forked from github/server
luxusgut-korrektur in neu erschaffenen Inseln.
This commit is contained in:
parent
192a52a4b6
commit
61e63eed3c
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@ -16,6 +16,7 @@
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/* kernel includes */
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#include <kernel/alliance.h>
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#include <kernel/item.h>
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#include <kernel/region.h>
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#include <kernel/plane.h>
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#include <kernel/faction.h>
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@ -32,6 +33,126 @@
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#include <string.h>
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#include <stdlib.h>
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static int
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count_demand(const region *r)
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{
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struct demand *dmd;
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int c = 0;
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if (r->land) {
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for (dmd=r->land->demands;dmd;dmd=dmd->next) c++;
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}
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return c;
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}
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static int
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recurse_regions(region *r, region_list **rlist, boolean(*fun)(const region *r))
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{
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if (!fun(r)) return 0;
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else {
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int len = 0;
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direction_t d;
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region_list * rl = calloc(sizeof(region_list), 1);
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rl->next = *rlist;
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rl->data = r;
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(*rlist) = rl;
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fset(r, FL_MARK);
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for (d=0;d!=MAXDIRECTIONS;++d) {
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region * nr = rconnect(r, d);
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if (nr && !fval(nr, FL_MARK)) len += recurse_regions(nr, rlist, fun);
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}
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return len+1;
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}
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}
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static int maxluxuries = 0;
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static boolean
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f_nolux(const region * r)
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{
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if (r->land && count_demand(r) != maxluxuries) return true;
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return false;
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}
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int
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fix_demand(region *r)
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{
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region_list *rl, *rlist = NULL;
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static const struct luxury_type **mlux = 0, ** ltypes;
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const luxury_type *sale = NULL;
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int maxlux = 0;
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if (maxluxuries==0) for (sale=luxurytypes;sale;sale=sale->next) {
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++maxluxuries;
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}
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recurse_regions(r, &rlist, f_nolux);
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if (mlux==0) {
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int i = 0;
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mlux = (const luxury_type **)gc_add(calloc(maxluxuries, sizeof(const luxury_type *)));
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ltypes = (const luxury_type **)gc_add(calloc(maxluxuries, sizeof(const luxury_type *)));
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for (sale=luxurytypes;sale;sale=sale->next) {
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ltypes[i++] = sale;
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}
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}
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else {
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int i;
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for (i=0;i!=maxluxuries;++i) mlux[i] = 0;
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}
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for (rl=rlist;rl;rl=rl->next) {
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region * r = rl->data;
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direction_t d;
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for (d=0;d!=MAXDIRECTIONS;++d) {
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region * nr = rconnect(r, d);
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if (nr && nr->land && nr->land->demands) {
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struct demand * dmd;
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for (dmd = nr->land->demands;dmd;dmd=dmd->next) {
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if (dmd->value == 0) {
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int i;
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for (i=0;i!=maxluxuries;++i) {
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if (mlux[i]==NULL) {
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maxlux = i;
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mlux[i] = dmd->type;
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break;
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} else if (mlux[i]==dmd->type) {
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break;
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}
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}
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break;
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}
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}
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}
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}
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freset(r, FL_MARK); /* undo recursive marker */
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}
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if (maxlux<2) {
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int i;
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for (i=maxlux;i!=2;++i) {
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int j;
