)
#define MAILITPATH "/usr/sbin:$HOME/bin:/bin:/usr/bin:/usr/local/bin"

View File

@ -25,7 +25,6 @@
#define HUNGER_DISABLES_LONGORDERS 1
#define REDUCED_PEASANTGROWTH 0
#define RACE_ADJUSTMENTS 0
#define SKILLPOINTS 1
#define TEACHDIFFERENCE 1
#define PEASANT_ADJUSTMENT 0
#define GUARD_DISABLES_RECRUIT 0

View File

@ -27,7 +27,6 @@
#define RACE_ADJUSTMENTS 1
#define TEACHDIFFERENCE 2
#define PEASANT_ADJUSTMENT 1
#define SKILLPOINTS 0
#define NEW_MIGRATION 1
#define PEASANTS_DO_NOT_STARVE 0
#define GUARD_DISABLES_RECRUIT 1

View File

@ -25,7 +25,6 @@
#define HUNGER_DISABLES_LONGORDERS 0
#define REDUCED_PEASANTGROWTH 0
#define RACE_ADJUSTMENTS 0
#define SKILLPOINTS 1
#define TEACHDIFFERENCE 1
#define PEASANT_ADJUSTMENT 0
#define GUARD_DISABLES_RECRUIT 0

View File

@ -34,7 +34,7 @@
int
cinfo_building(const locale * lang, const void * obj, typ_t typ, curse *c, int self)
cinfo_building(const struct locale * lang, const void * obj, typ_t typ, curse *c, int self)
{
message * msg;

View File

@ -63,7 +63,7 @@ cinfo_region(const struct locale * lang, const void * obj, typ_t typ, struct cur
* godcursezone
*/
static int
cinfo_cursed_by_the_gods(const locale * lang, const void * obj, typ_t typ, curse *c, int self)
cinfo_cursed_by_the_gods(const struct locale * lang, const void * obj, typ_t typ, curse *c, int self)
{
region *r;
message * msg;
@ -99,7 +99,7 @@ static struct curse_type ct_godcursezone = {
* C_GBDREAM
*/
static int
cinfo_dreamcurse(const locale * lang, const void * obj, typ_t typ, curse *c, int self)
cinfo_dreamcurse(const struct locale * lang, const void * obj, typ_t typ, curse *c, int self)
{
message * msg;
@ -131,7 +131,7 @@ static struct curse_type ct_gbdream = {
* erzeugt Straßennetz
*/
static int
cinfo_magicstreet(const locale * lang, const void * obj, typ_t typ, curse *c, int self)
cinfo_magicstreet(const struct locale * lang, const void * obj, typ_t typ, curse *c, int self)
{
message * msg;
@ -164,7 +164,7 @@ static struct curse_type ct_magicstreet = {
/* --------------------------------------------------------------------- */
static int
cinfo_antimagiczone(const locale * lang, const void * obj, typ_t typ, curse *c, int self)
cinfo_antimagiczone(const struct locale * lang, const void * obj, typ_t typ, curse *c, int self)
{
message * msg;
@ -221,7 +221,7 @@ cansee_antimagiczone(const struct faction *viewer, curse *c, const void * obj, t
/* --------------------------------------------------------------------- */
static int
cinfo_farvision(const locale * lang, const void * obj, typ_t typ, curse *c, int self)
cinfo_farvision(const struct locale * lang, const void * obj, typ_t typ, curse *c, int self)
{
message * msg;

View File

@ -33,7 +33,7 @@
int
cinfo_ship(const locale * lang, const void * obj, typ_t typ, curse *c, int self)
cinfo_ship(const struct locale * lang, const void * obj, typ_t typ, curse *c, int self)
{
message * msg;
@ -55,7 +55,7 @@ cinfo_ship(const locale * lang, const void * obj, typ_t typ, curse *c, int self)
/* C_SHIP_NODRIFT */
static int
cinfo_shipnodrift(const locale * lang, void * obj, typ_t typ, curse *c, int self)
cinfo_shipnodrift(const struct locale * lang, void * obj, typ_t typ, curse *c, int self)
{
ship * sh;
unused(typ);

