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Enno Rehling 4a5d2d8de9 successfully builds on win32.
Fixed a bug in pdcurses and rearranged includes to make MOUSE_MOVED
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2013-12-29 05:12:48 -08:00
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dlmalloc@4292cd5e81 update the arda server to use submodules and new cmake layout 2012-06-07 12:44:25 -07:00
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game fix the default arda server's configuration 2013-12-27 01:58:35 +01:00
game-e2 Fix xml catalog references for E2 and E3. 2013-12-27 01:54:02 +01:00
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lunit@155c965944 update the arda server to use submodules and new cmake layout 2012-06-07 12:44:25 -07:00
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res E3 hatte keine flammenschwerter 2013-12-27 05:47:11 +01:00
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src fix use of curses on windows. 2013-12-28 22:58:39 -08:00
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CMakeLists.txt fix some bad includes. 2013-12-29 00:19:22 -08:00
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Makefile update the arda server to use submodules and new cmake layout 2012-06-07 12:44:25 -07:00
README.md correct linker flags for picking visual studio runtime library. 2013-12-28 23:01:51 -08:00
config.h.in fix some bad includes. 2013-12-29 00:19:22 -08:00
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README.md

What is this?

This repository contains an the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone git://github.com/eressea/server.git
cd server
git submodule update --init
./configure

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.