2015-01-30 20:37:14 +01:00
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/*
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* Eressea PB(E)M host Copyright (C) 1998-2015
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2010-08-08 09:40:42 +02:00
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* Christian Schlittchen (corwin@amber.kn-bremen.de)
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* Katja Zedel (katze@felidae.kn-bremen.de)
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* Henning Peters (faroul@beyond.kn-bremen.de)
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* Enno Rehling (enno@eressea.de)
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* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
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*
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* based on:
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*
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* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
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* Atlantis v1.7 Copyright 1996 by Alex Schr<EFBFBD>der
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*
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* This program may not be used, modified or distributed without
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* prior permission by the authors of Eressea.
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* This program may not be sold or used commercially without prior written
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* permission from the authors.
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*/
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#include <platform.h>
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#include <kernel/config.h>
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2016-08-31 11:35:07 +02:00
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#include "monsters.h"
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2014-02-18 05:45:00 +01:00
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#include "economy.h"
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2014-12-13 11:30:34 +01:00
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#include "chaos.h"
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2014-02-18 05:45:00 +01:00
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#include "give.h"
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#include "monster.h"
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2014-11-01 12:09:56 +01:00
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#include "laws.h"
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2014-11-02 11:10:26 +01:00
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#include "keyword.h"
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2016-03-08 14:09:22 +01:00
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#include "study.h"
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2014-02-18 05:45:00 +01:00
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2010-08-08 09:40:42 +02:00
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/* attributes includes */
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#include <attributes/targetregion.h>
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#include <attributes/hate.h>
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/* kernel includes */
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#include <kernel/build.h>
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2015-11-11 14:36:56 +01:00
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#include <kernel/building.h>
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2012-06-05 06:45:25 +02:00
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#include <kernel/curse.h>
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2010-08-08 09:40:42 +02:00
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#include <kernel/equipment.h>
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#include <kernel/faction.h>
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#include <kernel/item.h>
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2014-06-09 18:54:48 +02:00
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#include <kernel/messages.h>
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2010-08-08 09:40:42 +02:00
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#include <kernel/order.h>
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#include <kernel/pathfinder.h>
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#include <kernel/pool.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/terrain.h>
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#include <kernel/terrainid.h>
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#include <kernel/unit.h>
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2014-08-27 06:40:18 +02:00
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#include <move.h>
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2010-08-08 09:40:42 +02:00
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/* util includes */
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#include <util/attrib.h>
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#include <util/base36.h>
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#include <util/bsdstring.h>
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#include <util/event.h>
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#include <util/language.h>
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#include <util/lists.h>
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#include <util/log.h>
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#include <util/rand.h>
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#include <util/rng.h>
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2012-06-05 06:45:25 +02:00
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#include <quicklist.h>
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2010-08-08 09:40:42 +02:00
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/* libc includes */
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#include <stdio.h>
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#include <string.h>
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#include <assert.h>
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2015-11-17 02:07:46 +01:00
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#define MOVECHANCE .25 /* chance fuer bewegung */
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2011-03-07 08:03:10 +01:00
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#define DRAGON_RANGE 20 /* Max. Distanz zum n<>chsten Drachenziel */
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2010-08-08 09:40:42 +02:00
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#define MAXILLUSION_TEXTS 3
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2015-11-23 12:37:42 +01:00
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static double attack_chance; /* rules.monsters.attack_chance, or default 0.4 */
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2015-07-02 11:08:38 +02:00
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static void give_peasants(unit *u, const item_type *itype, int reduce) {
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char buf[64];
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slprintf(buf, sizeof(buf), "%s 0 %d %s", LOC(u->faction->locale, keyword(K_GIVE)), reduce, LOC(u->faction->locale, itype->rtype->_name));
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unit_addorder(u, parse_order(buf, u->faction->locale));
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}
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2015-11-17 02:07:46 +01:00
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static double random_move_chance(void) {
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2015-11-25 14:25:04 +01:00
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return config_get_flt("rules.monsters.random_move_chance", MOVECHANCE);
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2015-11-17 02:07:46 +01:00
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}
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2011-03-07 08:03:10 +01:00
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static void reduce_weight(unit * u)
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2010-08-08 09:40:42 +02:00
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{
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2015-01-30 20:37:14 +01:00
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int capacity, weight = 0;
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item **itmp = &u->items;
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int horses = get_resource(u, get_resourcetype(R_HORSE));
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if (horses > 0) {
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horses = _min(horses, (u->number * 2));
