server/src/common/modules/autoseed.c

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/* vi: set ts=2:
+-------------------+ Christian Schlittchen <corwin@amber.kn-bremen.de>
| | Enno Rehling <enno@eressea-pbem.de>
| Eressea PBEM host | Katja Zedel <katze@felidae.kn-bremen.de>
| (c) 1998 - 2003 | Henning Peters <faroul@beyond.kn-bremen.de>
| | Ingo Wilken <Ingo.Wilken@informatik.uni-oldenburg.de>
+-------------------+ Stefan Reich <reich@halbling.de>
2004-10-14 09:10:03 +02:00
This program may not be used, modified or distributed
without prior permission by the authors of Eressea.
*/
#include <config.h>
#include <kernel/eressea.h>
#include "autoseed.h"
/* kernel includes */
#include <kernel/alliance.h>
#include <kernel/item.h>
#include <kernel/region.h>
#include <kernel/plane.h>
#include <kernel/faction.h>
#include <kernel/race.h>
#include <kernel/unit.h>
/* util includes */
#include <util/base36.h>
#include <util/goodies.h>
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#include <util/sql.h>
/* libc includes */
#include <limits.h>
#include <memory.h>
#include <string.h>
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#include <stdlib.h>
static int
count_demand(const region *r)
{
struct demand *dmd;
int c = 0;
if (r->land) {
for (dmd=r->land->demands;dmd;dmd=dmd->next) c++;
}
return c;
}
static int
recurse_regions(region *r, region_list **rlist, boolean(*fun)(const region *r))
{
if (!fun(r)) return 0;
else {
int len = 0;
direction_t d;
region_list * rl = calloc(sizeof(region_list), 1);
rl->next = *rlist;
rl->data = r;
(*rlist) = rl;
fset(r, FL_MARK);
for (d=0;d!=MAXDIRECTIONS;++d) {
region * nr = rconnect(r, d);
if (nr && !fval(nr, FL_MARK)) len += recurse_regions(nr, rlist, fun);
}
return len+1;
}
}
static int maxluxuries = 0;
static boolean
f_nolux(const region * r)
{
if (r->land && count_demand(r) != maxluxuries) return true;
return false;
}
int
fix_demand(region *r)
{
region_list *rl, *rlist = NULL;
static const struct luxury_type **mlux = 0, ** ltypes;
const luxury_type *sale = NULL;
int maxlux = 0;
if (maxluxuries==0) for (sale=luxurytypes;sale;sale=sale->next) {
++maxluxuries;
}
recurse_regions(r, &rlist, f_nolux);
if (mlux==0) {
int i = 0;
mlux = (const luxury_type **)gc_add(calloc(maxluxuries, sizeof(const luxury_type *)));
ltypes = (const luxury_type **)gc_add(calloc(maxluxuries, sizeof(const luxury_type *)));
for (sale=luxurytypes;sale;sale=sale->next) {
ltypes[i++] = sale;
}
}
else {
int i;
for (i=0;i!=maxluxuries;++i) mlux[i] = 0;
}
for (rl=rlist;rl;rl=rl->next) {
region * r = rl->data;
direction_t d;
for (d=0;d!=MAXDIRECTIONS;++d) {
region * nr = rconnect(r, d);
if (nr && nr->land && nr->land->demands) {
struct demand * dmd;
for (dmd = nr->land->demands;dmd;dmd=dmd->next) {
if (dmd->value == 0) {
int i;
for (i=0;i!=maxluxuries;++i) {
if (mlux[i]==NULL) {
maxlux = i;
mlux[i] = dmd->type;
break;
} else if (mlux[i]==dmd->type) {
break;
}
}
break;
}
}
}
}
freset(r, FL_MARK); /* undo recursive marker */
}
if (maxlux<2) {
int i;
for (i=maxlux;i!=2;++i) {
int j;
do {
int k = rand() % maxluxuries;
mlux[i] = ltypes[k];
for (j=0;j!=i;++j) {
if (mlux[j]==mlux[i]) break;
}
} while (j!=i);
}
maxlux=2;
}
for (rl=rlist;rl;rl=rl->next) {
region * r = rl->data;
if (!fval(r, RF_CHAOTIC)) {
log_warning(("fixing demand in %s\n", regionname(r, NULL)));
}
setluxuries(r, mlux[rand() % maxlux]);
}
while (rlist) {
rl = rlist->next;
free(rlist);
rlist = rl;
}
return 0;
}
newfaction *
read_newfactions(const char * filename)
{
newfaction * newfactions = NULL;