View File

@ -25,20 +25,12 @@
#include <stdlib.h>
#include <assert.h>
int
atoi36(const char * s)
{
char * p = NULL;
int i = (int)(strtol(s, &p, 36));
if (*p || i<0) return -1;
return i;
}
#if 0
#include <ctype.h>
int
atoi36(const char * s)
atoi36(const char * str)
{
/* cannot use strtol, becuase invalid strings will cause crash */
const unsigned char * s = (const unsigned char *)str;
int i = 0;
assert(s);
if(!(*s)) return 0;
@ -48,13 +40,12 @@ atoi36(const char * s)
if (isupper((int)*s)) i = i*36 + (*s)-'A' + 10;
else if (islower((int)*s)) i=i*36 + (*s)-'a' + 10;
else if (isdigit((int)*s)) i=i*36 + (*s)-'0';
else return -1;
else return 0;
++s;
}
if (i<0 || !isspace(*s) && *s!='0') return -1;
if (i<0 || (!isspace(*s) && *s!='\0')) return 0;
return i;
}
#endif
const char*
itoab(int i, int base)

View File

@ -11,29 +11,58 @@
*/
#include <config.h>
#include "command.h"
#include "umlaut.h"
#include "language.h"
/* libc includes */
#include <assert.h>
#include <ctype.h>
#include <stdlib.h>
#include <string.h>
typedef struct command {
void(*fun)(const char*, void *, const char*);
parser fun;
struct tnode * nodes;
} command;
tnode *
stree_find(const syntaxtree * stree, const struct locale * lang)
{
while (stree) {
if (stree->lang==lang) return stree->root;
stree = stree->next;
}
return NULL;
}
syntaxtree *
stree_create(void)
{
syntaxtree * sroot = NULL;
const struct locale * lang = locales;
while (lang) {
syntaxtree * stree = malloc(sizeof(syntaxtree));
stree->lang = lang;
stree->next = sroot;
sroot=stree;
lang=nextlocale(lang);
}
return sroot;
}
void
add_command(struct tnode * keys, const char * str, void(*fun)(const char*, void *, const char*))
add_command(struct tnode * keys, struct tnode * tnext,
const char * str, parser fun)
{
command * cmd = malloc(sizeof(command));
cmd->fun = fun;
cmd->nodes = tnext;
addtoken(keys, str, (void*)cmd);
}
int
void
do_command(const struct tnode * keys, void * u, const char * str)
{
int i;
@ -48,8 +77,13 @@ do_command(const struct tnode * keys, void * u, const char * str)
strncpy(zText, str, i);
zText[i]=0;
if (findtoken(keys, zText, (void**)&cmd)==E_TOK_SUCCESS) {
cmd->fun(++c, u, str);
return 0;
if (cmd->nodes) {
assert(!cmd->fun);
do_command(cmd->nodes, u, ++c);
return;
}
assert(cmd->fun);
cmd->fun(cmd->nodes, ++c, u, str);
}
return 1;
return;
}

View File

@ -14,9 +14,23 @@
#define COMMAND_H
struct tnode;
struct locale;
extern void add_command(struct tnode * keys, const char * str,
void(*fun)(const char*, void *, const char*));
extern int do_command(const struct tnode * keys, void * u, const char * cmd);
typedef struct syntaxtree {
const struct locale * lang;
struct tnode * root;
struct syntaxtree * next;
} syntaxtree;
typedef void (*parser)(const struct tnode *, const char*, void *, const char*);
extern void add_command(struct tnode * troot,
struct tnode * tnext,
const char * str,
parser fun);
extern void do_command(const struct tnode * troot, void * u,
const char * cmd);
extern struct syntaxtree * stree_create(void);
extern struct tnode * stree_find(const struct syntaxtree * stree, const struct locale * lang);
#endif