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change_resource(u, get_resourcetype(R_HORSE), -horses);
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2010-08-08 09:40:42 +02:00
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}
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2015-01-30 20:37:14 +01:00
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/* 0. ditch any vehicles */
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while (*itmp != NULL) {
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item *itm = *itmp;
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const item_type *itype = itm->type;
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if (itype->flags & ITF_VEHICLE) {
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2015-07-02 11:08:38 +02:00
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give_peasants(u, itm->type, itm->number);
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}
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else {
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weight += itm->number * itype->weight;
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2010-08-08 09:40:42 +02:00
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}
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2015-01-30 20:37:14 +01:00
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if (*itmp == itm)
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itmp = &itm->next;
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2010-08-08 09:40:42 +02:00
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}
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2015-01-30 20:37:14 +01:00
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capacity = walkingcapacity(u);
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/* 1. get rid of anything that isn't silver or really lightweight or helpful in combat */
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for (itmp = &u->items; *itmp && capacity > 0;) {
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item *itm = *itmp;
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const item_type *itype = itm->type;
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weight += itm->number * itype->weight;
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if (weight > capacity) {
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if (itype->weight >= 10 && itype->rtype->wtype == 0
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&& itype->rtype->atype == 0) {
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if (itype->capacity < itype->weight) {
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int reduce = _min(itm->number, -((capacity - weight) / itype->weight));
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2015-07-02 11:08:38 +02:00
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give_peasants(u, itm->type, reduce);
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2015-01-30 20:37:14 +01:00
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weight -= reduce * itype->weight;
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}
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}
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}
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if (*itmp == itm)
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itmp = &itm->next;
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}
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for (itmp = &u->items; *itmp && weight > capacity;) {
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item *itm = *itmp;
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const item_type *itype = itm->type;
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weight += itm->number * itype->weight;
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if (itype->capacity < itype->weight) {
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int reduce = _min(itm->number, -((capacity - weight) / itype->weight));
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2015-07-02 11:08:38 +02:00
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give_peasants(u, itm->type, reduce);
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2015-01-30 20:37:14 +01:00
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weight -= reduce * itype->weight;
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}
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if (*itmp == itm)
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itmp = &itm->next;
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2010-08-08 09:40:42 +02:00
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}
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}
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2011-03-07 08:03:10 +01:00
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static order *monster_attack(unit * u, const unit * target)
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2010-08-08 09:40:42 +02:00
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{
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2015-08-16 16:18:59 +02:00
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assert(u->region == target->region);
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assert(u->faction != target->faction);
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2015-01-30 20:37:14 +01:00
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if (!cansee(u->faction, u->region, target, 0))
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return NULL;
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if (monster_is_waiting(u))
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return NULL;
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return create_order(K_ATTACK, u->faction->locale, "%i", target->no);
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2010-08-08 09:40:42 +02:00
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}
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2015-11-17 02:07:46 +01:00
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int monster_attacks(unit * monster, bool respect_buildings, bool rich_only)
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2015-11-16 19:28:24 +01:00
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{
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region *r = monster->region;
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unit *u2;
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int money = 0;
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for (u2 = r->units; u2; u2 = u2->next) {
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if (u2->faction != monster->faction && cansee(monster->faction, r, u2, 0) && !in_safe_building(u2, monster)) {
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int m = get_money(u2);
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if (!rich_only || m > 0) {
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order *ord = monster_attack(monster, u2);
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if (ord) {
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addlist(&monster->orders, ord);
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money += m;
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}
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}
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}
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}
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return money;
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}
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2015-11-23 16:48:05 +01:00
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static order *get_money_for_dragon(region * r, unit * udragon, int wanted)
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2010-08-08 09:40:42 +02:00
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{
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2015-11-16 19:28:24 +01:00
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int money;
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2015-11-23 12:37:42 +01:00
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bool attacks = attack_chance > 0.0;
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2010-08-08 09:40:42 +02:00
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2014-09-01 15:42:56 +02:00
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/* falls genug geld in der region ist, treiben wir steuern ein. */
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if (rmoney(r) >= wanted) {
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/* 5% chance, dass der drache aus einer laune raus attackiert */
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2015-11-23 16:48:05 +01:00
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if (!attacks || chance(1.0 - u_race(udragon)->aggression)) {
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2014-09-01 15:42:56 +02:00
