forked from github/server
277 lines
6.8 KiB
C
277 lines
6.8 KiB
C
#include <platform.h>
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#include <stdlib.h>
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#include <kernel/config.h>
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#include <kernel/faction.h>
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#include <kernel/item.h>
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#include <kernel/order.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/terrain.h>
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#include <kernel/unit.h>
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#include "monster.h"
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#include "monsters.h"
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#include "guard.h"
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#include "reports.h"
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#include "skill.h"
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#include "study.h"
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#include <util/language.h>
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#include <util/message.h>
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#include <util/nrmessage.h>
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#include <CuTest.h>
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#include <tests.h>
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#include <assert.h>
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#include <stdio.h>
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#include <string.h>
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extern void plan_monsters(struct faction *f);
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extern int monster_attacks(unit * monster, bool respect_buildings, bool rich_only);
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static order *find_order(const char *expected, const unit *unit)
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{
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char cmd[32];
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order *ord;
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for (ord = unit->orders; ord; ord = ord->next) {
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if (strcmp(expected, get_command(ord, cmd, sizeof(cmd))) == 0) {
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return ord;
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}
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}
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return NULL;
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}
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static void create_monsters(faction **player, faction **monsters, unit **u, unit **m) {
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race* rc;
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region *r;
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test_cleanup();
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test_create_horse();
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default_locale = test_create_locale();
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*player = test_create_faction(NULL);
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*monsters = get_or_create_monsters();
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assert(rc_find((*monsters)->race->_name));
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rc = rc_get_or_create((*monsters)->race->_name);
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fset(rc, RCF_UNARMEDGUARD|RCF_NPC|RCF_DRAGON);
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fset(*monsters, FFL_NOIDLEOUT);
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assert(fval(*monsters, FFL_NPC) && fval((*monsters)->race, RCF_UNARMEDGUARD) && fval((*monsters)->race, RCF_NPC) && fval(*monsters, FFL_NOIDLEOUT));
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test_create_region(-1, 0, test_create_terrain("ocean", SEA_REGION | SWIM_INTO | FLY_INTO));
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test_create_region(1, 0, 0);
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r = test_create_region(0, 0, 0);
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*u = test_create_unit(*player, r);
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unit_setid(*u, 1);
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*m = test_create_unit(*monsters, r);
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}
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static void test_monsters_attack(CuTest * tc)
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{
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faction *f, *f2;
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unit *u, *m;
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create_monsters(&f, &f2, &u, &m);
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guard(m, GUARD_TAX);
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config_set("rules.monsters.attack_chance", "1");
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plan_monsters(f2);
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CuAssertPtrNotNull(tc, find_order("attack 1", m));
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test_cleanup();
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}
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static void test_monsters_attack_ocean(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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unit *u, *m;
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create_monsters(&f, &f2, &u, &m);
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r = findregion(-1, 0); // ocean
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u = test_create_unit(u->faction, r);
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unit_setid(u, 2);
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m = test_create_unit(m->faction, r);
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assert(!m->region->land);
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config_set("rules.monsters.attack_chance", "1");
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plan_monsters(f2);
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CuAssertPtrNotNull(tc, find_order("attack 2", m));
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test_cleanup();
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}
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static void test_monsters_waiting(CuTest * tc)
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{
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faction *f, *f2;
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unit *u, *m;
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create_monsters(&f, &f2, &u, &m);
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guard(m, GUARD_TAX);
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fset(m, UFL_ISNEW);
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monster_attacks(m, false, false);
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CuAssertPtrEquals(tc, 0, find_order("attack 1", m));
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test_cleanup();
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}
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static void test_seaserpent_piracy(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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unit *u, *m;
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race *rc;
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create_monsters(&f, &f2, &u, &m);
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r = findregion(-1, 0); // ocean
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u = test_create_unit(u->faction, r);
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unit_setid(u, 2);
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m = test_create_unit(m->faction, r);
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u_setrace(m, rc = test_create_race("seaserpent"));
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assert(!m->region->land);
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fset(m, UFL_MOVED);
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fset(rc, RCF_ATTACK_MOVED);
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config_set("rules.monsters.attack_chance", "1");