View File

@ -26,7 +26,7 @@
/** importing **/
struct locale {
typedef struct locale {
struct locale * next;
unsigned int hashkey;
const char * name;
@ -36,10 +36,10 @@ struct locale {
char * str;
char * key;
} * strings[SMAXHASH];
};
} locale;
locale * default_locale;
static locale * locales;
locale * locales;
unsigned int
locale_hashkey(const locale * lang)
@ -193,3 +193,9 @@ mkname(const char * space, const char * name)
}
return zBuffer;
}
locale *
nextlocale(const struct locale * lang)
{
return lang->next;
}

View File

@ -14,11 +14,11 @@
#ifndef MY_LOCALE_H
#define MY_LOCALE_H
typedef struct locale locale;
struct locale;
/** managing multiple locales: **/
extern locale * find_locale(const char * name);
extern locale * make_locale(const char * key);
extern struct locale * find_locale(const char * name);
extern struct locale * make_locale(const char * key);
/** operations on locales: **/
extern void locale_setstring(struct locale * lang, const char * key, const char * value);
@ -34,6 +34,8 @@ extern void debug_language(const char * log);
#define LOC(lang, s) locale_string(lang, s)
extern locale * default_locale;
extern struct locale * default_locale;
extern struct locale * locales;
extern struct locale * nextlocale(const struct locale * lang);
#endif

