server/src/common/gamecode/laws.c
Christian Schlittchen fe02040e2f - Neustart, jetzt aber
2002-05-12 07:04:39 +00:00

3639 lines
83 KiB
C

/* vi: set ts=2:
*
*
* Eressea PB(E)M host Copyright (C) 1998-2000
* Christian Schlittchen (corwin@amber.kn-bremen.de)
* Katja Zedel (katze@felidae.kn-bremen.de)
* Henning Peters (faroul@beyond.kn-bremen.de)
* Enno Rehling (enno@eressea-pbem.de)
* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
*
* based on:
*
* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
* Atlantis v1.7 Copyright 1996 by Alex Schröder
*
* This program may not be used, modified or distributed without
* prior permission by the authors of Eressea.
* This program may not be sold or used commercially without prior written
* permission from the authors.
*/
#include <config.h>
#include <eressea.h>
#include "laws.h"
#include <modules/gmcmd.h>
#include <modules/infocmd.h>
/* gamecode includes */
#include "creation.h"
#include "economy.h"
#include "monster.h"
#include "randenc.h"
#include "study.h"
/* kernel includes */
#include <alchemy.h>
#include <border.h>
#include <faction.h>
#include <item.h>
#include <magic.h>
#include <message.h>
#include <save.h>
#include <ship.h>
#include <skill.h>
#include <movement.h>
#include <spy.h>
#include <race.h>
#include <battle.h>
#include <region.h>
#include <unit.h>
#include <plane.h>
#include <karma.h>
#include <pool.h>
#include <building.h>
#include <group.h>
#include <race.h>
#include <resources.h>
#ifdef USE_UGROUPS
# include <ugroup.h>
#endif
/* attributes includes */
#include <attributes/racename.h>
#include <attributes/raceprefix.h>
#include <attributes/synonym.h>
/* util includes */
#include <event.h>
#include <base36.h>
#include <goodies.h>
#include <rand.h>
#include <sql.h>
#include <util/message.h>
#include <modules/xecmd.h>
#ifdef AT_OPTION
/* attributes includes */
#include <attributes/option.h>
#endif
/* libc includes */
#include <stdio.h>
#include <math.h>
#include <time.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <ctype.h>
#include <attributes/otherfaction.h>
/* - external symbols ------------------------------------------ */
extern int dropouts[2];
extern int * age;
/* - exported global symbols ----------------------------------- */
boolean nobattle = false;
/* ------------------------------------------------------------- */
static void
destroyfaction(faction * f)
{
region *rc;
unit *u;
faction *ff;
if( !f->alive ) return;
for (u=f->units;u;u=u->nextF) {
region * r = u->region;
unit * au;
int number = 0;
struct friend {
struct friend * next;
int number;
faction * faction;
unit * unit;
} * friends = NULL;
for (au=r->units;au;au=au->next) if (au->faction!=f) {
if (allied(u, au->faction, HELP_ALL)) {
struct friend * nf, ** fr = &friends;
while (*fr && (*fr)->faction->no<au->faction->no) fr = &(*fr)->next;
nf = *fr;
if (nf==NULL || nf->faction!=au->faction) {
nf = calloc(sizeof(struct friend), 1);
nf->next = *fr;
nf->faction = au->faction;
nf->unit = au;
*fr = nf;
}
nf->number += au->number;
number += au->number;
}
}
if (friends && number) {
struct friend * nf = friends;
while (nf) {
unit * u2 = nf->unit;
#ifdef NEW_ITEMS
item * itm = u->items;
while(itm){
const item_type * itype = itm->type;
item * itn = itm->next;
int n = itm->number;
n = n * nf->number / number;
if (n>0) {
i_change(&u->items, itype, -n);
i_change(&u2->items, itype, n);
}
itm = itn;
}
#else
resource_t res;
for (res = 0; res <= R_SILVER; ++res) {
int n = get_resource(u, res);
if (n<=0) continue;
n = n * nf->number / number;
if (n<=0) continue;
change_resource(u, res, -n);
change_resource(u2, res, n);
}
#endif
number -= nf->number;
nf = nf->next;
free(friends);
friends = nf;
}
friends = NULL;
}
if (rterrain(r) != T_OCEAN && !!playerrace(u->race)) {
const race * rc = u->race;
int p = rpeasants(u->region);
int m = rmoney(u->region);
int h = rhorses(u->region);
/* Personen gehen nur an die Bauern, wenn sie auch von dort
* stammen */
if ((rc->ec_flags & ECF_REC_UNLIMITED)==0) {
if (rc->ec_flags & ECF_REC_HORSES) { /* Zentauren an die Pferde */
h += u->number;
} else if (rc == new_race[RC_URUK]){ /* Orks zählen nur zur Hälfte */
p += u->number/2;
} else {
p += u->number;
}
}
m += get_money(u);
h += get_item(u, I_HORSE);
rsetpeasants(r, p);
rsethorses(r, h);
rsetmoney(r, m);
}
set_number(u, 0);
}
f->alive = 0;
/* no way! f->units = NULL; */
handle_event(&f->attribs, "destroy", f);
for (ff = factions; ff; ff = ff->next) {
group *g;
ally *sf, *sfn;
/* Alle HELFE für die Partei löschen */
for (sf = ff->allies; sf; sf = sf->next) {
if (sf->faction == f) {
removelist(&ff->allies, sf);
break;
}
}
for(g=ff->groups; g; g=g->next) {
for (sf = g->allies; sf;) {
sfn = sf->next;
if (sf->faction == f) {
removelist(&g->allies, sf);
break;
}
sf = sfn;
}
}
}
/* units of other factions that were disguised as this faction
* have their disguise replaced by ordinary faction hiding. */
for(rc=regions; rc; rc=rc->next) {
for(u=rc->units; u; u=u->next) {
attrib *a = a_find(u->attribs, &at_otherfaction);
if(!a) continue;
if (get_otherfaction(a) == f) {
a_removeall(&u->attribs, &at_otherfaction);
fset(u, FL_PARTEITARNUNG);
}
}
}
}
static void
restart(unit *u, const race * rc)
{
faction *f = addplayer(u->region, u->faction->email, u->faction->passw, rc, u->faction->locale)->faction;
unit * nu = f->units;
strlist ** o=&u->orders;
fset(f, FFL_RESTART);
fprintf(sqlstream, "UPDATE subscriptions set faction='%s' where faction"
"='%s' and game=%d;\n", itoa36(u->faction->no), itoa36(f->no), GAME_ID);
f->magiegebiet = u->faction->magiegebiet;
f->options = u->faction->options;
freestrlist(nu->orders);
nu->orders = u->orders;
u->orders = NULL;
while (*o) {
strlist * S = *o;
if (igetkeyword(S->s, u->faction->locale) == K_RESTART) {
*o = S->next;
S->next = NULL;
freestrlist(S);
} else {
o = &S->next;
}
}
destroyfaction(u->faction);
}
/* ------------------------------------------------------------- */
static void
checkorders(void)
{
faction *f;
puts(" - Warne späte Spieler...");
for (f = factions; f; f = f->next)
if (f->no!=MONSTER_FACTION && turn - f->lastorders == NMRTIMEOUT - 1)
addstrlist(&f->mistakes,
"Bitte sende die Befehle nächste Runde ein, "
"wenn du weiterspielen möchtest.");
}
/* ------------------------------------------------------------- */
static boolean
is_monstrous(unit * u)
{
return (boolean) (u->faction->no == MONSTER_FACTION || !playerrace(u->race));
}
static void
get_food(region *r)
{
unit *u;
/* 1. Versorgung von eigenen Einheiten. Das vorhandene Silber
* wird zunächst so auf die Einheiten aufgeteilt, dass idealerweise
* jede Einheit genug Silber für ihren Unterhalt hat. */
for (u = r->units; u; u = u->next) {
int need = lifestyle(u);
/* Erstmal zurücksetzen */
freset(u, FL_HUNGER);
need -= get_money(u);
if (need > 0) {
unit *v;
for (v = r->units; need && v; v = v->next)
if (v->faction == u->faction && !is_monstrous(v)) {
int give = get_money(v) - lifestyle(v);
give = max(0, give);
give = min(need, give);
if (give) {
change_money(v, -give);
change_money(u, give);
need -= give;
}
}
}
}
/* 2. Versorgung durch Fremde. Das Silber alliierter Einheiten wird
* entsprechend verteilt. */
for (u = r->units; u; u = u->next) {
int need = lifestyle(u);
need -= max(0, get_money(u));
if (need > 0) {
unit *v;
for (v = r->units; need && v; v = v->next)
if (v->faction != u->faction && allied(v, u->faction, HELP_MONEY)
&& !is_monstrous(v)) {
int give = lifestyle(v);
give = max(0, get_money(v) - give);
give = min(need, give);
if (give) {
change_money(v, -give);
change_money(u, give);
need -= give;
add_spende(v->faction, u->faction, give, r);
}
}
/* Die Einheit hat nicht genug Geld zusammengekratzt und
* nimmt Schaden: */
if (need) hunger(u, need);
}
}
/* 3. Von den überlebenden das Geld abziehen: */
for (u = r->units; u; u = u->next) {
int need = min(get_money(u), lifestyle(u));
change_money(u, -need);
}
}
static void
live(region * r)
{
unit *u, *un;
get_food(r);
for (u = r->units; u; u = un) {
/* IUW: age_unit() kann u löschen, u->next ist dann
* undefiniert, also müssen wir hier schon das nächste
* Element bestimmen */
un = u->next;
if (!is_monstrous(u)) {
int effect = get_effect(u, oldpotiontype[P_FOOL]);
if (effect > 0) { /* Trank "Dumpfbackenbrot" */
skill * sv = u->skills, * sb = NULL;
while (sv!=u->skills+u->skill_size) {
if (sb==NULL || skill_compare(sv, sb)>0) {
sb = sv;
}
++sv;
} /* bestes Talent raussuchen */
if (sb!=NULL) {
int weeks = min(effect, u->number);
reduce_skill(u, sb, weeks);
ADDMSG(&u->faction->msgs, msg_message("dumbeffect",
"unit weeks skill", u, weeks, (skill_t)sb->id));
} /* sonst Glück gehabt: wer nix weiß, kann nix vergessen... */
}
}
age_unit(r, u);
}
}
/*
* This procedure calculates the number of emigrating peasants for the given
* region r. There are two incentives for peasants to emigrate:
* 1) They prefer the less crowded areas.
* Example: mountains, 700 peasants (max 1000), 70% inhabited
* plain, 5000 peasants (max 10000), 50% inhabited
* 700*(PEASANTSWANDER_WEIGHT/100)*((70-50)/100) peasants wander
* from mountains to plain.
* Effect : peasents will leave densely populated regions.
* 2) Peasants prefer richer neighbour regions.
* Example: region A, 700 peasants, wealth $10500, $15 per head
* region B, 2500 peasants, wealth $25000, $10 per head
* Some peasants will emigrate from B to A because $15 > $10
* exactly: 2500*(PEASANTSGREED_WEIGHT1/100)*((15-10)/100)
* Not taken in consideration:
* - movement because of monsters.
* - movement because of wars
* - movement because of low loyalty relating to present parties.
*/
#if NEW_MIGRATION == 1
/* Arbeitsversion */
void
calculate_emigration(region *r)
{
direction_t i;
int overpopulation = rpeasants(r) - maxworkingpeasants(r);
int weight[MAXDIRECTIONS], weightall;
/* Bauern wandern nur bei Überbevölkerung, sonst gar nicht */
if(overpopulation <= 0) return;
weightall = 0;
for (i = 0; i != MAXDIRECTIONS; i++) {
region *rc = rconnect(r,i);
int w;
if (rc == NULL || rterrain(rc) == T_OCEAN) {
w = 0;
} else {
w = rpeasants(rc) - maxworkingpeasants(rc);
w = max(0,w);
if(rterrain(rc) == T_VOLCANO || rterrain(rc) == T_VOLCANO_SMOKING) {
w = w/10;
}
}
weight[i] = w;
weightall += w;
}
if (weightall !=0 ) for (i = 0; i != MAXDIRECTIONS; i++) {
region *rc;
if((rc = rconnect(r,i)) != NULL) {
int wandering_peasants = (overpopulation * weight[i])/weightall;
if (wandering_peasants > 0) {
r->land->newpeasants -= wandering_peasants;
rc->land->newpeasants += wandering_peasants;
}
}
}
}
#else
void
calculate_emigration(region *r)
{
direction_t i, j;
int maxpeasants_here;
int maxpeasants[MAXDIRECTIONS];
double wfactor, gfactor;
/* Vermeidung von DivByZero */
maxpeasants_here = max(maxworkingpeasants(r),1);
for (i = 0; i != MAXDIRECTIONS; i++) {
region *c = rconnect(r, i);
if (c && rterrain(c) != T_OCEAN) {
maxpeasants[i] = maxworkingpeasants(c);
} else maxpeasants[i] = 0;
}
/* calculate emigration for all directions independently */
for (i = 0; i != MAXDIRECTIONS; i++) {
region * c = rconnect(r, i);
if (!c) continue;
if (fval(r, RF_ORCIFIED)==fval(c, RF_ORCIFIED)) {
if (landregion(rterrain(c)) && landregion(rterrain(r))) {
int wandering_peasants;
double vfactor;
/* First let's calculate the peasants who wander off to less inhabited
* regions. wfactor indicates the difference of population denity.