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plan_monsters(f2);
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CuAssertPtrNotNull(tc, find_order("piracy", m));
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CuAssertPtrNotNull(tc, find_order("attack 2", m));
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test_cleanup();
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}
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static void test_monsters_attack_not(CuTest * tc)
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{
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faction *f, *f2;
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unit *u, *m;
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create_monsters(&f, &f2, &u, &m);
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guard(m, GUARD_TAX);
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guard(u, GUARD_TAX);
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config_set("rules.monsters.attack_chance", "0");
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plan_monsters(f2);
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CuAssertPtrEquals(tc, 0, find_order("attack 1", m));
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test_cleanup();
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}
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static void test_dragon_attacks_the_rich(CuTest * tc)
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{
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faction *f, *f2;
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unit *u, *m;
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const item_type *i_silver;
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create_monsters(&f, &f2, &u, &m);
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init_resources();
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guard(m, GUARD_TAX);
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set_level(m, SK_WEAPONLESS, 10);
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rsetmoney(findregion(0, 0), 1);
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rsetmoney(findregion(1, 0), 0);
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i_silver = it_find("money");
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assert(i_silver);
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i_change(&u->items, i_silver, 5000);
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config_set("rules.monsters.attack_chance", "0.00001");
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plan_monsters(f2);
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CuAssertPtrNotNull(tc, find_order("attack 1", m));
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CuAssertPtrNotNull(tc, find_order("loot", m));
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test_cleanup();
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}
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extern void random_growl(const unit *u, region *tr, int rand);
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static void test_dragon_moves(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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unit *u, *m;
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struct message *msg;
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create_monsters(&f, &f2, &u, &m);
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rsetmoney(findregion(1, 0), 1000);
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r = findregion(0, 0); // plain
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rsetpeasants(r, 0);
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rsetmoney(r, 0);
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set_level(m, SK_WEAPONLESS, 10);
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config_set("rules.monsters.attack_chance", ".0");
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plan_monsters(f2);
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CuAssertPtrNotNull(tc, find_order("move east", m));
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mt_register(mt_new_va("dragon_growl", "dragon:unit", "number:int", "target:region", "growl:string", 0));
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random_growl(m, findregion(1, 0), 3);
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msg = test_get_last_message(r->msgs);
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assert_message(tc, msg, "dragon_growl", 4);
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assert_pointer_parameter(tc, msg, 0, m);
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assert_int_parameter(tc, msg, 1, 1);
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assert_pointer_parameter(tc, msg, 2, findregion(1,0));
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assert_string_parameter(tc, msg, 3, "growl3");
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test_cleanup();
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}
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static void test_monsters_learn_exp(CuTest * tc)
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{
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faction *f, *f2;
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unit *u, *m;
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skill* sk;
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create_monsters(&f, &f2, &u, &m);
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config_set("study.produceexp", "30");
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u_setrace(u, u_race(m));
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produceexp(u, SK_MELEE, u->number);
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sk = unit_skill(u, SK_MELEE);
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CuAssertTrue(tc, !sk);
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produceexp(m, SK_MELEE, u->number);
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sk = unit_skill(m, SK_MELEE);
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CuAssertTrue(tc, sk && (sk->level > 0 || (sk->level == 0 && sk->weeks > 0)));
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test_cleanup();
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}
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static void test_spawn_seaserpent(CuTest *tc) {
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region *r;
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unit *u;
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faction *f;
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race *rc;
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test_cleanup();
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rc = test_create_race("seaserpent");
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rc->flags |= RCF_NPC;
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r = test_create_region(0, 0, 0);
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f = test_create_faction(0);
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u = spawn_seaserpent(r, f);
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CuAssertPtrNotNull(tc, u);
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CuAssertPtrEquals(tc, 0, u->_name);
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test_cleanup();
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}
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CuSuite *get_monsters_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_monsters_attack);
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SUITE_ADD_TEST(suite, test_spawn_seaserpent);
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SUITE_ADD_TEST(suite, test_monsters_attack_ocean);
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SUITE_ADD_TEST(suite, test_seaserpent_piracy);
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SUITE_ADD_TEST(suite, test_monsters_waiting);
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SUITE_ADD_TEST(suite, test_monsters_attack_not);
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SUITE_ADD_TEST(suite, test_dragon_attacks_the_rich);
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SUITE_ADD_TEST(suite, test_dragon_moves);
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SUITE_ADD_TEST(suite, test_monsters_learn_exp);
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return suite;
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}
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