forked from github/server
109 lines
2.9 KiB
C
109 lines
2.9 KiB
C
/*
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Copyright (c) 1998-2019, Enno Rehling <enno@eressea.de>
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Katja Zedel <katze@felidae.kn-bremen.de
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Christian Schlittchen <corwin@amber.kn-bremen.de>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#include <platform.h>
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#include "changefaction.h"
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/* kernel includes */
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#include <kernel/unit.h>
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#include <kernel/faction.h>
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/* util includes */
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#include <kernel/attrib.h>
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#include <util/base36.h>
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#include <kernel/event.h>
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#include <kernel/gamedata.h>
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#include <util/log.h>
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#include <util/macros.h>
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#include <util/resolve.h>
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#include <storage.h>
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/* ansi includes */
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#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <stdio.h>
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/***
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** restore a mage that was turned into a toad
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**/
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typedef struct changefaction_data {
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struct unit *unit;
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struct faction *faction;
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} changefaction_data;
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static void changefaction_init(trigger * t)
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{
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t->data.v = calloc(1, sizeof(changefaction_data));
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}
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static void changefaction_free(trigger * t)
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{
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free(t->data.v);
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}
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static int changefaction_handle(trigger * t, void *data)
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{
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/* call an event handler on changefaction.
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* data.v -> ( variant event, int timer )
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*/
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changefaction_data *td = (changefaction_data *)t->data.v;
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if (td->unit && td->faction) {
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u_setfaction(td->unit, td->faction);
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}
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else {
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log_error("could not perform changefaction::handle()\n");
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}
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UNUSED_ARG(data);
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return 0;
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}
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static void changefaction_write(const trigger * t, struct storage *store)
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{
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changefaction_data *td = (changefaction_data *)t->data.v;
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write_unit_reference(td->unit, store);
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write_faction_reference(td->faction->_alive ? td->faction : NULL, store);
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}
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static int changefaction_read(trigger * t, gamedata *data)
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{
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changefaction_data *td = (changefaction_data *)t->data.v;
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read_unit_reference(data, &td->unit, NULL);
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return read_faction_reference(data, &td->faction) > 0 ? AT_READ_OK : AT_READ_FAIL;
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}
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trigger_type tt_changefaction = {
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"changefaction",
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changefaction_init,
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changefaction_free,
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changefaction_handle,
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changefaction_write,
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changefaction_read
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};
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trigger *trigger_changefaction(unit * u, struct faction * f)
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{
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trigger *t = t_new(&tt_changefaction);
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changefaction_data *td = (changefaction_data *)t->data.v;
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td->unit = u;
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td->faction = f;
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return t;
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}
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