* Never let more than PEASANTSWANDER_WEIGHT per cent wander off in one
* direction. */
wfactor = ((double) rpeasants(r) / maxpeasants_here -
((double) rpeasants(c) / maxpeasants[i]));
wfactor = max(wfactor, 0);
wfactor = min(wfactor, 1);
/* Now let's handle the greedy peasants. gfactor indicates the
* difference of per-head-wealth. Never let more than
* PEASANTSGREED_WEIGHT per cent wander off in one direction. */
gfactor = (((double) rmoney(c) / max(rpeasants(c), 1)) -
((double) rmoney(r) / max(rpeasants(r), 1))) / 500;
gfactor = max(gfactor, 0);
gfactor = min(gfactor, 1);
/* This calculates the influence of volcanos on peasant
* migration. */
if(rterrain(c) == T_VOLCANO || rterrain(c) == T_VOLCANO_SMOKING) {
vfactor = 0.10;
} else {
vfactor = 1.00;
}
for(j=0; j != MAXDIRECTIONS; j++) {
region *rv = rconnect(c, j);
if(rv && (rterrain(rv) == T_VOLCANO || rterrain(rv) == T_VOLCANO_SMOKING)) {
vfactor *= 0.5;
break;
}
}
wandering_peasants = (int) (rpeasants(r) * (gfactor+wfactor)
* vfactor * PEASANTSWANDER_WEIGHT / 100.0);
r->land->newpeasants -= wandering_peasants;
c->land->newpeasants += wandering_peasants;
}
}
}
}
#endif
/* = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = */
static void
peasants(region * r)
{
int glueck;
/* Das Geld, daß die Bauern erwirtschaftet haben unter expandwork, gibt
* den Bauern genug für 11 Bauern pro Ebene ohne Wald. Der Wald
* breitet sich nicht in Gebiete aus, die bebaut werden. */
int peasants, n, i, satiated, money;
#if PEASANTS_DO_NOT_STARVE == 0
int dead;
#endif
attrib * a;
/* Bauern vermehren sich */
/* Bis zu 1000 Bauern können Zwillinge bekommen oder 1000 Bauern
* wollen nicht! */
a = a_find(r->attribs, &at_peasantluck);
if (!a) {
glueck = 0;
} else {
glueck = a->data.i * 1000;
}
peasants = rpeasants(r);
for (n = peasants; n; n--) {
if (glueck >= 0) { /* Sonst keine Vermehrung */
if (rand() % 10000 < PEASANTGROWTH) {
if ((float) peasants
/ ((float) production(r) * MAXPEASANTS_PER_AREA)
< 0.9 || rand() % 100 < PEASANTFORCE) {
peasants++;
}
}
} else
glueck++;
if (glueck > 0) { /* Doppelvermehrung */
for(i=0; i<PEASANTLUCK; i++) {
if (rand() % 10000 < PEASANTGROWTH)
peasants++;
}
glueck--;
}
}
/* Alle werden satt, oder halt soviele für die es auch Geld gibt */
money = rmoney(r);
satiated = min(peasants, money / MAINTENANCE);
rsetmoney(r, money - satiated * MAINTENANCE);
/* Von denjenigen, die nicht satt geworden sind, verhungert der
* Großteil. dead kann nie größer als rpeasants(r) - satiated werden,
* so dass rpeasants(r) >= 0 bleiben muß. */
/* Es verhungert maximal die unterernährten Bevölkerung. */
#if PEASANTS_DO_NOT_STARVE == 0
dead = 0;
for (n = min((peasants - satiated), rpeasants(r)); n; n--)
if (rand() % 100 > STARVATION_SURVIVAL)
dead++;
if(dead > 0) {
message * msg = add_message(&r->msgs, msg_message("phunger", "dead", dead));
msg_release(msg);
peasants -= dead;
}
#endif
rsetpeasants(r, peasants);
}
/* ------------------------------------------------------------- */
typedef struct migration {
struct migration * next;
region * r;
int horses;
int trees;
} migration;
#define MSIZE 1023
migration * migrants[MSIZE];
migration * free_migrants;
static migration *
get_migrants(region * r)
{
int key = region_hashkey(r);
int index = key % MSIZE;
migration * m = migrants[index];
while (m && m->r != r)
m = m->next;
if (m == NULL) {
/* Es gibt noch keine Migration. Also eine erzeugen
*/
m = free_migrants;
if (!m) m = calloc(1, sizeof(migration));
else {
free_migrants = free_migrants->next;
m->horses = 0;
m->trees = 0;
}
m->r = r;
m->next = migrants[index];
migrants[index] = m;
}
return m;
}
static void
migrate(region * r)
{
int key = region_hashkey(r);
int index = key % MSIZE;
migration ** hp = &migrants[index];
fset(r, RF_MIGRATION);
while (*hp && (*hp)->r != r) hp = &(*hp)->next;
if (*hp) {
migration * m = *hp;
rsethorses(r, rhorses(r) + m->horses);
/* Was macht das denn hier?
* Baumwanderung wird in trees() gemacht.
* wer fragt das? Die Baumwanderung war abhängig von der
* Auswertungsreihenfolge der regionen,
* das hatte ich geändert. jemand hat es wieder gelöscht, toll.
* ich habe es wieder aktiviert, muß getestet werden.
*/
#if GROWING_TREES == 0
rsettrees(r, rtrees(r) + m->trees);
#endif
*hp = m->next;
m->next = free_migrants;
free_migrants = m;
}
}
static void
horses(region * r)
{
int horses, maxhorses;
direction_t n;
/* Logistisches Wachstum, Optimum bei halbem Maximalbesatz. */
maxhorses = maxworkingpeasants(r)/10;
maxhorses = max(0, maxhorses);
horses = rhorses(r);
if(is_cursed(r->attribs, C_CURSED_BY_THE_GODS, 0)) {
rsethorses(r, (int)(horses*0.9));
} else if (maxhorses > 0) {
int i;
int growth = (int)((RESOURCE_QUANTITY * HORSEGROWTH * 200 * (maxhorses-horses))/maxhorses);
if(a_find(r->attribs, &at_horseluck)) growth *= 2;
/* printf("Horses: <%d> %d -> ", growth, horses); */
for(i = 0; i < horses; i++) {
if(rand()%10000 < growth) horses++;
}
/* printf("%d\n", horses); */
rsethorses(r, horses);
}
/* Pferde wandern in Nachbarregionen.
* Falls die Nachbarregion noch berechnet
* werden muß, wird eine migration-Struktur gebildet,
* die dann erst in die Berechnung der Nachbarstruktur einfließt.
*/
for(n = 0; n != MAXDIRECTIONS; n++) {
region * r2 = rconnect(r, n);
if(r2 && (terrain[r2->terrain].flags & WALK_INTO)) {
int pt = (rhorses(r) * HORSEMOVE)/100;
pt = (int)normalvariate(pt, pt/4.0);
pt = max(0, pt);
if (fval(r2, RF_MIGRATION))
rsethorses(r2, rhorses(r2) + pt);
else {
migration * nb;
/* haben wir die Migration schonmal benutzt?
* wenn nicht, müssen wir sie suchen.
* Wandernde Pferde vermehren sich nicht.
*/
nb = get_migrants(r2);
nb->horses += pt;
}
/* Wandernde Pferde sollten auch abgezogen werden */
rsethorses(r, rhorses(r) - pt);
}
}
assert(rhorses(r) >= 0);
}
#if GROWING_TREES
static int
count_race(const region *r, const race *rc)
{
unit *u;
int c = 0;
for(u = r->units; u; u=u->next)
if(u->race == rc) c += u->number;
return c;
}
extern attrib_type at_germs;
static void
trees(region * r, const int current_season, const int last_weeks_season)
{
int growth, grownup_trees, i, seeds, sprout, seedchance;
direction_t d;
attrib *a;
if(current_season == SEASON_SUMMER || current_season == SEASON_AUTUMN) {
int elves = count_race(r,new_race[RC_ELF]);
a = a_find(r->attribs, &at_germs);
if(a && last_weeks_season == SEASON_SPRING) {
/* ungekeimte Samen bleiben erhalten, Sprößlinge wachsen */
sprout = min(a->data.sa[1], rtrees(r, 1));
/* aus dem gesamt Sprößlingepool abziehen */
rsettrees(r, 1, rtrees(r, 1) - sprout);
/* zu den Bäumen hinzufügen */
rsettrees(r, 2, rtrees(r, 2) + sprout);
a_removeall(&r->attribs, &at_germs);
}
if(is_cursed(r->attribs, C_CURSED_BY_THE_GODS, 0)) {
rsettrees(r, 1, (int)(rtrees(r, 1) * 0.9));
rsettrees(r, 2, (int)(rtrees(r, 2) * 0.9));
return;
}
if(production(r) <= 0) return;
/* Grundchance 1.0% */
seedchance = (int)(FORESTGROWTH * RESOURCE_QUANTITY);
/* Jeder Elf in der Region erhöht die Chance um 0.0008%. */
seedchance += (min(elves, (production(r)*MAXPEASANTS_PER_AREA)/8)) * 8;
grownup_trees = rtrees(r, 2);
seeds = 0;
for(i=0;i<grownup_trees;i++) {
if(rand()%1000000 < seedchance) seeds++;
}
rsettrees(r, 0, rtrees(r, 0) + seeds);
/* Bäume breiten sich in Nachbarregionen aus. */
/* Gesamtzahl der Samen:
* bis zu 6% (FORESTGROWTH*3) der Bäume samen in die Nachbarregionen */
seeds = (rtrees(r, 2) * FORESTGROWTH * 3)/1000000;
for (d=0;d!=MAXDIRECTIONS;++d) {
region * r2 = rconnect(r, d);
if (r2 && (terrain[r2->terrain].flags & WALK_INTO)) {
/* Eine Landregion, wir versuchen Samen zu verteilen:
* Die Chance, das Samen ein Stück Boden finden, in dem sie
* keimen können, hängt von der Bewuchsdichte und der
* verfügbaren Fläche ab. In Gletschern gibt es weniger
* Möglichkeiten als in Ebenen. */
sprout = 0;
seedchance = (100 * maxworkingpeasants(r2)) / terrain[r2->terrain].production_max;
for(i=0; i<seeds/MAXDIRECTIONS; i++) {
if(rand()%10000 < seedchance) sprout++;
}
rsettrees(r2, 0, rtrees(r2, 0) + sprout);
}
}
} else if(current_season == SEASON_SPRING) {
if(is_cursed(r->attribs, C_CURSED_BY_THE_GODS, 0)) return;
/* in at_germs merken uns die Zahl der Samen und Sprößlinge, die
* dieses Jahr älter werden dürfen, damit nicht ein Same im selben
* Zyklus zum Baum werden kann */
a = a_find(r->attribs, &at_germs);
if(!a) {
a = a_add(&r->attribs, a_new(&at_germs));
a->data.sa[0] = (short)rtrees(r, 0);
a->data.sa[1] = (short)rtrees(r, 1);
}
/* wir haben 6 Wochen zum wachsen, jeder Same/Sproß hat 18% Chance
* zu wachsen, damit sollten nach 5-6 Wochen alle gewachsen sein */
growth = 1800;
/* Samenwachstum */
/* Raubbau abfangen, es dürfen nie mehr Samen wachsen, als aktuell
* in der Region sind */
seeds = min(a->data.sa[0], rtrees(r, 0));
sprout = 0;
for(i=0;i<seeds;i++) {
if(rand()%10000 < growth) sprout++;
}
/* aus dem Samenpool dieses Jahres abziehen */
a->data.sa[0] = (short)(seeds - sprout);
/* aus dem gesamt Samenpool abziehen */
rsettrees(r, 0, rtrees(r, 0) - sprout);
/* zu den Sprößlinge hinzufügen */
rsettrees(r, 1, rtrees(r, 1) + sprout);
/* Baumwachstum */
/* hier gehen wir davon aus, das Jungbäume nicht ohne weiteres aus
* der Region entfernt werden können, da Jungbäume in der gleichen
* Runde nachwachsen, wir also nicht mehr zwischen diesjährigen und
* 'alten' Jungbäumen unterscheiden könnten */
sprout = min(a->data.sa[1], rtrees(r, 1));
grownup_trees = 0;
for(i=0;i<sprout;i++) {
if(rand()%10000 < growth) grownup_trees++;
}
/* aus dem Sprößlingepool dieses Jahres abziehen */
a->data.sa[1] = (short)(sprout - grownup_trees);
/* aus dem gesamt Sprößlingepool abziehen */
rsettrees(r, 1, rtrees(r, 1) - grownup_trees);
/* zu den Bäumen hinzufügen */
rsettrees(r, 2, rtrees(r, 2) + grownup_trees);
}
/* Jetzt die Kräutervermehrung. Vermehrt wird logistisch:
*
* Jedes Kraut hat eine Wahrscheinlichkeit von (100-(vorhandene
* Kräuter))% sich zu vermehren. */
if(current_season == SEASON_SPRING || current_season == SEASON_SUMMER
|| current_season == SEASON_AUTUMN)
{
for(i = rherbs(r); i > 0; i--) {
if (rand()%100 < (100-rherbs(r))) rsetherbs(r, (short)(rherbs(r)+1));
}
}
}
#else
static void
trees(region * r)
{
int i, maxtrees;
int tree = rtrees(r);
direction_t d;
/* Bäume vermehren sich. m ist die Anzahl Bäume, für die es Land
* gibt. Der Wald besiedelt keine bebauten Gebiete, wird den Pferden
* aber Land wegnehmen. Gibt es zuviele Bauern, werden sie den Wald
* nicht fällen, sondern verhungern. Der Wald kann nur von Spielern gefällt
* werden! Der Wald wandert nicht. Auch bei magischen Terrainveränderungen
* darf m nicht negativ werden! */
if(production(r) <= 0) return;
maxtrees = production(r) - rpeasants(r)/MAXPEASANTS_PER_AREA;
maxtrees = max(0, maxtrees);
/* Solange es noch freie Plätze gibt, darf jeder Baum versuchen, sich
* fortzupflanzen. Da Bäume nicht sofort eingehen, wenn es keinen
* Platz gibt (wie zB. die Pferde), darf nicht einfach drauflos vermehrt
* werden und dann ein min () gemacht werden, sondern es muß auf diese
* Weise vermehrt werden. */
if(is_cursed(r->attribs, C_CURSED_BY_THE_GODS, 0)) {
tree = (int)(tree*0.9);
} else if(maxtrees > 0) {
int growth = (int)((FORESTGROWTH * 200 * ((maxtrees*1.2)-tree))/maxtrees);
growth = max(FORESTGROWTH*50, growth);
growth = min(FORESTGROWTH*400, growth);
/* printf("Trees: <%d> %d -> ", growth, tree); */
for(i=0;i<tree;i++) {
if(rand()%10000 < growth) tree++;
}
/* printf("%d (max: %d)\n", tree, maxtrees); */
}
/* Bäume breiten sich in Nachbarregionen aus.