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/* Drachen haben in E3 und E4 keine Einnahmen. Neuer Befehl Pluendern erstmal nur fuer Monster?*/
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2014-11-02 11:10:26 +01:00
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return create_order(K_LOOT, default_locale, NULL);
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2014-09-01 15:42:56 +02:00
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}
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2010-08-08 09:40:42 +02:00
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}
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2015-11-11 14:36:56 +01:00
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/* falls der drache launisch ist, oder das regionssilber knapp, greift er alle an
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* und holt sich Silber von Einheiten, vorausgesetzt er bewacht bereits */
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2015-11-16 19:28:24 +01:00
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money = 0;
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2015-11-23 16:48:05 +01:00
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if (attacks && is_guard(udragon, GUARD_TAX)) {
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2015-11-25 14:25:04 +01:00
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money += monster_attacks(udragon, true, true);
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2010-08-08 09:40:42 +02:00
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}
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2014-09-01 15:42:56 +02:00
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/* falls die einnahmen erreicht werden, bleibt das monster noch eine */
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/* runde hier. */
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2015-11-16 19:28:24 +01:00
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if (money + rmoney(r) >= wanted) {
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2015-11-11 14:36:56 +01:00
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return create_order(K_LOOT, default_locale, NULL);
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2014-09-01 15:42:56 +02:00
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}
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2010-08-08 09:40:42 +02:00
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2014-09-01 15:42:56 +02:00
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/* wenn wir NULL zurueckliefern, macht der drache was anderes, z.b. weggehen */
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return NULL;
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2010-08-08 09:40:42 +02:00
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}
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2011-03-07 08:03:10 +01:00
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static int all_money(region * r, faction * f)
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2010-08-08 09:40:42 +02:00
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{
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2015-01-30 20:37:14 +01:00
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unit *u;
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int m;
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2011-03-07 08:03:10 +01:00
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2015-01-30 20:37:14 +01:00
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m = rmoney(r);
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for (u = r->units; u; u = u->next) {
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if (f != u->faction) {
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m += get_money(u);
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}
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2010-08-08 09:40:42 +02:00
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}
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2015-01-30 20:37:14 +01:00
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return m;
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2010-08-08 09:40:42 +02:00
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}
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2011-03-07 08:03:10 +01:00
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static direction_t richest_neighbour(region * r, faction * f, int absolut)
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2010-08-08 09:40:42 +02:00
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{
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2015-01-30 20:37:14 +01:00
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/* m - maximum an Geld, d - Richtung, i - index, t = Geld hier */
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2010-08-08 09:40:42 +02:00
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2015-01-30 20:37:14 +01:00
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double m;
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double t;
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direction_t d = NODIRECTION, i;
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2011-03-07 08:03:10 +01:00
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2015-01-30 20:37:14 +01:00
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if (absolut == 1 || rpeasants(r) == 0) {
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m = (double)all_money(r, f);
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}
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else {
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m = (double)all_money(r, f) / (double)rpeasants(r);
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}
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2011-03-07 08:03:10 +01:00
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2015-01-30 20:37:14 +01:00
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/* finde die region mit dem meisten geld */
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2010-08-08 09:40:42 +02:00
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2015-01-30 20:37:14 +01:00
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for (i = 0; i != MAXDIRECTIONS; i++) {
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region *rn = rconnect(r, i);
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if (rn != NULL && fval(rn->terrain, LAND_REGION)) {
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if (absolut == 1 || rpeasants(rn) == 0) {
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t = (double)all_money(rn, f);
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}
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else {
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t = (double)all_money(rn, f) / (double)rpeasants(rn);
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}
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2011-03-07 08:03:10 +01:00
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2015-01-30 20:37:14 +01:00
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if (t > m) {
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m = t;
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d = i;
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}
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}
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2010-08-08 09:40:42 +02:00
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}
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2015-01-30 20:37:14 +01:00
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return d;
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
|
|
|
|
|
2012-07-09 02:51:48 +02:00
|
|
|
|
static bool room_for_race_in_region(region * r, const race * rc)
|
2010-08-08 09:40:42 +02:00
|
|
|
|
{
|
2015-01-30 20:37:14 +01:00
|
|
|
|
unit *u;
|
|
|
|
|
int c = 0;
|
2011-03-07 08:03:10 +01:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
for (u = r->units; u; u = u->next) {
|
|
|
|
|
if (u_race(u) == rc)
|
|
|
|
|
c += u->number;
|
|
|
|
|
}
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
if (c > (rc->splitsize * 2))
|
|
|
|
|
return false;
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
return true;
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
|
|
|
|
|
2011-03-07 08:03:10 +01:00
|
|
|
|
static direction_t random_neighbour(region * r, unit * u)
|
2010-08-08 09:40:42 +02:00
|
|
|
|
{
|
2015-01-30 20:37:14 +01:00
|
|
|
|
int i;
|
|
|
|
|
region *rc;
|
|
|
|
|
region * next[MAXDIRECTIONS];
|
|
|
|
|
int rr, c = 0, c2 = 0;
|
|
|
|
|
|
|
|
|
|
get_neighbours(r, next);
|
|
|
|
|
/* Nachsehen, wieviele Regionen in Frage kommen */
|
|
|
|
|
|
|
|
|
|
for (i = 0; i != MAXDIRECTIONS; i++) {
|
|
|
|
|
rc = next[i];
|
|
|
|
|
if (rc && can_survive(u, rc)) {
|
|
|
|
|
if (room_for_race_in_region(rc, u_race(u))) {
|
|
|
|
|
c++;
|
|
|
|
|
}
|
|
|
|
|
c2++;
|
|
|
|
|
}
|
2011-03-07 08:03:10 +01:00
|
|
|
|
}
|
2015-01-30 20:37:14 +01:00
|
|
|
|
|
|
|
|
|
if (c == 0) {
|
|
|
|
|
if (c2 == 0) {
|
|
|
|
|
