server/src/kernel/build.test.c
2016-10-31 20:10:17 +01:00

426 lines
13 KiB
C

#include <platform.h>
#include <kernel/config.h>
#include <kernel/messages.h>
#include "alchemy.h"
#include "types.h"
#include "build.h"
#include "guard.h"
#include "order.h"
#include "unit.h"
#include "building.h"
#include "faction.h"
#include "region.h"
#include "race.h"
#include "item.h"
#include <util/language.h>
#include <CuTest.h>
#include <tests.h>
#include <stdlib.h>
#include <assert.h>
typedef struct build_fixture {
faction *f;
unit *u;
region *r;
race *rc;
construction cons;
} build_fixture;
static unit * setup_build(build_fixture *bf) {
test_cleanup();
init_resources();
test_create_itemtype("stone");
test_create_buildingtype("castle");
bf->rc = test_create_race("human");
bf->r = test_create_region(0, 0, 0);
bf->f = test_create_faction(bf->rc);
assert(bf->rc && bf->f && bf->r);
bf->u = test_create_unit(bf->f, bf->r);
assert(bf->u);
bf->cons.materials = calloc(2, sizeof(requirement));
bf->cons.materials[0].number = 1;
bf->cons.materials[0].rtype = get_resourcetype(R_SILVER);
bf->cons.skill = SK_ARMORER;
bf->cons.minskill = 2;
bf->cons.maxsize = -1;
bf->cons.reqsize = 1;
return bf->u;
}
static void teardown_build(build_fixture *bf) {
free(bf->cons.materials);
test_cleanup();
}
static void test_build_requires_materials(CuTest *tc) {
build_fixture bf = { 0 };
unit *u;
const struct item_type *itype;
u = setup_build(&bf);
set_level(u, SK_ARMORER, 2);
CuAssertIntEquals(tc, ENOMATERIALS, build(u, &bf.cons, 0, 1));
itype = bf.cons.materials[0].rtype->itype;
i_change(&u->items, itype, 2);
CuAssertIntEquals(tc, 1, build(u, &bf.cons, 0, 1));
CuAssertIntEquals(tc, 1, i_get(u->items, itype));
teardown_build(&bf);
}
static void test_build_requires_building(CuTest *tc) {
build_fixture bf = { 0 };
unit *u;
const struct resource_type *rtype;
building_type *btype;
u = setup_build(&bf);
rtype = bf.cons.materials[0].rtype;
i_change(&u->items, rtype->itype, 1);
set_level(u, SK_ARMORER, 2);
bf.cons.btype = btype = bt_get_or_create("hodor");
btype->maxcapacity = 1;
btype->capacity = 1;
CuAssertIntEquals_Msg(tc, "must be inside a production building", EBUILDINGREQ, build(u, &bf.cons, 0, 1));
u->building = test_create_building(u->region, btype);
fset(u->building, BLD_MAINTAINED);
CuAssertIntEquals(tc, 1, build(u, &bf.cons, 0, 1));
btype->maxcapacity = 0;
CuAssertIntEquals_Msg(tc, "cannot build when production building capacity exceeded", EBUILDINGREQ, build(u, &bf.cons, 0, 1));
teardown_build(&bf);
}
static void test_build_failure_missing_skill(CuTest *tc) {
build_fixture bf = { 0 };
unit *u;
const struct resource_type *rtype;
u = setup_build(&bf);
rtype = bf.cons.materials[0].rtype;
i_change(&u->items, rtype->itype, 1);
CuAssertIntEquals(tc, ENEEDSKILL, build(u, &bf.cons, 1, 1));
teardown_build(&bf);
}
static void test_build_failure_low_skill(CuTest *tc) {
build_fixture bf = { 0 };
unit *u;
const struct resource_type *rtype;
u = setup_build(&bf);
rtype = bf.cons.materials[0].rtype;
i_change(&u->items, rtype->itype, 1);
set_level(u, SK_ARMORER, bf.cons.minskill - 1);
CuAssertIntEquals(tc, ELOWSKILL, build(u, &bf.cons, 0, 10));