* warnung: früher kamen bäume aus nachbarregionen, heute
* gehen sie von der aktuellen in die benachbarten.
* Die Chance, das ein Baum in eine Region r2 einwandert, ist
* (production-rtrees(r2))/10000.
* Die Richtung, in der sich ein Baum vermehrt, ist zufällig.
* Es ibt also genausoviel Versuche, in einen Geltscher zu
* wandern, wie in eine ebene - nur halt weniger Erfolge.
* Die Summe der Versuche ist rtrees(r), jeder Baum
* versucht es also einmal pro Woche, mit maximal 10% chance
* (wenn ein voller wald von lauter leeren ebenen umgeben ist)
*/
for (d=0;d!=MAXDIRECTIONS;++d) {
region * r2 = rconnect(r, d);
if (r2
&& (terrain[r2->terrain].flags & WALK_INTO)
&& fval(r2, RF_MALLORN) == fval(r, RF_MALLORN)) {
/* Da hier rtrees(r2) abgefragt wird, macht es einen Unterschied,
* ob das wachstum in r2 schon stattgefunden hat, oder nicht.
* leider nicht einfach zu verhindern */
int pt = (production(r2)-rtrees(r2));
pt = tree*max(0, pt) /
(MAXDIRECTIONS*terrain[T_PLAIN].production_max*10);
if (fval(r2, RF_MIGRATION))
rsettrees(r2, rtrees(r2) + pt);
else {
migration * nb;
/* haben wir die Migration schonmal benutzt?
* wenn nicht, müssen wir sie suchen.
* Wandernde Pferde vermehren sich nicht.
*/
nb = get_migrants(r2);
nb->trees += pt;
}
}
}
rsettrees(r, tree);
assert(tree >= 0);
/* Jetzt die Kräutervermehrung. Vermehrt wird logistisch:
*
* Jedes Kraut hat eine Wahrscheinlichkeit von (100-(vorhandene
* Kräuter))% sich zu vermehren. */
for(i = rherbs(r); i > 0; i--) {
if (rand()%100 < (100-rherbs(r))) rsetherbs(r, (short)(rherbs(r)+1));
}
}
#endif
#if NEW_RESOURCEGROWTH == 0
extern attrib_type at_laen;
static void
iron(region * r)
{
if(is_cursed(r->attribs, C_CURSED_BY_THE_GODS, 0)) return;
#ifndef NO_GROWTH
if (rterrain(r) == T_MOUNTAIN) {
rsetiron(r, riron(r) + IRONPERTURN);
#if !NEW_LAEN
if(a_find(r->attribs, &at_laen)) {
rsetlaen(r, rlaen(r) + rand() % MAXLAENPERTURN);
}
#endif
} else if (rterrain(r) == T_GLACIER || rterrain(r) == T_ICEBERG_SLEEP) {
rsetiron(r, min(MAXGLIRON, riron(r)+GLIRONPERTURN));
}
#endif
}
#endif /* NEW_RESOURCEGROWTH */
/* ------------------------------------------------------------- */
extern int season(int turn);
void
demographics(void)
{
region *r;
#if GROWING_TREES
int current_season = season(turn);
int last_weeks_season = season(turn-1);
#endif
for (r = regions; r; r = r->next) {
live(r);
/* check_split_dragons(); */
if (rterrain(r) != T_OCEAN) {
/* die Nachfrage nach Produkten steigt. */
#ifdef NEW_ITEMS
struct demand * dmd;
if (r->land) for (dmd=r->land->demands;dmd;dmd=dmd->next) {
if (dmd->value>0 && dmd->value < MAXDEMAND) {
int rise = DMRISE;
if (buildingtype_exists(r, bt_find("harbour"))) rise = DMRISEHAFEN;
if (rand() % 100 < rise) dmd->value++;
}
}
#else
item_t n;
for (n = 0; n != MAXLUXURIES; n++) {
int d = rdemand(r, n);
if (d > 0 && d < MAXDEMAND) {
if (buildingtype_exists(r, &bt_harbour)) {
if (rand() % 100 < DMRISEHAFEN) {
d++;
}
} else {
if (rand() % 100 < DMRISE) {
d++;
}
}
}
rsetdemand(r, n, (char)d);
}
#endif
/* Seuchen erst nachdem die Bauern sich vermehrt haben
* und gewandert sind */
calculate_emigration(r);
peasants(r);
plagues(r, false);
r->age++;
horses(r);
#if GROWING_TREES
if(current_season != SEASON_WINTER) {
trees(r, current_season, last_weeks_season);
}
#else
trees(r);
#endif
#if NEW_RESOURCEGROWTH
update_resources(r);
#else
iron(r);
#endif
migrate(r);
}
}
while (free_migrants) {
migration * m = free_migrants->next;
free(free_migrants);
free_migrants = m;
};
putchar('\n');
remove_empty_units();
puts(" - Einwanderung...");
for (r = regions; r; r = r->next) {
if (landregion(rterrain(r))) {
int rp = rpeasants(r) + r->land->newpeasants;
rsetpeasants(r, max(0, rp));
/* Wenn keine Bauer da ist, soll auch kein Geld da sein */
/* Martin */
if (rpeasants(r) == 0)
rsetmoney(r, 0);
}
}
checkorders();
}
/* ------------------------------------------------------------- */
static int
modify(int i)
{
int c;
c = i * 2 / 3;
if (c >= 1) {
return (c + rand() % c);
} else {
return (i);
}
}
static void
inactivefaction(faction * f)
{
FILE *inactiveFILE;
char zText[128];
sprintf(zText, "%s/%s", datapath(), "/inactive");
inactiveFILE = fopen(zText, "a");
fprintf(inactiveFILE, "%s:%s:%d:%d\n",
factionid(f),
LOC(default_locale, rc_name(f->race, 1)),
modify(count_all(f)),
turn - f->lastorders);
fclose(inactiveFILE);
}
void
quit(void)
{
region *r;
unit *u;
strlist *S;
faction *f;
const race * frace;
/* Sterben erst nachdem man allen anderen gegeben hat - bzw. man kann
* alles machen, was nicht ein dreißigtägiger Befehl ist. */
for (r = regions; r; r = r->next)
for (u = r->units; u; u = u->next)
for (S = u->orders; S; S = S->next)
if (igetkeyword(S->s, u->faction->locale) == K_QUIT) {
if (checkpasswd(u->faction, getstrtoken())) {
destroyfaction(u->faction);
} else {
cmistake(u, S->s, 86, MSG_EVENT);
printf(" Warnung: STIRB mit falschem Passwort für Partei %s: %s\n",
factionid(u->faction), S->s);
}
} else if(igetkeyword(S->s, u->faction->locale) == K_RESTART && u->number > 0) {
char *s_race,*s_pass;
if (!landregion(rterrain(r))) {
cmistake(u, S->s, 242, MSG_EVENT);
continue;
}
s_race = getstrtoken();
frace = findrace(s_race, u->faction->locale);
if (!frace) {
frace = u->faction->race;
s_pass = s_race;
} else {
s_pass = getstrtoken();
}
if (frace != u->faction->race && u->faction->age < 81) {
cmistake(u, S->s, 241, MSG_EVENT);
continue;
}
if (u->faction->age > 3 && fval(u->faction, FFL_RESTART)) {
cmistake(u, S->s, 314, MSG_EVENT);
continue;
}
if (!playerrace(frace)) {
cmistake(u, S->s, 243, MSG_EVENT);
continue;
}
if (!checkpasswd(u->faction, s_pass)) {
cmistake(u, S->s, 86, MSG_EVENT);
printf(" Warnung: NEUSTART mit falschem Passwort für Partei %s: %s\n",
factionid(u->faction), S->s);
continue;
}
restart(u, frace);
}
puts(" - beseitige Spieler, die sich zu lange nicht mehr gemeldet haben...");
remove("inactive");
for (f = factions; f; f = f->next) {
if(fval(f, FL_NOIDLEOUT)) f->lastorders = turn;
#if NMRTIMEOUT
if (turn - f->lastorders >= NMRTIMEOUT) {
destroyfaction(f);
continue;
}
#endif
if (fval(f, FFL_OVERRIDE)) {
free(f->override);
f->override = strdup(itoa36(rand()));
}
if (turn!=f->lastorders) {
char info[256];
sprintf(info, "%d Einheiten, %d Personen, %d Silber",
f->no_units, f->number, f->money);
fprintf(sqlstream,
"UPDATE subscriptions SET lastturn=%d, password='%s', info='%s' "
"WHERE game=%d AND faction='%s';\n",
f->lastorders, f->override, info, GAME_ID, itoa36(f->no));
} else {
fprintf(sqlstream,
"UPDATE subscriptions SET status='ACTIVE', lastturn=%d, password='%s' "
"WHERE game=%d AND faction='%s';\n",
f->lastorders, f->override, GAME_ID, itoa36(f->no));
}
if (turn - f->lastorders >= (NMRTIMEOUT - 1)) {
inactivefaction(f);
continue;
}
}
#if NMRTIMEOUT
puts(" - beseitige Spieler, die sich nach der Anmeldung nicht "
"gemeldet haben...");
age = calloc(turn+1, sizeof(int));
for (f = factions; f; f = f->next) if(!fval(f, FL_NOIDLEOUT)) {
if (f->age>=0 && f->age <= turn) ++age[f->age];
if (f->age == 2 || f->age == 3) {
if (f->lastorders == turn - 2) {
destroyfaction(f);
++dropouts[f->age-2];
}
}
}
#endif
/* Clear away debris of destroyed factions */
puts(" - beseitige leere Einheiten und leere Parteien...");
remove_empty_units();
/* Auskommentiert: Wenn factions gelöscht werden, zeigen
* Spendenpointer ins Leere. */
/* remove_empty_factions(); */
}
/* ------------------------------------------------------------- */
/* HELFE partei [<ALLES | SILBER | GIB | KAEMPFE | WAHRNEHMUNG>] [NICHT] */
static void
set_ally(unit * u, strlist * S)
{
ally * sf, ** sfp;
faction *f;
int keyword, not_kw;
char *s;
f = getfaction();
if (f == 0 || f->no == 0) {
cmistake(u, S->s, 66, MSG_EVENT);
return;
}
if (f == u->faction)
return;
s = getstrtoken();
if (!s[0])
keyword = P_ANY;
else
keyword = findparam(s, u->faction->locale);
sfp = &u->faction->allies;
{
attrib * a = a_find(u->attribs, &at_group);
if (a) sfp = &((group*)a->data.v)->allies;
}
for (sf=*sfp; sf; sf = sf->next)
if (sf->faction == f)
break; /* Gleich die passende raussuchen, wenn vorhanden */
not_kw = getparam(u->faction->locale); /* HELFE partei [modus] NICHT */
if (!sf) {
if (keyword == P_NOT || not_kw == P_NOT) {
/* Wir helfen der Partei gar nicht... */
return;
} else {
sf = calloc(1, sizeof(ally));
sf->faction = f;
sf->status = 0;
addlist(sfp, sf);
}
}
switch (keyword) {
case P_NOT:
sf->status = 0;
break;
case NOPARAM:
cmistake(u, S->s, 137, MSG_EVENT);
return;
case P_ANY:
if (not_kw == P_NOT)
sf->status = 0;
else
sf->status = HELP_ALL;
break;
case P_GIB:
if (not_kw == P_NOT)
sf->status = sf->status & (HELP_ALL - HELP_GIVE);
else
sf->status = sf->status | HELP_GIVE;