return NODIRECTION;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
c = c2;
|
|
|
|
|
c2 = 0; /* c2 == 0 -> room_for_race nicht beachten */
|
|
|
|
|
}
|
2011-03-07 08:03:10 +01:00
|
|
|
|
}
|
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
/* Zuf<75>llig eine ausw<73>hlen */
|
2011-03-07 08:03:10 +01:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
rr = rng_int() % c;
|
2011-03-07 08:03:10 +01:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
/* Durchz<68>hlen */
|
2011-03-07 08:03:10 +01:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
c = -1;
|
|
|
|
|
for (i = 0; i != MAXDIRECTIONS; i++) {
|
|
|
|
|
rc = next[i];
|
|
|
|
|
if (rc && can_survive(u, rc)) {
|
|
|
|
|
if (c2 == 0) {
|
|
|
|
|
c++;
|
|
|
|
|
}
|
|
|
|
|
else if (room_for_race_in_region(rc, u_race(u))) {
|
|
|
|
|
c++;
|
|
|
|
|
}
|
|
|
|
|
if (c == rr)
|
|
|
|
|
return (direction_t)i;
|
|
|
|
|
}
|
2011-03-07 08:03:10 +01:00
|
|
|
|
}
|
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
assert(1 == 0); /* Bis hierhin sollte er niemals kommen. */
|
|
|
|
|
return NODIRECTION;
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
|
|
|
|
|
2011-03-07 08:03:10 +01:00
|
|
|
|
static direction_t treeman_neighbour(region * r)
|
2010-08-08 09:40:42 +02:00
|
|
|
|
{
|
2015-01-30 20:37:14 +01:00
|
|
|
|
int i;
|
|
|
|
|
int rr;
|
|
|
|
|
int c = 0;
|
|
|
|
|
region * next[MAXDIRECTIONS];
|
|
|
|
|
|
|
|
|
|
get_neighbours(r, next);
|
|
|
|
|
/* Nachsehen, wieviele Regionen in Frage kommen */
|
|
|
|
|
|
|
|
|
|
for (i = 0; i != MAXDIRECTIONS; i++) {
|
|
|
|
|
if (next[i] && rterrain(next[i]) != T_OCEAN
|
|
|
|
|
&& rterrain(next[i]) != T_GLACIER && rterrain(next[i]) != T_DESERT) {
|
|
|
|
|
++c;
|
|
|
|
|
}
|
2011-03-07 08:03:10 +01:00
|
|
|
|
}
|
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
if (c == 0) {
|
|
|
|
|
return NODIRECTION;
|
|
|
|
|
}
|
|
|
|
|
/* Zuf<75>llig eine ausw<73>hlen */
|
2011-03-07 08:03:10 +01:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
rr = rng_int() % c;
|
2011-03-07 08:03:10 +01:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
/* Durchz<68>hlen */
|
2011-03-07 08:03:10 +01:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
c = -1;
|
|
|
|
|
for (i = 0; i != MAXDIRECTIONS; i++) {
|
|
|
|
|
if (next[i] && rterrain(next[i]) != T_OCEAN
|
|
|
|
|
&& rterrain(next[i]) != T_GLACIER && rterrain(next[i]) != T_DESERT) {
|
|
|
|
|
if (++c == rr) {
|
|
|
|
|
return (direction_t)i;
|
|
|
|
|
}
|
|
|
|
|
}
|
2011-03-07 08:03:10 +01:00
|
|
|
|
}
|
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
assert(!"this should never happen"); /* Bis hierhin sollte er niemals kommen. */
|
|
|
|
|
return NODIRECTION;
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
|
|
|
|
|
2011-03-07 08:03:10 +01:00
|
|
|
|
static order *monster_move(region * r, unit * u)
|
2010-08-08 09:40:42 +02:00
|
|
|
|
{
|
2015-01-30 20:37:14 +01:00
|
|
|
|
direction_t d = NODIRECTION;
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
if (monster_is_waiting(u)) {
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
switch (old_race(u_race(u))) {
|
|
|
|
|
case RC_FIREDRAGON:
|
|
|
|
|
case RC_DRAGON:
|
|
|
|
|
case RC_WYRM:
|
|
|
|
|
d = richest_neighbour(r, u->faction, 1);
|
|
|
|
|
break;
|
|
|
|
|
case RC_TREEMAN:
|
|
|
|
|
d = treeman_neighbour(r);
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
d = random_neighbour(r, u);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* falls kein geld gefunden wird, zufaellig verreisen, aber nicht in
|
|
|
|
|
* den ozean */
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
if (d == NODIRECTION)
|
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
|
|
reduce_weight(u);
|
|
|
|
|
return create_order(K_MOVE, u->faction->locale, "%s",
|
|
|
|
|
LOC(u->faction->locale, directions[d]));
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
|
|
|
|
|
2011-03-07 08:03:10 +01:00
|
|
|
|
static int dragon_affinity_value(region * r, unit * u)
|
2010-08-08 09:40:42 +02:00
|
|
|
|
{
|
2015-01-30 20:37:14 +01:00
|
|
|
|
int m = all_money(r, u->faction);
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
if (u_race(u) == get_race(RC_FIREDRAGON)) {
|
2015-11-17 17:19:06 +01:00
|
|
|
|
return dice(4, m / 2);
|
2015-01-30 20:37:14 +01:00
|
|
|
|
}
|
|
|
|
|
else {
|
2015-11-17 17:19:06 +01:00
|
|
|
|
return dice(6, m / 3);
|
2015-01-30 20:37:14 +01:00
|
|
|
|
}
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
|
|
|
|
|
2011-03-07 08:03:10 +01:00
|
|
|
|
static attrib *set_new_dragon_target(unit * u, region * r, int range)
|
2010-08-08 09:40:42 +02:00
|
|
|
|
{
|
2015-01-30 20:37:14 +01:00
|
|
|
|
int max_affinity = 0;
|
|
|
|
|
region *max_region = NULL;
|
|
|
|
|
quicklist *ql, *rlist = regions_in_range(r, range, allowed_dragon);
|
|
|
|
|
int qi;
|
|
|
|
|
|
|
|
|
|
for (qi = 0, ql = rlist; ql; ql_advance(&ql, &qi, 1)) {
|
|
|
|
|
region *r2 = (region *)ql_get(ql, qi);
|
|
|
|
|
int affinity = dragon_affinity_value(r2, u);
|
|
|
|
|
if (affinity > max_affinity) {
|
|
|
|
|
max_affinity = affinity;
|
|
|
|
|
max_region = r2;
|
|
|
|
|
}
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
ql_free(rlist);
|
2011-04-26 07:20:27 +02:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
if (max_region && max_region != r) {
|
|
|
|
|
attrib *a = a_find(u->attribs, &at_targetregion);
|
|
|
|
|
if (!a) {
|
|
|
|
|
a = a_add(&u->attribs, make_targetregion(max_region));
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
a->data.v = max_region;
|
|
|
|
|
}
|
|
|
|
|
return a;
|
2011-03-07 08:03:10 +01:00
|
|
|
|
}
|
2015-01-30 20:37:14 +01:00
|
|
|
|
return NULL;
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
|
|
|
|
|
2011-03-07 08:03:10 +01:00
|
|
|
|
static order *make_movement_order(unit * u, const region * target, int moves,
|
2015-01-30 20:37:14 +01:00
|
|
|
|
bool(*allowed) (const region *, const region *))
|
2010-08-08 09:40:42 +02:00
|
|
|
|
{
|
2015-01-30 20:37:14 +01:00
|
|
|
|
region *r = u->region;
|
|
|
|
|
region **plan;
|
|
|
|
|
int bytes, position = 0;
|
|
|
|
|
char zOrder[128], *bufp = zOrder;
|
|
|
|
|
size_t size = sizeof(zOrder) - 1;
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
if (monster_is_waiting(u))
|
|
|
|
|
return NULL;
|
2011-03-07 08:03:10 +01:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
plan = path_find(r, target, DRAGON_RANGE * 5, allowed);
|
|
|
|
|
if (plan == NULL)
|
|
|
|
|
return NULL;
|
2011-03-07 08:03:10 +01:00
|
|
|
|
|
|
|
|
|
bytes =
|
2015-01-30 20:37:14 +01:00
|
|
|
|
(int)strlcpy(bufp,
|
|
|
|
|
(const char *)LOC(u->faction->locale, keyword(K_MOVE)), size);
|
2011-03-07 08:03:10 +01:00
|
|
|
|
if (wrptr(&bufp, &size, bytes) != 0)
|
2015-01-30 20:37:14 +01:00
|
|
|
|
WARN_STATIC_BUFFER();
|
|
|
|
|
|
|
|
|
|
while (position != moves && plan[position + 1]) {
|
|
|
|
|
region *prev = plan[position];
|
|
|
|
|
region *next = plan[++position];
|
|
|
|
|
direction_t dir = reldirection(prev, next);
|
|
|
|
|
assert(dir != NODIRECTION && dir != D_SPECIAL);
|
|
|
|
|
if (size > 1) {
|
|
|
|
|
*bufp++ = ' ';
|
|
|
|
|
--size;
|
|
|
|
|
}
|
|
|
|
|
bytes =
|
|
|
|
|
(int)strlcpy(bufp,
|
|
|
|
|
(const char *)LOC(u->faction->locale, directions[dir]), size);
|
|
|
|
|
if (wrptr(&bufp, &size, bytes) != 0)
|
|
|
|
|
WARN_STATIC_BUFFER();
|
|
|
|
|
}
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
*bufp = 0;
|
|
|
|
|
return parse_order(zOrder, u->faction->locale);
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef TODO_ALP
|
2011-03-07 08:03:10 +01:00
|
|
|
|
static order *monster_seeks_target(region * r, unit * u)
|
2010-08-08 09:40:42 +02:00
|
|
|
|
{
|
2015-01-30 20:37:14 +01:00
|
|
|
|
direction_t d;
|
|
|
|
|
unit *target = NULL;
|
|
|
|
|
int dist, dist2;
|
|
|
|
|
direction_t i;
|
|
|
|
|
region *nr;
|
|
|
|
|
|
|
|
|
|
/* Das Monster sucht ein bestimmtes Opfer. Welches, steht
|
|
|
|
|
* in einer Referenz/attribut
|
|
|
|
|
* derzeit gibt es nur den alp
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
switch (old_race(u_race(u))) {
|
|
|
|
|
case RC_ALP:
|
|
|
|
|
target = alp_target(u);
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
assert(!"Seeker-Monster gibt kein Ziel an");
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
2015-01-30 20:37:14 +01:00
|
|
|
|
|
|
|
|
|
/* TODO: pr<70>fen, ob target <20>berhaupt noch existiert... */
|
|
|
|
|
if (!target) {
|
|
|
|
|
log_error("Monster '%s' hat kein Ziel!\n", unitname(u));
|
|
|
|
|
return NULL; /* this is a bug workaround! remove!! */
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
2011-03-07 08:03:10 +01:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
if (r == target->region) { /* Wir haben ihn! */
|
|
|
|
|
if (u_race(u) == get_race(RC_ALP)) {
|
|
|
|
|
alp_findet_opfer(u, r);
|
|
|
|
|
} else {
|
|
|
|
|
assert(!"Seeker-Monster hat keine Aktion fuer Ziel");
|
|
|
|
|
}
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Simpler Ansatz: Nachbarregion mit gerinster Distanz suchen.
|
|
|
|
|
* Sinnvoll momentan nur bei Monstern, die sich nicht um das
|
|
|
|
|
* Terrain k<EFBFBD>mmern. Nebelw<EFBFBD>nde & Co machen derzeit auch nix...