FILE * F = fopen(filename, "r");
if (F==NULL) return NULL;
for (;;) {
faction * f;
char race[20], email[64], lang[8], password[16];
newfaction *nf, **nfi;
int bonus, subscription;
int alliance = 0;
if (alliances!=NULL) {
/* email;race;locale;startbonus;subscription;alliance */
if (fscanf(F, "%s %s %s %d %d %s %d", email, race, lang, &bonus,
&subscription, password, &alliance)<=0) break;
} else {
/* email;race;locale;startbonus;subscription */
if (fscanf(F, "%s %s %s %d %d %s", email, race, lang, &bonus,
&subscription, password)<=0) break;
}
for (f=factions;f;f=f->next) {
if (strcmp(f->email, email)==0 && f->subscription) break;
}
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if (f && f->units) continue; /* skip the ones we've already got */
for (nf=newfactions;nf;nf=nf->next) {
if (strcmp(nf->email, email)==0) break;
}
if (nf) continue;
nf = calloc(sizeof(newfaction), 1);
if (set_email(&nf->email, email)!=0) {
log_error(("Invalid email address for subscription %s: %s\n",
itoa36(subscription), email));
continue;
}
nf->password = strdup(password);
nf->race = rc_find(race);
nf->subscription = subscription;
if (alliances!=NULL) {
struct alliance * al = findalliance(alliance);
if (al==NULL) {
char zText[64];
sprintf(zText, "Allianz %d", alliance);
al = makealliance(alliance, zText);
}
nf->allies = al;
} else {
nf->allies = NULL;
}
if (nf->race==NULL) nf->race = findrace(race, default_locale);
nf->lang = find_locale(lang);
nf->bonus = bonus;
assert(nf->race && nf->email && nf->lang);
nfi = &newfactions;
while (*nfi) {
if ((*nfi)->race==nf->race) break;
nfi=&(*nfi)->next;
}
nf->next = *nfi;
*nfi = nf;
}
fclose(F);
return newfactions;
}
typedef struct seed_t {
struct region * region;
struct newfaction * player;
struct seed_t * next[MAXDIRECTIONS];
} seed_t;
double
get_influence(struct seed_t * seed, struct seed_t * target)
{
double q = 0.0;
direction_t d;
if (target==0 || seed==0) return q;
for (d=0;d!=MAXDIRECTIONS;++d) {
seed_t * s = seed->next[d];
if (s==target) {
if (target->player) {
if (seed->player) {
/* neighbours bad. */
q -= 4.0;
if (seed->player->race==target->player->race) {
/* don't want similar people next to each other */
q -= 2.0;
} else if (seed->player->race==new_race[RC_ELF]) {
if (target->player->race==new_race[RC_TROLL]) {
/* elf sitting next to troll: poor troll */
q -= 5.0;
}
}
}
else if (target->player) {
/* empty regions good */
q += 1.0;
}
}
}
}
return q;
}
double
get_quality(struct seed_t * seed)
{
double q = 0.0;
int nterrains[MAXTERRAINS];
direction_t d;
memset(nterrains, 0, sizeof(nterrains));
for (d=0;d!=MAXDIRECTIONS;++d) {
seed_t * ns = seed->next[d];
if (ns) ++nterrains[rterrain(ns->region)];
}
++nterrains[rterrain(seed->region)];
if (nterrains[T_MOUNTAIN]) {
/* 5 points for the first, and 2 points for every other mountain */
q += (3+nterrains[T_MOUNTAIN]*2);
} else if (seed->player->race==new_race[RC_DWARF]) {
/* -10 for a dwarf who isn't close to a mountain */
q -= 10.0;
}
if (nterrains[T_PLAIN]) {
/* 5 points for the first, and 2 points for every other plain */
q += (3+nterrains[T_PLAIN]*2);
} else if (seed->player->race==new_race[RC_ELF]) {
/* -10 for an elf who isn't close to a plain */
q -= 10.0;
}
if (nterrains[T_DESERT]) {
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/* +10 points for the first if we are insects, and -2 points for every
* other desert */
if (seed->player->race==new_race[RC_INSECT]) q += 12;
q -= (nterrains[T_DESERT]*2);
}
switch (rterrain(seed->region)) {
case T_DESERT:
q -=8.0;
break;