teardown_build(&bf);
}
static void test_build_failure_completed(CuTest *tc) {
build_fixture bf = { 0 };
unit *u;
const struct resource_type *rtype;
u = setup_build(&bf);
rtype = bf.cons.materials[0].rtype;
i_change(&u->items, rtype->itype, 1);
set_level(u, SK_ARMORER, bf.cons.minskill);
bf.cons.maxsize = 1;
CuAssertIntEquals(tc, ECOMPLETE, build(u, &bf.cons, bf.cons.maxsize, 10));
CuAssertIntEquals(tc, 1, i_get(u->items, rtype->itype));
teardown_build(&bf);
}
static void test_build_limits(CuTest *tc) {
build_fixture bf = { 0 };
unit *u;
const struct resource_type *rtype;
u = setup_build(&bf);
rtype = bf.cons.materials[0].rtype;
assert(rtype);
i_change(&u->items, rtype->itype, 1);
set_level(u, SK_ARMORER, bf.cons.minskill);
CuAssertIntEquals(tc, 1, build(u, &bf.cons, 0, 10));
CuAssertIntEquals(tc, 0, i_get(u->items, rtype->itype));
scale_number(u, 2);
set_level(u, SK_ARMORER, bf.cons.minskill);
i_change(&u->items, rtype->itype, 2);
CuAssertIntEquals(tc, 2, build(u, &bf.cons, 0, 10));
CuAssertIntEquals(tc, 0, i_get(u->items, rtype->itype));
scale_number(u, 2);
set_level(u, SK_ARMORER, bf.cons.minskill * 2);
i_change(&u->items, rtype->itype, 4);
CuAssertIntEquals(tc, 4, build(u, &bf.cons, 0, 10));
CuAssertIntEquals(tc, 0, i_get(u->items, rtype->itype));
teardown_build(&bf);
}
static void test_build_with_ring(CuTest *tc) {
build_fixture bf = { 0 };
unit *u;
item_type *ring;
const struct resource_type *rtype;
u = setup_build(&bf);
rtype = bf.cons.materials[0].rtype;
ring = it_get_or_create(rt_get_or_create("roqf"));
assert(rtype && ring);
set_level(u, SK_ARMORER, bf.cons.minskill);
i_change(&u->items, rtype->itype, 20);
i_change(&u->items, ring, 1);
CuAssertIntEquals(tc, 10, build(u, &bf.cons, 0, 20));
CuAssertIntEquals(tc, 10, i_get(u->items, rtype->itype));
teardown_build(&bf);
}
static void test_build_with_potion(CuTest *tc) {
build_fixture bf = { 0 };
unit *u;
const potion_type *ptype;
const struct resource_type *rtype;
u = setup_build(&bf);
rtype = bf.cons.materials[0].rtype;
oldpotiontype[P_DOMORE] = ptype = new_potiontype(it_get_or_create(rt_get_or_create("hodor")), 1);
assert(rtype && ptype);
i_change(&u->items, rtype->itype, 20);
change_effect(u, ptype, 4);
set_level(u, SK_ARMORER, bf.cons.minskill);
CuAssertIntEquals(tc, 2, build(u, &bf.cons, 0, 20));
CuAssertIntEquals(tc, 18, i_get(u->items, rtype->itype));
CuAssertIntEquals(tc, 3, get_effect(u, ptype));
set_level(u, SK_ARMORER, bf.cons.minskill * 2);
CuAssertIntEquals(tc, 4, build(u, &bf.cons, 0, 20));
CuAssertIntEquals(tc, 2, get_effect(u, ptype));
set_level(u, SK_ARMORER, bf.cons.minskill);
scale_number(u, 2); // OBS: this scales the effects, too:
CuAssertIntEquals(tc, 4, get_effect(u, ptype));
CuAssertIntEquals(tc, 4, build(u, &bf.cons, 0, 20));
CuAssertIntEquals(tc, 2, get_effect(u, ptype));
teardown_build(&bf);
}
static void test_build_building_no_materials(CuTest *tc) {
const building_type *btype;
build_fixture bf = { 0 };
unit *u;
u = setup_build(&bf);
btype = bt_find("castle");
assert(btype);
set_level(u, SK_BUILDING, 1);
u->orders = create_order(K_MAKE, u->faction->locale, 0);
