server/scripts/tests/e2/ships.lua
Enno Rehling 4c67e0603b remove attribs from rtype (it's only in rtype->construction that we use it?)
test to verify that mine bonus for iron works as advertised.
change the oder of arguments for faction.create (race is the only thing not optional).
2017-03-17 22:46:10 +01:00

42 lines
1.3 KiB
Lua

require "lunit"
module("tests.e2.ships", package.seeall, lunit.testcase)
function setup()
eressea.settings.set("rules.ship.damage.nocrewocean", "0")
eressea.settings.set("rules.ship.damage.nocrew", "0")
eressea.settings.set("rules.ship.drifting", "0")
end
function test_ship_requires_skill()
local r1 = region.create(0, 0, "ocean")
local r2 = region.create(1, 0, "ocean")
local f = faction.create("human", "fake@eressea.de", "de")
local u1 = unit.create(f, r1, 1)
u1.name = "fake"
u1.ship = ship.create(r1, "longboat")
u1:clear_orders()
u1:add_order("NACH O")
process_orders()
assert_equal(r1, u1.ship.region)
assert_equal(r1, u1.region)
end
function no_test_ship_happy_case()
local r1 = region.create(0, 0, "ocean")
local r2 = region.create(1, 0, "ocean")
local f = faction.create("human", "hodor@eressea.de", "de")
local u1 = unit.create(f, r1, 1)
local u2 = unit.create(f, r1, 1)
u1.ship = ship.create(r1, "longboat")
u2.ship = u1.ship
u1:clear_orders()
u1:add_order("NACH O")
u1:set_skill("sailing", 1) -- cptskill = 1
u2:set_skill("sailing", 9) -- sumskill = 10
process_orders()
assert_equal(r2, u1.ship.region)
assert_equal(r2, u1.region)
assert_equal(r2, u2.region)
end