forked from github/server
426 lines
13 KiB
C
426 lines
13 KiB
C
#include <platform.h>
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#include <kernel/config.h>
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#include <kernel/messages.h>
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#include "alchemy.h"
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#include "types.h"
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#include "build.h"
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#include "guard.h"
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#include "order.h"
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#include "unit.h"
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#include "building.h"
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#include "faction.h"
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#include "region.h"
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#include "race.h"
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#include "item.h"
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#include <util/language.h>
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#include <CuTest.h>
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#include <tests.h>
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#include <stdlib.h>
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#include <assert.h>
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typedef struct build_fixture {
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faction *f;
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unit *u;
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region *r;
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race *rc;
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construction cons;
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} build_fixture;
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static unit * setup_build(build_fixture *bf) {
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test_cleanup();
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init_resources();
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test_create_itemtype("stone");
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test_create_buildingtype("castle");
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bf->rc = test_create_race("human");
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bf->r = test_create_region(0, 0, 0);
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bf->f = test_create_faction(bf->rc);
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assert(bf->rc && bf->f && bf->r);
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bf->u = test_create_unit(bf->f, bf->r);
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assert(bf->u);
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bf->cons.materials = calloc(2, sizeof(requirement));
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bf->cons.materials[0].number = 1;
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bf->cons.materials[0].rtype = get_resourcetype(R_SILVER);
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bf->cons.skill = SK_ARMORER;
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bf->cons.minskill = 2;
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bf->cons.maxsize = -1;
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bf->cons.reqsize = 1;
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return bf->u;
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}
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static void teardown_build(build_fixture *bf) {
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free(bf->cons.materials);
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test_cleanup();
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}
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static void test_build_requires_materials(CuTest *tc) {
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build_fixture bf = { 0 };
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unit *u;
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const struct item_type *itype;
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u = setup_build(&bf);
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set_level(u, SK_ARMORER, 2);
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CuAssertIntEquals(tc, ENOMATERIALS, build(u, &bf.cons, 0, 1));
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itype = bf.cons.materials[0].rtype->itype;
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i_change(&u->items, itype, 2);
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CuAssertIntEquals(tc, 1, build(u, &bf.cons, 0, 1));
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CuAssertIntEquals(tc, 1, i_get(u->items, itype));
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teardown_build(&bf);
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}
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static void test_build_requires_building(CuTest *tc) {
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build_fixture bf = { 0 };
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unit *u;
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const struct resource_type *rtype;
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building_type *btype;
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u = setup_build(&bf);
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rtype = bf.cons.materials[0].rtype;
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i_change(&u->items, rtype->itype, 1);
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set_level(u, SK_ARMORER, 2);
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bf.cons.btype = btype = bt_get_or_create("hodor");
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btype->maxcapacity = 1;
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btype->capacity = 1;
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CuAssertIntEquals_Msg(tc, "must be inside a production building", EBUILDINGREQ, build(u, &bf.cons, 0, 1));
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u->building = test_create_building(u->region, btype);
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fset(u->building, BLD_MAINTAINED);
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CuAssertIntEquals(tc, 1, build(u, &bf.cons, 0, 1));
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btype->maxcapacity = 0;
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CuAssertIntEquals_Msg(tc, "cannot build when production building capacity exceeded", EBUILDINGREQ, build(u, &bf.cons, 0, 1));
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teardown_build(&bf);
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}
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static void test_build_failure_missing_skill(CuTest *tc) {
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build_fixture bf = { 0 };
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unit *u;
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const struct resource_type *rtype;
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u = setup_build(&bf);
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rtype = bf.cons.materials[0].rtype;
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i_change(&u->items, rtype->itype, 1);
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CuAssertIntEquals(tc, ENEEDSKILL, build(u, &bf.cons, 1, 1));
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teardown_build(&bf);
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}
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static void test_build_failure_low_skill(CuTest *tc) {
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build_fixture bf = { 0 };
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unit *u;