break;
case P_SILVER:
if (not_kw == P_NOT)
sf->status = sf->status & (HELP_ALL - HELP_MONEY);
else
sf->status = sf->status | HELP_MONEY;
break;
case P_KAEMPFE:
if (not_kw == P_NOT)
sf->status = sf->status & (HELP_ALL - HELP_FIGHT);
else
sf->status = sf->status | HELP_FIGHT;
break;
#ifdef HELFE_WAHRNEHMUNG
case P_OBSERVE:
if (not_kw == P_NOT)
sf->status = sf->status & (HELP_ALL - HELP_OBSERVE);
else
sf->status = sf->status | HELP_OBSERVE;
break;
#endif
case P_FACTIONSTEALTH:
if (not_kw == P_NOT)
sf->status = sf->status & (HELP_ALL - HELP_FSTEALTH);
else
sf->status = sf->status | HELP_FSTEALTH;
break;
case P_GUARD:
if (not_kw == P_NOT)
sf->status = sf->status & (HELP_ALL - HELP_GUARD);
else
sf->status = sf->status | HELP_GUARD;
break;
}
if (sf->status == 0) { /* Alle HELPs geloescht */
removelist(sfp, sf);
}
}
/* ------------------------------------------------------------- */
static void
set_display(region * r, unit * u, strlist * S)
{
char **s, *s2;
s = 0;
switch (getparam(u->faction->locale)) {
case P_BUILDING:
case P_GEBAEUDE:
if (!u->building) {
cmistake(u, S->s, 145, MSG_PRODUCE);
break;
}
if (!fval(u, FL_OWNER)) {
cmistake(u, S->s, 5, MSG_PRODUCE);
break;
}
if (u->building->type == bt_find("generic")) {
cmistake(u, S->s, 279, MSG_PRODUCE);
break;
}
if (u->building->type == bt_find("monument") && u->building->display[0] != 0) {
cmistake(u, S->s, 29, MSG_PRODUCE);
break;
}
s = &u->building->display;
break;
case P_SHIP:
if (!u->ship) {
cmistake(u, S->s, 144, MSG_PRODUCE);
break;
}
if (!fval(u, FL_OWNER)) {
cmistake(u, S->s, 12, MSG_PRODUCE);
break;
}
s = &u->ship->display;
break;
case P_UNIT:
s = &u->display;
break;
case P_PRIVAT:
{
char *d = getstrtoken();
if(d == NULL || *d == 0) {
usetprivate(u, NULL);
} else {
usetprivate(u, d);
}
}
break;
case P_REGION:
if (!u->building) {
cmistake(u, S->s, 145, MSG_EVENT);
break;
}
if (!fval(u, FL_OWNER)) {
cmistake(u, S->s, 148, MSG_EVENT);
break;
}
if (u->building != largestbuilding(r,false)) {
cmistake(u, S->s, 147, MSG_EVENT);
break;
}
s = &r->display;
break;
default:
cmistake(u, S->s, 110, MSG_EVENT);
break;
}
if (!s)
return;
s2 = getstrtoken();
if (strlen(s2) >= DISPLAYSIZE) {
s2[DISPLAYSIZE] = 0;
cmistake(u, S->s, 3, MSG_EVENT);
}
set_string(&(*s), s2);
}
static void
set_prefix(unit * u, strlist *S)
{
attrib **ap;
attrib *a, *a2;
int i;
const char *s;
s = getstrtoken();
if(!*s) {
a = a_find(u->attribs, &at_group);
if (a) {
a_removeall(&((group*)a->data.v)->attribs, &at_raceprefix);
} else {
a_removeall(&u->faction->attribs, &at_raceprefix);
}
return;
}
for(i=0; race_prefixes[i] != NULL; i++) {
if(strncasecmp(s, LOC(u->faction->locale, race_prefixes[i]), strlen(s)) == 0) {
break;
}
}
if(race_prefixes[i] == NULL) {
cmistake(u, S->s, 299, MSG_EVENT);
return;
}
ap = &u->faction->attribs;
a = a_find(u->attribs, &at_group);
if (a) ap = &((group*)a->data.v)->attribs;
a2 = a_find(*ap, &at_raceprefix);
if(!a2)
a2 = a_add(ap, a_new(&at_raceprefix));
a2->data.v = strdup(race_prefixes[i]);
return;
}
static void
set_synonym(unit * u, strlist *S)
{
attrib *a;
int i;
const char *s;
a = a_find(u->faction->attribs, &at_synonym);
if(a) { /* Kann nur einmal gesetzt werden */
cmistake(u, S->s, 302, MSG_EVENT);
return;
}
s = getstrtoken();
if(!s) {
cmistake(u, S->s, 301, MSG_EVENT);
return;
}
for(i=0; race_synonyms[i].race != -1; i++) {
if (new_race[race_synonyms[i].race] == u->faction->race
&& strcasecmp(s, race_synonyms[i].synonyms[0]) == 0) {
break;
}
}
if(race_synonyms[i].race == -1) {
cmistake(u, S->s, 300, MSG_EVENT);
return;
}
a = a_add(&u->faction->attribs, a_new(&at_synonym));
((frace_synonyms *)(a->data.v))->synonyms[0] =
strdup(race_synonyms[i].synonyms[0]);
((frace_synonyms *)(a->data.v))->synonyms[1] =
strdup(race_synonyms[i].synonyms[1]);
((frace_synonyms *)(a->data.v))->synonyms[2] =
strdup(race_synonyms[i].synonyms[2]);
((frace_synonyms *)(a->data.v))->synonyms[3] =
strdup(race_synonyms[i].synonyms[3]);
return;
}
void
set_group(unit * u)
{
char * s = getstrtoken();
join_group(u, s);
}
void
set_name(region * r, unit * u, strlist * S)
{
char **s, *s2;
int i;
param_t p;
boolean foreign = false;
s = 0;
p = getparam(u->faction->locale);
if(p == P_FOREIGN) {
foreign = true;
p = getparam(u->faction->locale);
}
switch (p) {
case P_BUILDING:
case P_GEBAEUDE:
if (foreign == true) {
building *b = getbuilding(r);
unit *uo;
if (!b) {
cmistake(u, S->s, 6, MSG_EVENT);
break;
}
if (b->type == bt_find("generic")) {
cmistake(u, S->s, 278, MSG_EVENT);
break;
}
if(!fval(b,FL_UNNAMED)) {
cmistake(u, S->s, 246, MSG_EVENT);
break;
}
uo = buildingowner(r, b);
if (uo) {
if (cansee(uo->faction, r, u, 0)) {
add_message(&uo->faction->msgs, new_message(uo->faction,
"renamed_building_seen%b:building%u:renamer%r:region", b, u, r));
} else {
add_message(&uo->faction->msgs, new_message(uo->faction,
"renamed_building_notseen%b:building%r:region", b, r));
}
}
s = &b->name;
} else {
if (!u->building) {
cmistake(u, S->s, 145, MSG_PRODUCE);
break;
}
if (!fval(u, FL_OWNER)) {
cmistake(u, S->s, 148, MSG_PRODUCE);
break;
}
if (u->building->type == bt_find("generic")) {
cmistake(u, S->s, 278, MSG_EVENT);
break;
}
sprintf(buf, "Monument %d", u->building->no);
if (u->building->type == bt_find("monument")
&& !strcmp(u->building->name, buf)) {
cmistake(u, S->s, 29, MSG_EVENT);
break;
}
s = &u->building->name;
freset(u->building, FL_UNNAMED);
}
break;
case P_FACTION:
if (foreign == true) {
faction *f;
f = getfaction();
if (!f) {
cmistake(u, S->s, 66, MSG_EVENT);
break;
}
if (f->age < 10) {
cmistake(u, S->s, 248, MSG_EVENT);
break;
}
if (!fval(f,FL_UNNAMED)) {
cmistake(u, S->s, 247, MSG_EVENT);
break;
}
if (cansee(f, r, u, 0)) {
add_message(&f->msgs, new_message(f,
"renamed_faction_seen%u:renamer%r:region", u, r));
} else {
add_message(&f->msgs, new_message(f,
"renamed_faction_notseen%r:region", r));
}
s = &f->name;
} else {
s = &u->faction->name;
freset(u->faction, FL_UNNAMED);
}
break;
case P_SHIP:
if (foreign == true) {
ship *sh = getship(r);
unit *uo;
if (!sh) {
cmistake(u, S->s, 20, MSG_EVENT);
break;
}
if (!fval(sh,FL_UNNAMED)) {
cmistake(u, S->s, 245, MSG_EVENT);
break;
}
uo = shipowner(r,sh);
if (uo) {
if (cansee(uo->faction, r, u, 0)) {
add_message(&uo->faction->msgs, new_message(uo->faction,
"renamed_ship_seen%h:ship%u:renamer%r:region", sh, u, r));
} else {
add_message(&uo->faction->msgs, new_message(uo->faction,
"renamed_ship_notseen%h:ship%r:region", sh, r));
}
}
s = &sh->name;
} else {
if (!u->ship) {
cmistake(u, S->s, 144, MSG_PRODUCE);
break;
}
if (!fval(u, FL_OWNER)) {
cmistake(u, S->s, 12, MSG_PRODUCE);
break;
}
s = &u->ship->name;
freset(u->ship, FL_UNNAMED);
}
break;
case P_UNIT:
if (foreign == true) {
unit *u2 = getunit(r, u->faction);
if (!u2 || !cansee(u->faction, r, u2, 0)) {
cmistake(u, S->s, 64, MSG_EVENT);
break;
}
if (!fval(u,FL_UNNAMED)) {
cmistake(u, S->s, 244, MSG_EVENT);
break;
}
if (cansee(u2->faction, r, u, 0)) {
add_message(&u2->faction->msgs, new_message(u2->faction,
"renamed_seen%u:renamer%u:renamed%r:region", u, u2, r));
} else {
add_message(&u2->faction->msgs, new_message(u2->faction,
"renamed_notseen%u:renamed%r:region", u2, r));
}
s = &u2->name;
} else {
s = &u->name;
freset(u, FL_UNNAMED);
}
break;
case P_REGION:
if (!u->building) {
cmistake(u, S->s, 145, MSG_EVENT);
break;
}
if (!fval(u, FL_OWNER)) {
cmistake(u, S->s, 148, MSG_EVENT);
break;
}
if (u->building != largestbuilding(r,false)) {
cmistake(u, S->s, 147, MSG_EVENT);
break;
}
s = &r->land->name;
break;
case P_GROUP:
{
attrib * a = a_find(u->attribs, &at_group);
if (a){
group * g = (group*)a->data.v;
s= &g->name;
break;
} else {
cmistake(u, S->s, 109, MSG_EVENT);
break;
}
}
break;
default:
cmistake(u, S->s, 109, MSG_EVENT);
break;
}
if (!s)
return;
s2 = getstrtoken();
if (!s2[0]) {
cmistake(u, S->s, 84, MSG_EVENT);
return;
}
for (i = 0; s2[i]; i++)
if (s2[i] == '(')
break;
if (s2[i]) {
cmistake(u, S->s, 112, MSG_EVENT);
return;
}
set_string(&(*s), s2);
}
/* ------------------------------------------------------------- */
static void
deliverMail(faction * f, region * r, unit * u, const char *s, unit * receiver)
{
if (!receiver) { /* BOTSCHAFT an PARTEI */
char * message = (char*)gc_add(strdup(s));
add_message(&f->msgs,
msg_message("unitmessage", "region unit string", r, u, message));
}
else { /* BOTSCHAFT an EINHEIT */
unit *emp = receiver;
if (cansee(f, r, u, 0))
sprintf(buf, "Eine Botschaft von %s: '%s'", unitname(u), s);
else
sprintf(buf, "Eine anonyme Botschaft: '%s'", s);
addstrlist(&emp->botschaften, strdup(buf));
}
}
static void
mailunit(region * r, unit * u, int n, strlist * S, const char * s)
{
unit *u2; /* nur noch an eine Unit möglich */
