server/src/kernel/connection.c

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#ifdef _MSC_VER
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#include <platform.h>
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#endif
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#include <kernel/config.h>
#include "connection.h"
#include "region.h"
#include "terrain.h"
#include "unit.h"
#include <kernel/attrib.h>
#include <util/base36.h>
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#include <kernel/gamedata.h>
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#include <util/language.h>
#include <util/log.h>
#include <util/macros.h>
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#include <util/rng.h>
#include <util/strings.h>
#include <selist.h>
#include <storage.h>
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/* libc includes */
#include <assert.h>
#include <limits.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
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int nextborder = 0;
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#define BORDER_MAXHASH 8191
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connection *borders[BORDER_MAXHASH];
border_type *bordertypes;
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void(*border_convert_cb) (struct connection * con, struct attrib * attr) = 0;
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void free_borders(void)
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{
int i;
for (i = 0; i != BORDER_MAXHASH; ++i) {
while (borders[i]) {
connection *b = borders[i];
borders[i] = b->nexthash;
while (b) {
connection *bf = b;
b = b->next;
assert(b == NULL || b->nexthash == NULL);
if (bf->type->destroy) {
bf->type->destroy(bf);
}
free(bf);
}
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}
}
}
static void walk_i(region *r, connection *b, void(*cb)(connection *, void *), void *data) {
for (; b; b = b->nexthash) {
if (b->from == r || b->to == r) {
connection *bn;
for (bn = b; bn; bn = bn->next) {
cb(b, data);
}
}
}
}
void walk_connections(region *r, void(*cb)(connection *, void *), void *data) {
int key = reg_hashkey(r);
int d;
walk_i(r, borders[key], cb, data);
for (d = 0; d != MAXDIRECTIONS; ++d) {
region *rn = r_connect(r, d);
if (rn) {
int k = reg_hashkey(rn);
if (k < key) {
walk_i(r, borders[k], cb, data);
}
}
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}
}
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static connection **get_borders_i(const region * r1, const region * r2)
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{
connection **bp;
int key = reg_hashkey(r1);
int k2 = reg_hashkey(r2);
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if (key > k2) key = k2;
key = key % BORDER_MAXHASH;
bp = &borders[key];
while (*bp) {
connection *b = *bp;
if ((b->from == r1 && b->to == r2) || (b->from == r2 && b->to == r1))
break;
bp = &b->nexthash;
}
return bp;
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}
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connection *get_borders(const region * r1, const region * r2)
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{
connection **bp = get_borders_i(r1, r2);
return *bp;
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}
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connection *new_border(border_type * type, region * from, region * to)
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{
connection *b, **bp;
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assert(from && to);
bp = get_borders_i(from, to);
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while (*bp) {
bp = &(*bp)->next;
}
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*bp = b = calloc(1, sizeof(connection));
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if (!b) abort();
b->type = type;
b->from = from;
b->to = to;
b->id = ++nextborder;
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if (type->init)
type->init(b);
return b;
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}
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void erase_border(connection * b)
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{
if (b->from && b->to) {
connection **bp = get_borders_i(b->from, b->to);
assert(*bp != NULL || !"error: connection is not registered");
if (*bp == b) {
/* it is the first in the list, so it is in the nexthash list */
if (b->next) {
*bp = b->next;
(*bp)->nexthash = b->nexthash;
}
else {
*bp = b->nexthash;
}
}
else {
while (*bp && *bp != b) {
bp = &(*bp)->next;
}
assert(*bp == b || !"error: connection is not registered");
*bp = b->next;
}
}
if (b->type->destroy) {
b->type->destroy(b);
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}
free(b);
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}
