server/src/battle.test.c

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#include <platform.h>
#include "battle.h"
#include "skill.h"
#include <kernel/building.h>
#include <kernel/faction.h>
#include <kernel/item.h>
#include <kernel/race.h>
#include <kernel/region.h>
#include <kernel/unit.h>
#include <util/functions.h>
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#include <CuTest.h>
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#include "tests.h"
static void test_make_fighter(CuTest * tc)
{
unit *au;
region *r;
fighter *af;
battle *b;
side *as;
faction * f;
const resource_type *rtype;
test_cleanup();
test_create_world();
r = findregion(0, 0);
f = test_create_faction(NULL);
au = test_create_unit(f, r);
enable_skill(SK_MAGIC, true);
enable_skill(SK_RIDING, true);
set_level(au, SK_MAGIC, 3);
set_level(au, SK_RIDING, 3);
au->status = ST_BEHIND;
rtype = get_resourcetype(R_HORSE);
i_change(&au->items, rtype->itype, 1);
b = make_battle(r);
as = make_side(b, au->faction, 0, 0, 0);
af = make_fighter(b, au, as, false);
CuAssertIntEquals(tc, 1, b->nfighters);
CuAssertPtrEquals(tc, 0, af->building);
CuAssertPtrEquals(tc, as, af->side);
CuAssertIntEquals(tc, 0, af->run.hp);
CuAssertIntEquals(tc, ST_BEHIND, af->status);
CuAssertIntEquals(tc, 0, af->run.number);
CuAssertIntEquals(tc, au->hp, af->person[0].hp);
CuAssertIntEquals(tc, 1, af->person[0].speed);
CuAssertIntEquals(tc, au->number, af->alive);
CuAssertIntEquals(tc, 0, af->removed);
CuAssertIntEquals(tc, 3, af->magic);
CuAssertIntEquals(tc, 1, af->horses);
CuAssertIntEquals(tc, 0, af->elvenhorses);
free_battle(b);
test_cleanup();
}
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static int add_two(building * b, unit * u, building_bonus bonus) {
return 2;
}
static void test_defenders_get_building_bonus(CuTest * tc)
{
unit *du, *au;
region *r;
building * bld;
fighter *df, *af;
battle *b;
side *ds, *as;
int diff;
troop dt, at;
building_type * btype;
test_cleanup();
test_create_world();
r = findregion(0, 0);
btype = bt_get_or_create("castle");
btype->protection = &add_two;
bld = test_create_building(r, btype);
bld->size = 10;
du = test_create_unit(test_create_faction(NULL), r);
au = test_create_unit(test_create_faction(NULL), r);
u_set_building(du, bld);
b = make_battle(r);
ds = make_side(b, du->faction, 0, 0, 0);
df = make_fighter(b, du, ds, false);
as = make_side(b, au->faction, 0, 0, 0);
af = make_fighter(b, au, as, true);
CuAssertPtrEquals(tc, bld, df->building);
CuAssertPtrEquals(tc, 0, af->building);
dt.fighter = df;
dt.index = 0;
at.fighter = af;
at.index = 0;
diff = skilldiff(at, dt, 0);
CuAssertIntEquals(tc, -2, diff);
diff = skilldiff(dt, at, 0);
CuAssertIntEquals(tc, 0, diff);
free_battle(b);
test_cleanup();
}
static void test_attackers_get_no_building_bonus(CuTest * tc)
{
unit *au;
region *r;
building * bld;
fighter *af;
battle *b;
side *as;
building_type * btype;
test_cleanup();
test_create_world();
r = findregion(0, 0);
btype = bt_get_or_create("castle");
btype->protection = &add_two;
bld = test_create_building(r, btype);
bld->size = 10;
au = test_create_unit(test_create_faction(NULL), r);
u_set_building(au, bld);
b = make_battle(r);
as = make_side(b, au->faction, 0, 0, 0);
af = make_fighter(b, au, as, true);
CuAssertPtrEquals(tc, 0, af->building);
free_battle(b);
test_cleanup();
}
static void test_building_bonus_respects_size(CuTest * tc)
{
unit *au, *du;
region *r;
building * bld;
fighter *af, *df;
battle *b;
side *as;
building_type * btype;
faction * f;
test_cleanup();
test_create_world();
r = findregion(0, 0);
btype = bt_get_or_create("castle");
btype->protection = &add_two;
bld = test_create_building(r, btype);
bld->size = 10;
f = test_create_faction(NULL);
au = test_create_unit(f, r);
scale_number(au, 9);
u_set_building(au, bld);
du = test_create_unit(f, r);
u_set_building(du, bld);
scale_number(du, 2);
b = make_battle(r);
as = make_side(b, au->faction, 0, 0, 0);
af = make_fighter(b, au, as, false);
df = make_fighter(b, du, as, false);
CuAssertPtrEquals(tc, bld, af->building);
CuAssertPtrEquals(tc, 0, df->building);
free_battle(b);
test_cleanup();
}
static void test_building_defence_bonus(CuTest * tc)
{
unit *au;
region *r;
building * bld;
building_type * btype;
faction * f;
int def;
test_cleanup();
r = test_create_region(0, 0, 0);
btype = test_create_buildingtype("castle");
btype->protection = (int(*)(struct building *, struct unit *, building_bonus))get_function("building_protection");
btype->construction->defense_bonus = 3;
bld = test_create_building(r, btype);
bld->size = 1;
f = test_create_faction(NULL);
au = test_create_unit(f, r);
scale_number(au, 1);
u_set_building(au, bld);
def = btype->protection(bld, au, DEFENSE_BONUS);
CuAssertIntEquals(tc, 3, def);
test_cleanup();
}
CuSuite *get_battle_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_make_fighter);
SUITE_ADD_TEST(suite, test_defenders_get_building_bonus);
SUITE_ADD_TEST(suite, test_attackers_get_no_building_bonus);
SUITE_ADD_TEST(suite, test_building_bonus_respects_size);
SUITE_ADD_TEST(suite, test_building_defence_bonus);
return suite;
}