View File

@ -23,12 +23,14 @@
/* misc includes */
#include <attributes/key.h>
#include <modules/xmas2000.h>
#include <modules/xmas2001.h>
#include <modules/museum.h>
#include <modules/xecmd.h>
#include <items/questkeys.h>
#include <items/catapultammo.h>
#include <modules/xmas2000.h>
#include <modules/xmas2001.h>
#include <modules/xecmd.h>
#ifdef ALLIANCES
#include <modules/alliance.h>
#endif
/* gamecode includes */
#include <creation.h>
@ -85,6 +87,48 @@
extern void reorder_owners(struct region * r);
#ifdef ALLIANCES
#define MAXALLIANCES 3
static void
init_alliances(void)
{
faction * f = factions;
alliance * aalliance[MAXALLIANCES];
if (alliances==NULL) {
aalliance[0] = makealliance(atoi36("dark"), "Ritter der dunklen Sonne");
aalliance[1] = makealliance(atoi36("deep"), "Monster aus der Tiefe");
aalliance[2] = makealliance(atoi36("pope"), "Priester des Vatikan");
}
while (f!=NULL) {
if (f->alliance==NULL && f->no!=MONSTER_FACTION) {
setalliance(f, aalliance[rand() % MAXALLIANCES]);
}
f=f->next;
}
}
#endif
static int
curse_emptiness(void)
{
const curse_type * ct = ct_find("godcursezone");
region * r = regions;
while (r!=NULL) {
if (r->land && r->age>120 && !get_curse(r->attribs, ct)) {
unit * u = r->units;
while (u && u->faction->no!=MONSTER_FACTION) u=u->next;
if (u==NULL) {
curse * c = create_curse(NULL, &r->attribs, ct,
100, 100, 0, 0);
curse_setflag(c, CURSE_ISNEW|CURSE_IMMUNE);
}
break;
}
r = r->next;
}
return 0;
}
static int
convert_orders(void)
{
@ -540,14 +584,6 @@ name_seaserpents(void)
}
#endif
static int
old_rroad(region * r)
{
attrib * a = a_find(r->attribs, &at_road);
if (!a) return 0;
return a->data.i;
}
attrib_type at_roadfix = {
"roadfix",
DEFAULT_INIT,
@ -562,52 +598,6 @@ attrib_type at_roadfix = {
ATF_UNIQUE
};
static void
newroads(void)
{
region *r;
for(r=regions;r;r=r->next) if (terrain[rterrain(r)].roadreq>0) {
direction_t d;
int connections = 0;
int maxcon = MAXDIRECTIONS;
int stones = old_rroad(r);
if (stones<=0) continue;
for (d=0;d!=MAXDIRECTIONS;++d) {
region * r2 = rconnect(r, d);
if (r2 && old_rroad(r2)) ++connections;
else if (terrain[rterrain(r2)].roadreq<=0) --maxcon;
}
if (!connections) connections=maxcon;
else maxcon=0;
for (d=0;d!=MAXDIRECTIONS && connections;++d) {
region * r2 = rconnect(r, d);
int use = stones/connections;
if (!r2 ||
terrain[rterrain(r2)].roadreq<=0 ||
(old_rroad(r2)<=0 && !maxcon))
continue;
if (use>terrain[rterrain(r)].roadreq) {
/* wenn etwas übrig bleibt (connections==1) kriegt es der regionserste */
int give = use-terrain[rterrain(r)].roadreq;
unit * u = r->units;
use = terrain[rterrain(r)].roadreq;
if (u) change_item(u, I_STONE, give);
}
rsetroad(r, d, use);
stones = stones - use;
--connections;
if (old_rroad(r)==terrain[rterrain(r)].roadreq*2 && old_rroad(r2)==terrain[rterrain(r2)].roadreq*2) {
border * b = get_borders(r, r2);
attrib * a = a_find(b->attribs, &at_roadfix);
if (a) continue;
while (b && b->type!=&bt_road) b = b->next;
assert(b);
a = a_add(&b->attribs, a_new(&at_roadfix));
}
}
}
}
/* ************************************************************ */
/* GANZ WICHTIG! ALLE GEÄNDERTEN SPRÜCHE NEU ANZEIGEN */
/* GANZ WICHTIG! FÜGT AUCH NEUE ZAUBER IN DIE LISTE DER BEKANNTEN EIN */
@ -1116,7 +1106,8 @@ write_laenrepair(void) {
#include "group.h"
static void
fix_allies(void) {
fix_allies(void)
{
faction * f;
for (f=factions;f;f=f->next) {
group * g;
@ -2904,15 +2895,15 @@ korrektur(void)
do_once("rest", fix_restart_flag());
warn_password();
fix_road_borders();
curse_emptiness();
#ifdef ALLIANCES
init_alliances();
#endif
/* seems something fishy is going on, do this just
* to be on the safe side:
*/
fix_demand();
/* trade_orders(); */
if (global.data_version < NEWROAD_VERSION) {
newroads();
}
/* immer ausführen, wenn neue Sprüche dazugekommen sind, oder sich
* Beschreibungen geändert haben */

View File

@ -36,13 +36,17 @@
#include <items/items.h>
/* modules includes */
#include <modules/arena.h>
#include <modules/dungeon.h>
#include <modules/museum.h>
#include <modules/score.h>
#include <modules/xmas2000.h>
#include <modules/gmcmd.h>
#include <modules/infocmd.h>
#ifdef MUSEUM_MODULE
#include <modules/museum.h>
#endif
#ifdef ARENA_MODULE
#include <modules/arena.h>
#endif
/* gamecode includes */
#include <creation.h>
@ -173,8 +177,12 @@ game_init(void)
init_info();
init_conversion();
#ifdef MUSEUM_MODULE
init_museum();
#endif
#ifdef ARENA_MODULE
init_arena();
#endif
init_xmas2000();
#ifdef REMOVE_THIS
render_init();