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const struct resource_type *rtype;
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u = setup_build(&bf);
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rtype = bf.cons.materials[0].rtype;
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i_change(&u->items, rtype->itype, 1);
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set_level(u, SK_ARMORER, bf.cons.minskill - 1);
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CuAssertIntEquals(tc, ELOWSKILL, build(u, &bf.cons, 0, 10));
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teardown_build(&bf);
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}
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static void test_build_failure_completed(CuTest *tc) {
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build_fixture bf = { 0 };
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unit *u;
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const struct resource_type *rtype;
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u = setup_build(&bf);
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rtype = bf.cons.materials[0].rtype;
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i_change(&u->items, rtype->itype, 1);
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set_level(u, SK_ARMORER, bf.cons.minskill);
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bf.cons.maxsize = 1;
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CuAssertIntEquals(tc, ECOMPLETE, build(u, &bf.cons, bf.cons.maxsize, 10));
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CuAssertIntEquals(tc, 1, i_get(u->items, rtype->itype));
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teardown_build(&bf);
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}
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static void test_build_limits(CuTest *tc) {
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build_fixture bf = { 0 };
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unit *u;
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const struct resource_type *rtype;
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u = setup_build(&bf);
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rtype = bf.cons.materials[0].rtype;
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assert(rtype);
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i_change(&u->items, rtype->itype, 1);
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set_level(u, SK_ARMORER, bf.cons.minskill);
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CuAssertIntEquals(tc, 1, build(u, &bf.cons, 0, 10));
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CuAssertIntEquals(tc, 0, i_get(u->items, rtype->itype));
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scale_number(u, 2);
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set_level(u, SK_ARMORER, bf.cons.minskill);
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i_change(&u->items, rtype->itype, 2);
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CuAssertIntEquals(tc, 2, build(u, &bf.cons, 0, 10));
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CuAssertIntEquals(tc, 0, i_get(u->items, rtype->itype));
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scale_number(u, 2);
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set_level(u, SK_ARMORER, bf.cons.minskill * 2);
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i_change(&u->items, rtype->itype, 4);
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CuAssertIntEquals(tc, 4, build(u, &bf.cons, 0, 10));
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CuAssertIntEquals(tc, 0, i_get(u->items, rtype->itype));
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teardown_build(&bf);
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}
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static void test_build_with_ring(CuTest *tc) {
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build_fixture bf = { 0 };
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unit *u;
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item_type *ring;
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const struct resource_type *rtype;
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u = setup_build(&bf);
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rtype = bf.cons.materials[0].rtype;
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ring = it_get_or_create(rt_get_or_create("roqf"));
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assert(rtype && ring);
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set_level(u, SK_ARMORER, bf.cons.minskill);
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i_change(&u->items, rtype->itype, 20);
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i_change(&u->items, ring, 1);
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CuAssertIntEquals(tc, 10, build(u, &bf.cons, 0, 20));
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CuAssertIntEquals(tc, 10, i_get(u->items, rtype->itype));
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teardown_build(&bf);
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}
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static void test_build_with_potion(CuTest *tc) {
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build_fixture bf = { 0 };
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unit *u;
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const potion_type *ptype;
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const struct resource_type *rtype;
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u = setup_build(&bf);
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rtype = bf.cons.materials[0].rtype;
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oldpotiontype[P_DOMORE] = ptype = new_potiontype(it_get_or_create(rt_get_or_create("hodor")), 1);
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assert(rtype && ptype);
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i_change(&u->items, rtype->itype, 20);
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change_effect(u, ptype, 4);
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set_level(u, SK_ARMORER, bf.cons.minskill);
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CuAssertIntEquals(tc, 2, build(u, &bf.cons, 0, 20));
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CuAssertIntEquals(tc, 18, i_get(u->items, rtype->itype));
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CuAssertIntEquals(tc, 3, get_effect(u, ptype));
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set_level(u, SK_ARMORER, bf.cons.minskill * 2);
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CuAssertIntEquals(tc, 4, build(u, &bf.cons, 0, 20));
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CuAssertIntEquals(tc, 2, get_effect(u, ptype));
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set_level(u, SK_ARMORER, bf.cons.minskill);
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scale_number(u, 2); // OBS: this scales the effects, too:
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CuAssertIntEquals(tc, 4, get_effect(u, ptype));
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CuAssertIntEquals(tc, 4, build(u, &bf.cons, 0, 20));
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CuAssertIntEquals(tc, 2, get_effect(u, ptype));
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teardown_build(&bf);
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}
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static void test_build_building_no_materials(CuTest *tc) {
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const building_type *btype;
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build_fixture bf = { 0 };
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unit *u;