CuAssertIntEquals(tc, ENOMATERIALS, build_building(u, btype, 0, 4, u->orders));
CuAssertPtrEquals(tc, 0, u->region->buildings);
CuAssertPtrEquals(tc, 0, u->building);
teardown_build(&bf);
}
static void test_build_building_with_golem(CuTest *tc) {
unit *u;
build_fixture bf = { 0 };
const building_type *btype;
u = setup_build(&bf);
bf.rc->flags |= RCF_STONEGOLEM;
btype = bt_find("castle");
assert(btype);
assert(btype->construction);
set_level(bf.u, SK_BUILDING, 1);
u->orders = create_order(K_MAKE, u->faction->locale, 0);
CuAssertIntEquals(tc, 1, build_building(u, btype, 0, 1, u->orders));
CuAssertPtrNotNull(tc, u->region->buildings);
CuAssertIntEquals(tc, 1, u->region->buildings->size);
CuAssertIntEquals(tc, 0, u->number);
teardown_build(&bf);
}
static void test_build_building_success(CuTest *tc) {
unit *u;
build_fixture bf = { 0 };
const building_type *btype;
const resource_type *rtype;
u = setup_build(&bf);
rtype = get_resourcetype(R_STONE);
btype = bt_find("castle");
assert(btype && rtype && rtype->itype);
assert(btype->construction);
assert(!u->region->buildings);
i_change(&bf.u->items, rtype->itype, 1);
set_level(u, SK_BUILDING, 1);
u->orders = create_order(K_MAKE, u->faction->locale, 0);
CuAssertIntEquals(tc, 1, build_building(u, btype, 0, 4, u->orders));
CuAssertPtrNotNull(tc, u->region->buildings);
CuAssertPtrEquals(tc, u->region->buildings, u->building);
CuAssertIntEquals(tc, 1, u->building->size);
CuAssertIntEquals(tc, 0, i_get(u->items, rtype->itype));
teardown_build(&bf);
}
static void test_build_destroy_road(CuTest *tc)
{
region *r, *r2;
faction *f;
unit *u;
order *ord;
message *m;
test_cleanup();
mt_register(mt_new_va("destroy_road", "unit:unit", "from:region", "to:region", 0));
r2 = test_create_region(1, 0, 0);
r = test_create_region(0, 0, 0);
rsetroad(r, D_EAST, 100);
u = test_create_unit(f = test_create_faction(0), r);
u->orders = ord = create_order(K_DESTROY, f->locale, "%s %s", LOC(f->locale, parameters[P_ROAD]), LOC(f->locale, directions[D_EAST]));
CuAssertIntEquals(tc, 0, destroy_cmd(u, ord));
CuAssertIntEquals(tc, 100, rroad(r, D_EAST));
CuAssertPtrEquals(tc, 0, test_find_messagetype(f->msgs, "destroy_road"));
set_level(u, SK_ROAD_BUILDING, 1);
CuAssertIntEquals(tc, 0, destroy_cmd(u, ord));
CuAssertIntEquals(tc, 99, rroad(r, D_EAST));
CuAssertPtrNotNull(tc, m = test_find_messagetype(f->msgs, "destroy_road"));
CuAssertPtrEquals(tc, u, m->parameters[0].v);
CuAssertPtrEquals(tc, r, m->parameters[1].v);
CuAssertPtrEquals(tc, r2, m->parameters[2].v);
set_level(u, SK_ROAD_BUILDING, 4);
CuAssertIntEquals(tc, 0, destroy_cmd(u, ord));
CuAssertIntEquals(tc, 95, rroad(r, D_EAST));
scale_number(u, 4);
set_level(u, SK_ROAD_BUILDING, 2);
CuAssertIntEquals(tc, 0, destroy_cmd(u, ord));
CuAssertIntEquals(tc, 87, rroad(r, D_EAST));
test_cleanup();
}
unit *test_create_guard(region *r, faction *f, race *rc) {
unit *ug;
if (!rc) {
rc = test_create_race("guardian");
rc->flags |= RCF_UNARMEDGUARD;
}
if (!f) {
f = test_create_faction(rc);
}
ug = test_create_unit(f, r);
setguard(ug, true);
return ug;
}
static void test_build_destroy_road_guard(CuTest *tc)
{
region *r;
faction *f;
unit *u, *ug;
order *ord;
test_cleanup();