View File

@ -906,29 +906,11 @@ mapper_spunit(dbllist ** SP, unit * u, int indent)
}
dh = 0;
#if 0
for (spell = 0; spell != MAXSPELLS; spell++)
if (get_spell(u, spell)) {
sncat(buf, ", ", BUFSIZE);
if (!dh) {
sncat(buf, "Zauber: ", BUFSIZE);
dh = 1;
}
sncat(buf, spellnames[spell], BUFSIZE);
}
#endif
if (u->lastorder[0]) {
scat(", \"");
sncat(buf, u->lastorder, BUFSIZE);
scat("\"");
}
#if 0
if (u->combatspell != NOSPELL) {
sncat(buf, ", Kampfzauber: ", BUFSIZE);
sncat(buf, spellnames[u->combatspell], BUFSIZE);
}
#endif
if (uprivate(u)) {
sncat(buf, " (Bem: ", BUFSIZE);
sncat(buf, uprivate(u), BUFSIZE);

View File

@ -31,11 +31,13 @@
#include <items/items.h>
#include <modules/xmas2000.h>
#include <modules/arena.h>
#include <modules/museum.h>
#include <modules/gmcmd.h>
#include <util/base36.h>
#ifdef MUSEUM_MODULE
#include <modules/museum.h>
#endif
#ifdef ARENA_MODULE
#include <modules/arena.h>
#endif
/* kernel includes */
#include <item.h>
@ -51,6 +53,9 @@
#include <resources.h>
#include <building.h>
/* util includes */
#include <base36.h>
/* libc includes */
#include <ctype.h>
#include <limits.h>
@ -1572,8 +1577,12 @@ main(int argc, char *argv[])
init_rawmaterials();
#endif
#ifdef MUSEUM_MODULE
init_museum();
#endif
#ifdef ARENA_MODULE
init_arena();
#endif
init_xmas2000();
init_gmcmd();

View File

@ -1,6 +1,3 @@
<building name="temple" maxsize="50" maxcapacity=2 nobuild nodestroy unique auraregen="1.00">
</building>
<building name="xmas_exit" maxsize="10" maxcapacity=2 nobuild nodestroy unique auraregen="1.00">
</building>

View File

@ -1,4 +1,28 @@
<messages>
<message name="alliance::kickattempt" section="events">
<type>
<arg name="votes" type="int"></arg>
<arg name="alliance" type="alliance"></arg>
</type>
<text locale="de">"$int($votes) Mitglieder von $alliance($alliance) haben versucht, Deine Partei aus der Allianz auszuschliessen."</text>
<text locale="en">"$int($votes) members of $alliance($alliance) tried to kick you out of the alliance."</text>
</message>
<message name="alliance::lost" section="events">
<type>
<arg name="alliance" type="alliance"></arg>
</type>
<text locale="de">"$alliance($alliance) scheidet aus dem Spiel aus, nachdem alle Tempel verloren gingen."</text>
<text locale="en">"$alliance($alliance) has to leave the game after all their temples were lost."</text>
</message>
<message name="alliance::kickedout" section="events">
<type>
<arg name="votes" type="int"></arg>
<arg name="member" type="faction"></arg>
<arg name="alliance" type="alliance"></arg>
</type>
<text locale="de">"$faction($member) ist mit $int($votes) Stimmen aus $alliance($alliance) ausgeschlossen worden."</text>
<text locale="en">"$faction($member) was kicked from $alliance($alliance) by $int($votes) of the alliance's members."</text>
</message>
<message name="newbieimmunity" section="events">
<type>
<arg name="turns" type="int"></arg>

View File

@ -604,11 +604,6 @@
<text locale="de">Struktur</text>
</string>
<comment>Testgebäude</comment>
<string name="temple">
<text locale="de">Tempel</text>
</string>
<comment>Testitem</comment>
<string name="wand">
<text locale="de">Zauberstab</text>
@ -1691,12 +1686,15 @@
<string name="XEPOTION">
<text locale="de">XETRANK</text>
<text locale="en">XEPOTION</text>
</string>
<string name="XEBALLOON">
<text locale="de">XEBALLON</text>
<text locale="en">XEBALLOON</text>
</string>
<string name="XELAEN">
<text locale="de">XELAEN</text>
<text locale="en">XELAEN</text>
</string>
<comment>Talente:</comment>
@ -1873,6 +1871,17 @@
<string name="NACH">
<text locale="de">NACH</text>
</string>
<string name="XONTORMIA">
<text locale="de">XONTORMIA</text>
<text locale="en">XONTORMIA</text>
</string>
<string name="ALLIANZ">
<text locale="de">ALLIANZ</text>
<text locale="en">ALLIANCE</text>
</string>
<string name="NACH">
<text locale="de">NACH</text>
</string>
<string name="PFLANZEN">
<text locale="de">PFLANZEN</text>
</string>