u2=findunitr(r,n);
if (u2 && cansee(u->faction, r, u2, 0)) {
deliverMail(u2->faction, r, u, s, u2);
}
else
cmistake(u, S->s, 64, MSG_MESSAGE);
/* Immer eine Meldung - sonst könnte man so getarnte EHs enttarnen:
* keine Meldung -> EH hier. */
}
static void
mailfaction(unit * u, int n, strlist * S, const char * s)
{
faction *f;
f = findfaction(n);
if (f && n>0)
deliverMail(f, u->region, u, s, NULL);
else
cmistake(u, S->s, 66, MSG_MESSAGE);
}
void
distributeMail(region * r, unit * u, strlist * S)
{
unit *u2;
char *s;
int n;
s = getstrtoken();
/* Falls kein Parameter, ist das eine Einheitsnummer;
* das Füllwort "AN" muß wegfallen, da gültige Nummer! */
if(strcasecmp(s, "an") == 0)
s = getstrtoken();
switch (findparam(s, u->faction->locale)) {
case P_REGION: /* können alle Einheiten in der Region sehen */
s = getstrtoken();
if (!s[0]) {
cmistake(u, S->s, 30, MSG_MESSAGE);
return;
} else {
if (strlen(s) >= DISPLAYSIZE) {
s[DISPLAYSIZE] = 0;
cmistake(u, S->s, 111, MSG_MESSAGE);
}
sprintf(buf, "von %s: '%s'", unitname(u), s);
addmessage(r, 0, buf, MSG_MESSAGE, ML_IMPORTANT);
return;
}
break;
case P_FACTION:
{
boolean see = false;
n = getfactionid();
for(u2=r->units; u2; u2=u2->next) {
if(u2->faction->no == n && seefaction(u->faction, r, u2, 0)) {
see = true;
break;
}
}
if(see == false) {
cmistake(u, S->s, 66, MSG_MESSAGE);
return;
}
s = getstrtoken();
if (!s[0]) {
cmistake(u, S->s, 30, MSG_MESSAGE);
return;
}
mailfaction(u, n, S, s);
}
break;
case P_UNIT:
{
boolean see = false;
n = getid();
for(u2=r->units; u2; u2=u2->next) {
if(u2->no == n && cansee(u->faction, r, u2, 0)) {
see = true;
break;
}
}
if(see == false) {
cmistake(u, S->s, 64, MSG_MESSAGE);
return;
}
s = getstrtoken();
if (!s[0]) {
cmistake(u, S->s, 30, MSG_MESSAGE);
return;
}
mailunit(r, u, n, S, s);
}
break;
case P_BUILDING:
case P_GEBAEUDE:
{
building *b = getbuilding(r);
if(!b) {
cmistake(u, S->s, 6, MSG_MESSAGE);
return;
}
s = getstrtoken();
if (!s[0]) {
cmistake(u, S->s, 30, MSG_MESSAGE);
return;
}
for (u2 = r->units; u2; u2 = u2->next) freset(u2->faction, FL_DH);
for(u2=r->units; u2; u2=u2->next) {
if(u2->building == b && !fval(u2->faction, FL_DH)
&& cansee(u->faction, r, u2, 0)) {
mailunit(r, u, u2->no, S, s);
fset(u2->faction, FL_DH);
}
}
}
break;
case P_SHIP:
{
ship *sh = getship(r);
if(!sh) {
cmistake(u, S->s, 20, MSG_MESSAGE);
return;
}
s = getstrtoken();
if (!s[0]) {
cmistake(u, S->s, 30, MSG_MESSAGE);
return;
}
for (u2 = r->units; u2; u2 = u2->next) freset(u2->faction, FL_DH);
for(u2=r->units; u2; u2=u2->next) {
if(u2->ship == sh && !fval(u2->faction, FL_DH)
&& cansee(u->faction, r, u2, 0)) {
mailunit(r, u, u2->no, S, s);
fset(u2->faction, FL_DH);
}
}
}
break;
default:
cmistake(u, S->s, 149, MSG_MESSAGE);
return;
}
}
void
mail(void)
{
region *r;
unit *u;
strlist *S;
puts(" - verschicke Botschaften...");
for (r = regions; r; r = r->next)
for (u = r->units; u; u = u->next)
for (S = u->orders; S; S = S->next)
if (igetkeyword(S->s, u->faction->locale) == K_MAIL)
distributeMail(r, u, S);
}
/* ------------------------------------------------------------- */
void
report_option(unit * u, const char * sec, char *cmd)
{
const messageclass * mc;
const char *s;
mc = mc_find(sec);
if (mc == NULL) {
cmistake(u, findorder(u, cmd), 135, MSG_EVENT);
return;
}
s = getstrtoken();
if (s[0])
set_msglevel(&u->faction->warnings, mc->name, atoi(s));
else
set_msglevel(&u->faction->warnings, mc->name, -1);
}
void
set_passw(void)
{
region *r;
unit *u;
strlist *S;
char *s;
int o, i;
magic_t mtyp;
puts(" - setze Passwörter, Adressen und Format, Abstimmungen");
for (r = regions; r; r = r->next)
for (u = r->units; u; u = u->next)
for (S = u->orders; S; S = S->next) {
switch (igetkeyword(S->s, u->faction->locale)) {
case NOKEYWORD:
cmistake(u, S->s, 22, MSG_EVENT);
break;
case K_BANNER:
s = getstrtoken();
set_string(&u->faction->banner, s);
add_message(&u->faction->msgs, new_message(u->faction,
"changebanner%s:value", gc_add(strdup(u->faction->banner))));
break;
case K_EMAIL:
s = getstrtoken();
if (!s[0]) {
cmistake(u, S->s, 85, MSG_EVENT);
break;
}
if (strstr(s, "internet:") || strchr(s, ' ')) {
cmistake(u, S->s, 117, MSG_EVENT);
break;
}
set_string(&u->faction->email, s);
add_message(&u->faction->msgs, new_message(u->faction,
"changemail%s:value", gc_add(strdup(u->faction->email))));
break;
case K_PASSWORD:
{
char pbuf[32];
int i;
s = getstrtoken();
if (!s || !*s) {
for(i=0; i<6; i++) pbuf[i] = (char)(97 + rand() % 26);
pbuf[6] = 0;
} else {
boolean pwok = true;
char *c;
strncpy(pbuf, s, 31);
pbuf[31] = 0;
c = pbuf;
while(*c) {
if(!isalnum(*c)) pwok = false;
c++;
}
if (pwok == false) {
cmistake(u, S->s, 283, MSG_EVENT);
for(i=0; i<6; i++) pbuf[i] = (char)(97 + rand() % 26);
pbuf[6] = 0;
}
}
set_string(&u->faction->passw, pbuf);
fset(u->faction, FFL_OVERRIDE);
ADDMSG(&u->faction->msgs, msg_message("changepasswd",
"value", gc_add(strdup(u->faction->passw))));
}
break;
case K_REPORT:
s = getstrtoken();
i = atoi(s);
sprintf(buf, "%d", i);
if (!strcmp(buf, s)) {
/* int level;
level = geti();
not implemented yet. set individual levels for f->msglevels */
} else {
report_option(u, s, S->s);
}
break;
case K_SEND:
s = getstrtoken();
o = findoption(s, u->faction->locale);
#ifdef AT_OPTION
/* Sonderbehandlung Zeitungsoption */
if (o == O_NEWS) {
attrib *a = a_find(u->faction->attribs, &at_option_news);
if(a) a->data.i = 0;
while((s = getstrtoken())) {
if(findparam(s) == P_NOT) {
a_removeall(&u->faction->attribs, &at_option_news);
u->faction->options = u->faction->options & ~O_NEWS;
break;
} else {
int sec = atoi(s);
if(sec != 0) {
if(!a) a_add(&u->faction->attribs, a_new(&at_option_news));
a->data.i = a->data.i & (1<<(sec-1));
u->faction->options = u->faction->options | O_NEWS;
}
}
}
break;
}
#endif
if (o == -1) {
cmistake(u, S->s, 135, MSG_EVENT);
} else {
if (getparam(u->faction->locale) == P_NOT) {
if(o == O_COMPRESS || o == O_BZIP2) {
cmistake(u, S->s, 305, MSG_EVENT);
} else {
u->faction->options = u->faction->options & ~((int)pow(2, o));
}
} else {
u->faction->options = u->faction->options | ((int)pow(2,o));
if(o == O_COMPRESS) u->faction->options &= ~((int)pow(2,O_BZIP2));
if(o == O_BZIP2) u->faction->options &= ~((int)pow(2,O_COMPRESS));
}
}
break;
case K_MAGIEGEBIET:
if(u->faction->magiegebiet != 0) {
add_message(&u->faction->msgs,
msg_error(u, S->s, "one_circle_only", ""));
} else {
mtyp = getmagicskill();
if(mtyp == M_NONE) {
mistake(u, S->s, "Syntax: MAGIEGEBIET <Gebiet>", MSG_EVENT);
} else {
region *r2;
unit *u2;
sc_mage *m;
region *last = lastregion(u->faction);
u->faction->magiegebiet = mtyp;
for (r2 = firstregion(u->faction); r2 != last; r2 = r2->next) {
for (u2 = r->units; u2; u2 = u2->next) {
if(u2->faction == u->faction
&& has_skill(u2, SK_MAGIC)) {
m = get_mage(u2);
m->magietyp = mtyp;
}
}
}
}
}
break;
}
}
}
boolean
display_item(faction *f, unit *u, const item_type * itype)
{
FILE *fp;
char t[NAMESIZE + 1];
char filename[MAX_PATH];
const char *name;
if (u && *i_find(&u->items, itype) == NULL) return false;
/*
info = mkname("info", itype->rtype->_name[0]);
name = LOC(u->faction->locale, info);
if (strcmp(name, info)==0) {
*/
name = resourcename(itype->rtype, 0);
sprintf(filename, "%s/%s/items/%s", resourcepath(), locale_name(f->locale), name);
fp = fopen(filename, "r");
if (!fp) {
name = locale_string(f->locale, resourcename(itype->rtype, 0));
sprintf(filename, "%s/%s/items/%s", resourcepath(), locale_name(f->locale), name);
fp = fopen(filename, "r");
}
if (!fp) {
name = resourcename(itype->rtype, 0);
sprintf(filename, "%s/items/%s", resourcepath(), name);
fp = fopen(filename, "r");
}
if (!fp) return false;
buf[0]='\0';
while (fgets(t, NAMESIZE, fp) != NULL) {
if (t[strlen(t) - 1] == '\n') {
t[strlen(t) - 1] = 0;
}
strcat(buf, t);
}
fclose(fp);
name = buf;
/* } */
ADDMSG(&f->msgs, msg_message("displayitem", "item description", itype->rtype, strdup(name)));
return true;
}
boolean
display_potion(faction *f, unit *u, const potion_type * ptype)
{
attrib *a;
if (ptype==NULL) return false;
else {
int i = i_get(u->items, ptype->itype);
if (i==0 && 2*ptype->level > effskill(u,SK_ALCHEMY)) {
return false;
}
}
a = a_find(f->attribs, &at_showitem);
while (a && a->data.v != ptype) a=a->next;
if (!a) {
a = a_add(&f->attribs, a_new(&at_showitem));
a->data.v = (void*) ptype->itype;
}
return true;
}
boolean
display_race(faction *f, unit *u, const race * rc)
{
FILE *fp;
char t[NAMESIZE + 1];
char filename[256];
const char *name;
int a, at_count;
char buf2[2048];
if (u && u->race != rc) return false;
name = rc_name(rc, 0);
sprintf(buf, "%s: ", LOC(f->locale, name));
sprintf(filename, "showdata/%s", LOC(default_locale, name));