|
|
|
|
|
*/
|
|
|
|
|
dist2 = distance(r, target->region);
|
|
|
|
|
d = NODIRECTION;
|
|
|
|
|
for (i = 0; i < MAXDIRECTIONS; i++) {
|
|
|
|
|
nr = rconnect(r, i);
|
|
|
|
|
assert(nr);
|
|
|
|
|
dist = distance(nr, target->region);
|
|
|
|
|
if (dist < dist2) {
|
|
|
|
|
dist2 = dist;
|
|
|
|
|
d = i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
assert(d != NODIRECTION);
|
|
|
|
|
|
|
|
|
|
return create_order(K_MOVE, u->faction->locale, "%s",
|
|
|
|
|
LOC(u->faction->locale, directions[d]));
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
2016-05-31 01:49:37 +02:00
|
|
|
|
void random_growl(const unit *u, region *target, int rand)
|
2010-08-08 09:40:42 +02:00
|
|
|
|
{
|
2016-05-31 01:49:37 +02:00
|
|
|
|
const struct locale *lang = u->faction->locale;
|
2016-06-11 13:47:38 +02:00
|
|
|
|
const char *growl;
|
|
|
|
|
switch(rand){
|
|
|
|
|
case 1: growl = "growl1"; break;
|
|
|
|
|
case 2: growl = "growl2"; break;
|
|
|
|
|
case 3: growl = "growl3"; break;
|
|
|
|
|
case 4: growl = "growl4"; break;
|
|
|
|
|
default: growl = "growl0";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2016-05-31 01:49:37 +02:00
|
|
|
|
if (rname(target, lang)) {
|
2016-06-11 13:47:38 +02:00
|
|
|
|
message *msg = msg_message("dragon_growl", "dragon number target growl", u, u->number, target, growl);
|
2016-05-31 01:49:37 +02:00
|
|
|
|
ADDMSG(&u->region->msgs, msg);
|
|
|
|
|
}
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
extern struct attrib_type at_direction;
|
|
|
|
|
|
2011-03-07 08:03:10 +01:00
|
|
|
|
static order *monster_learn(unit * u)
|
2010-08-08 09:40:42 +02:00
|
|
|
|
{
|
2015-01-30 20:37:14 +01:00
|
|
|
|
int c = 0;
|
|
|
|
|
int n;
|
|
|
|
|
skill *sv;
|
|
|
|
|
const struct locale *lang = u->faction->locale;
|
2011-03-07 08:03:10 +01:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
/* can these monsters even study? */
|
|
|
|
|
if (!unit_can_study(u)) {
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
2011-03-07 08:03:10 +01:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
/* Monster lernt ein zuf<75>lliges Talent aus allen, in denen es schon
|
|
|
|
|
* Lerntage hat. */
|
|
|
|
|
for (sv = u->skills; sv != u->skills + u->skill_size; ++sv) {
|
|
|
|
|
if (sv->level > 0)
|
|
|
|
|
++c;
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
2015-01-30 20:37:14 +01:00
|
|
|
|
|
|
|
|
|
if (c == 0)
|
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
|
|
n = rng_int() % c + 1;
|
|
|
|
|
c = 0;
|
|
|
|
|
|
|
|
|
|
for (sv = u->skills; sv != u->skills + u->skill_size; ++sv) {
|
|
|
|
|
if (sv->level > 0) {
|
|
|
|
|
if (++c == n) {
|
|
|
|
|
return create_order(K_STUDY, lang, "'%s'", skillname(sv->id, lang));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return NULL;
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
|
|
|
|
|
2012-07-09 02:51:48 +02:00
|
|
|
|
static bool check_overpopulated(unit * u)
|
2010-08-08 09:40:42 +02:00
|
|
|
|
{
|
2015-01-30 20:37:14 +01:00
|
|
|
|
unit *u2;
|
|
|
|
|
int c = 0;
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
for (u2 = u->region->units; u2; u2 = u2->next) {
|
|
|
|
|
if (u_race(u2) == u_race(u) && u != u2)
|
|
|
|
|
c += u2->number;
|
|
|
|
|
}
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
if (c > u_race(u)->splitsize * 2)
|
|
|
|
|
return true;
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
return false;
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
|
|
|
|
|
2011-03-07 08:03:10 +01:00
|
|
|
|
static void recruit_dracoids(unit * dragon, int size)
|
2010-08-08 09:40:42 +02:00
|
|
|
|
{
|
2015-01-30 20:37:14 +01:00
|
|
|
|
faction *f = dragon->faction;
|
|
|
|
|
region *r = dragon->region;
|
|
|
|
|
const struct item *weapon = NULL;
|
|
|
|
|
order *new_order = NULL;
|
|
|
|
|
unit *un = create_unit(r, f, size, get_race(RC_DRACOID), 0, NULL, NULL);
|
|
|
|
|
|
|
|
|
|
fset(un, UFL_ISNEW | UFL_MOVED);
|
|
|
|
|
|
|
|
|
|
name_unit(un);
|
|
|
|
|
change_money(dragon, -un->number * 50);
|
|
|
|
|
equip_unit(un, get_equipment("recruited_dracoid"));
|
|
|
|
|
|
|
|
|
|
setstatus(un, ST_FIGHT);
|
|
|
|
|
for (weapon = un->items; weapon; weapon = weapon->next) {
|
|
|
|
|
const weapon_type *wtype = weapon->type->rtype->wtype;
|
|
|
|
|
if (wtype && (wtype->flags & WTF_MISSILE)) {
|
|
|
|
|
setstatus(un, ST_BEHIND);
|
|
|
|
|
}
|
|
|
|
|
new_order = create_order(K_STUDY, f->locale, "'%s'",
|
|
|
|
|
skillname(weapon->type->rtype->wtype->skill, f->locale));
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
if (new_order != NULL) {
|
|
|
|
|
addlist(&un->orders, new_order);
|
|
|
|
|
}
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
|
|
|
|
|
2011-03-07 08:03:10 +01:00
|
|
|
|
static order *plan_dragon(unit * u)
|
2010-08-08 09:40:42 +02:00
|
|
|
|
{
|
2015-01-30 20:37:14 +01:00
|
|
|
|
attrib *ta = a_find(u->attribs, &at_targetregion);
|
|
|
|
|
region *r = u->region;
|
|
|
|
|
region *tr = NULL;
|
|
|
|
|
bool move = false;
|
|
|
|
|
order *long_order = NULL;
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
if (ta == NULL) {
|
2015-12-07 17:59:50 +01:00
|
|
|
|