test_create_region(1, 0, 0);
r = test_create_region(0, 0, 0);
rsetroad(r, D_EAST, 100);
ug = test_create_guard(r, 0, 0);
u = test_create_unit(f = test_create_faction(0), r);
u->orders = ord = create_order(K_DESTROY, f->locale, "%s %s", LOC(f->locale, parameters[P_ROAD]), LOC(f->locale, directions[D_EAST]));
set_level(u, SK_ROAD_BUILDING, 1);
CuAssertIntEquals(tc, 0, destroy_cmd(u, ord));
CuAssertIntEquals(tc, 100, rroad(r, D_EAST));
CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "error70"));
CuAssertPtrEquals(tc, 0, test_find_messagetype(f->msgs, "destroy_road"));
test_clear_messages(f);
setguard(ug, false);
CuAssertIntEquals(tc, 0, destroy_cmd(u, ord));
CuAssertIntEquals(tc, 99, rroad(r, D_EAST));
CuAssertPtrEquals(tc, NULL, test_find_messagetype(f->msgs, "error70"));
CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "destroy_road"));
test_cleanup();
}
static void test_build_destroy_road_limit(CuTest *tc)
{
region *r;
faction *f;
unit *u;
order *ord;
test_cleanup();
test_create_region(1, 0, 0);
r = test_create_region(0, 0, 0);
rsetroad(r, D_EAST, 100);
u = test_create_unit(f = test_create_faction(0), r);
u->orders = ord = create_order(K_DESTROY, f->locale, "1 %s %s", LOC(f->locale, parameters[P_ROAD]), LOC(f->locale, directions[D_EAST]));
set_level(u, SK_ROAD_BUILDING, 1);
CuAssertIntEquals(tc, 0, destroy_cmd(u, ord));
CuAssertIntEquals(tc, 99, rroad(r, D_EAST));
CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "destroy_road"));
set_level(u, SK_ROAD_BUILDING, 4);
CuAssertIntEquals(tc, 0, destroy_cmd(u, ord));
CuAssertIntEquals(tc, 98, rroad(r, D_EAST));
CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "destroy_road"));
test_cleanup();
}
static void test_build_destroy_cmd(CuTest *tc) {
unit *u;
faction *f;
test_setup();
u = test_create_unit(f = test_create_faction(0), test_create_region(0, 0, 0));
u->thisorder = create_order(K_DESTROY, f->locale, NULL);
CuAssertIntEquals(tc, 138, destroy_cmd(u, u->thisorder));
CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "error138"));
test_cleanup();
}
static void test_build_roqf_factor(CuTest *tc) {
test_setup();
CuAssertIntEquals(tc, 10, roqf_factor());
config_set("rules.economy.roqf", "50");
CuAssertIntEquals(tc, 50, roqf_factor());
test_cleanup();
}
CuSuite *get_build_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_build_limits);
SUITE_ADD_TEST(suite, test_build_roqf_factor);
SUITE_ADD_TEST(suite, test_build_failure_low_skill);
SUITE_ADD_TEST(suite, test_build_failure_missing_skill);
SUITE_ADD_TEST(suite, test_build_requires_materials);
SUITE_ADD_TEST(suite, test_build_requires_building);
SUITE_ADD_TEST(suite, test_build_failure_completed);
SUITE_ADD_TEST(suite, test_build_with_ring);
SUITE_ADD_TEST(suite, test_build_with_potion);
SUITE_ADD_TEST(suite, test_build_building_success);
SUITE_ADD_TEST(suite, test_build_building_with_golem);
SUITE_ADD_TEST(suite, test_build_building_no_materials);
SUITE_ADD_TEST(suite, test_build_destroy_cmd);
SUITE_ADD_TEST(suite, test_build_destroy_road);
SUITE_ADD_TEST(suite, test_build_destroy_road_limit);
SUITE_ADD_TEST(suite, test_build_destroy_road_guard);
return suite;
}