fp = fopen(filename, "r");
if(fp) {
while (fgets(t, NAMESIZE, fp) != NULL) {
if (t[strlen(t) - 1] == '\n') {
t[strlen(t) - 1] = 0;
}
strcat(buf, t);
}
fclose(fp);
strcat(buf, ". ");
}
/* hp_p : Trefferpunkte */
sprintf(buf2, "Trefferpunkte: %d", rc->hitpoints);
strcat(buf, buf2);
/* b_armor : Rüstung */
if (rc->armor > 0){
sprintf(buf2, ", Rüstung: %d", rc->armor);
strcat(buf, buf2);
}
/* b_attacke : Angriff */
sprintf(buf2, ", Angriff: %d", (rc->at_default+rc->at_bonus));
strcat(buf, buf2);
/* b_defense : Verteidigung */
sprintf(buf2, ", Verteidigung: %d", (rc->df_default+rc->df_bonus));
strcat(buf, buf2);
strcat(buf, ".");
/* b_damage : Schaden */
at_count=0;
for (a = 0; a < 6; a++) {
if (rc->attack[a].type != AT_NONE){
at_count++;
}
}
if (rc->battle_flags & BF_EQUIPMENT) {
strcat(buf, " Kann Waffen benutzen.");
}
if (rc->battle_flags & BF_RES_PIERCE) {
strcat(buf, " Ist durch Stichwaffen, Bögen und Armbrüste schwer zu verwunden.");
}
if (rc->battle_flags & BF_RES_CUT) {
strcat(buf, " Ist durch Hiebwaffen schwer zu verwunden.");
}
if (rc->battle_flags & BF_RES_BASH) {
strcat(buf, " Ist durch Schlagwaffen und Katapulte schwer zu verwunden.");
}
sprintf(buf2, " Hat %d Angriff%s", at_count, (at_count>1)?"e":"");
strcat(buf, buf2);
for (a = 0; a < 6; a++) {
if (rc->attack[a].type != AT_NONE){
if (a!=0){
strcat(buf, ", ");
} else {
strcat(buf, ": ");
}
switch(rc->attack[a].type) {
case AT_STANDARD:
sprintf(buf2, "ein Angriff mit der Waffe oder macht unbewaffnet %s Schaden", rc->def_damage);
break;
case AT_NATURAL:
sprintf(buf2, "ein Angriff mit Krallen, Zähnen oder Klauen, der %s Schaden macht", rc->attack[a].data.dice);
break;
case AT_SPELL:
case AT_COMBATSPELL:
case AT_DRAIN_ST:
case AT_DAZZLE:
sprintf(buf2, "ein magischer Angriff");
break;
case AT_STRUCTURAL:
sprintf(buf2, "ein Angriff, der %s Gebäudeschaden verursacht", rc->attack[a].data.dice);
}
strcat(buf, buf2);
}
}
strcat(buf, ".");
addmessage(0, f, buf, MSG_EVENT, ML_IMPORTANT);
return true;
}
void
instant_orders(void)
{
region *r;
unit *u;
strlist *S;
char *s;
char *param;
spell *spell;
#ifdef NEW_ITEMS
const item_type * itype;
#else
potion_t potion;
item_t item;
#endif
const potion_type * ptype;
faction *f;
attrib *a;
const race * rc;
int level = 0; /* 0 = MAX */
puts(" - Kontakte, Hilfe, Status, Kampfzauber, Texte, Bewachen (aus), Zeigen");
for (f = factions; f; f = f->next) {
#ifdef NEW_ITEMS
a=a_find(f->attribs, &at_showitem);
while(a!=NULL) {
const item_type * itype = (const item_type *)a->data.v;
const potion_type * ptype = resource2potion(itype->rtype);
if (ptype!=NULL) {
attrib * n = a->nexttype;
/* potions werden separat behandelt */
display_item(f, NULL, (const item_type *)a->data.v);
a_remove(&f->attribs, a);
a = n;
} else a = a->nexttype;
}
#else
while((a=a_find(f->attribs, &at_show_item_description))!=NULL) {
display_item(f, NULL, (item_t)(a->data.i));
a_remove(&f->attribs, a);
}
#endif
}
for (r = regions; r; r = r->next)
for (u = r->units; u; u = u->next) {
for (S = u->orders; S; S = S->next)
{
if (igetkeyword(S->s, u->faction->locale)==K_GROUP) {
set_group(u);
}
}
for (S = u->orders; S; S = S->next)
switch (igetkeyword(S->s, u->faction->locale)) {
case K_URSPRUNG:
{
int px, py;
px = atoi(getstrtoken());
py = atoi(getstrtoken());
set_ursprung(u->faction, getplaneid(r), px, py);
}
break;
case K_ALLY:
set_ally(u, S);
break;
case K_PREFIX:
set_prefix(u, S);
break;
case K_SYNONYM:
set_synonym(u, S);
break;
case K_SETSTEALTH:
setstealth(u, S);
break;
case K_WEREWOLF:
setwere(u, S);
break;
case K_STATUS:
param = getstrtoken();
switch (findparam(param, u->faction->locale)) {
case P_NOT:
u->status = ST_AVOID;
break;
case P_BEHIND:
u->status = ST_BEHIND;
break;
case P_FLEE:
u->status = ST_FLEE;
break;
case P_CHICKEN:
u->status = ST_CHICKEN;
break;
case P_AGGRO:
u->status = ST_AGGRO;
break;
case P_VORNE:
u->status = ST_FIGHT;
break;
case P_HELP:
param = getstrtoken();
if( findparam(param, u->faction->locale) == P_NOT) {
fset(u, FL_NOAID);
} else {
freset(u, FL_NOAID);
}
break;
default:
if (strlen(param)) {
add_message(&u->faction->msgs,
msg_error(u, S->s, "unknown_status", ""));
} else {
u->status = ST_FIGHT;
}
}
break;
/* KAMPFZAUBER [[STUFE n] "<Spruchname>"] [NICHT] */
case K_COMBAT:
s = getstrtoken();
/* KAMPFZAUBER [NICHT] löscht alle gesetzten Kampfzauber */
if (!s || *s == 0 || findparam(s, u->faction->locale) == P_NOT) {
unset_combatspell(u, 0);
break;
}
/* Optional: STUFE n */
if (findparam(s, u->faction->locale) == P_LEVEL) {
/* Merken, setzen kommt erst später */
s = getstrtoken();
level = atoi(s);
level = max(0, level);
s = getstrtoken();
}
else level = 0;
spell = find_spellbyname(u, s, u->faction->locale);
if(!spell){
cmistake(u, S->s, 173, MSG_MAGIC);
break;
}
/* KAMPFZAUBER "<Spruchname>" NICHT löscht diesen speziellen
* Kampfzauber */
s = getstrtoken();
if(findparam(s, u->faction->locale) == P_NOT){
unset_combatspell(u,spell);
break;
}
/* KAMPFZAUBER "<Spruchname>" setzt diesen Kampfzauber */
set_combatspell(u,spell, S->s, level);
break;
case K_DISPLAY:
set_display(r, u, S);
break;
case K_NAME:
set_name(r, u, S);
break;
case K_GUARD:
if (u->faction->age < IMMUN_GEGEN_ANGRIFF) {
cmistake(u, S->s, 304, MSG_EVENT);
break;
}
if (fval(u, FL_HUNGER)) {
cmistake(u, S->s, 223, MSG_EVENT);
break;
}
if (getparam(u->faction->locale) == P_NOT)
setguard(u, GUARD_NONE);
break;
case K_RESHOW:
s = getstrtoken();
if(findparam(s, u->faction->locale) == P_ANY) {
param_t p = getparam(u->faction->locale);
if(p == P_ZAUBER) {
a_removeall(&u->faction->attribs, &at_seenspell);
} else if(p == P_POTIONS) {
int skill = effskill(u, SK_ALCHEMY);
potion_type *pt;
int c = 0;
for(pt = potiontypes; pt; pt=pt->next) {
if(pt->level * 2 <= skill) {
c += display_potion(u->faction, u, pt);
}
}
if(c == 0) {
cmistake(u, S->s, 285, MSG_EVENT);
}
} else {
cmistake(u, S->s, 222, MSG_EVENT);
}
break;
}
spell = find_spellbyname(u, s, u->faction->locale);
rc = findrace(s, u->faction->locale);
itype = finditemtype(s, u->faction->locale);
if (spell == NULL && itype == NULL && rc==NULL) {
cmistake(u, S->s, 21, MSG_EVENT);
break;
}
if (spell && knowsspell(r, u, spell)) {
attrib *a = a_find(u->faction->attribs, &at_seenspell);
while (a && a->data.i!=spell->id) a = a->nexttype;
if (a!=NULL) a_remove(&u->faction->attribs, a);
}
if (itype != NULL) {
if((ptype = resource2potion(item2resource(itype))) != NULL) {
if(display_potion(u->faction, u, ptype) == false
&& rc==NULL) {
cmistake(u, S->s, 21, MSG_EVENT);
}
} else {
if(display_item(u->faction, u, itype) == false
&& rc==NULL) {
cmistake(u, S->s, 21, MSG_EVENT);
}
}
}
if (rc != NULL) {
if (display_race(u->faction, u, rc) == false){
cmistake(u, S->s, 21, MSG_EVENT);
}
}
break;
}
}
}
/* ------------------------------------------------------------- */
/* Beachten: einige Monster sollen auch unbewaffent die Region bewachen
* können */
void
remove_unequipped_guarded(void)
{
region *r;
unit *u;
for (r = regions; r; r = r->next)
for (u = r->units; u; u = u->next) {
if (getguard(u) && (!armedmen(u) || u->faction->age < IMMUN_GEGEN_ANGRIFF))
setguard(u, GUARD_NONE);
}
}
void
bewache_an(void)
{
region *r;
unit *u;
strlist *S;
/* letzte schnellen befehle - bewache */
for (r = regions; r; r = r->next) {
for (u = r->units; u; u = u->next) {
if (!fval(u, FL_MOVED)) {
for (S = u->orders; S; S = S->next) {
if (igetkeyword(S->s, u->faction->locale) == K_GUARD && getparam(u->faction->locale) != P_NOT) {
if (rterrain(r) != T_OCEAN) {
if (!fval(u, RCF_ILLUSIONARY) && u->race != new_race[RC_SPELL]) {
#ifdef WACH_WAFF
/* Monster der Monsterpartei dürfen immer bewachen */
if (u->faction == findfaction(MONSTER_FACTION)){
guard(u, GUARD_ALL);
continue;
}
if (!armedmen(u)) {
add_message(&u->faction->msgs,
msg_error(u, S->s, "unit_unarmed", ""));
continue;
}
#endif
guard(u, GUARD_ALL);
} else {
cmistake(u, S->s, 95, MSG_EVENT);
}
} else {
cmistake(u, S->s, 2, MSG_EVENT);
}
}
}
}
}
}
}
void
sinkships(void)
{
region *r;
/* Unbemannte Schiffe können sinken */
for (r = regions; r; r = r->next) {
ship *sh;
list_foreach(ship, r->ships, sh) {
if (rterrain(r) == T_OCEAN && (!enoughsailors(r, sh) || !kapitaen(r, sh))) {
/* Schiff nicht seetüchtig */
damage_ship(sh, 0.30);
}
if (!shipowner(r, sh)) {
damage_ship(sh, 0.05);
}
if (sh->damage >= sh->size * DAMAGE_SCALE)
destroy_ship(sh, r);
}
list_next(sh);
}
}
/* The following functions do not really belong here: */
#include "eressea.h"
#include "build.h"
static attrib_type at_number = {
"faction_renum",
NULL, NULL, NULL, NULL, NULL,
ATF_UNIQUE
};
static void
renumber_factions(void)
/* gibt parteien neue nummern */
{
struct renum {
struct renum * next;