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void register_bordertype(border_type * type)
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{
border_type **btp = &bordertypes;
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while (*btp && *btp != type)
btp = &(*btp)->next;
if (*btp)
return;
*btp = type;
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}
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border_type *find_bordertype(const char *name)
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{
border_type *bt = bordertypes;
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while (bt && strcmp(bt->_name, name)!=0)
bt = bt->next;
return bt;
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}
void b_read(connection * b, gamedata * data)
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{
storage * store = data->store;
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int n;
switch (b->type->datatype) {
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case VAR_NONE:
case VAR_INT:
READ_INT(store, &b->data.i);
break;
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case VAR_SHORTA:
READ_INT(store, &n);
b->data.sa[0] = (short)n;
READ_INT(store, &n);
b->data.sa[1] = (short)n;
break;
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case VAR_VOIDPTR:
default:
assert(!"invalid variant type in connection");
}
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}
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void b_write(const connection * b, storage * store)
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{
switch (b->type->datatype) {
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case VAR_NONE:
case VAR_INT:
WRITE_INT(store, b->data.i);
break;
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case VAR_SHORTA:
WRITE_INT(store, b->data.sa[0]);
WRITE_INT(store, b->data.sa[1]);
break;
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case VAR_VOIDPTR:
default:
assert(!"invalid variant type in connection");
}
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}
bool b_transparent(const connection * b, const struct faction *f)
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{
UNUSED_ARG(b);
UNUSED_ARG(f);
return true;
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}
bool b_opaque(const connection * b, const struct faction * f)
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{
UNUSED_ARG(b);
UNUSED_ARG(f);
return false;
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}
bool b_blockall(const connection * b, const unit * u, const region * r)
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{
UNUSED_ARG(u);
UNUSED_ARG(r);
UNUSED_ARG(b);
return true;
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}
bool b_blocknone(const connection * b, const unit * u, const region * r)
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{
UNUSED_ARG(u);
UNUSED_ARG(r);
UNUSED_ARG(b);
return false;
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}
bool b_rvisible(const connection * b, const region * r)
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{
return (b->to == r || b->from == r);
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}
bool b_fvisible(const connection * b, const struct faction * f,
const region * r)
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{
UNUSED_ARG(r);
UNUSED_ARG(f);
UNUSED_ARG(b);
return true;
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}
bool b_uvisible(const connection * b, const unit * u)
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{
UNUSED_ARG(u);
UNUSED_ARG(b);
return true;
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}
bool b_rinvisible(const connection * b, const region * r)
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{
UNUSED_ARG(r);
UNUSED_ARG(b);
return false;
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}
bool b_finvisible(const connection * b, const struct faction * f,
const region * r)
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{
UNUSED_ARG(r);
UNUSED_ARG(f);
UNUSED_ARG(b);
return false;
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}
bool b_uinvisible(const connection * b, const unit * u)
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{
UNUSED_ARG(u);
UNUSED_ARG(b);
return false;
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}
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/**************************************/
/* at_countdown - legacy, do not use */
/**************************************/
attrib_type at_countdown = {
"countdown",
DEFAULT_INIT,
DEFAULT_FINALIZE,
NULL,
NULL,
a_readint
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};
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void age_borders(void)
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{
selist *deleted = NULL, *ql;
