server/core/src/kernel/building_test.c

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#include <platform.h>
#include <kernel/config.h>
#include <kernel/types.h>
#include <kernel/race.h>
#include <kernel/region.h>
#include <kernel/building.h>
#include <kernel/unit.h>
#include <CuTest.h>
#include <tests.h>
#include <stdlib.h>
#include <string.h>
static void test_register_building(CuTest * tc)
{
building_type *btype;
test_cleanup();
btype = (building_type *)calloc(sizeof(building_type), 1);
btype->_name = strdup("herp");
bt_register(btype);
CuAssertPtrNotNull(tc, bt_find("herp"));
}
static void test_building_set_owner(CuTest * tc)
{
struct region *r;
struct building *bld;
struct unit *u1, *u2;
struct faction *f;
const struct building_type *btype;
const struct race *human;
test_cleanup();
test_create_world();
human = rc_find("human");
btype = bt_find("castle");
f = test_create_faction(human);
r = findregion(0, 0);
bld = test_create_building(r, btype);
u1 = test_create_unit(f, r);
u_set_building(u1, bld);
CuAssertPtrEquals(tc, u1, building_owner(bld));
u2 = test_create_unit(f, r);
u_set_building(u2, bld);
CuAssertPtrEquals(tc, u1, building_owner(bld));
building_set_owner(u2);
CuAssertPtrEquals(tc, u2, building_owner(bld));
}
static void test_buildingowner_goes_to_next_when_empty(CuTest * tc)
{
struct region *r;
struct building *bld;
struct unit *u, *u2;
struct faction *f;
const struct building_type *btype;
const struct race *human;
test_cleanup();
test_create_world();
human = rc_find("human");
CuAssertPtrNotNull(tc, human);
btype = bt_find("castle");
CuAssertPtrNotNull(tc, btype);
f = test_create_faction(human);
r = findregion(0, 0);
bld = test_create_building(r, btype);
CuAssertPtrNotNull(tc, bld);
u = test_create_unit(f, r);
u2 = test_create_unit(f, r);
CuAssertPtrNotNull(tc, u);
u_set_building(u, bld);
u_set_building(u2, bld);
CuAssertPtrEquals(tc, u, building_owner(bld));
u->number = 0;
CuAssertPtrEquals(tc, u2, building_owner(bld));
}
static void test_buildingowner_goes_to_other_when_empty(CuTest * tc)
{
struct region *r;
struct building *bld;
struct unit *u, *u2;
struct faction *f;
const struct building_type *btype;
const struct race *human;
test_cleanup();
test_create_world();
human = rc_find("human");
CuAssertPtrNotNull(tc, human);
btype = bt_find("castle");
CuAssertPtrNotNull(tc, btype);
f = test_create_faction(human);
r = findregion(0, 0);
bld = test_create_building(r, btype);
CuAssertPtrNotNull(tc, bld);
u2 = test_create_unit(f, r);
u = test_create_unit(f, r);
CuAssertPtrNotNull(tc, u);
u_set_building(u, bld);
CuAssertPtrEquals(tc, u, building_owner(bld));
u_set_building(u2, bld);
CuAssertPtrEquals(tc, u, building_owner(bld));
u->number = 0;
CuAssertPtrEquals(tc, u2, building_owner(bld));
}
static void test_buildingowner_goes_to_same_faction_when_empty(CuTest * tc)
{
struct region *r;
struct building *bld;
struct unit *u, *u2, *u3;
struct faction *f1, *f2;
const struct building_type *btype;
const struct race *human;
test_cleanup();
test_create_world();
human = rc_find("human");
CuAssertPtrNotNull(tc, human);
btype = bt_find("castle");
CuAssertPtrNotNull(tc, btype);
f1 = test_create_faction(human);
f2 = test_create_faction(human);
r = findregion(0, 0);
bld = test_create_building(r, btype);
CuAssertPtrNotNull(tc, bld);
u2 = test_create_unit(f2, r);
u3 = test_create_unit(f1, r);
u = test_create_unit(f1, r);
CuAssertPtrNotNull(tc, u);
u_set_building(u, bld);
u_set_building(u2, bld);
u_set_building(u3, bld);
CuAssertPtrEquals(tc, u, building_owner(bld));
u->number = 0;
CuAssertPtrEquals(tc, u3, building_owner(bld));
u3->number = 0;
CuAssertPtrEquals(tc, u2, building_owner(bld));
}
static void test_buildingowner_goes_to_next_after_leave(CuTest * tc)
{
struct region *r;
struct building *bld;
struct unit *u, *u2;
struct faction *f;
const struct building_type *btype;
const struct race *human;
test_cleanup();
test_create_world();
human = rc_find("human");
CuAssertPtrNotNull(tc, human);
btype = bt_find("castle");
CuAssertPtrNotNull(tc, btype);
f = test_create_faction(human);
r = findregion(0, 0);
bld = test_create_building(r, btype);
CuAssertPtrNotNull(tc, bld);
u = test_create_unit(f, r);
u2 = test_create_unit(f, r);
CuAssertPtrNotNull(tc, u);