int want;
faction * faction;
attrib * attrib;
} * renum = NULL, * rp;
faction * f;
for (f=factions;f;f=f->next) {
attrib * a = a_find(f->attribs, &at_number);
int want;
struct renum ** rn;
faction * old;
if (!a) continue;
want = a->data.i;
if (fval(f, FF_NEWID)) {
sprintf(buf, "NUMMER PARTEI %s: Die Partei kann nicht mehr als einmal ihre Nummer wecheln", itoa36(want));
addmessage(0, f, buf, MSG_MESSAGE, ML_IMPORTANT);
}
old = findfaction(want);
if (old) {
a_remove(&f->attribs, a);
sprintf(buf, "Die Nummer %s wird von einer anderen Partei benutzt.", itoa36(want));
addmessage(0, f, buf, MSG_MESSAGE, ML_IMPORTANT);
continue;
}
if (!faction_id_is_unused(want)) {
a_remove(&f->attribs, a);
sprintf(buf, "Die Nummer %s wurde schon einmal von einer anderen Partei benutzt.", itoa36(want));
addmessage(0, f, buf, MSG_MESSAGE, ML_IMPORTANT);
continue;
}
for (rn=&renum; *rn; rn=&(*rn)->next) {
if ((*rn)->want>=want) break;
}
if (*rn && (*rn)->want==want) {
a_remove(&f->attribs, a);
sprintf(buf, "Die Nummer %s wurde bereits einer anderen Partei zugeteilt.", itoa36(want));
addmessage(0, f, buf, MSG_MESSAGE, ML_IMPORTANT);
} else {
struct renum * r = calloc(sizeof(struct renum), 1);
r->next = *rn;
r->attrib = a;
r->faction = f;
r->want = want;
*rn = r;
}
}
for (rp=renum;rp;rp=rp->next) {
a_remove(&rp->faction->attribs, rp->attrib);
if (updatelog) fprintf(updatelog, "renum %s %s\n", itoa36(rp->faction->no), itoa36(rp->want));
fprintf(sqlstream, "UPDATE subscriptions set faction='%s' where "
"faction='%s' and game=%d;\n", itoa36(rp->want),
itoa36(rp->faction->no), GAME_ID);
rp->faction->no = rp->want;
register_faction_id(rp->want);
fset(rp->faction, FF_NEWID);
}
while (renum) {
rp = renum->next;
free(renum);
renum = rp;
}
}
static void
reorder(void)
{
region * r;
for (r=regions;r;r=r->next) {
unit * u, ** up=&r->units;
boolean sorted=false;
while (*up) {
u = *up;
if (!fval(u, FL_MARK)) {
strlist * o;
for (o=u->orders;o;o=o->next) {
if (igetkeyword(o->s, u->faction->locale)==K_SORT) {
const char * s = getstrtoken();
param_t p = findparam(s, u->faction->locale);
int id = getid();
unit **vp, *v = findunit(id);
if (v==NULL || v->faction!=u->faction || v->region!=r) {
cmistake(u, o->s, 258, MSG_EVENT);
} else if (v->building != u->building || v->ship!=u->ship) {
cmistake(u, o->s, 259, MSG_EVENT);
} else if (fval(u, FL_OWNER)) {
cmistake(u, o->s, 260, MSG_EVENT);
} else if (v == u) {
cmistake(u, o->s, 10, MSG_EVENT);
} else {
switch(p) {
case P_AFTER:
*up = u->next;
u->next = v->next;
v->next = u;
break;
case P_BEFORE:
if (fval(v, FL_OWNER)) {
cmistake(u, o->s, 261, MSG_EVENT);
} else {
vp=&r->units;
while (*vp!=v) vp=&(*vp)->next;
*vp = u;
*up = u->next;
u->next = v;
}
break;
}
fset(u, FL_MARK);
sorted = true;
}
break;
}
}
}
if (u==*up) up=&u->next;
}
if (sorted) for (u=r->units;u;u=u->next) freset(u, FL_MARK);
}
}
#if 0
/* Aus Gebäude weisen, VERBANNE */
static void
evict(void)
{
region *r;
strlist *S;
unit * u;
for (r=regions;r;r=r->next) {
for (u=r->units;u;u=u->next) {
for (S = u->orders; S; S = S->next) if (igetkeyword(S->s, u->faction->locale)==K_EVICT) {
/* Nur der Kapitän bzw Burgherr kann jemanden rausschmeißen */
if(!fval(u, FL_OWNER)) {
/* Die Einheit ist nicht der Eigentümer */
cmistake(u,S->s,49,MSG_EVENT);
continue;
}
int id = getid();
unit *u2 = findunit(id);
if (!u2){
/* Einheit nicht gefunden */
cmistake(u,S->s,63,MSG_EVENT);
continue;
}
if (u->building){
/* in der selben Burg? */
if (u->building != u2->building){
/* nicht in Burg */
cmistake(u,S->s,33,MSG_EVENT);
continue;
}
leave_building(u2);
/* meldung an beide */
}
if (u->ship){
if (u->ship != u2->ship){
/* nicht an Bord */
cmistake(u,S->s,32,MSG_EVENT);
continue;
}
leave_ship(u2);
/* meldung an beide */
}
}
}
}
}
#endif
static void
renumber(void)
{
region *r;
char *s;
strlist *S;
unit * u;
int i;
for (r=regions;r;r=r->next) {
for (u=r->units;u;u=u->next) {
faction * f = u->faction;
for (S = u->orders; S; S = S->next) if (igetkeyword(S->s, u->faction->locale)==K_NUMBER) {
s = getstrtoken();
switch(findparam(s, u->faction->locale)) {
case P_FACTION:
s = getstrtoken();
if(strlen(s)>4) s[4]=0;
if (s && *s) {
int i = atoi36(s);
attrib * a = a_find(f->attribs, &at_number);
if (!a) a = a_add(&f->attribs, a_new(&at_number));
a->data.i = i;
}
break;
case P_UNIT:
s = getstrtoken();
if(s == NULL || *s == 0) {
i = newunitid();
} else {
i = atoi36(s);
if (i<=0 || i>MAX_UNIT_NR) {
cmistake(u,S->s,114,MSG_EVENT);
continue;
}
if(forbiddenid(i)) {
cmistake(u,S->s,116,MSG_EVENT);
continue;
}
if(findunitg(i, r)) {
cmistake(u,S->s,115,MSG_EVENT);
continue;
}
}
uunhash(u);
if (!ualias(u)) {
attrib *a = a_add(&u->attribs, a_new(&at_alias));
a->data.i = -u->no;
}
u->no = i;
uhash(u);
break;
case P_SHIP:
if(!u->ship) {
cmistake(u,S->s,144,MSG_EVENT);
continue;
}
if(!fval(u, FL_OWNER)) {
cmistake(u,S->s,146,MSG_EVENT);
continue;
}
s = getstrtoken();
if(s == NULL || *s == 0) {
i = newcontainerid();
} else {
i = atoi36(s);
if (i<=0 || i>MAX_CONTAINER_NR) {
cmistake(u,S->s,114,MSG_EVENT);
continue;
}
if (findship(i) || findbuilding(i)) {
cmistake(u,S->s,115,MSG_EVENT);
continue;
}
}
sunhash(u->ship);
u->ship->no = i;
shash(u->ship);
break;
case P_BUILDING:
if(!u->building) {
cmistake(u,S->s,145,MSG_EVENT);
continue;
}
if(!fval(u, FL_OWNER)) {
cmistake(u,S->s,148,MSG_EVENT);
continue;
}
s = getstrtoken();
if(*s == 0) {
i = newcontainerid();
} else {
i = atoi36(s);
if (i<=0 || i>MAX_CONTAINER_NR) {
cmistake(u,S->s,114,MSG_EVENT);
continue;
}
if(findship(i) || findbuilding(i)) {
cmistake(u,S->s,115,MSG_EVENT);
continue;
}
}
bunhash(u->building);
u->building->no = i;
bhash(u->building);
break;
default:
cmistake(u,S->s,239,MSG_EVENT);
}
}
}
}
renumber_factions();
}
static void
ageing(void)
{
faction *f;
region *r;
/* altern spezieller Attribute, die eine Sonderbehandlung brauchen? */
for(r=regions;r;r=r->next) {
unit *u;
for(u=r->units;u;u=u->next) {
/* Goliathwasser */
int i = get_effect(u, oldpotiontype[P_STRONG]);
if (i > 0){
change_effect(u, oldpotiontype[P_STRONG], -1 * min(u->number, i));
}
/* Berserkerblut*/
i = get_effect(u, oldpotiontype[P_BERSERK]);
if (i > 0){
change_effect(u, oldpotiontype[P_BERSERK], -1 * min(u->number, i));
}
if (is_cursed(u->attribs, C_OLDRACE, 0)){
curse *c = get_curse(u->attribs, ct_find("oldrace"));
if (c->duration == 1 && !(c->flag & CURSE_NOAGE)) {
u->race = new_race[c->effect];
u->irace = new_race[c->effect];
}
}
}
}
/* Borders */
age_borders();
/* Factions */
for (f=factions;f;f=f->next) {
a_age(&f->attribs);
handle_event(&f->attribs, "timer", f);
}
/* Regionen */
for (r=regions;r;r=r->next) {
building ** bp;
unit ** up;
ship ** sp;
a_age(&r->attribs);
handle_event(&r->attribs, "timer", r);
/* Einheiten */
for (up=&r->units;*up;) {
unit * u = *up;
a_age(&u->attribs);
if (u==*up) handle_event(&u->attribs, "timer", u);
if (u==*up) up = &(*up)->next;
}
/* Schiffe */
for (sp=&r->ships;*sp;) {
ship * s = *sp;
a_age(&s->attribs);
if (s==*sp) handle_event(&s->attribs, "timer", s);
if (s==*sp) sp = &(*sp)->next;
}
/* Gebäude */
for (bp=&r->buildings;*bp;) {
building * b = *bp;
a_age(&b->attribs);
if (b==*bp) handle_event(&b->attribs, "timer", b);
if (b==*bp) bp = &(*bp)->next;
}
}
}
static int
maxunits(faction *f)
{
return (int) (global.maxunits * (1 + 0.4 * fspecial(f, FS_ADMINISTRATOR)));
}
static void
new_units (void)
{
region *r;
unit *u, *u2;
strlist *S, *S2;
/* neue einheiten werden gemacht und ihre befehle (bis zum "ende" zu
* ihnen rueberkopiert, damit diese einheiten genauso wie die alten
* einheiten verwendet werden koennen. */
for (r = regions; r; r = r->next)
for (u = r->units; u; u = u->next)
for (S = u->orders; S;) {
if ((igetkeyword(S->s, u->faction->locale) == K_MAKE) && (getparam(u->faction->locale) == P_TEMP)) {
int g;
char * name;
int alias;
int mu = maxunits(u->faction);
if(u->faction->no_units >= mu) {
sprintf(buf, "Eine Partei darf aus nicht mehr als %d "
"Einheiten bestehen.", mu);
mistake(u, S->s, buf, MSG_PRODUCE);
S = S->next;
while (S) {
if (igetkeyword(S->s, u->faction->locale) == K_END)
break;
S2 = S->next;
removelist(&u->orders, S);
S = S2;
}
continue;
}
alias = getid();
name = getstrtoken();
if (name && strlen(name)==0) name = NULL;
u2 = create_unit(r, u->faction, 0, u->faction->race, alias, name, u);
a_add(&u2->attribs, a_new(&at_alias))->data.i = alias;
g = getguard(u);
if (g) setguard(u2, g);
else setguard(u, GUARD_NONE);
S = S->next;
while (S) {
if (igetkeyword(S->s, u->faction->locale) == K_END)
break;
S2 = S->next;
translist(&u->orders, &u2->orders, S);
S = S2;
}
}
if (S)
S = S->next;
}
/* im for-loop wuerde S = S->next ausgefuehrt, bevor S geprueft wird.