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do {
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int k = rand() % maxluxuries;
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mlux[i] = ltypes[k];
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for (j=0;j!=i;++j) {
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if (mlux[j]==mlux[i]) break;
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}
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} while (j!=i);
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}
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maxlux=2;
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}
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for (rl=rlist;rl;rl=rl->next) {
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region * r = rl->data;
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if (!fval(r, RF_CHAOTIC)) {
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log_warning(("fixing demand in %s\n", regionname(r, NULL)));
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}
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setluxuries(r, mlux[rand() % maxlux]);
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}
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while (rlist) {
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rl = rlist->next;
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free(rlist);
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rlist = rl;
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}
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return 0;
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}
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newfaction *
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read_newfactions(const char * filename)
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{
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if (alliances!=NULL) {
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/* email;race;locale;startbonus;subscription;alliance */
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if (fscanf(F, "%s %s %s %d %d %s %d", email, race, lang, &bonus, &subscription, password, &alliance)<=0) break;
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if (fscanf(F, "%s %s %s %d %d %s %d", email, race, lang, &bonus,
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&subscription, password, &alliance)<=0) break;
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} else {
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/* email;race;locale;startbonus;subscription */
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if (fscanf(F, "%s %s %s %d %d %s", email, race, lang, &bonus, &subscription, password)<=0) break;
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if (fscanf(F, "%s %s %s %d %d %s", email, race, lang, &bonus,
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&subscription, password)<=0) break;
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}
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for (f=factions;f;f=f->next) {
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if (strcmp(f->email, email)==0 && f->subscription) break;
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@ -62,7 +185,8 @@ read_newfactions(const char * filename)
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if (nf) continue;
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nf = calloc(sizeof(newfaction), 1);
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if (set_email(&nf->email, email)!=0) {
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log_error(("Invalid email address for subscription %s: %s\n", itoa36(subscription), email));
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log_error(("Invalid email address for subscription %s: %s\n",
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itoa36(subscription), email));
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continue;
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}
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nf->password = strdup(password);
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@ -346,7 +470,7 @@ autoseed(newfaction ** players, int nsize)
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*/
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for (r=regions;r;r=r->next) {
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struct plane * p = rplane(r);
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if (r->terrain==T_OCEAN && p==NULL && (rmin==NULL || r->age<=MAXAGEDIFF)) {
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if (r->terrain==T_OCEAN && p==0 && (rmin==NULL || r->age<=MAXAGEDIFF)) {
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direction_t d;
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for (d=0;d!=MAXDIRECTIONS;++d) {
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if (rconnect(r, d)==NULL) break;
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rsize = 1;
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while (rsize && (nsize || isize>=REGIONS_PER_FACTION)) {
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int i = rand() % rsize;
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region_list ** rnext = &rlist;
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direction_t d;
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while (i--) rnext=&(*rnext)->next;
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r = (*rnext)->data;
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*rnext = (*rnext)->next;
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--rsize;
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for (d=0;d!=MAXDIRECTIONS;++d) {
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region * rn = rconnect(r, d);
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if (virgin_region(rn)) {
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int i = rand() % rsize;
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region_list ** rnext = &rlist;
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direction_t d;
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while (i--) rnext=&(*rnext)->next;
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r = (*rnext)->data;
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*rnext = (*rnext)->next;
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--rsize;
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for (d=0;d!=MAXDIRECTIONS;++d) {
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region * rn = rconnect(r, d);
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if (virgin_region(rn)) {
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if (rn==NULL) {
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rn = new_region(r->x + delta_x[d], r->y + delta_y[d]);
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terraform(rn, T_OCEAN);
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}
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add_regionlist(&rlist, rn);
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++rsize;
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}
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}
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add_regionlist(&rlist, rn);
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++rsize;
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}
