server/scripts/eressea/autoseed.lua

127 lines
3.7 KiB
Lua

local autoseed = {}
-- minimum required resources in the 7-hex neighborhood:
local peasants = 10000
local trees = 800
-- minimum resources in the region itself:
local min_peasants = 2000
-- number of starters per region:
local per_region = 2
local function score(r, res)
assert(r)
res = res or "peasant"
local x, y, rn
local peas = r:get_resource(res)
for _, rn in pairs(r.adj) do
if rn and not rn.units() then
peas = peas + rn:get_resource(res)
end
end
return peas
end
local function select_regions(regions, peasants, trees)
local sel = {}
for r in regions do
if not r.plane and r.terrain~="ocean" and not r.units() then
if r:get_resource("peasant") >= min_peasants then
sp = score(r, "peasant")
st = score(r, "tree")
if sp >= peasants then
if st >= trees then
table.insert(sel, r)
end
end
end
end
end
return sel
end
local function read_players()
-- return {{ email = "noreply@mailinator.com", race = "dwarf", lang = "de" }}
local players = {}
local input = io.open("newfactions", "r")
if input then
local str = input:read("*line")
while str do
if str==nil then break end
local email, race, lang = str:match("([^ ]*) ([^ ]*) ([^ ]*)")
if email and string.char(string.byte(email, 1))~='#' then
table.insert(players, { race = race, lang = lang, email = email })
end
str = input:read("*line")
end
input:close()
end
return players
end
local function seed(r, email, race, lang)
assert(r)
local f = faction.create(email, race, lang)
assert(f)
local u = unit.create(f, r)
assert(u)
equip_unit(u, "new_faction")
equip_unit(u, "first_unit")
equip_unit(u, "first_" .. race, 7) -- disable old callbacks
unit.create(f, r, 5):set_skill("mining", 30)
unit.create(f, r, 5):set_skill("quarrying", 30)
f:set_origin(r)
return f
end
local function get_faction_by_email(email)
for f in factions() do
if f.email == email then
return f
end
end
return nil
end
function autoseed.init()
-- local newbs = {}
local num_seeded = per_region
local start = nil
eressea.log.info('autoseed new players')
players = read_players()
if players then
print('autoseed ' .. #players .. ' new players')
end
if players and #players >= per_region then
local sel
eressea.log.info(#players .. ' new players')
sel = select_regions(regions(), peasants, trees)
if #sel == 0 then
eressea.log.error("autoseed could not select regions for new factions")
else
for _, p in ipairs(players) do
if num_seeded == per_region then
local index = rng_int() % #sel
start = nil
while not start do
start = sel[index + 1]
sel[index+1] = nil
index = (index + 1) % #sel
end
num_seeded = 0
end
local dupe = get_faction_by_email(p.email)
if dupe then
eressea.log.warning("seed: duplicate email " .. p.email .. " already used by " .. tostring(dupe))
else
print("new faction ".. p.email .. " starts in ".. tostring(start))
local f = seed(start, p.email, p.race or "human", p.lang or "de")
num_seeded = num_seeded + 1
end
end
end
end
end
return autoseed