server/src/curses.c

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2010-08-08 09:40:42 +02:00
#include <platform.h>
#include <kernel/types.h>
#include "curses.h"
#include <kernel/connection.h>
#include <kernel/curse.h>
#include <kernel/config.h>
#include <kernel/faction.h>
#include <kernel/message.h>
#include <kernel/region.h>
#include <kernel/save.h>
#include <kernel/terrain.h>
#include <kernel/unit.h>
#include <kernel/version.h>
#include "spells/regioncurse.h"
#include "spells/unitcurse.h"
#include "spells/shipcurse.h"
#include "spells/buildingcurse.h"
#include <util/attrib.h>
#include <util/language.h>
#include <util/rand.h>
#include <util/rng.h>
#include <util/resolve.h>
#include <util/storage.h>
#include <assert.h>
typedef struct wallcurse {
curse * buddy;
connection * wall;
} wallcurse;
void
cw_init(attrib * a) {
curse * c;
curse_init(a);
c = (curse*)a->data.v;
c->data.v = calloc(sizeof(wallcurse), 1);
}
void
cw_write(const attrib * a, const void * target, storage * store) {
connection * b = ((wallcurse*)((curse*)a->data.v)->data.v)->wall;
curse_write(a, target, store);
store->w_int(store, b->id);
}
typedef struct bresvole {
unsigned int id;
curse * self;
} bresolve;
static int resolve_buddy(variant data, void * addr);
static int
cw_read(attrib * a, void * target, storage * store)
{
bresolve * br = calloc(sizeof(bresolve), 1);
curse * c = (curse*)a->data.v;
wallcurse * wc = (wallcurse*)c->data.v;
variant var;
curse_read(a, store, target);
br->self = c;
br->id = store->r_int(store);
var.i = br->id;
ur_add(var, &wc->wall, resolve_borderid);
var.v = br;
ur_add(var, &wc->buddy, resolve_buddy);
return AT_READ_OK;
}
attrib_type at_cursewall =
{
"cursewall",
cw_init,
curse_done,
curse_age,
cw_write,
cw_read,
ATF_CURSE
};
static int
resolve_buddy(variant data, void * addr)
{
curse * result = NULL;
bresolve * br = (bresolve*)data.v;
if (br->id>=0) {
connection * b = find_border(br->id);
if (b && b->from && b->to) {
attrib * a = a_find(b->from->attribs, &at_cursewall);
while (a && a->data.v!=br->self) {
curse * c = (curse*)a->data.v;
wallcurse * wc = (wallcurse*)c->data.v;
if (wc->wall->id==br->id) break;
a = a->next;
}
if (!a || a->type!=&at_cursewall) {
a = a_find(b->to->attribs, &at_cursewall);
while (a && a->type==&at_cursewall && a->data.v!=br->self) {
curse * c = (curse*)a->data.v;
wallcurse * wc = (wallcurse*)c->data.v;
if (wc->wall->id==br->id) break;
a = a->next;
}
}
if (a && a->type==&at_cursewall) {
curse * c = (curse*)a->data.v;
free(br);
result = c;
}
} else {
/* fail, object does not exist (but if you're still loading then
* you may want to try again later) */
*(curse**)addr = NULL;
return -1;
}
}
*(curse**)addr = result;
return 0;
}
static void
wall_init(connection * b)
{
wall_data * fd = (wall_data*)calloc(sizeof(wall_data), 1);
fd->countdown = -1; /* infinite */
b->data.v = fd;
}
static void
wall_destroy(connection * b)
{
free(b->data.v);
}
static void
wall_read(connection * b, storage * store)
{
wall_data * fd = (wall_data*)b->data.v;
variant mno;
assert(fd);
if (store->version<STORAGE_VERSION) {
mno.i = store->r_int(store);
fd->mage = findunit(mno.i);
if (!fd->mage) {
ur_add(mno, &fd->mage, resolve_unit);
}
} else {
read_reference(&fd->mage, store, read_unit_reference, resolve_unit);
}
fd->force = store->r_int(store);
if (store->version>=NOBORDERATTRIBS_VERSION) {
fd->countdown = store->r_int(store);
}
fd->active = true;
}
static void
wall_write(const connection * b, storage * store)
{
wall_data * fd = (wall_data*)b->data.v;
