#include #include "guard.h" #include "laws.h" #include "monsters.h" #include #include #include #include #include #include #include #include #include "tests.h" static void test_is_guarded(CuTest *tc) { unit *u1, *u2; region *r; race *rc; test_cleanup(); rc = rc_get_or_create("dragon"); rc->flags |= RCF_UNARMEDGUARD; r = test_create_region(0, 0, 0); u1 = test_create_unit(test_create_faction(0), r); u2 = test_create_unit(test_create_faction(rc), r); CuAssertPtrEquals(tc, 0, is_guarded(r, u1)); setguard(u2, true); CuAssertPtrEquals(tc, u2, is_guarded(r, u1)); test_cleanup(); } static void test_guard_unskilled(CuTest * tc) /* TODO: it would be better to test armedmen() */ { unit *u, *ug; region *r; item_type *itype; test_setup(); itype = it_get_or_create(rt_get_or_create("sword")); new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE, 2); r = test_create_region(0, 0, 0); u = test_create_unit(test_create_faction(0), r); ug = test_create_unit(test_create_faction(0), r); i_change(&ug->items, itype, 1); set_level(ug, SK_MELEE, 1); setguard(ug, true); CuAssertPtrEquals(tc, 0, is_guarded(r, u)); test_cleanup(); } static void test_guard_armed(CuTest * tc) { unit *u, *ug; region *r; item_type *itype; test_setup(); itype = it_get_or_create(rt_get_or_create("sword")); new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE, 2); r = test_create_region(0, 0, 0); u = test_create_unit(test_create_faction(0), r); ug = test_create_unit(test_create_faction(0), r); i_change(&ug->items, itype, 1); set_level(ug, SK_MELEE, 2); setguard(ug, true); CuAssertPtrEquals(tc, ug, is_guarded(r, u)); test_cleanup(); } static void test_is_guard(CuTest * tc) { unit *ug; region *r; item_type *itype; test_setup(); itype = it_get_or_create(rt_get_or_create("sword")); new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE, 2); r = test_create_region(0, 0, 0); ug = test_create_unit(test_create_faction(0), r); i_change(&ug->items, itype, 1); set_level(ug, SK_MELEE, 2); setguard(ug, true); CuAssertIntEquals(tc, 1, armedmen(ug, false)); CuAssertTrue(tc, is_guard(ug)); set_level(ug, SK_MELEE, 1); CuAssertIntEquals(tc, 0, armedmen(ug, false)); CuAssertTrue(tc, !is_guard(ug)); set_level(ug, SK_MELEE, 2); CuAssertIntEquals(tc, 1, armedmen(ug, false)); CuAssertTrue(tc, is_guard(ug)); test_cleanup(); } static void test_guard_unarmed(CuTest * tc) { unit *u, *ug; region *r; race *rc; test_setup(); rc = test_create_race("mountainguard"); rc->flags |= RCF_UNARMEDGUARD; r = test_create_region(0, 0, 0); u = test_create_unit(test_create_faction(0), r); ug = test_create_unit(test_create_faction(rc), r); setguard(ug, true); CuAssertPtrEquals(tc, ug, is_guarded(r, u)); test_cleanup(); } static void test_guard_monsters(CuTest * tc) { unit *u, *ug; region *r; test_setup(); r = test_create_region(0, 0, 0); u = test_create_unit(test_create_faction(0), r); ug = test_create_unit(get_monsters(), r); setguard(ug, true); CuAssertPtrEquals(tc, ug, is_guarded(r, u)); test_cleanup(); } CuSuite *get_guard_suite(void) { CuSuite *suite = CuSuiteNew(); SUITE_ADD_TEST(suite, test_is_guarded); SUITE_ADD_TEST(suite, test_is_guard); SUITE_ADD_TEST(suite, test_guard_unskilled); SUITE_ADD_TEST(suite, test_guard_armed); SUITE_ADD_TEST(suite, test_guard_unarmed); SUITE_ADD_TEST(suite, test_guard_monsters); return suite; }