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}
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if (rand() % VOLCANO_CHANCE == 0) {
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terraform(r, T_VOLCANO);
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} else if (nsize && (rand() % isize == 0 || rsize==0)) {
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newfaction ** nfp, * nextf = *players;
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unit * u;
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newfaction ** nfp, * nextf = *players;
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unit * u;
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isize += REGIONS_PER_FACTION;
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terraform(r, preferred_terrain(nextf->race));
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++tsize;
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u = addplayer(r, addfaction(nextf->email, nextf->password, nextf->race, nextf->lang,
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nextf->subscription));
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u->faction->alliance = nextf->allies;
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terraform(r, preferred_terrain(nextf->race));
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++tsize;
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u = addplayer(r, addfaction(nextf->email, nextf->password, nextf->race,
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nextf->lang, nextf->subscription));
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u->faction->alliance = nextf->allies;
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/* remove duplicate email addresses */
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nfp = players;
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while (*nfp) {
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newfaction * nf = *nfp;
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if (strcmp(nextf->email, nf->email)==0) {
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*nfp = nf->next;
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if (nextf!=nf) free(nf);
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}
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else nfp = &nf->next;
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}
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/* remove duplicate email addresses */
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nfp = players;
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while (*nfp) {
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newfaction * nf = *nfp;
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if (strcmp(nextf->email, nf->email)==0) {
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*nfp = nf->next;
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if (nextf!=nf) free(nf);
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}
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else nfp = &nf->next;
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}
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++psize;
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--nsize;
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--nsize;
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--isize;
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if (psize>=PLAYERS_PER_ISLAND) break;
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} else {
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terraform(r, (terrain_t)((rand() % T_GLACIER)+1));
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} else {
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terraform(r, (terrain_t)((rand() % T_GLACIER)+1));
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--isize;
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}
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}
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}
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}
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if (r!=NULL) {
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/* reicht das? */
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fix_demand(r);
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}
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if (nsize!=0) {
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log_error(("Could not place all factions on the same island as requested\n"));
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}
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if (rlist) {
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#define MINOCEANDIST 3
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#define MAXFILLDIST 10
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#define SPECIALCHANCE 80
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region_list ** rbegin = &rlist;
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int i;
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region_list ** rbegin = &rlist;
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int i;
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int special = 1;
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for (i=0;i!=MINOCEANDIST;++i) {
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region_list ** rend = rbegin;
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while (*rend) rend=&(*rend)->next;
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while (rbegin!=rend) {
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direction_t d;
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region * r = (*rbegin)->data;
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rbegin=&(*rbegin)->next;
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for (d=0;d!=MAXDIRECTIONS;++d) {
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region * rn = rconnect(r, d);
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if (rn==NULL) {
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region_list ** rend = rbegin;
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while (*rend) rend=&(*rend)->next;
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while (rbegin!=rend) {
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direction_t d;
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region * r = (*rbegin)->data;
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rbegin=&(*rbegin)->next;
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for (d=0;d!=MAXDIRECTIONS;++d) {
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region * rn = rconnect(r, d);
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if (rn==NULL) {
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terrain_t terrain = T_OCEAN;
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rn = new_region(r->x + delta_x[d], r->y + delta_y[d]);
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rn = new_region(r->x + delta_x[d], r->y + delta_y[d]);
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if (rand() % SPECIALCHANCE < special) {
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terrain = (terrain_t)(1 + rand() % T_GLACIER);
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special = SPECIALCHANCE / 3; /* 33% chance auf noch eines */
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@ -461,31 +590,31 @@ autoseed(newfaction ** players, int nsize)
