server/src/spells/combatspells.h

59 lines
2.0 KiB
C

/*
+-------------------+ Christian Schlittchen <corwin@amber.kn-bremen.de>
| | Enno Rehling <enno@eressea.de>
| Eressea PBEM host | Katja Zedel <katze@felidae.kn-bremen.de>
| (c) 1998 - 2003 | Henning Peters <faroul@beyond.kn-bremen.de>
| | Ingo Wilken <Ingo.Wilken@informatik.uni-oldenburg.de>
+-------------------+ Stefan Reich <reich@halbling.de>
This program may not be used, modified or distributed
without prior permission by the authors of Eressea.
*/
#ifndef H_GC_COMBATSPELLS
#define H_GC_COMBATSPELLS
#ifdef __cplusplus
extern "C" {
#endif
struct castorder;
/* Kampfzauber */
int sp_fumbleshield(struct castorder * co);
int sp_shadowknights(struct castorder * co);
int sp_combatrosthauch(struct castorder * co);
int sp_kampfzauber(struct castorder * co);
int sp_healing(struct castorder * co);
int sp_keeploot(struct castorder * co);
int sp_reanimate(struct castorder * co);
int sp_chaosrow(struct castorder * co);
int sp_flee(struct castorder * co);
int sp_berserk(struct castorder * co);
int sp_tiredsoldiers(struct castorder * co);
int sp_reeling_arrows(struct castorder * co);
int sp_denyattack(struct castorder * co);
int sp_sleep(struct castorder * co);
int sp_windshield(struct castorder * co);
int sp_strong_wall(struct castorder * co);
int sp_petrify(struct castorder * co);
int sp_hero(struct castorder * co);
int sp_frighten(struct castorder * co);
int sp_mindblast(struct castorder * co);
int sp_mindblast_temp(struct castorder * co);
int sp_speed(struct castorder * co);
int sp_wolfhowl(struct castorder * co);
int sp_igjarjuk(struct castorder * co);
int sp_dragonodem(struct castorder * co);
int sp_reduceshield(struct castorder * co);
int sp_armorshield(struct castorder * co);
int sp_stun(struct castorder * co);
int sp_undeadhero(struct castorder * co);
int sp_shadowcall(struct castorder * co);
int sp_immolation(struct castorder * co);
#ifdef __cplusplus
}
#endif
#endif