forked from github/server
93 lines
1.8 KiB
Lua
93 lines
1.8 KiB
Lua
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function loadscript(name)
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local script = scriptpath .. "/" .. name
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print("- loading " .. script)
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if pcall(dofile, script)==0 then
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print("Could not load " .. script)
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end
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end
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function write_emails()
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local locales = { "de", "en" }
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local files = {}
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local key
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for key in locales do
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local locale = locales[key]
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files[locale] = io.open(basepath .. "/emails." .. locale, "w")
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end
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local faction
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for faction in factions() do
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-- print(faction.id .. " - " .. faction.locale)
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files[faction.locale]:write(faction.email .. "\n")
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end
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for key in files do
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files[key]:close()
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end
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end
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function update_owners()
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-- update the region's owners. currently uses the owner of
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-- the largest castle.
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local r
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for r in regions() do
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local lb = nil
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for b in r.buildings do
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if b.type=="castle" and (lb==nil or b.size>lb.size) then
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lb = b
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end
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end
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local u
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u = b.units()
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if u~=nil and u.faction~=r.owner then
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r.owner = u.faction
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end
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end
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end
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function process(orders)
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file = "" .. get_turn()
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if read_game(file)~=0 then
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print("could not read game")
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return -1
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end
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init_summary()
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-- run the turn:
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read_orders(orders)
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-- DISABLED: plan_monsters()
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process_orders()
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update_owners()
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-- use newfactions file to place out new players
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autoseed(basepath .. "/newfactions", true)
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write_passwords()
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write_reports()
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write_emails()
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write_summary()
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file = "" .. get_turn()
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if write_game(file)~=0 then
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print("could not write game")
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return -1
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end
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end
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--
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-- main body of script
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--
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-- orderfile: contains the name of the orders.
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if orderfile==nil then
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print "you must specify an orderfile"
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else
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-- loadscript("spells.lua")
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loadscript("extensions.lua")
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loadscript("kingdoms/extensions.lua")
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process(orderfile)
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end
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