move |= (rpeasants(r) == 0); /* when no peasants, move */
|
|
|
|
|
move |= (rmoney(r) == 0); /* when no money, move */
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
2015-01-30 20:37:14 +01:00
|
|
|
|
move |= chance(0.04); /* 4% chance to change your mind */
|
|
|
|
|
|
|
|
|
|
if (u_race(u) == get_race(RC_WYRM) && !move) {
|
|
|
|
|
unit *u2;
|
|
|
|
|
for (u2 = r->units; u2; u2 = u2->next) {
|
|
|
|
|
/* wyrme sind einzelg<6C>nger */
|
|
|
|
|
if (u2 == u) {
|
|
|
|
|
/* we do not make room for newcomers, so we don't need to look at them */
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if (u2 != u && u_race(u2) == u_race(u) && chance(0.5)) {
|
|
|
|
|
move = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
2015-01-30 20:37:14 +01:00
|
|
|
|
|
2015-12-30 14:04:10 +01:00
|
|
|
|
if (move && (!ta || chance(0.1))) {
|
2015-01-30 20:37:14 +01:00
|
|
|
|
/* dragon gets bored and looks for a different place to go */
|
|
|
|
|
ta = set_new_dragon_target(u, u->region, DRAGON_RANGE);
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
2015-01-30 20:37:14 +01:00
|
|
|
|
if (ta != NULL) {
|
|
|
|
|
tr = (region *)ta->data.v;
|
|
|
|
|
if (tr == NULL || !path_exists(u->region, tr, DRAGON_RANGE, allowed_dragon)) {
|
|
|
|
|
ta = set_new_dragon_target(u, u->region, DRAGON_RANGE);
|
2015-11-16 16:57:51 +01:00
|
|
|
|
if (ta) {
|
2015-01-30 20:37:14 +01:00
|
|
|
|
tr = findregion(ta->data.sa[0], ta->data.sa[1]);
|
2015-11-16 16:57:51 +01:00
|
|
|
|
}
|
2015-01-30 20:37:14 +01:00
|
|
|
|
}
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
2015-01-30 20:37:14 +01:00
|
|
|
|
if (tr != NULL) {
|
|
|
|
|
assert(long_order == NULL);
|
|
|
|
|
switch (old_race(u_race(u))) {
|
|
|
|
|
case RC_FIREDRAGON:
|
|
|
|
|
long_order = make_movement_order(u, tr, 4, allowed_dragon);
|
|
|
|
|
break;
|
|
|
|
|
case RC_DRAGON:
|
|
|
|
|
long_order = make_movement_order(u, tr, 3, allowed_dragon);
|
|
|
|
|
break;
|
|
|
|
|
case RC_WYRM:
|
|
|
|
|
long_order = make_movement_order(u, tr, 1, allowed_dragon);
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
2015-07-02 11:08:38 +02:00
|
|
|
|
if (long_order) {
|
|
|
|
|
reduce_weight(u);
|
|
|
|
|
}
|
2015-01-30 20:37:14 +01:00
|
|
|
|
if (rng_int() % 100 < 15) {
|
2016-05-31 01:49:37 +02:00
|
|
|
|
random_growl(u, tr, rng_int() % 5);
|
2015-01-30 20:37:14 +01:00
|
|
|
|
}
|
2014-06-30 03:10:02 +02:00
|
|
|
|
}
|
2015-01-30 20:37:14 +01:00
|
|
|
|
else {
|
|
|
|
|
/* we have no target. do we like it here, then? */
|
|
|
|
|
long_order = get_money_for_dragon(u->region, u, income(u));
|
|
|
|
|
if (long_order == NULL) {
|
|
|
|
|
/* money is gone, need a new target */
|
|
|
|
|
set_new_dragon_target(u, u->region, DRAGON_RANGE);
|
|
|
|
|
}
|
|
|
|
|
else if (u_race(u) != get_race(RC_FIREDRAGON)) {
|
|
|
|
|
/* neue dracoiden! */
|
|
|
|
|
if (r->land && !fval(r->terrain, FORBIDDEN_REGION)) {
|
|
|
|
|
int ra = 20 + rng_int() % 100;
|
|
|
|
|
if (get_money(u) > ra * 50 + 100 && rng_int() % 100 < 50) {
|
|
|
|
|
recruit_dracoids(u, ra);
|
|
|
|
|
}
|
|
|
|
|
}
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
|
|
|
|
}
|
2015-01-30 20:37:14 +01:00
|
|
|
|
if (long_order == NULL) {
|
2015-11-16 19:45:56 +01:00
|
|
|
|
int attempts = 0;
|
2015-01-30 20:37:14 +01:00
|
|
|
|
skill_t sk = SK_PERCEPTION;
|
|
|
|
|
/* study perception (or a random useful skill) */
|
2015-11-16 19:45:56 +01:00
|
|
|
|
while ((!skill_enabled(sk) || (attempts < MAXSKILLS && u_race(u)->bonus[sk] < (++attempts < 10?1:-5 )))) {
|
2015-01-30 20:37:14 +01:00
|
|
|
|
sk = (skill_t)(rng_int() % MAXSKILLS);
|
|
|
|
|
}
|
|
|
|
|
long_order = create_order(K_STUDY, u->faction->locale, "'%s'",
|
|
|
|
|
skillname(sk, u->faction->locale));
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
2015-01-30 20:37:14 +01:00
|
|
|
|
return long_order;
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
|
|
|
|
|
2011-03-07 08:03:10 +01:00
|
|
|
|
void plan_monsters(faction * f)
|
2010-08-08 09:40:42 +02:00
|
|
|
|
{
|
2015-01-30 20:37:14 +01:00
|
|
|
|
region *r;
|
2015-11-23 12:37:42 +01:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
assert(f);
|
2015-11-23 17:12:48 +01:00
|
|
|
|
attack_chance = config_get_flt("rules.monsters.attack_chance", 0.4);
|
2015-01-30 20:37:14 +01:00
|
|
|
|
f->lastorders = turn;
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
for (r = regions; r; r = r->next) {
|
|
|
|
|
unit *u;
|
2015-11-16 18:41:52 +01:00
|
|
|
|
bool attacking = chance(attack_chance);
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
for (u = r->units; u; u = u->next) {
|
|
|
|
|
attrib *ta;
|
|
|
|
|
order *long_order = NULL;
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
/* Ab hier nur noch Befehle f<>r NPC-Einheiten. */
|
|
|
|
|
if (!is_monsters(u->faction))
|
|
|
|
|
continue;
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-11-02 15:27:01 +01:00
|
|
|
|
/* Befehle m<>ssen jede Runde neu gegeben werden: */
|
|
|
|
|
free_orders(&u->orders);
|
2015-01-30 20:37:14 +01:00
|
|
|
|
if (skill_enabled(SK_PERCEPTION)) {
|
|
|
|
|
/* Monster bekommen jede Runde ein paar Tage Wahrnehmung dazu */
