server/src/eressea/lua/unit.cpp

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#include <config.h>
#include <eressea.h>
#include "list.h"
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// Atributes includes
#include <attributes/racename.h>
// kernel includes
#include <kernel/race.h>
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#include <kernel/region.h>
#include <kernel/item.h>
#include <kernel/faction.h>
#include <kernel/skill.h>
#include <kernel/unit.h>
#include <kernel/magic.h>
// lua includes
#include <lua.hpp>
#include <luabind/luabind.hpp>
#include <luabind/iterator_policy.hpp>
using namespace luabind;
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class bind_spell_ptr {
public:
static spell_ptr * next(spell_ptr * node) { return node->next; }
static spell * value(spell_ptr * node) { return find_spellbyid(node->spellid); }
};
static eressea::list<spell, spell_ptr, bind_spell_ptr>
unit_spells(const unit& u) {
sc_mage * mage = get_mage(&u);
if (mage==NULL) return eressea::list<spell, spell_ptr, bind_spell_ptr>(NULL);
spell_ptr * splist = mage->spellptr;
return eressea::list<spell, spell_ptr, bind_spell_ptr>(splist);
}
class bind_spell_list {
public:
static spell_list * next(spell_list * node) { return node->next; }
static spell * value(spell_list * node) { return node->data; }
};
static eressea::list<spell, spell_list, bind_spell_list>
unit_familiarspells(const unit& u) {
spell_list * spells = familiarspells(u.race);
return eressea::list<spell, spell_list, bind_spell_list>(spells);
}
static unit *
add_unit(faction * f, region * r)
{
if (f->units==NULL) return addplayer(r, f);
return createunit(r, f, 0, f->race);
}
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static void
unit_setnumber(unit& u, int number)
{
if (u.number==0) {
set_number(&u, number);
u.hp = unit_max_hp(&u) * number;
}
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}
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static void
unit_setracename(unit& u, const char * name)
{
set_racename(&u.attribs, name);
}
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static int
unit_getnumber(const unit& u)
{
return u.number;
}
static int
unit_getitem(const unit& u, const char * iname)
{
const item_type * itype = it_find(iname);
if (itype!=NULL) {
return i_get(u.items, itype);
}
return -1;
}
static int
unit_additem(unit& u, const char * iname, int number)
{
const item_type * itype = it_find(iname);
if (itype!=NULL) {
item * i = i_change(&u.items, itype, number);
return i?i->number:0;
} // if (itype!=NULL)
return -1;
}
static int
unit_getskill(const unit& u, const char * skname)
{
skill_t sk = sk_find(skname);
if (sk!=NOSKILL) {
skill * sv = get_skill(&u, sk);
if (sv==NULL) return 0;
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return sv->level;
}
return -1;
}
static int
unit_effskill(const unit& u, const char * skname)
{
skill_t sk = sk_find(skname);
if (sk!=NOSKILL) {
return effskill(&u, sk);
}
return -1;
}
static int
unit_setskill(unit& u, const char * skname, int level)
{
skill_t sk = sk_find(skname);
if (sk!=NOSKILL) {
set_level(&u, sk, level);
return level;
} // if (sk!=NULL)
return -1;
}
static const char *
unit_getrace(const unit& u)
{
return u.race->_name[0];
}
static void
unit_setrace(unit& u, const char * rcname)
{
race * rc = rc_find(rcname);
if (rc!=NULL) {
u.race = rc;
}
}
void
bind_unit(lua_State * L)
{
module(L)[
def("get_unit", &findunit),
def("add_unit", &add_unit),
class_<struct unit>("unit")
.def_readonly("name", &unit::name)
.def_readonly("size", &unit::number)
.def_readonly("region", &unit::region)
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.def_readonly("faction", &unit::faction)
.def_readonly("id", &unit::no)
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.def("get_item", &unit_getitem)
.def("add_item", &unit_additem)
.def("get_skill", &unit_getskill)
.def("eff_skill", &unit_effskill)
.def("set_skill", &unit_setskill)
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.def("set_racename", &unit_setracename)
.property("spells", &unit_spells, return_stl_iterator)
.property("familiarspells", &unit_familiarspells, return_stl_iterator)
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.property("number", &unit_getnumber, &unit_setnumber)
.property("race", &unit_getrace, &unit_setrace)
];
}