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u = setup_build(&bf);
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btype = bt_find("castle");
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assert(btype);
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set_level(u, SK_BUILDING, 1);
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u->orders = create_order(K_MAKE, u->faction->locale, 0);
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CuAssertIntEquals(tc, ENOMATERIALS, build_building(u, btype, 0, 4, u->orders));
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CuAssertPtrEquals(tc, 0, u->region->buildings);
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CuAssertPtrEquals(tc, 0, u->building);
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teardown_build(&bf);
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}
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static void test_build_building_with_golem(CuTest *tc) {
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unit *u;
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build_fixture bf = { 0 };
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const building_type *btype;
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u = setup_build(&bf);
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bf.rc->flags |= RCF_STONEGOLEM;
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btype = bt_find("castle");
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assert(btype);
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assert(btype->construction);
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set_level(bf.u, SK_BUILDING, 1);
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u->orders = create_order(K_MAKE, u->faction->locale, 0);
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CuAssertIntEquals(tc, 1, build_building(u, btype, 0, 1, u->orders));
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CuAssertPtrNotNull(tc, u->region->buildings);
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CuAssertIntEquals(tc, 1, u->region->buildings->size);
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CuAssertIntEquals(tc, 0, u->number);
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teardown_build(&bf);
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}
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static void test_build_building_success(CuTest *tc) {
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unit *u;
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build_fixture bf = { 0 };
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const building_type *btype;
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const resource_type *rtype;
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u = setup_build(&bf);
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rtype = get_resourcetype(R_STONE);
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btype = bt_find("castle");
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assert(btype && rtype && rtype->itype);
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assert(btype->construction);
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assert(!u->region->buildings);
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i_change(&bf.u->items, rtype->itype, 1);
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set_level(u, SK_BUILDING, 1);
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u->orders = create_order(K_MAKE, u->faction->locale, 0);
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CuAssertIntEquals(tc, 1, build_building(u, btype, 0, 4, u->orders));
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CuAssertPtrNotNull(tc, u->region->buildings);
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CuAssertPtrEquals(tc, u->region->buildings, u->building);
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CuAssertIntEquals(tc, 1, u->building->size);
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CuAssertIntEquals(tc, 0, i_get(u->items, rtype->itype));
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teardown_build(&bf);
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}
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static void test_build_destroy_road(CuTest *tc)
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{
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region *r, *r2;
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faction *f;
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unit *u;
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order *ord;
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message *m;
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test_cleanup();
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mt_register(mt_new_va("destroy_road", "unit:unit", "from:region", "to:region", 0));
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r2 = test_create_region(1, 0, 0);
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r = test_create_region(0, 0, 0);
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rsetroad(r, D_EAST, 100);
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u = test_create_unit(f = test_create_faction(0), r);
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u->orders = ord = create_order(K_DESTROY, f->locale, "%s %s", LOC(f->locale, parameters[P_ROAD]), LOC(f->locale, directions[D_EAST]));
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CuAssertIntEquals(tc, 0, destroy_cmd(u, ord));
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CuAssertIntEquals(tc, 100, rroad(r, D_EAST));
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CuAssertPtrEquals(tc, 0, test_find_messagetype(f->msgs, "destroy_road"));
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set_level(u, SK_ROAD_BUILDING, 1);
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CuAssertIntEquals(tc, 0, destroy_cmd(u, ord));
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CuAssertIntEquals(tc, 99, rroad(r, D_EAST));
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CuAssertPtrNotNull(tc, m = test_find_messagetype(f->msgs, "destroy_road"));
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CuAssertPtrEquals(tc, u, m->parameters[0].v);
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CuAssertPtrEquals(tc, r, m->parameters[1].v);
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CuAssertPtrEquals(tc, r2, m->parameters[2].v);
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set_level(u, SK_ROAD_BUILDING, 4);
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CuAssertIntEquals(tc, 0, destroy_cmd(u, ord));
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CuAssertIntEquals(tc, 95, rroad(r, D_EAST));
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scale_number(u, 4);
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set_level(u, SK_ROAD_BUILDING, 2);
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CuAssertIntEquals(tc, 0, destroy_cmd(u, ord));
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CuAssertIntEquals(tc, 87, rroad(r, D_EAST));
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test_cleanup();
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}
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unit *test_create_guard(region *r, faction *f, race *rc) {
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unit *ug;
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if (!rc) {
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rc = test_create_race("guardian");
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rc->flags |= RCF_UNARMEDGUARD;
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}
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if (!f) {
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f = test_create_faction(rc);
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}
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ug = test_create_unit(f, r);