|
|
|
|
|
produceexp(u, SK_PERCEPTION, u->number);
|
|
|
|
|
}
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-11-02 15:27:01 +01:00
|
|
|
|
if (u->status > ST_BEHIND) {
|
|
|
|
|
setstatus(u, ST_FIGHT);
|
|
|
|
|
/* all monsters fight */
|
|
|
|
|
}
|
2015-11-17 03:27:23 +01:00
|
|
|
|
if (attacking && (!r->land || is_guard(u, GUARD_TAX))) {
|
2015-11-16 19:28:24 +01:00
|
|
|
|
monster_attacks(u, true, false);
|
2015-01-30 20:37:14 +01:00
|
|
|
|
}
|
2015-11-17 02:07:46 +01:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
/* units with a plan to kill get ATTACK orders: */
|
|
|
|
|
ta = a_find(u->attribs, &at_hate);
|
|
|
|
|
if (ta && !monster_is_waiting(u)) {
|
|
|
|
|
unit *tu = (unit *)ta->data.v;
|
|
|
|
|
if (tu && tu->region == r) {
|
2015-11-23 17:00:07 +01:00
|
|
|
|
order * ord = monster_attack(u, tu);
|
|
|
|
|
if (ord) {
|
|
|
|
|
addlist(&u->orders, ord);
|
|
|
|
|
}
|
2015-01-30 20:37:14 +01:00
|
|
|
|
}
|
|
|
|
|
else if (tu) {
|
|
|
|
|
tu = findunitg(ta->data.i, NULL);
|
|
|
|
|
if (tu != NULL) {
|
|
|
|
|
long_order = make_movement_order(u, tu->region, 2, allowed_walk);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
a_remove(&u->attribs, ta);
|
|
|
|
|
}
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
/* All monsters guard the region: */
|
|
|
|
|
if (!monster_is_waiting(u) && r->land) {
|
|
|
|
|
addlist(&u->orders, create_order(K_GUARD, u->faction->locale, NULL));
|
|
|
|
|
}
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
/* Einheiten mit Bewegungsplan kriegen ein NACH: */
|
|
|
|
|
if (long_order == NULL) {
|
|
|
|
|
attrib *ta = a_find(u->attribs, &at_targetregion);
|
|
|
|
|
if (ta) {
|
|
|
|
|
if (u->region == (region *)ta->data.v) {
|
|
|
|
|
a_remove(&u->attribs, ta);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (u_race(u)->flags & RCF_MOVERANDOM) {
|
2015-11-17 02:07:46 +01:00
|
|
|
|
if (chance(random_move_chance()) || check_overpopulated(u)) {
|
2015-01-30 20:37:14 +01:00
|
|
|
|
long_order = monster_move(r, u);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
if (long_order == NULL) {
|
|
|
|
|
/* Ab hier noch nicht generalisierte Spezialbehandlungen. */
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
if (!u->orders) {
|
|
|
|
|
handle_event(u->attribs, "ai_move", u);
|
|
|
|
|
}
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
switch (old_race(u_race(u))) {
|
|
|
|
|
case RC_SEASERPENT:
|
2015-12-01 22:01:28 +01:00
|
|
|
|
long_order = create_order(K_PIRACY, f->locale, NULL);
|
2015-01-30 20:37:14 +01:00
|
|
|
|
break;
|
2010-08-08 09:40:42 +02:00
|
|
|
|
#ifdef TODO_ALP
|
2015-01-30 20:37:14 +01:00
|
|
|
|
case RC_ALP:
|
|
|
|
|
long_order = monster_seeks_target(r, u);
|
|
|
|
|
break;
|
2010-08-08 09:40:42 +02:00
|
|
|
|
#endif
|
2015-01-30 20:37:14 +01:00
|
|
|
|
case RC_FIREDRAGON:
|
|
|
|
|
case RC_DRAGON:
|
|
|
|
|
case RC_WYRM:
|
|
|
|
|
long_order = plan_dragon(u);
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
if (u_race(u)->flags & RCF_LEARN) {
|
|
|
|
|
long_order = monster_learn(u);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
2015-11-25 15:29:26 +01:00
|
|
|
|
if (long_order == NULL && unit_can_study(u)) {
|
|
|
|
|
/* Einheiten, die Waffenlosen Kampf lernen k<>nnten, lernen es um
|
|
|
|
|
* zu bewachen: */
|
|
|
|
|
if (u_race(u)->bonus[SK_WEAPONLESS] != -99) {
|
|
|
|
|
if (effskill(u, SK_WEAPONLESS, 0) < 1) {
|
|
|
|
|
long_order =
|
|
|
|
|
create_order(K_STUDY, f->locale, "'%s'",
|
|
|
|
|
skillname(SK_WEAPONLESS, f->locale));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
if (long_order) {
|
|
|
|
|
addlist(&u->orders, long_order);
|
|
|
|
|
}
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
|
|
|
|
}
|
2015-01-30 20:37:14 +01:00
|
|
|
|
pathfinder_cleanup();
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
|
|
|
|
|
2011-03-07 08:03:10 +01:00
|
|
|
|
static double chaosfactor(region * r)
|
2010-08-08 09:40:42 +02:00
|
|
|
|
{
|
2014-12-13 11:30:34 +01:00
|
|
|
|
return fval(r, RF_CHAOTIC) ? ((double)(1 + get_chaoscount(r)) / 1000.0) : 0.0;
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
|
|
|
|
|
2011-03-07 08:03:10 +01:00
|
|
|
|
static int nrand(int start, int sub)
|
2010-08-08 09:40:42 +02:00
|
|
|
|
{
|
2015-01-30 20:37:14 +01:00
|
|
|
|
int res = 0;
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
do {
|
|
|
|
|
if (rng_int() % 100 < start)
|
|
|
|
|
res++;
|
|
|
|
|
start -= sub;
|
|
|
|
|
} while (start > 0);
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
return res;
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
|
|
|
|
|
2016-08-31 11:35:07 +02:00
|
|
|
|
unit *spawn_seaserpent(region *r, faction *f) {
|
|
|
|
|
unit *u = create_unit(r, f, 1, get_race(RC_SEASERPENT), 0, NULL, NULL);
|
|
|
|
|
fset(u, UFL_ISNEW | UFL_MOVED);
|
|
|
|
|
equip_unit(u, get_equipment("monster_seaserpent"));
|
|
|
|
|
return u;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Drachen und Seeschlangen k<EFBFBD>nnen entstehen
|
|
|
|
|
*/
|
2011-03-07 08:03:10 +01:00
|
|
|
|
void spawn_dragons(void)
|
2010-08-08 09:40:42 +02:00
|
|
|
|
{
|