case T_VOLCANO:
q -=20.0;
break;
case T_GLACIER:
q -=10.0;
break;
case T_SWAMP:
q -= 1.0;
break;
case T_PLAIN:
q += 4.0;
break;
case T_MOUNTAIN:
q += 5.0;
break;
}
return 2.0;
}
double
recalc(seed_t * seeds, int nseeds, int nplayers)
{
int i, p = 0;
double quality = 0.0, q = 0.0, *qarr = malloc(sizeof(int) * nplayers);
for (i=0;i!=nseeds;++i) {
if (seeds[i].player) {
double quality = get_quality(seeds+i);
direction_t d;
for (d=0;d!=MAXDIRECTIONS;++d) {
quality += get_influence(seeds[i].next[d], seeds+i);
}
qarr[p++] = quality;
q += quality;
}
}
return quality + q;
}
extern int numnewbies;
static terrain_t
preferred_terrain(const struct race * rc)
{
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if (rc==rc_find("dwarf")) return T_MOUNTAIN;
if (rc==rc_find("insect")) return T_DESERT;
if (rc==rc_find("halfling")) return T_SWAMP;
if (rc==rc_find("troll")) return T_MOUNTAIN;
return T_PLAIN;
}
#define REGIONS_PER_FACTION 2
#define PLAYERS_PER_ISLAND 20
#define TURNS_PER_ISLAND 3
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#define MINFACTIONS 1
#define MAXAGEDIFF 5
#define VOLCANO_CHANCE 100
static boolean
virgin_region(const region * r)
{
direction_t d;
if (r==NULL) return true;
if (r->age>MAXAGEDIFF) return false;
if (r->units) return false;
for (d=0;d!=MAXDIRECTIONS;++d) {
const region * rn = rconnect(r, d);
if (rn) {
if (rn->age>MAXAGEDIFF) return false;
if (rn->units) return false;
}
}
return true;
}
void
get_island(region * root, region_list ** rlist)
{
region_list ** rnext = rlist;
while (*rnext) rnext=&(*rnext)->next;
fset(root, FL_MARK);
add_regionlist(rnext, root);
while (*rnext) {
direction_t dir;
region * rcurrent = (*rnext)->data;
rnext = &(*rnext)->next;
for (dir=0;dir!=MAXDIRECTIONS;++dir) {
region * r = rconnect(rcurrent, dir);
if (r!=NULL && r->land && !fval(r, FL_MARK)) {
fset(r, FL_MARK);
add_regionlist(rnext, r);
}
}
}
rnext=rlist;
while (*rnext) {
region_list * rptr = *rnext;
freset(rptr->data, FL_MARK);
rnext = &rptr->next;
}
}
/** create new island with up to nsize players
* returns the number of players placed on the new island.
*/
int
autoseed(newfaction ** players, int nsize)
{
int x = 0, y = 0;
region * r = NULL;
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region_list * rlist = NULL;
int rsize, tsize = 0;
int isize = REGIONS_PER_FACTION; /* target size for the island */
int psize = 0; /* players on this island */
if (listlen(*players)<MINFACTIONS) return 0;
if (turn % TURNS_PER_ISLAND) {
region * rmin = NULL;
/* find a spot that's adjacent to the previous island, but virgin.
* like the last land virgin ocean region adjacent to land.
*/
for (r=regions;r;r=r->next) {
struct plane * p = rplane(r);
if (r->terrain==T_OCEAN && p==NULL && virgin_region(r)) {
direction_t d;
for (d=0;d!=MAXDIRECTIONS;++d) {
region * rn = rconnect(r, d);
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if (rn && rn->land) {
rmin = rn;
break;
}
}
}
}
if (rmin!=NULL) {
region_list * rlist = NULL, * rptr;
faction * f;
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get_island(rmin, &rlist);
for (rptr=rlist;rptr;rptr=rptr->next) {
region * r = rlist->data;
unit * u;
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for (u=r->units;u;u=u->next) {
f = u->faction;
if (!fval(f, FL_MARK)) {
++psize;
fset(f, FL_MARK);
}
}
}
free_regionlist(rlist);
if (psize>0) for (f=factions;f;f=f->next) freset(f, FL_MARK);
if (psize<PLAYERS_PER_ISLAND) {
r = rmin;
}
}
}
if (r==NULL) {
region * rmin = NULL;
direction_t dmin = MAXDIRECTIONS;
/* find an empty spot.