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if (rand() % 100 < 15) rsetlaen(r, 5 + rand() % 5);
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/* the new region has an extra 20% chance to have mallorn */
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if (rand() % 100 < 20) fset(r, RF_MALLORN);
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add_regionlist(rend, rn);
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}
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}
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}
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}
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while (*rbegin) {
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region * r = (*rbegin)->data;
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direction_t d;
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rbegin=&(*rbegin)->next;
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for (d=0;d!=MAXDIRECTIONS;++d) if (rconnect(r, d)==NULL) {
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int i;
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for (i=1;i!=MAXFILLDIST;++i) {
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if (findregion(r->x + i*delta_x[d], r->y + i*delta_y[d]))
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break;
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}
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if (i!=MAXFILLDIST) {
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while (--i) {
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region * rn = new_region(r->x + i*delta_x[d], r->y + i*delta_y[d]);
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terraform(rn, T_OCEAN);
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}
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}
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}
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}
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}
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return tsize;
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add_regionlist(rend, rn);
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}
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}
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}
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}
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while (*rbegin) {
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region * r = (*rbegin)->data;
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direction_t d;
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rbegin=&(*rbegin)->next;
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for (d=0;d!=MAXDIRECTIONS;++d) if (rconnect(r, d)==NULL) {
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int i;
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for (i=1;i!=MAXFILLDIST;++i) {
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if (findregion(r->x + i*delta_x[d], r->y + i*delta_y[d]))
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break;
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}
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if (i!=MAXFILLDIST) {
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while (--i) {
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region * rn = new_region(r->x + i*delta_x[d], r->y + i*delta_y[d]);
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terraform(rn, T_OCEAN);
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}
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}
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}
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}
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}
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return tsize;
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}
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@ -21,20 +21,21 @@ struct region_list;
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struct newfaction;
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typedef struct newfaction {
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struct newfaction * next;
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char * email;
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char * password;
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const struct locale * lang;
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const struct race * race;
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int bonus;
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int subscription;
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boolean oldregions;
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struct alliance * allies;
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struct newfaction * next;
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char * email;
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char * password;
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const struct locale * lang;
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const struct race * race;
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int bonus;
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int subscription;
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boolean oldregions;
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struct alliance * allies;
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} newfaction;
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extern int autoseed(newfaction ** players, int nsize);
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extern newfaction * read_newfactions(const char * filename);
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extern void get_island(struct region * root, struct region_list ** rlist);
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extern int fix_demand(struct region *r);
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#ifdef __cplusplus
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}
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@ -25,6 +25,7 @@
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#include <attributes/key.h>
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#include <attributes/otherfaction.h>
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#include <modules/xecmd.h>
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#include <modules/autoseed.h>
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/* gamecode includes */
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#include <gamecode/economy.h>
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@ -330,127 +331,6 @@ fix_age(void)
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}
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}
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#if 1
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static int
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count_demand(const region *r)
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{
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struct demand *dmd;
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int c = 0;
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if (r->land) {
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for (dmd=r->land->demands;dmd;dmd=dmd->next) c++;