2015-01-30 20:37:14 +01:00
|
|
|
|
region *r;
|
|
|
|
|
faction *monsters = get_or_create_monsters();
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
for (r = regions; r; r = r->next) {
|
|
|
|
|
unit *u;
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2016-08-31 11:35:07 +02:00
|
|
|
|
if (fval(r->terrain, SEA_REGION)) {
|
|
|
|
|
if (rng_int() % 10000 < 1) {
|
|
|
|
|
u = spawn_seaserpent(r, monsters);
|
|
|
|
|
}
|
2015-01-30 20:37:14 +01:00
|
|
|
|
}
|
2016-08-31 11:35:07 +02:00
|
|
|
|
else if ((r->terrain == newterrain(T_GLACIER)
|
2015-01-30 20:37:14 +01:00
|
|
|
|
|| r->terrain == newterrain(T_SWAMP)
|
|
|
|
|
|| r->terrain == newterrain(T_DESERT))
|
|
|
|
|
&& rng_int() % 10000 < (5 + 100 * chaosfactor(r))) {
|
|
|
|
|
if (chance(0.80)) {
|
|
|
|
|
u = create_unit(r, monsters, nrand(60, 20) + 1, get_race(RC_FIREDRAGON), 0, NULL, NULL);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
u = create_unit(r, monsters, nrand(30, 20) + 1, get_race(RC_DRAGON), 0, NULL, NULL);
|
|
|
|
|
}
|
|
|
|
|
fset(u, UFL_ISNEW | UFL_MOVED);
|
|
|
|
|
equip_unit(u, get_equipment("monster_dragon"));
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-09-12 19:48:03 +02:00
|
|
|
|
log_debug("spawning %d %s in %s.\n", u->number,
|
|
|
|
|
LOC(default_locale,
|
|
|
|
|
rc_name_s(u_race(u), (u->number == 1) ? NAME_SINGULAR : NAME_PLURAL)), regionname(r, NULL));
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
name_unit(u);
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
/* add message to the region */
|
|
|
|
|
ADDMSG(&r->msgs,
|
|
|
|
|
msg_message("sighting", "region race number", r, u_race(u), u->number));
|
|
|
|
|
}
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** Untote k<>nnen entstehen */
|
2011-03-07 08:03:10 +01:00
|
|
|
|
void spawn_undead(void)
|
2010-08-08 09:40:42 +02:00
|
|
|
|
{
|
2015-01-30 20:37:14 +01:00
|
|
|
|
region *r;
|
|
|
|
|
faction *monsters = get_monsters();
|
2016-08-29 21:02:39 +02:00
|
|
|
|
const curse_type *ctype = ct_find("holyground");
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
for (r = regions; r; r = r->next) {
|
|
|
|
|
int unburied = deathcount(r);
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2016-08-29 21:02:39 +02:00
|
|
|
|
if (r->attribs && ctype) {
|
|
|
|
|
if (curse_active(get_curse(r->attribs, ctype))) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
}
|
2015-01-30 20:37:14 +01:00
|
|
|
|
/* Chance 0.1% * chaosfactor */
|
2015-12-07 17:59:50 +01:00
|
|
|
|
if (r->land && unburied > rpeasants(r) / 20
|
2015-01-30 20:37:14 +01:00
|
|
|
|
&& rng_int() % 10000 < (100 + 100 * chaosfactor(r))) {
|
2015-09-12 19:48:03 +02:00
|
|
|
|
message *msg;
|
2015-01-30 20:37:14 +01:00
|
|
|
|
unit *u;
|
|
|
|
|
/* es ist sinnfrei, wenn irgendwo im Wald 3er-Einheiten Untote entstehen.
|
|
|
|
|
* Lieber sammeln lassen, bis sie mindestens 5% der Bev<EFBFBD>lkerung sind, und
|
|
|
|
|
* dann erst auferstehen. */
|
|
|
|
|
int undead = unburied / (rng_int() % 2 + 1);
|
|
|
|
|
const race *rc = NULL;
|
|
|
|
|
int i;
|
|
|
|
|
if (r->age < 100)
|
|
|
|
|
undead = undead * r->age / 100; /* newbie-regionen kriegen weniger ab */
|
|
|
|
|
|
|
|
|
|
if (!undead || r->age < 20)
|
|
|
|
|
continue;
|
2010-08-08 09:40:42 +02:00
|
|
|
|
|
2015-01-30 20:37:14 +01:00
|
|
|
|
switch (rng_int() % 3) {
|
|
|
|
|
case 0:
|
|
|
|
|
rc = get_race(RC_SKELETON);
|
|
|
|
|
break;
|
|
|
|
|
case 1:
|
|
|
|
|
rc = get_race(RC_ZOMBIE);
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
rc = get_race(RC_GHOUL);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
u = create_unit(r, monsters, undead, rc, 0, NULL, NULL);
|
|
|
|
|
fset(u, UFL_ISNEW | UFL_MOVED);
|
|
|
|
|
if ((rc == get_race(RC_SKELETON) || rc == get_race(RC_ZOMBIE))
|
|
|
|
|
&& rng_int() % 10 < 4) {
|
|
|
|
|
equip_unit(u, get_equipment("rising_undead"));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < MAXSKILLS; i++) {
|
|
|
|
|
if (rc->bonus[i] >= 1) {
|
|
|
|
|
set_level(u, (skill_t)i, 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
u->hp = unit_max_hp(u) * u->number;
|
|
|
|
|
|
|
|
|
|
deathcounts(r, -undead);
|
|
|
|
|
name_unit(u);
|
|
|
|
|
|
2015-09-12 19:48:03 +02:00
|
|
|
|
log_debug("spawning %d %s in %s.\n", u->number,
|
|
|
|
|
LOC(default_locale,
|
|
|
|
|
rc_name_s(u_race(u), (u->number == 1) ? NAME_SINGULAR : NAME_PLURAL)), regionname(r, NULL));
|
|
|
|
|
msg = msg_message("undeadrise", "region", r);
|
2015-01-30 20:37:14 +01:00
|
|
|
|
add_message(&r->msgs, msg);
|
|
|
|
|
for (u = r->units; u; u = u->next)
|
|
|
|
|
freset(u->faction, FFL_SELECT);
|
|
|
|
|
for (u = r->units; u; u = u->next) {
|
|
|
|
|
if (fval(u->faction, FFL_SELECT))
|
|
|
|
|
continue;
|
|
|
|
|
fset(u->faction, FFL_SELECT);
|
|
|
|
|
add_message(&u->faction->msgs, msg);
|
|
|
|
|
}
|
|
|
|
|
msg_release(msg);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
int i = deathcount(r);
|
|
|
|
|
if (i) {
|
|
|
|
|
/* Gr<47>ber verwittern, 3% der Untoten finden die ewige Ruhe */
|
|
|
|
|
deathcounts(r, (int)(-i * 0.03));
|
|
|
|
|
}
|
|
|
|
|
}
|
2010-08-08 09:40:42 +02:00
|
|
|
|
}
|
|
|
|
|
}
|