server/src/market.test.c

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#include <platform.h>
#include "market.h"
#include "tests.h"
#include <kernel/building.h>
#include <kernel/config.h>
#include <kernel/faction.h>
#include <kernel/item.h>
#include <kernel/race.h>
#include <kernel/region.h>
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#include <kernel/terrain.h>
#include <kernel/unit.h>
#include <util/language.h>
#include <CuTest.h>
#include <tests.h>
#include <stdlib.h>
#include <string.h>
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static void test_market_curse(CuTest * tc)
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{
region *r;
building *b;
unit *u;
faction *f;
int x, y;
const terrain_type *terrain;
item_type *htype, *ltype;
luxury_type *lux;
building_type *btype;
free_gamedata();
test_cleanup();
test_create_world();
htype = test_create_itemtype("herb");
htype->flags |= ITF_HERB;
htype->rtype->flags |= (RTF_ITEM | RTF_POOLED);
ltype = test_create_itemtype("balm");
ltype->rtype->flags |= (RTF_ITEM | RTF_POOLED);
lux = new_luxurytype(ltype, 0);
config_set("rules.region_owners", "1");
btype = (building_type *)calloc(1, sizeof(building_type));
btype->_name = _strdup("market");
bt_register(btype);
terrain = get_terrain("plain");
for (x = 0; x != 3; ++x) {
for (y = 0; y != 3; ++y) {
r = findregion(x, y);
if (!r) {
r = test_create_region(x, y, terrain);
}
else {
terraform_region(r, terrain);
}
rsetpeasants(r, 5000);
r_setdemand(r, lux, 0);
rsetherbtype(r, htype);
}
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}
r = findregion(1, 1);
b = test_create_building(r, btype);
b->flags |= BLD_WORKING;
b->size = b->type->maxsize;
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f = test_create_faction(0);
u = test_create_unit(f, r);
u_set_building(u, b);
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do_markets();
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CuAssertIntEquals(tc, 70, i_get(u->items, htype));
CuAssertIntEquals(tc, 35, i_get(u->items, ltype));
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}
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CuSuite *get_market_suite(void)
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{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_market_curse);
return suite;
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}