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setguard(ug, true);
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return ug;
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}
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static void test_build_destroy_road_guard(CuTest *tc)
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{
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region *r;
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faction *f;
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unit *u, *ug;
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order *ord;
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test_cleanup();
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test_create_region(1, 0, 0);
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r = test_create_region(0, 0, 0);
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rsetroad(r, D_EAST, 100);
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ug = test_create_guard(r, 0, 0);
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u = test_create_unit(f = test_create_faction(0), r);
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u->orders = ord = create_order(K_DESTROY, f->locale, "%s %s", LOC(f->locale, parameters[P_ROAD]), LOC(f->locale, directions[D_EAST]));
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set_level(u, SK_ROAD_BUILDING, 1);
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CuAssertIntEquals(tc, 0, destroy_cmd(u, ord));
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CuAssertIntEquals(tc, 100, rroad(r, D_EAST));
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CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "error70"));
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CuAssertPtrEquals(tc, 0, test_find_messagetype(f->msgs, "destroy_road"));
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test_clear_messages(f);
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setguard(ug, false);
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CuAssertIntEquals(tc, 0, destroy_cmd(u, ord));
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CuAssertIntEquals(tc, 99, rroad(r, D_EAST));
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CuAssertPtrEquals(tc, NULL, test_find_messagetype(f->msgs, "error70"));
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CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "destroy_road"));
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test_cleanup();
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}
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static void test_build_destroy_road_limit(CuTest *tc)
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{
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region *r;
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faction *f;
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unit *u;
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order *ord;
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test_cleanup();
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test_create_region(1, 0, 0);
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r = test_create_region(0, 0, 0);
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rsetroad(r, D_EAST, 100);
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u = test_create_unit(f = test_create_faction(0), r);
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u->orders = ord = create_order(K_DESTROY, f->locale, "1 %s %s", LOC(f->locale, parameters[P_ROAD]), LOC(f->locale, directions[D_EAST]));
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set_level(u, SK_ROAD_BUILDING, 1);
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CuAssertIntEquals(tc, 0, destroy_cmd(u, ord));
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CuAssertIntEquals(tc, 99, rroad(r, D_EAST));
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CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "destroy_road"));
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set_level(u, SK_ROAD_BUILDING, 4);
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CuAssertIntEquals(tc, 0, destroy_cmd(u, ord));
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CuAssertIntEquals(tc, 98, rroad(r, D_EAST));
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CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "destroy_road"));
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test_cleanup();
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}
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static void test_build_destroy_cmd(CuTest *tc) {
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unit *u;
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faction *f;
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test_setup();
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u = test_create_unit(f = test_create_faction(0), test_create_region(0, 0, 0));
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u->thisorder = create_order(K_DESTROY, f->locale, NULL);
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CuAssertIntEquals(tc, 138, destroy_cmd(u, u->thisorder));
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CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "error138"));
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test_cleanup();
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}
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static void test_build_roqf_factor(CuTest *tc) {
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test_setup();
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CuAssertIntEquals(tc, 10, roqf_factor());
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config_set("rules.economy.roqf", "50");
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CuAssertIntEquals(tc, 50, roqf_factor());
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test_cleanup();
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}
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CuSuite *get_build_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_build_limits);
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SUITE_ADD_TEST(suite, test_build_roqf_factor);
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SUITE_ADD_TEST(suite, test_build_failure_low_skill);
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SUITE_ADD_TEST(suite, test_build_failure_missing_skill);
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SUITE_ADD_TEST(suite, test_build_requires_materials);
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SUITE_ADD_TEST(suite, test_build_requires_building);
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SUITE_ADD_TEST(suite, test_build_failure_completed);
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SUITE_ADD_TEST(suite, test_build_with_ring);
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SUITE_ADD_TEST(suite, test_build_with_potion);
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SUITE_ADD_TEST(suite, test_build_building_success);
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SUITE_ADD_TEST(suite, test_build_building_with_golem);
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SUITE_ADD_TEST(suite, test_build_building_no_materials);
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SUITE_ADD_TEST(suite, test_build_destroy_cmd);
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SUITE_ADD_TEST(suite, test_build_destroy_road);
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SUITE_ADD_TEST(suite, test_build_destroy_road_limit);
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SUITE_ADD_TEST(suite, test_build_destroy_road_guard);
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return suite;
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}
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