int i;
for (i = 0; i != BORDER_MAXHASH; ++i) {
connection *bhash = borders[i];
for (; bhash; bhash = bhash->nexthash) {
connection *b = bhash;
for (; b; b = b->next) {
if (b->type->age) {
if (b->type->age(b) == AT_AGE_REMOVE) {
selist_push(&deleted, b);
}
}
}
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}
}
for (ql = deleted, i = 0; ql; selist_advance(&ql, &i, 1)) {
connection *b = (connection *)selist_get(ql, i);
erase_border(b);
}
selist_free(deleted);
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}
/********
* implementation of a couple of borders. this shouldn't really be in here, so
* let's keep it separate from the more general stuff above
********/
#include "faction.h"
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static const char *b_namewall(const connection * b, const region * r,
const struct faction *f, int gflags)
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{
const char *bname = "wall";
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UNUSED_ARG(f);
UNUSED_ARG(r);
UNUSED_ARG(b);
if (gflags & GF_ARTICLE)
bname = "a_wall";
if (gflags & GF_PURE)
return bname;
return LOC(f->locale, mkname("border", bname));
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}
border_type bt_wall = {
"wall", VAR_INT,
b_opaque,
NULL, /* init */
NULL, /* destroy */
b_read, /* read */
b_write, /* write */
b_blockall, /* block */
b_namewall, /* name */
b_rvisible, /* rvisible */
b_fvisible, /* fvisible */
b_uvisible, /* uvisible */
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};
border_type bt_noway = {
"noway", VAR_INT,
b_transparent,
NULL, /* init */
NULL, /* destroy */
b_read, /* read */
b_write, /* write */
b_blockall, /* block */
NULL, /* name */
b_rinvisible, /* rvisible */
b_finvisible, /* fvisible */
b_uinvisible, /* uvisible */
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};
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static const char *b_namefogwall(const connection * b, const region * r,
const struct faction *f, int gflags)
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{
UNUSED_ARG(f);
UNUSED_ARG(b);
UNUSED_ARG(r);
if (gflags & GF_PURE)
return "fogwall";
if (gflags & GF_ARTICLE)
return LOC(f->locale, mkname("border", "a_fogwall"));
return LOC(f->locale, mkname("border", "fogwall"));
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}
static bool
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b_blockfogwall(const connection * b, const unit * u, const region * r)
{
UNUSED_ARG(b);
if (!u)
return true;
return (effskill(u, SK_PERCEPTION, r) > 4); /* Das ist die alte Nebelwand */
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}
/** Legacy type used in old Eressea games, no longer in use. */
border_type bt_fogwall = {
"fogwall", VAR_INT,
b_transparent, /* transparent */
NULL, /* init */
NULL, /* destroy */
b_read, /* read */
b_write, /* write */
b_blockfogwall, /* block */
b_namefogwall, /* name */
b_rvisible, /* rvisible */
b_fvisible, /* fvisible */
b_uvisible, /* uvisible */
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};
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static const char *b_nameillusionwall(const connection * b, const region * r,
const struct faction *f, int gflags)
{
int fno = b->data.i;
UNUSED_ARG(b);
UNUSED_ARG(r);
if (gflags & GF_PURE)
return (f && fno == f->no) ? "illusionwall" : "wall";
if (gflags & GF_ARTICLE) {
return LOC(f->locale, mkname("border", (f
&& fno == f->uid) ? "an_illusionwall" : "a_wall"));
}
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return LOC(f->locale, mkname("border", (f
&& fno == f->no) ? "illusionwall" : "wall"));
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}
border_type bt_illusionwall = {
"illusionwall", VAR_INT,
b_opaque,
NULL, /* init */
NULL, /* destroy */
b_read, /* read */
b_write, /* write */
b_blocknone, /* block */
b_nameillusionwall, /* name */
b_rvisible, /* rvisible */
b_fvisible, /* fvisible */
b_uvisible, /* uvisible */
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};
/***
* roads. meant to replace the old at_road or r->road attribute
***/
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static const char *b_nameroad(const connection * b, const region * r,
const struct faction *f, int gflags)
{
region *r2 = (r == b->to) ? b->from : b->to;
int local = (r == b->from) ? b->data.sa[0] : b->data.sa[1];
static char buffer[64];
UNUSED_ARG(f);
if (gflags & GF_PURE)
return "road";
if (gflags & GF_ARTICLE) {
if (!(gflags & GF_DETAILED))
return LOC(f->locale, mkname("border", "a_road"));
else if (r->terrain->max_road <= local) {
int remote = (r2 == b->from) ? b->data.sa[0] : b->data.sa[1];
if (r2->terrain->max_road <= remote) {
return LOC(f->locale, mkname("border", "a_road"));
}
else {
return LOC(f->locale, mkname("border", "an_incomplete_road"));