* Wenn S aber schon 0x0 ist, fuehrt das zu einem Fehler. Und wenn wir
* den while (S) ganz durchlaufen, wird S = 0x0 sein! Dh. wir
* sicherstellen, dass S != 0, bevor wir S = S->next auszufuehren! */
}
static void
setdefaults (void)
{
region *r;
unit *u;
strlist *S;
for (r = regions; r; r = r->next){
for (u = r->units; u; u = u->next) {
boolean trade = false;
set_string(&u->thisorder, u->lastorder);
for(S = u->orders; S; S = S->next) {
const char * cmd;
keyword_t keyword = igetkeyword(S->s, u->faction->locale);
switch (keyword) {
/* Wenn gehandelt wird, darf kein langer Befehl ausgeführt
* werden. Da Handel erst nach anderen langen Befehlen kommt,
* muß das vorher abgefangen werden. Wir merken uns also
* hier, ob die Einheit handelt. */
case K_BUY:
case K_SELL:
trade = true;
break;
case K_CAST:
set_string(&u->thisorder, "");
break;
/* dient dazu, das neben Zaubern kein weiterer Befehl
* ausgeführt werden kann, Zaubern ist ein kurzer Befehl */
/* Falls wir MACHE TEMP haben, ignorieren wir es. Alle anderen
* Arten von MACHE zaehlen aber als neue defaults und werden
* behandelt wie die anderen (deswegen kein break nach case
* K_MAKE) - und in thisorder (der aktuelle 30-Tage Befehl)
* abgespeichert). */
case K_MAKE:
if (getparam(u->faction->locale) == P_TEMP) break;
case K_BESIEGE:
case K_ENTERTAIN:
case K_RESEARCH:
case K_SPY:
case K_STEAL:
case K_SABOTAGE:
case K_STUDY:
case K_TAX:
case K_TEACH:
case K_ZUECHTE:
#if GROWING_TREES
case K_PFLANZE:
#endif
case K_BIETE:
case K_PIRACY:
if (idle (u->faction)) {
set_string (&u->thisorder, locale_string(u->faction->locale, "defaultorder"));
break;
}
/* Ab hier Befehle, die auch eine idle
* Faction machen darf: */
case K_ROUTE:
case K_WORK:
case K_DRIVE:
case K_MOVE:
case K_WEREWOLF:
cmd = S->s;
#if HUNGER_DISABLES_LONGORDERS
if (fval(u, FL_HUNGER)) {
cmd = locale_string(u->faction->locale, "defaultorder");
}
#endif
set_string(&u->thisorder, cmd);
break;
/* Wird je diese Ausschliesslichkeit aufgehoben, muss man aufpassen
* mit der Reihenfolge von Kaufen, Verkaufen etc., damit es Spielern
* nicht moeglich ist, Schulden zu machen. */
}
}
/* Wenn die Einheit handelt, muß der Default-Befehl gelöscht
* werden. */
if(trade == true) {
/* fset(u, FL_LONGACTION); */
set_string(&u->thisorder, "");
}
/* thisorder kopieren wir nun nach lastorder. in lastorder steht
* der DEFAULT befehl der einheit. da MOVE kein default werden
* darf, wird MOVE nicht in lastorder kopiert. MACHE TEMP wurde ja
* schon gar nicht erst in thisorder kopiert, so dass MACHE TEMP
* durch diesen code auch nicht zum default wird Ebenso soll BIETE
* nicht hierher, da i.A. die Einheit dann ja weg ist (und damit
* die Einheitsnummer ungueltig). Auch Attackiere sollte nie in
* den Default übernommen werden */
switch (igetkeyword (u->thisorder, u->faction->locale)) {
case K_MOVE:
case K_BIETE:
case K_ATTACK:
case K_WEREWOLF:
break;
default:
set_string(&u->lastorder, u->thisorder);
}
/* Attackiere sollte niemals Default werden */
if (igetkeyword(u->lastorder, u->faction->locale) == K_ATTACK)
set_string(&u->lastorder, locale_string(u->faction->locale, "defaultorder"));
}
}
}
static int
use_item(unit * u, const item_type * itype, int amount, const char * cmd)
{
int i;
int target = read_unitid(u->faction, u->region);
i = new_get_pooled(u, itype->rtype, GET_DEFAULT);
if (amount>i) {
amount = i;
}
if (i==0) {
cmistake(u, cmd, 43, MSG_PRODUCE);
return ENOITEM;
}
if (target==-1) {
if (itype->use==NULL) {
cmistake(u, cmd, 76, MSG_PRODUCE);
return EUNUSABLE;
}
return itype->use(u, itype, amount, cmd);
} else {
if (itype->useonother==NULL) {
cmistake(u, cmd, 76, MSG_PRODUCE);
return EUNUSABLE;
}
return itype->useonother(u, target, itype, amount, cmd);
}
}
static int
canheal(const unit *u)
{
switch(old_race(u->race)) {
case RC_DAEMON:
return 15;
break;
case RC_GOBLIN:
return 20;
break;
case RC_TROLL:
return 15;
break;
case RC_FIREDRAGON:
case RC_DRAGON:
case RC_WYRM:
return 10;
break;
}
if (u->race->flags & RCF_NOHEAL) return 0;
return 10;
}
static void
monthly_healing(void)
{
region *r;
unit *u;
int p;
for (r = regions; r; r = r->next) {
for (u = r->units; u; u = u->next) {
int umhp;
if((u->race->flags & RCF_NOHEAL) || fval(u, FL_HUNGER) || fspecial(u->faction, FS_UNDEAD))
continue;
if(rterrain(r) == T_OCEAN && !u->ship && !(u->race->flags & RCF_SWIM))
continue;
umhp = unit_max_hp(u) * u->number;
if(fspecial(u->faction, FS_REGENERATION)) {
u->hp = umhp;
continue;
}
/* Effekt von Elixier der Macht schwindet */
if (u->hp > umhp) {
u->hp -= (int) ceil((u->hp - umhp) / 2.0);
if (u->hp < umhp)
u->hp = umhp;
}
else if (u->hp < umhp && (p=canheal(u)) > 0) {
/* Mind 1 HP wird pro Runde geheilt, weil angenommen wird,
das alle Personen mind. 10 HP haben. */
int max_unit = max(umhp, u->number * 10);
#ifdef NEW_TAVERN
struct building * b = inside_building(u);
const struct building_type * btype = b?b->type:NULL;
if (btype == bt_find("inn")) {
max_unit = max_unit * 3 / 2;
}
#endif
/* Aufaddieren der geheilten HP. */
u->hp = min(u->hp + max_unit/(100/p), umhp);
if (u->hp < umhp && (rand() % 10 < max_unit % 10))
++u->hp;
}
}
}
}
static void
defaultorders (void)
{
region *r;
unit *u;
char * c;
int i;
strlist *s;
list_foreach(region, regions, r) {
list_foreach(unit, r->units, u) {
list_foreach(strlist, u->orders, s) {
switch (igetkeyword(s->s, u->faction->locale)) {
case K_DEFAULT:
c = getstrtoken();
i = atoi(c);
switch (i) {
case 0 :
if (c[0]=='0') set_string(&u->lastorder, getstrtoken());
else set_string(&u->lastorder, c);
s->s[0]=0;
break;
case 1 :
sprintf(buf, "%s \"%s\"", locale_string(u->faction->locale, keywords[K_DEFAULT]), getstrtoken());
set_string(&s->s, buf);
break;
default :
sprintf(buf, "%s %d \"%s\"", locale_string(u->faction->locale, keywords[K_DEFAULT]), i-1, getstrtoken());
set_string(&s->s, buf);
break;
}
}
}
list_next(s);
}
list_next(u);
}
list_next(r);
}
#ifdef SKILLFIX_SAVE
void write_skillfix(void);
#endif
/* ************************************************************ */
/* GANZ WICHTIG! ALLE GEÄNDERTEN SPRÜCHE NEU ANZEIGEN */
/* GANZ WICHTIG! FÜGT AUCH NEUE ZAUBER IN DIE LISTE DER BEKANNTEN EIN */
/* ************************************************************ */
static void
update_spells(void)
{
region *r;
for(r=regions; r; r=r->next) {
unit *u;
for(u=r->units;u;u=u->next) {
sc_mage *m = get_mage(u);
if (u->faction->no != MONSTER_FACTION && m != NULL) {
if (m->magietyp == M_GRAU) continue;
updatespelllist(u);
}
}
}
}
static void
age_factions(void)
{
faction *f;
for (f = factions; f; f = f->next) {
++f->age;
if (f->age < IMMUN_GEGEN_ANGRIFF) {
add_message(&f->msgs, new_message(f,
"newbieimmunity%i:turns", IMMUN_GEGEN_ANGRIFF - f->age));
}
}
}
static void
use(void)
{
region *r;
unit *u;
strlist *S;
for (r = regions; r; r = r->next) {
for (u = r->units; u; u = u->next) {
for (S = u->orders; S; S = S->next) {
if (igetkeyword(S->s, u->faction->locale) == K_USE) {
const char * t = getstrtoken();
int n = atoi(t);
const item_type * itype;
if (n==0) {
n = 1;
} else {
t = getstrtoken();
}
itype = finditemtype(t, u->faction->locale);
if (itype!=NULL) {
use_item(u, itype, n, S->s);
} else {
cmistake(u, S->s, 43, MSG_PRODUCE);
}
}
}
}
}
}
void
processorders (void)
{
region *r;
if (turn == 0) srand(time((time_t *) NULL));
else srand(turn);
puts(" - neue Einheiten erschaffen...");
new_units();
puts(" - Monster KI...");
plan_monsters();
set_passw(); /* und pruefe auf illegale Befehle */
puts(" - Defaults und Instant-Befehle...");
setdefaults();
instant_orders();
mail();
puts(" - Altern");
age_factions();
puts(" - Benutzen");
use();
puts(" - Kontaktieren, Betreten von Schiffen und Gebäuden (1.Versuch)");
do_misc(0);
puts(" - GM Kommandos");
infocommands();
gmcommands();
puts(" - Verlassen");
do_leave();
puts(" - Kontakte löschen");
remove_contacts();
puts(" - Jihad-Angriffe");
jihad_attacks();
puts(" - Attackieren");
if(nobattle == false) do_battle();
if (turn == 0) srand(time((time_t *) NULL));
else srand(turn);
puts(" - Belagern");
do_siege();
puts(" - Initialisieren des Pools, Reservieren");
init_pool();
puts(" - Kontaktieren, Betreten von Schiffen und Gebäuden (2.Versuch)");
do_misc(1);
puts(" - Folge setzen");
follow();
if (turn == 0) srand(time((time_t *) NULL));
else srand(turn);
puts(" - Zerstören, Geben, Rekrutieren, Vergessen");
economics();
remove_empty_units();
puts(" - Gebäudeunterhalt (1. Versuch)");
maintain_buildings(false);
puts(" - Sterben");
quit();
puts(" - Zaubern");
magic();
remove_empty_units();
puts(" - Lehren");
teaching();
puts(" - Lernen");
learn();
puts(" - Produzieren, Geldverdienen, Handeln, Anwerben");
produce();
puts(" - Schiffe sinken");
sinkships();
puts(" - Bewegungen");
movement();
puts(" - Bewache (an)");
bewache_an();
puts(" - Zufallsbegegnungen");
encounters();
if (turn == 0) srand(time((time_t *) NULL));
else srand(turn);
puts(" - Monster fressen und vertreiben Bauern");
monsters_kill_peasants();
puts(" - random events");
randomevents();
puts(" - newspaper commands");
xecmd();
puts(" - regeneration (healing & aura)");
monthly_healing();
regeneration_magiepunkte();
#if NEW_LAEN
puts(" - Laenwachstum");
growlaen();
#endif
puts(" - Defaults setzen");
defaultorders();
puts(" - Unterhaltskosten, Nachfrage, Seuchen, Wachstum, Auswanderung");
demographics();
puts(" - Gebäudeunterhalt (2. Versuch)");
maintain_buildings(true);
puts(" - Jihads setzen");
set_jihad();
#ifdef USE_UGROUPS
puts(" - Verbände bilden");
ugroups();
#endif
puts(" - Einheiten Sortieren");
reorder();
#if 0
puts(" - Einheiten aus Gebäuden/Schiffen weisen");
evict();
#endif
puts(" - Neue Nummern");
renumber();
for (r = regions;r;r=r->next) reorder_owners(r);
puts(" - Attribute altern");
ageing();
#ifdef SKILLFIX_SAVE
write_skillfix();
#endif
/* immer ausführen, wenn neue Sprüche dazugekommen sind, oder sich
* Beschreibungen geändert haben */
update_spells();
}
int
count_migrants (const faction * f)
{
#ifndef NDEBUG
unit *u = f->units;
int n = 0;
while (u) {
assert(u->faction == f);
if (u->race != f->race && u->race != new_race[RC_ILLUSION] && u->race != new_race[RC_SPELL]
&& !!playerrace(u->race) && !(is_cursed(u->attribs, C_SLAVE, 0)))
{
n += u->number;
}
u = u->nextF;
}
if (f->num_migrants != n)
puts("FEHLER: Anzahl Migranten falsch");
#endif
return f->num_migrants;
}