u_set_building(u, bld);
u_set_building(u2, bld);
CuAssertPtrEquals(tc, u, building_owner(bld));
leave_building(u);
CuAssertPtrEquals(tc, u2, building_owner(bld));
}
static void test_buildingowner_goes_to_other_after_leave(CuTest * tc)
{
struct region *r;
struct building *bld;
struct unit *u, *u2;
struct faction *f;
const struct building_type *btype;
const struct race *human;
test_cleanup();
test_create_world();
human = rc_find("human");
CuAssertPtrNotNull(tc, human);
btype = bt_find("castle");
CuAssertPtrNotNull(tc, btype);
f = test_create_faction(human);
r = findregion(0, 0);
bld = test_create_building(r, btype);
CuAssertPtrNotNull(tc, bld);
u2 = test_create_unit(f, r);
u = test_create_unit(f, r);
CuAssertPtrNotNull(tc, u);
u_set_building(u, bld);
u_set_building(u2, bld);
CuAssertPtrEquals(tc, u, building_owner(bld));
leave_building(u);
CuAssertPtrEquals(tc, u2, building_owner(bld));
}
static void test_buildingowner_goes_to_same_faction_after_leave(CuTest * tc)
{
struct region *r;
struct building *bld;
struct unit *u, *u2, *u3;
struct faction *f1, *f2;
const struct building_type *btype;
const struct race *human;
test_cleanup();
test_create_world();
human = rc_find("human");
CuAssertPtrNotNull(tc, human);
btype = bt_find("castle");
CuAssertPtrNotNull(tc, btype);
f1 = test_create_faction(human);
f2 = test_create_faction(human);
r = findregion(0, 0);
bld = test_create_building(r, btype);
CuAssertPtrNotNull(tc, bld);
u2 = test_create_unit(f2, r);
u3 = test_create_unit(f1, r);
u = test_create_unit(f1, r);
CuAssertPtrNotNull(tc, u);
u_set_building(u, bld);
u_set_building(u2, bld);
u_set_building(u3, bld);
CuAssertPtrEquals(tc, u, building_owner(bld));
leave_building(u);
CuAssertPtrEquals(tc, u3, building_owner(bld));
leave_building(u3);
CuAssertPtrEquals(tc, u2, building_owner(bld));
leave_building(u2);
CuAssertPtrEquals(tc, 0, building_owner(bld));
}
static void test_buildingowner_resets_when_empty(CuTest * tc)
{
struct region *r;
struct building *bld;
struct unit *u;
struct faction *f;
const struct building_type *btype;
const struct race *human;
test_cleanup();
test_create_world();
human = rc_find("human");
CuAssertPtrNotNull(tc, human);
btype = bt_find("castle");
CuAssertPtrNotNull(tc, btype);
f = test_create_faction(human);
r = findregion(0, 0);
bld = test_create_building(r, btype);
CuAssertPtrNotNull(tc, bld);
u = test_create_unit(f, r);
CuAssertPtrNotNull(tc, u);
u_set_building(u, bld);
CuAssertPtrEquals(tc, u, building_owner(bld));
u->number = 0;
CuAssertPtrEquals(tc, 0, building_owner(bld));
u->number = 1;
CuAssertPtrEquals(tc, u, building_owner(bld));
}
void test_buildingowner_goes_to_empty_unit_after_leave(CuTest * tc)
{
struct region *r;
struct building *bld;
struct unit *u1, *u2, *u3;
struct faction *f1;
const struct building_type *btype;
const struct race *human;
test_cleanup();
test_create_world();
human = rc_find("human");
CuAssertPtrNotNull(tc, human);
btype = bt_find("castle");
CuAssertPtrNotNull(tc, btype);
f1 = test_create_faction(human);
r = findregion(0, 0);
bld = test_create_building(r, btype);
CuAssertPtrNotNull(tc, bld);
u1 = test_create_unit(f1, r);
u2 = test_create_unit(f1, r);
u3 = test_create_unit(f1, r);
u_set_building(u1, bld);
u_set_building(u2, bld);
u_set_building(u3, bld);
CuAssertPtrEquals(tc, u1, building_owner(bld));
u2->number = 0;
leave_building(u1);
CuAssertPtrEquals(tc, u3, building_owner(bld));
leave_building(u3);
CuAssertPtrEquals(tc, 0, building_owner(bld));
u2->number = 1;
CuAssertPtrEquals(tc, u2, building_owner(bld));
}
CuSuite *get_building_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_register_building);
SUITE_ADD_TEST(suite, test_building_set_owner);
SUITE_ADD_TEST(suite, test_buildingowner_resets_when_empty);
SUITE_ADD_TEST(suite, test_buildingowner_goes_to_next_when_empty);
SUITE_ADD_TEST(suite, test_buildingowner_goes_to_other_when_empty);
SUITE_ADD_TEST(suite, test_buildingowner_goes_to_same_faction_when_empty);
SUITE_ADD_TEST(suite, test_buildingowner_goes_to_next_after_leave);
SUITE_ADD_TEST(suite, test_buildingowner_goes_to_other_after_leave);
SUITE_ADD_TEST(suite, test_buildingowner_goes_to_same_faction_after_leave);
SUITE_ADD_TEST(suite, test_buildingowner_goes_to_empty_unit_after_leave);
return suite;
}