}
}
else {
if (local) {
const char *temp = LOC(f->locale, mkname("border", "a_road_percent"));
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int percent = 100 * local / r->terrain->max_road;
if (percent < 1) percent = 1;
str_replace(buffer, sizeof(buffer), temp, "$percent", itoa10(percent));
}
else {
return LOC(f->locale, mkname("border", "a_road_connection"));
}
}
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}
else if (gflags & GF_PLURAL)
return LOC(f->locale, mkname("border", "roads"));
else
return LOC(f->locale, mkname("border", "road"));
return buffer;
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}
static void b_readroad(connection * b, gamedata * data)
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{
storage * store = data->store;
int n;
READ_INT(store, &n);
b->data.sa[0] = (short)n;
READ_INT(store, &n);
b->data.sa[1] = (short)n;
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}
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static void b_writeroad(const connection * b, storage * store)
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{
WRITE_INT(store, b->data.sa[0]);
WRITE_INT(store, b->data.sa[1]);
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}
static bool b_validroad(const connection * b)
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{
return (b->data.sa[0] != SHRT_MAX);
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}
static bool b_rvisibleroad(const connection * b, const region * r)
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{
int x = (r == b->from) ? b->data.sa[0] : b->data.sa[1];
if (x == 0) {
return false;
}
if (b->to != r && b->from != r) {
return false;
}
return true;
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}
border_type bt_road = {
"road", VAR_INT,
b_transparent,
NULL, /* init */
NULL, /* destroy */
b_readroad, /* read */
b_writeroad, /* write */
b_blocknone, /* block */
b_nameroad, /* name */
b_rvisibleroad, /* rvisible */
b_finvisible, /* fvisible */
b_uinvisible, /* uvisible */
b_validroad /* valid */
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};
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void write_borders(struct storage *store)
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{
int i;
for (i = 0; i != BORDER_MAXHASH; ++i) {
connection *bhash;
for (bhash = borders[i]; bhash; bhash = bhash->nexthash) {
connection *b;
for (b = bhash; b != NULL; b = b->next) {
if (b->type->valid && !b->type->valid(b))
continue;
WRITE_TOK(store, b->type->_name);
WRITE_INT(store, b->id);
WRITE_INT(store, b->from->uid);
WRITE_INT(store, b->to->uid);
if (b->type->write)
b->type->write(b, store);
WRITE_SECTION(store);
}
}
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}
WRITE_TOK(store, "end");
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}
int read_borders(gamedata *data)
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{
struct storage *store = data->store;
for (;;) {
int fid, tid, bid;
char zText[32];
region *from, *to;
border_type *type;
READ_TOK(store, zText, sizeof(zText));
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if (!strcmp(zText, "end")) {
break;
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}
READ_INT(store, &bid);
type = find_bordertype(zText);
if (type == NULL) {
log_error("[read_borders] connection %d type %s is not registered", bid, zText);
assert(type || !"connection type not registered");
}
READ_INT(store, &fid);
READ_INT(store, &tid);
from = findregionbyid(fid);
to = findregionbyid(tid);
if (!to || !from) {
log_error("%s connection %d has missing regions", zText, bid);
if (type->read) {
/* skip ahead */
connection dummy;
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type->read(&dummy, data);
}
continue;
}
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if (to == from && from) {
direction_t dir = (direction_t)(rng_int() % MAXDIRECTIONS);
region *r = rconnect(from, dir);
log_error("[read_borders] invalid %s in %s\n", type->_name, regionname(from, NULL));
if (r != NULL)
to = r;
}
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if (type->read) {
connection *b = new_border(type, from, to);
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nextborder--; /* new_border erhoeht den Wert */
b->id = bid;
assert(bid <= nextborder);
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type->read(b, data);
if (!type->write) {
log_warning("invalid border '%s' between '%s' and '%s'\n", zText, regionname(from, 0), regionname(to, 0));
}
}
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}
return 0;
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}
const char * border_name(const connection *co, const struct region * r, const struct faction * f, int flags) {
return (co->type->name) ? co->type->name(co, r, f, flags) : co->type->_name;
}