server/src/guard.test.c

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#include <platform.h>
#include "guard.h"
#include "laws.h"
#include "monsters.h"
#include <kernel/config.h>
#include <kernel/faction.h>
#include <kernel/unit.h>
#include <kernel/race.h>
#include <kernel/item.h>
#include <kernel/region.h>
#include <limits.h>
#include <CuTest.h>
#include "tests.h"
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static void test_is_guarded(CuTest *tc) {
unit *u1, *u2;
region *r;
race *rc;
test_cleanup();
rc = rc_get_or_create("dragon");
rc->flags |= RCF_UNARMEDGUARD;
r = test_create_region(0, 0, 0);
u1 = test_create_unit(test_create_faction(0), r);
u2 = test_create_unit(test_create_faction(rc), r);
CuAssertPtrEquals(tc, 0, is_guarded(r, u1));
setguard(u2, true);
CuAssertPtrEquals(tc, u2, is_guarded(r, u1));
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test_cleanup();
}
static void test_guard_unskilled(CuTest * tc)
/* TODO: it would be better to test armedmen() */
{
unit *u, *ug;
region *r;
item_type *itype;
test_setup();
itype = it_get_or_create(rt_get_or_create("sword"));
new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE, 2);
r = test_create_region(0, 0, 0);
u = test_create_unit(test_create_faction(0), r);
ug = test_create_unit(test_create_faction(0), r);
i_change(&ug->items, itype, 1);
set_level(ug, SK_MELEE, 1);
setguard(ug, true);
CuAssertPtrEquals(tc, 0, is_guarded(r, u));
test_cleanup();
}
static void test_guard_armed(CuTest * tc)
{
unit *u, *ug;
region *r;
item_type *itype;
test_setup();
itype = it_get_or_create(rt_get_or_create("sword"));
new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE, 2);
r = test_create_region(0, 0, 0);
u = test_create_unit(test_create_faction(0), r);
ug = test_create_unit(test_create_faction(0), r);
i_change(&ug->items, itype, 1);
set_level(ug, SK_MELEE, 2);
setguard(ug, true);
CuAssertPtrEquals(tc, ug, is_guarded(r, u));
test_cleanup();
}
static void test_is_guard(CuTest * tc)
{
unit *ug;
region *r;
item_type *itype;
test_setup();
itype = it_get_or_create(rt_get_or_create("sword"));
new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE, 2);
r = test_create_region(0, 0, 0);
ug = test_create_unit(test_create_faction(0), r);
i_change(&ug->items, itype, 1);
set_level(ug, SK_MELEE, 2);
setguard(ug, true);
CuAssertIntEquals(tc, 1, armedmen(ug, false));
CuAssertTrue(tc, is_guard(ug));
set_level(ug, SK_MELEE, 1);
CuAssertIntEquals(tc, 0, armedmen(ug, false));
CuAssertTrue(tc, !is_guard(ug));
set_level(ug, SK_MELEE, 2);
CuAssertIntEquals(tc, 1, armedmen(ug, false));
CuAssertTrue(tc, is_guard(ug));
test_cleanup();
}
static void test_guard_unarmed(CuTest * tc)
{
unit *u, *ug;
region *r;
race *rc;
test_setup();
rc = test_create_race("mountainguard");
rc->flags |= RCF_UNARMEDGUARD;
r = test_create_region(0, 0, 0);
u = test_create_unit(test_create_faction(0), r);
ug = test_create_unit(test_create_faction(rc), r);
setguard(ug, true);
CuAssertPtrEquals(tc, ug, is_guarded(r, u));
test_cleanup();
}
static void test_guard_monsters(CuTest * tc)
{
unit *u, *ug;
region *r;
test_setup();
r = test_create_region(0, 0, 0);
u = test_create_unit(test_create_faction(0), r);
ug = test_create_unit(get_monsters(), r);
setguard(ug, true);
CuAssertPtrEquals(tc, ug, is_guarded(r, u));
test_cleanup();
}
CuSuite *get_guard_suite(void)
{
CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_is_guarded);
SUITE_ADD_TEST(suite, test_is_guard);
SUITE_ADD_TEST(suite, test_guard_unskilled);
SUITE_ADD_TEST(suite, test_guard_armed);
SUITE_ADD_TEST(suite, test_guard_unarmed);
SUITE_ADD_TEST(suite, test_guard_monsters);
return suite;
}