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}
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return c;
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}
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#endif
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static int
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recurse_regions(region * r, region_list **rlist, boolean(*fun)(const region * r))
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{
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if (!fun(r)) return 0;
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else {
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int len = 0;
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direction_t d;
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region_list * rl = calloc(sizeof(region_list), 1);
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rl->next = *rlist;
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rl->data = r;
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(*rlist) = rl;
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fset(r, FL_MARK);
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for (d=0;d!=MAXDIRECTIONS;++d) {
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region * nr = rconnect(r, d);
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if (nr && !fval(nr, FL_MARK)) len += recurse_regions(nr, rlist, fun);
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}
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return len+1;
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}
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}
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#if 1
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static int maxluxuries = 0;
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static boolean
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f_nolux(const region * r)
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{
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if (r->land && count_demand(r) != maxluxuries) return true;
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return false;
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}
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static int
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fix_demand_region(region *r)
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{
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region_list *rl, *rlist = NULL;
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static const luxury_type **mlux = 0, ** ltypes;
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const luxury_type *sale = NULL;
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int maxlux = 0;
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recurse_regions(r, &rlist, f_nolux);
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if (mlux==0) {
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int i = 0;
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if (maxluxuries==0) for (sale=luxurytypes;sale;sale=sale->next) {
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maxluxuries++;
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}
|
||||
mlux = (const luxury_type **)gc_add(calloc(maxluxuries, sizeof(const luxury_type *)));
|
||||
ltypes = (const luxury_type **)gc_add(calloc(maxluxuries, sizeof(const luxury_type *)));
|
||||
for (sale=luxurytypes;sale;sale=sale->next) {
|
||||
ltypes[i++] = sale;
|
||||
}
|
||||
}
|
||||
else {
|
||||
int i;
|
||||
for (i=0;i!=maxluxuries;++i) mlux[i] = 0;
|
||||
}
|
||||
for (rl=rlist;rl;rl=rl->next) {
|
||||
region * r = rl->data;
|
||||
direction_t d;
|
||||
for (d=0;d!=MAXDIRECTIONS;++d) {
|
||||
region * nr = rconnect(r, d);
|
||||
if (nr && nr->land && nr->land->demands) {
|
||||
struct demand * dmd;
|
||||
for (dmd = nr->land->demands;dmd;dmd=dmd->next) {
|
||||
if (dmd->value == 0) {
|
||||
int i;
|
||||
for (i=0;i!=maxluxuries;++i) {
|
||||
if (mlux[i]==NULL) {
|
||||
maxlux = i;
|
||||
mlux[i] = dmd->type;
|
||||
break;
|
||||
} else if (mlux[i]==dmd->type) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
freset(r, FL_MARK); /* undo recursive marker */
|
||||
}
|
||||
if (maxlux<2) {
|
||||
int i;
|
||||
for (i=maxlux;i!=2;++i) {
|
||||
int j;
|
||||
do {
|
||||
int k = rand() % maxluxuries;
|
||||
mlux[i] = ltypes[k];
|
||||
for (j=0;j!=i;++j) {
|
||||
if (mlux[j]==mlux[i]) break;
|
||||
}
|
||||
} while (j!=i);
|
||||
}
|
||||
maxlux=2;
|
||||
}
|
||||
for (rl=rlist;rl;rl=rl->next) {
|
||||
region * r = rl->data;
|
||||
if (!fval(r, RF_CHAOTIC)) log_warning(("fixing demand in %s\n", regionname(r, NULL)));
|
||||
setluxuries(r, mlux[rand() % maxlux]);
|
||||
}
|
||||
while (rlist) {
|
||||
rl = rlist->next;
|
||||
free(rlist);
|
||||
rlist = rl;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
static void
|
||||
fix_firewalls(void)
|
||||
|
@ -532,23 +412,25 @@ update_gms(void)
|
|||
}
|
||||
}
|
||||
|
||||
#if 1
|
||||
static int maxluxuries = 0;
|
||||
|
||||
static int
|
||||
fix_demand(void)
|
||||
fix_demands(void)
|
||||
{
|
||||
region *r;
|
||||
const luxury_type *sale = NULL;
|
||||
region *r;
|
||||
const luxury_type *sale = NULL;
|
||||
|
||||
if (maxluxuries==0) for (sale=luxurytypes;sale;sale=sale->next) ++maxluxuries;
|
||||
if (maxluxuries==0) for (sale=luxurytypes;sale;sale=sale->next) ++maxluxuries;
|
||||
|
||||
for (r=regions; r; r=r->next) {
|
||||
if (r->land!=NULL && r->land->peasants>=100 && count_demand(r) != maxluxuries) {
|
||||
fix_demand_region(r);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
for (r=regions; r; r=r->next) {
|
||||
if (r->land!=NULL && r->land->peasants>=100) {
|
||||
if (count_demand(r) != maxluxuries) {
|
||||
fix_demand(r);
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
#include "group.h"
|
||||
static void
|
||||
|
@ -1105,27 +987,27 @@ korrektur(void)
|
|||
if (!ExpensiveMigrants()) {
|
||||
no_teurefremde(true);
|
||||
}
|
||||
fix_allies();
|
||||
update_gmquests(); /* test gm quests */
|
||||
/* fix_unitrefs(); */
|
||||
warn_password();
|
||||
fix_road_borders();
|
||||
if (turn>1000) curse_emptiness(); /*** disabled ***/
|
||||
/* seems something fishy is going on, do this just
|
||||
* to be on the safe side:
|
||||
*/
|
||||
fix_demand();
|
||||
fix_allies();
|
||||
update_gmquests(); /* test gm quests */
|
||||
/* fix_unitrefs(); */
|
||||
warn_password();
|
||||
fix_road_borders();
|
||||
if (turn>1000) curse_emptiness(); /*** disabled ***/
|
||||
/* seems something fishy is going on, do this just
|
||||
* to be on the safe side:
|
||||
*/
|
||||
fix_demands();
|
||||
fix_otherfaction();
|
||||
/* trade_orders(); */
|
||||
|
||||
/* immer ausführen, wenn neue Sprüche dazugekommen sind, oder sich
|
||||
* Beschreibungen geändert haben */
|
||||
show_newspells();
|
||||
fix_age();
|
||||
|
||||
/* Immer ausführen! Erschafft neue Teleport-Regionen, wenn nötig */
|
||||
create_teleport_plane();
|
||||
|
||||
/* trade_orders(); */
|
||||
|
||||
/* immer ausführen, wenn neue Sprüche dazugekommen sind, oder sich
|
||||
* Beschreibungen geändert haben */
|
||||
show_newspells();
|
||||
fix_age();
|
||||
|
||||
/* Immer ausführen! Erschafft neue Teleport-Regionen, wenn nötig */
|
||||
create_teleport_plane();
|
||||
|
||||
#ifdef WDW_PHOENIX
|
||||
check_phoenix();
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue