server/src/modules/autoseed.h

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/* vi: set ts=2:
+-------------------+ Christian Schlittchen <corwin@amber.kn-bremen.de>
| | Enno Rehling <enno@eressea.de>
| Eressea PBEM host | Katja Zedel <katze@felidae.kn-bremen.de>
| (c) 1998 - 2003 | Henning Peters <faroul@beyond.kn-bremen.de>
| | Ingo Wilken <Ingo.Wilken@informatik.uni-oldenburg.de>
+-------------------+ Stefan Reich <reich@halbling.de>
This program may not be used, modified or distributed
without prior permission by the authors of Eressea.
*/
#ifndef _REGIONLIST_H
#define _REGIONLIST_H
#ifdef __cplusplus
extern "C" {
#endif
struct region_list;
struct newfaction;
typedef struct newfaction {
struct newfaction * next;
char * email;
char * password;
const struct locale * lang;
const struct race * race;
int bonus;
int subscription;
boolean oldregions;
struct alliance * allies;
} newfaction;
#define ISLANDSIZE 20
#define TURNS_PER_ISLAND 5
extern int autoseed(newfaction ** players, int nsize, int max_agediff);
extern newfaction * read_newfactions(const char * filename);
extern void get_island(struct region * root, struct region_list ** rlist);
extern int fix_demand(struct region *r);
extern const struct terrain_type * random_terrain(const struct terrain_type * terrains[], int distribution[], int size);
extern int seed_adamantium(struct region * r, int base);
extern int build_island_e3(int x, int y, int numfactions, int minsize);
#ifdef __cplusplus
}
#endif
#endif