* rmin = the youngest ocean region that has a missing neighbour
* dmin = direction in which it's empty
*/
for (r=regions;r;r=r->next) {
struct plane * p = rplane(r);
if (r->terrain==T_OCEAN && p==0 && (rmin==NULL || r->age<=MAXAGEDIFF)) {
direction_t d;
for (d=0;d!=MAXDIRECTIONS;++d) {
if (rconnect(r, d)==NULL) break;
}
if (d!=MAXDIRECTIONS) {
rmin=r;
dmin=d;
}
}
}
/* create a new region where we found the empty spot, and make it the first
* in our island. island regions are kept in rlist, so only new regions can
* get populated, and old regions are not overwritten */
if (rmin!=NULL) {
assert(virgin_region(rconnect(rmin, dmin)));
x = rmin->x + delta_x[dmin];
y = rmin->y + delta_y[dmin];
}
r = new_region(x, y);
terraform(r, T_OCEAN); /* we change the terrain later */
}
add_regionlist(&rlist, r);
rsize = 1;
while (rsize && (nsize || isize>=REGIONS_PER_FACTION)) {
int i = rand() % rsize;
region_list ** rnext = &rlist;
direction_t d;
while (i--) rnext=&(*rnext)->next;
r = (*rnext)->data;
*rnext = (*rnext)->next;
--rsize;
for (d=0;d!=MAXDIRECTIONS;++d) {
region * rn = rconnect(r, d);
if (virgin_region(rn)) {
if (rn==NULL) {
rn = new_region(r->x + delta_x[d], r->y + delta_y[d]);
terraform(rn, T_OCEAN);
}
add_regionlist(&rlist, rn);
++rsize;
}
}
if (rand() % VOLCANO_CHANCE == 0) {
terraform(r, T_VOLCANO);
} else if (nsize && (rand() % isize == 0 || rsize==0)) {
newfaction ** nfp, * nextf = *players;
faction * f;
unit * u;
isize += REGIONS_PER_FACTION;
terraform(r, preferred_terrain(nextf->race));
++tsize;
assert(r->land && r->units==0);
u = addplayer(r, addfaction(nextf->email, nextf->password, nextf->race,
nextf->lang, nextf->subscription));
f = u->faction;
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f->alliance = nextf->allies;
log_printf("New faction (%s), %s at %s\n", itoa36(f->no),
f->email, regionname(r, NULL));
if (f->subscription) {
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sql_print(("UPDATE subscriptions SET status='ACTIVE', faction='%s', lastturn=%d, password='%s' WHERE id=%u;\n",
factionid(f), f->lastorders, f->override, f->subscription));
}
/* remove duplicate email addresses */
nfp = players;
while (*nfp) {
newfaction * nf = *nfp;
if (strcmp(nextf->email, nf->email)==0) {
*nfp = nf->next;
if (nextf!=nf) free(nf);
}
else nfp = &nf->next;
}
++psize;
--nsize;
--isize;
if (psize>=PLAYERS_PER_ISLAND) break;
} else {
terraform(r, (terrain_t)((rand() % T_GLACIER)+1));
--isize;
}
}
if (r!=NULL) {
/* reicht das? */
fix_demand(r);
}
if (nsize!=0) {
log_error(("Could not place all factions on the same island as requested\n"));
}
if (rlist) {
#define MINOCEANDIST 3
#define MAXFILLDIST 10
#define SPECIALCHANCE 80
region_list ** rbegin = &rlist;
int i;
int special = 1;
for (i=0;i!=MINOCEANDIST;++i) {
region_list ** rend = rbegin;
while (*rend) rend=&(*rend)->next;
while (rbegin!=rend) {
direction_t d;
region * r = (*rbegin)->data;
rbegin=&(*rbegin)->next;
for (d=0;d!=MAXDIRECTIONS;++d) {
region * rn = rconnect(r, d);
if (rn==NULL) {
terrain_t terrain = T_OCEAN;
rn = new_region(r->x + delta_x[d], r->y + delta_y[d]);
if (rand() % SPECIALCHANCE < special) {
terrain = (terrain_t)(1 + rand() % T_GLACIER);
special = SPECIALCHANCE / 3; /* 33% chance auf noch eines */
} else {
special = 1;
}
terraform(rn, terrain);
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/* the new region has an extra 15% chance to have laen */
if (rand() % 100 < 15) rsetlaen(r, 5 + rand() % 5);
/* the new region has an extra 20% chance to have mallorn */
if (rand() % 100 < 20) fset(r, RF_MALLORN);
add_regionlist(rend, rn);
}
}
}
}
while (*rbegin) {
region * r = (*rbegin)->data;
direction_t d;
rbegin=&(*rbegin)->next;
for (d=0;d!=MAXDIRECTIONS;++d) if (rconnect(r, d)==NULL) {
int i;
for (i=1;i!=MAXFILLDIST;++i) {
if (findregion(r->x + i*delta_x[d], r->y + i*delta_y[d]))
break;
}
if (i!=MAXFILLDIST) {
while (--i) {
region * rn = new_region(r->x + i*delta_x[d], r->y + i*delta_y[d]);
terraform(rn, T_OCEAN);
}
}
}
}
}
return tsize;
}