server/src/modules/autoseed.h

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/*
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+-------------------+ Christian Schlittchen <corwin@amber.kn-bremen.de>
| | Enno Rehling <enno@eressea.de>
| Eressea PBEM host | Katja Zedel <katze@felidae.kn-bremen.de>
| (c) 1998 - 2003 | Henning Peters <faroul@beyond.kn-bremen.de>
| | Ingo Wilken <Ingo.Wilken@informatik.uni-oldenburg.de>
+-------------------+ Stefan Reich <reich@halbling.de>
This program may not be used, modified or distributed
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without prior permission by the authors of Eressea.
*/
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#ifndef _REGIONLIST_H
#define _REGIONLIST_H
#ifdef __cplusplus
extern "C" {
#endif
struct newfaction;
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typedef struct newfaction {
struct newfaction *next;
char *email;
char *password;
const struct locale *lang;
const struct race *race;
int bonus;
int subscription;
bool oldregions;
struct alliance *allies;
} newfaction;
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#define ISLANDSIZE 20
#define TURNS_PER_ISLAND 5
extern int autoseed(newfaction ** players, int nsize, int max_agediff);
extern newfaction *read_newfactions(const char *filename);
extern int fix_demand(struct region *r);
extern const struct terrain_type *random_terrain(const struct terrain_type
*terrains[], int distribution[], int size);
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extern int seed_adamantium(struct region *r, int base);
extern int build_island_e3(newfaction **players, int x, int y, int numfactions, int minsize);
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#ifdef __cplusplus
}
#endif
#endif