write_unit_reference(fd->mage, store);
store->w_int(store, fd->force);
store->w_int(store, fd->countdown);
}
static int
wall_age(connection * b)
{
wall_data * fd = (wall_data*)b->data.v;
--fd->countdown;
return (fd->countdown>0)?AT_AGE_KEEP:AT_AGE_REMOVE;
}
static region *
wall_move(const connection * b, struct unit * u, struct region * from, struct region * to, boolean routing)
{
wall_data * fd = (wall_data*)b->data.v;
if (!routing && fd->active) {
int hp = dice(3, fd->force) * u->number;
hp = MIN(u->hp, hp);
u->hp -= hp;
if (u->hp) {
ADDMSG(&u->faction->msgs, msg_message("firewall_damage",
"region unit", from, u));
}
else ADDMSG(&u->faction->msgs, msg_message("firewall_death", "region unit", from, u));
if (u->number>u->hp) {
scale_number(u, u->hp);
u->hp = u->number;
}
}
return to;
}
static const char *
b_namefirewall(const connection * b, const region * r, const faction * f, int gflags)
{
const char * bname;
unused(f);
unused(r);
unused(b);
if (gflags & GF_ARTICLE) bname = "a_firewall";
else bname = "firewall";
if (gflags & GF_PURE) return bname;
return LOC(f->locale, mkname("border", bname));
}
border_type bt_firewall = {
"firewall", VAR_VOIDPTR,
b_transparent, /* transparent */
wall_init, /* init */
wall_destroy, /* destroy */
wall_read, /* read */
wall_write, /* write */
b_blocknone, /* block */
b_namefirewall, /* name */
b_rvisible, /* rvisible */
b_finvisible, /* fvisible */
b_uinvisible, /* uvisible */
NULL,
wall_move,
wall_age
};
void convert_firewall_timeouts(connection * b, attrib * a)
{
while (a) {
if (b->type==&bt_firewall && a->type==&at_countdown) {
wall_data * fd = (wall_data *)b->data.v;
fd->countdown = a->data.i;
}
}
}
static const char *
wisps_name(const connection * b, const region * r, const faction * f, int gflags)
{
const char * bname;
unused(f);
unused(r);
unused(b);
if (gflags & GF_ARTICLE) {
bname = "a_wisps";
} else {
bname = "wisps";
}
if (gflags & GF_PURE) return bname;
return LOC(f->locale, mkname("border", bname));
}
typedef struct wisps_data {
wall_data wall;
int rnd;
} wisps_data;
static region *
wisps_move(const connection * b, struct unit * u, struct region * from, struct region * next, boolean routing)
{
direction_t reldir = reldirection(from, next);
wisps_data * wd = (wisps_data*)b->data.v;
assert(reldir!=D_SPECIAL);
if (routing && wd->wall.active) {
region * rl = rconnect(from, (direction_t)((reldir+MAXDIRECTIONS-1)%MAXDIRECTIONS));
region * rr = rconnect(from, (direction_t)((reldir+1)%MAXDIRECTIONS));
/* pick left and right region: */
if (wd->rnd<0) {
wd->rnd = rng_int() % 3;
}
if (wd->rnd == 1 && rl && fval(rl->terrain, LAND_REGION)==fval(next, LAND_REGION)) return rl;
if (wd->rnd == 2 && rr && fval(rr->terrain, LAND_REGION)==fval(next, LAND_REGION)) return rr;
}
return next;
}
static void
wisps_init(connection * b)
{
wisps_data * wd = (wisps_data*)calloc(sizeof(wisps_data), 1);
b->data.v = wd;
wd->rnd = -1;
}
border_type bt_wisps = {
"wisps", VAR_VOIDPTR,
b_transparent, /* transparent */
wisps_init, /* init */
wall_destroy, /* destroy */
wall_read, /* read */
wall_write, /* write */
b_blocknone, /* block */
wisps_name, /* name */
b_rvisible, /* rvisible */
b_fvisible, /* fvisible */
b_uvisible, /* uvisible */
NULL, /* visible */
wisps_move
};
void
register_curses(void)
{
border_convert_cb = &convert_firewall_timeouts;
at_register(&at_cursewall);
register_bordertype(&bt_firewall);
register_bordertype(&bt_wisps);
register_bordertype(&bt_chaosgate);
register_unitcurse();
register_regioncurse();
register_shipcurse();
register_buildingcurse();
}