server/src/scripts/kingdoms-run.lua

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-- the locales that this gameworld supports.
local locales = { "de", "en" }
function loadscript(name)
local script = scriptpath .. "/" .. name
print("- loading " .. script)
if pcall(dofile, script)==0 then
print("Could not load " .. script)
end
end
function update_resources()
-- remaining contents of region pool rots
-- wood falls from trees
local r
for r in regions() do
local item
for item in r.items do
local num = math.ceil(r:get_item(item)/2)
r:add_item(item, -num)
end
local wood = math.floor(r:get_resource("tree")/20)
if wood>0 then
r.add_item("log", wood)
end
end
end
function update_owners()
-- update the region's owners. currently uses the owner of
-- the largest castle.
local r
for r in regions() do
local lb = nil
for b in r.buildings do
if b.type=="castle" and (lb==nil or b.size>lb.size) then
lb = b
end
end
local u
if b ~=nil then
u = b.units()
if u~=nil and u.faction~=r.owner then
r.owner = u.faction
end
end
end
end
function process(orders)
file = "" .. get_turn()
if read_game(file)~=0 then
print("could not read game")
return -1
end
init_summary()
-- run the turn:
read_orders(orders)
process_orders()
update_owners()
update_resources()
-- use newfactions file to place out new players
autoseed(basepath .. "/newfactions", true)
write_files(locales)
file = "" .. get_turn()
if write_game(file)~=0 then
print("could not write game")
return -1
end
end
--
-- main body of script
--
-- orderfile: contains the name of the orders.
if orderfile==nil then
print "you must specify an orderfile"
else
loadscript("default.lua")
loadscript("extensions.lua")
loadscript("kingdoms/extensions.lua")
process(orderfile)
end