server/src/eressea/lua/unit.cpp

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#include <config.h>
#include <eressea.h>
// kernel includes
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#include <kernel/region.h>
#include <kernel/item.h>
#include <kernel/faction.h>
#include <kernel/skill.h>
#include <kernel/unit.h>
// lua includes
#include <lua.hpp>
#include <luabind/luabind.hpp>
#include <luabind/iterator_policy.hpp>
using namespace luabind;
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static unit *
add_unit(faction * f, region * r)
{
if (f->units==NULL) return addplayer(r, f);
return createunit(r, f, 0, f->race);
}
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static void
unit_setnumber(unit& u, int number)
{
if (u.number==0) {
set_number(&u, number);
u.hp = unit_max_hp(&u) * number;
}
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}
static int
unit_getnumber(const unit& u)
{
return u.number;
}
static int
unit_getitem(const unit& u, const char * iname)
{
const item_type * itype = it_find(iname);
if (itype!=NULL) {
return i_get(u.items, itype);
}
return -1;
}
static int
unit_additem(unit& u, const char * iname, int number)
{
const item_type * itype = it_find(iname);
if (itype!=NULL) {
item * i = i_change(&u.items, itype, number);
return i?i->number:0;
} // if (itype!=NULL)
return -1;
}
static int
unit_getskill(const unit& u, const char * skname)
{
skill_t sk = sk_find(skname);
if (sk!=NOSKILL) {
skill * sv = get_skill(&u, sk);
return sv->level;
}
return -1;
}
static int
unit_effskill(const unit& u, const char * skname)
{
skill_t sk = sk_find(skname);
if (sk!=NOSKILL) {
return effskill(&u, sk);
}
return -1;
}
static int
unit_setskill(unit& u, const char * skname, int level)
{
skill_t sk = sk_find(skname);
if (sk!=NOSKILL) {
set_level(&u, sk, level);
return level;
} // if (sk!=NULL)
return -1;
}
void
bind_unit(lua_State * L)
{
module(L)[
def("get_unit", &findunit),
def("add_unit", &add_unit),
class_<struct unit>("unit")
.def_readonly("name", &unit::name)
.def_readonly("region", &unit::region)
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.def_readonly("faction", &unit::faction)
.def_readonly("id", &unit::no)
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.def("get_item", &unit_getitem)
.def("add_item", &unit_additem)
.def("get_skill", &unit_getskill)
.def("eff_skill", &unit_effskill)
.def("set_skill", &unit_setskill)
.property("number", &unit_getnumber, &unit_setnumber)
];
}