2010-08-08 08:05:54 +02:00
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/* vi: set ts=2:
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+-------------------+ Christian Schlittchen <corwin@amber.kn-bremen.de>
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| | Enno Rehling <enno@eressea.de>
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| Eressea PBEM host | Katja Zedel <katze@felidae.kn-bremen.de>
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| (c) 1998 - 2003 | Henning Peters <faroul@beyond.kn-bremen.de>
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| | Ingo Wilken <Ingo.Wilken@informatik.uni-oldenburg.de>
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+-------------------+ Stefan Reich <reich@halbling.de>
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This program may not be used, modified or distributed
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without prior permission by the authors of Eressea.
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*/
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#ifndef _REGIONLIST_H
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#define _REGIONLIST_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct region_list;
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struct newfaction;
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typedef struct newfaction {
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struct newfaction * next;
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char * email;
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char * password;
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const struct locale * lang;
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const struct race * race;
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int bonus;
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int subscription;
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boolean oldregions;
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struct alliance * allies;
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} newfaction;
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#define ISLANDSIZE 20
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#define TURNS_PER_ISLAND 5
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extern int autoseed(newfaction ** players, int nsize, int max_agediff);
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extern newfaction * read_newfactions(const char * filename);
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extern void get_island(struct region * root, struct region_list ** rlist);
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extern int fix_demand(struct region *r);
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extern const struct terrain_type * random_terrain(const struct terrain_type * terrains[], int distribution[], int size);
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extern int seed_adamantium(struct region * r, int base);
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extern int build_island_e3(int x, int y, int numfactions, int minsize);
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#ifdef __cplusplus
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}
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#endif
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#endif
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