View File

@ -218,9 +218,6 @@
<string name="xmas_exit">
<text locale="en">portal</text>
</string>
<string name="temple">
<text locale="en">temple</text>
</string>
<comment> directions</comment>
<string name="dir_nw">

View File

@ -22,4 +22,5 @@
<include file="eressea/races.xml"></include>
<include file="eressea/items.xml"></include>
<include file="eressea/dungeons.xml"></include>
<include file="eressea/temple.xml"></include>
</eressea>

View File

@ -0,0 +1,10 @@
<building name="temple" maxsize="50" maxcapacity=2 nobuild nodestroy unique auraregen="1.00">
</building>
<strings>
<string name="temple">
<text locale="de">Tempel</text>
<text locale="en">temple</text>
</string>
</strings>

23
src/res/vinyambar-3.xml Normal file
View File

@ -0,0 +1,23 @@
<eressea>
<comment>German Localization</comment>
<include file="de/messages.xml"></include>
<include file="de/strings.xml"></include>
<comment>English Localization</comment>
<include file="en/messages.xml"></include>
<include file="en/strings.xml"></include>
<include file="races.xml"></include>
<include file="resources.xml"></include>
<include file="ships.xml"></include>
<include file="buildings.xml"></include>
<game name="Kreis der Macht" units="250" welcome="vinyambar">
<comment>Game specific</comment>
<order name="ARBEITEN" disable></order>
<order name="MEINUNG" disable></order>
<order name="MAGIEGEBIET" disable></order>
</game>
<include file="vinyambar/de/strings.xml"></include>
<include file="vinyambar/stronghold.xml"></include>
</eressea>

View File

@ -1,11 +1,14 @@
<strings>
<string name="newbie_info_1">
<text locale="de">Bitte denke daran, deine Befehle an vinyambar@eressea.amber.kn-bremen.de zu senden. Am besten, du verwendest die Befehlsvorlage am Ende des Reports.</text>
<text locale="de">Bitte denke daran, deine Befehle an vinyambar@eressea.amber.kn-bremen.de zu senden.</text>
</string>
<string name="newbie_info_2">
<text locale="de">Weitere Informationen über das Spil findest Du unter htpp://www.vinyambar.de/</text>
<text locale="de">Weitere Informationen über das Spiel findest Du unter http://www.vinyambar.de/</text>
</string>
<string name="newbie_info_3">
<text locale="de">Mit der ersten Auswertung bekommst du einen Computerreport, den du mit vielen der Tools auf http://www.eressea-pbem.de/download.html benutzen kannst. Wenn du ihn nicht bekommen möchtest, gib einer deiner Einheiten den Befehl OPTION COMPUTER NICHT.</text>
</string>
<string name="defaultorder">
<text locale="de">LERNE WAHRNEHMUNG</text>
</string>
</strings>

View File

@ -0,0 +1,15 @@
<building name="stronghold" capacity="1" maxsize="10" auraregen="1.00">
<construction skill="sk_building" minskill="4" reqsize="10" maxsize="10">
<requirement type="laen" recycle="0.5" quantity="10"></requirement>
<requirement type="mallorn" recycle="0.5" quantity="250"></requirement>
<requirement type="stone" recycle="0.5" quantity="250"></requirement>
<requirement type="money" quantity="10000"></requirement>
</construction>
</building>
<strings>
<string name="stronghold">
<text locale="de">Tempel</text>
<text locale="en">temple</text>
</string>
</strings>